using MasterDevs.ChromeDevTools; using Newtonsoft.Json; using System.Collections.Generic; namespace MasterDevs.ChromeDevTools.Protocol.LayerTree { /// <summary> /// Information about a compositing layer. /// </summary> public class Layer { /// <summary> /// Gets or sets The unique id for this layer. /// </summary> public string LayerId { get; set; } /// <summary> /// Gets or sets The id of parent (not present for root). /// </summary> public string ParentLayerId { get; set; } /// <summary> /// Gets or sets The backend id for the node associated with this layer. /// </summary> public long BackendNodeId { get; set; } /// <summary> /// Gets or sets Offset from parent layer, X coordinate. /// </summary> public double OffsetX { get; set; } /// <summary> /// Gets or sets Offset from parent layer, Y coordinate. /// </summary> public double OffsetY { get; set; } /// <summary> /// Gets or sets Layer width. /// </summary> public double Width { get; set; } /// <summary> /// Gets or sets Layer height. /// </summary> public double Height { get; set; } /// <summary> /// Gets or sets Transformation matrix for layer, default is identity matrix /// </summary> public double[] Transform { get; set; } /// <summary> /// Gets or sets Transform anchor point X, absent if no transform specified /// </summary> public double AnchorX { get; set; } /// <summary> /// Gets or sets Transform anchor point Y, absent if no transform specified /// </summary> public double AnchorY { get; set; } /// <summary> /// Gets or sets Transform anchor point Z, absent if no transform specified /// </summary> public double AnchorZ { get; set; } /// <summary> /// Gets or sets Indicates how many time this layer has painted. /// </summary> public long PaintCount { get; set; } /// <summary> /// Gets or sets Indicates whether this layer hosts any content, rather than being used for transform/scrolling purposes only. /// </summary> public bool DrawsContent { get; set; } /// <summary> /// Gets or sets Set if layer is not visible. /// </summary> public bool Invisible { get; set; } /// <summary> /// Gets or sets Rectangles scrolling on main thread only. /// </summary> public ScrollRect[] ScrollRects { get; set; } } }