◆ Awake()
void InputUI_Ctrl_mobile.Awake |
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◆ ClearUIC()
void InputUI_Ctrl_mobile.ClearUIC |
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◆ toMobileUI()
void InputUI_Ctrl_mobile.toMobileUI |
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◆ toMobileUI2()
void InputUI_Ctrl_mobile.toMobileUI2 |
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◆ toMouseUI()
void InputUI_Ctrl_mobile.toMouseUI |
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◆ toMouseUI2()
void InputUI_Ctrl_mobile.toMouseUI2 |
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◆ FrameITUI_GObj
GameObject InputUI_Ctrl_mobile.FrameITUI_GObj |
◆ FrameITUI_mobile_GObj
GameObject InputUI_Ctrl_mobile.FrameITUI_mobile_GObj |
◆ FrameITUIversion_temp
int InputUI_Ctrl_mobile.FrameITUIversion_temp = -1 |
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◆ myself_GObj
GameObject InputUI_Ctrl_mobile.myself_GObj |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/InGame/InputUI_Ctrl_mobile.cs