FrameIT
PlayerCtrl.ThirdPerson.ThirdPersonUserControl1 Class Reference
Inheritance diagram for PlayerCtrl.ThirdPerson.ThirdPersonUserControl1:

Public Attributes

Camera m_Camera
 

Private Member Functions

void Awake ()
 
void OnEnable ()
 
void OnDisable ()
 
void Start ()
 
void Update ()
 
void FixedUpdate ()
 
void defaultInput ()
 

Private Attributes

ThirdPersonCharacter1 m_Character
 
Transform m_Cam
 
Vector3 m_CamForward
 
Vector3 m_Move
 
bool m_Jump
 
ControlMapping input_ControlMapping
 

Member Function Documentation

◆ Awake()

void PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.Awake ( )
private

◆ defaultInput()

void PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.defaultInput ( )
private

◆ FixedUpdate()

void PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.FixedUpdate ( )
private

◆ OnDisable()

void PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.OnDisable ( )
private

◆ OnEnable()

void PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.OnEnable ( )
private

◆ Start()

void PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.Start ( )
private

◆ Update()

void PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.Update ( )
private

Member Data Documentation

◆ input_ControlMapping

ControlMapping PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.input_ControlMapping
private

◆ m_Cam

Transform PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.m_Cam
private

◆ m_Camera

Camera PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.m_Camera

◆ m_CamForward

Vector3 PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.m_CamForward
private

◆ m_Character

ThirdPersonCharacter1 PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.m_Character
private

◆ m_Jump

bool PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.m_Jump
private

◆ m_Move

Vector3 PlayerCtrl.ThirdPerson.ThirdPersonUserControl1.m_Move
private

The documentation for this class was generated from the following file: