◆ Start()
void SceneStartMenue_101.Start |
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◆ Update()
void SceneStartMenue_101.Update |
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◆ missionbriefing
string SceneStartMenue_101.missionbriefing = "" |
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◆ missionbriefing1
string SceneStartMenue_101.missionbriefing1 = "After a long trip through the forest, you have found a resting place near a stream. After drinking some water you have heared cracking of branches. It seems you are not alone." |
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◆ missionbriefing330
string SceneStartMenue_101.missionbriefing330 = "other gameplay" |
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◆ missionbriefing331
string SceneStartMenue_101.missionbriefing331 = "Moorhuhn-like 2D Jump and Run " |
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◆ missionbriefing332
string SceneStartMenue_101.missionbriefing332 = "Point and click gameplay with predefined camera positions" |
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◆ missionbriefing333
string SceneStartMenue_101.missionbriefing333 = "Third person gameplay with manual following camera" |
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◆ missionbriefing334
string SceneStartMenue_101.missionbriefing334 = "Third person gameplay with camera holding distance." |
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◆ missionbriefing335
string SceneStartMenue_101.missionbriefing335 = "First person gameplay" |
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◆ missionbriefing336
string SceneStartMenue_101.missionbriefing336 = "First person game with old input" |
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◆ missionbriefing337
string SceneStartMenue_101.missionbriefing337 = "Third person gameplay with near following camera" |
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◆ missionbriefing338
string SceneStartMenue_101.missionbriefing338 = "Mario-like 2D Jump and Run" |
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◆ myself_GObj_Txt
Text SceneStartMenue_101.myself_GObj_Txt |
◆ myself_Txt_ID
int SceneStartMenue_101.myself_Txt_ID |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/InGame/SceneStartMenue_101.cs