FrameIT
Stage.SaveGame Member List

This is the complete list of members for Stage.SaveGame, including all inherited members.

_IJGetHierarchie(List< Directories > hierarchie_base)IJSONsavable< SaveGame >virtual
_IJGetName(string name)Stage.SaveGameprivatevirtual
_IJGetRawObject(out T payload, string path)IJSONsavable< SaveGame >virtual
_IJPostProcess(SaveGame payload)Stage.SaveGameprivate
IJSONsavable< SaveGame >._IJPostProcess(T payload)IJSONsavable< SaveGame >virtual
_IJPreProcess(SaveGame payload)Stage.SaveGameprivate
IJSONsavable< SaveGame >._IJPreProcess(T payload)IJSONsavable< SaveGame >virtual
delete(List< Directories > hierarchie, string name, bool use_install_folder=false)IJSONsavable< SaveGame >static
delete(string path)IJSONsavable< SaveGame >privatestatic
delete_children(List< Directories > hierarchie, string name, bool use_install_folder=false, int skip_last_children=0)IJSONsavable< SaveGame >static
hierarchieIJSONsavable< SaveGame >protectedstatic
InstanceIJSONsavable< SaveGame >static
IsEmptyStage.SaveGame
JsonAutoPostProcessFieldsIJSONsavable< SaveGame >static
JsonAutoPreProcessFieldsIJSONsavable< SaveGame >static
JsonSaveableFieldsIJSONsavable< SaveGame >static
JsonSeperateFieldsIJSONsavable< SaveGame >static
load(List< Directories > hierarchie, string name, out T payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true)IJSONsavable< SaveGame >static
load_children(List< Directories > hierarchie, string name, ref T raw_payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true)IJSONsavable< SaveGame >static
nameStage.SaveGame
pathStage.SaveGame
player_recordStage.SaveGame
player_record_listStage.SaveGame
postprocess(T payload)IJSONsavable< SaveGame >static
preprocess(T payload)IJSONsavable< SaveGame >static
SaveGame()Stage.SaveGameprivatestatic
SaveGame()Stage.SaveGame
store(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< SaveGame >
store(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< SaveGame >static
store_children(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< SaveGame >
store_children(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< SaveGame >static