|
static Vector3[] | GetCirclePoints (float circleRadius, int pointCount, Vector3 offset) |
|
◆ CreateCircle()
void UILine.CreateCircle |
( |
VertexHelper |
vh, |
|
|
Vector2 |
center, |
|
|
float |
diameter, |
|
|
int |
sideCount = 20 |
|
) |
| |
|
private |
◆ CreateSegment()
void UILine.CreateSegment |
( |
VertexHelper |
vh, |
|
|
Vector2 |
start, |
|
|
Vector2 |
end |
|
) |
| |
|
private |
◆ GenerateLinesDashed()
void UILine.GenerateLinesDashed |
( |
VertexHelper |
vh | ) |
|
|
private |
◆ GenerateLinesStandard()
void UILine.GenerateLinesStandard |
( |
VertexHelper |
vh | ) |
|
|
private |
◆ GetCirclePoints()
static Vector3[] UILine.GetCirclePoints |
( |
float |
circleRadius, |
|
|
int |
pointCount, |
|
|
Vector3 |
offset |
|
) |
| |
|
staticprotected |
◆ OnPopulateMesh()
override void UILine.OnPopulateMesh |
( |
VertexHelper |
vh | ) |
|
|
protected |
◆ dashed
bool UILine.dashed = false |
◆ dashLength
int UILine.dashLength = 10 |
◆ dashSpacing
int UILine.dashSpacing = 5 |
◆ points
List<Vector2> UILine.points = new() |
◆ roundCorners
bool UILine.roundCorners = true |
◆ roundEnd
bool UILine.roundEnd = false |
◆ roundStart
bool UILine.roundStart = false |
◆ width
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/FactExplorer/UILine.cs