FrameIT
Stage Member List

This is the complete list of members for Stage, including all inherited members.

_IJGetHierarchie(List< Directories > hierarchie_base)IJSONsavable< Stage >virtual
_IJGetName(string name)IJSONsavable< Stage >virtual
_IJGetRawObject(out T payload, string path)IJSONsavable< Stage >virtual
_IJPostProcess(T payload)IJSONsavable< Stage >virtual
_IJPreProcess(T payload)IJSONsavable< Stage >virtual
AllowedGadgetsStage
AllowedScrollsStage
categoryStage
CheckSolved()Stage
ClearAll()Stage
ClearALLRecords()Stage
ClearPlay()Stage
ClearSolution()Stage
completed_onceStage
creatorModeStage
delete()Stage
IJSONsavable< Stage >.delete(List< Directories > hierarchie, string name, bool use_install_folder=false)IJSONsavable< Stage >static
delete_children(List< Directories > hierarchie, string name, bool use_install_folder=false, int skip_last_children=0)IJSONsavable< Stage >static
deletet_record(PlayerRecord record, bool b_store=true)Stage
descriptionStage
factStateStage
hiddenStateStageprivate
hierarchieIJSONsavable< Stage >protectedstatic
InitFields(string category, int number, string name, string description, string scene, bool local)Stage
InitOOP()Stageprivate
InstanceIJSONsavable< Stage >static
JsonAutoPostProcessFieldsIJSONsavable< Stage >static
JsonAutoPreProcessFieldsIJSONsavable< Stage >static
JsonSaveableFieldsIJSONsavable< Stage >static
JsonSeperateFieldsIJSONsavable< Stage >static
load(List< Directories > hierarchie, string name, out T payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true)IJSONsavable< Stage >static
load_children(List< Directories > hierarchie, string name, ref T raw_payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true)IJSONsavable< Stage >static
nameStage
numberStage
pathStage
player_recordStage
player_record_listStage
postprocess(T payload)IJSONsavable< Stage >static
preprocess(T payload)IJSONsavable< Stage >static
push_record(double seconds_s=-1, bool force_push=false)Stage
record_indexStageprivate
record_nameStageprivate
ResetPlay()Stage
ResetSaves()Stage
savegameStage
sceneStage
set_record(string record_index)Stage
SetMode(bool create)Stage
ShallowLoad(out Stage set, string path)Stagestatic
solutionStage
solution_approchesStage
Stage()Stageprivatestatic
Stage()Stage
Stage(string category, int number, string name, string description, string scene, bool local=true)Stage
store(bool reset_player=false, bool force_stage_file=false)Stage
IJSONsavable< Stage >.store(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< Stage >
IJSONsavable< Stage >.store(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< Stage >static
store_children(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< Stage >
store_children(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< Stage >static
use_install_folderStage