◆ Start()
void ForestElementsManager.Start |
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private |
◆ disableSmallObjectCollision
System.Action<GameObject> ForestElementsManager.disableSmallObjectCollision |
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private |
Initial value:= (gameObj) =>
{
if (gameObj.name.Contains("Grass_01") || gameObj.name.Contains("Grass_02") || gameObj.name.Contains("Mushroom_01") || gameObj.name.Contains("Mushroom_02") || gameObj.name.Contains("Branch_01"))
{
gameObj.GetComponent<MeshCollider>().enabled = false;
}
}
◆ smallObjectsCollision
bool ForestElementsManager.smallObjectsCollision = false |
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private |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InteractionEngine/ForestElementsManager.cs