FrameIT
Pause_Menue_mobile Class Reference
Inheritance diagram for Pause_Menue_mobile:

Public Member Functions

void OnPointerDown (PointerEventData data)
 
void OnPointerUp (PointerEventData data)
 

Public Attributes

int myUI_ID
 
int setValueTo
 
bool ResetLevel
 
bool checkTimeToStop
 
bool ResetUI = false
 
int switchToScene_ID_ = 0
 

Private Member Functions

void Start ()
 
void Update ()
 
void ContinueGame_BttnPressed ()
 
bool CheckArray ()
 
void setPauseToken ()
 
void PauseGame ()
 
void ResumeGame ()
 

Member Function Documentation

◆ CheckArray()

bool Pause_Menue_mobile.CheckArray ( )
private

◆ ContinueGame_BttnPressed()

void Pause_Menue_mobile.ContinueGame_BttnPressed ( )
private

◆ OnPointerDown()

void Pause_Menue_mobile.OnPointerDown ( PointerEventData  data)

◆ OnPointerUp()

void Pause_Menue_mobile.OnPointerUp ( PointerEventData  data)

◆ PauseGame()

void Pause_Menue_mobile.PauseGame ( )
private

◆ ResumeGame()

void Pause_Menue_mobile.ResumeGame ( )
private

◆ setPauseToken()

void Pause_Menue_mobile.setPauseToken ( )
private

◆ Start()

void Pause_Menue_mobile.Start ( )
private

◆ Update()

void Pause_Menue_mobile.Update ( )
private

Member Data Documentation

◆ checkTimeToStop

bool Pause_Menue_mobile.checkTimeToStop

◆ myUI_ID

int Pause_Menue_mobile.myUI_ID

◆ ResetLevel

bool Pause_Menue_mobile.ResetLevel

◆ ResetUI

bool Pause_Menue_mobile.ResetUI = false

◆ setValueTo

int Pause_Menue_mobile.setValueTo

◆ switchToScene_ID_

int Pause_Menue_mobile.switchToScene_ID_ = 0

The documentation for this class was generated from the following file: