FrameIT
HideUI_mobile Class Reference
Inheritance diagram for HideUI_mobile:

Public Member Functions

void HudButton ()
 
void SetCancelOrPauseMenue ()
 
void SetMathM ()
 
void SetToolM ()
 
void SetModifier ()
 
void SetMLoad ()
 
void SetMSave ()
 
void SetMReset ()
 
void SetMUndo ()
 
void SetMRedo ()
 

Public Attributes

string modifier
 
string modundo
 
string modredo
 
string modreset
 
string modsave
 
string modload
 
string modfire
 
string toolMode_keyBind
 
string MathMode_keyBind
 
string cancel_keyBind
 
float waitingBetweenInputs = 0.2f
 
UnityStandardAssets.Characters.FirstPerson.FirstPersonController CamControl_StdAsset
 
Characters.FirstPerson.FirstPersonController1 CamControl_ScriptChar
 
bool LockOnly = true
 
MeshRenderer CursorRenderer
 

Package Attributes

Canvas UICanvas
 

Private Member Functions

void Awake ()
 
void OnEnable ()
 
void OnDisable ()
 
void Start ()
 
void Start2 ()
 
void Start3 ()
 
void Update ()
 
void Update3 ()
 
void CheckUI_Vis_walk ()
 
void setUI_Vis_walk (int a)
 
IEnumerator slowInput ()
 
void CheckIf ()
 
void CheckUI_Vis ()
 
void Update2 ()
 
void SetCursorRenderer123 (bool opt)
 
void SetCamControl123 (bool opt)
 

Private Attributes

double numinputtrigger = 0
 
ControlMapping input_ControlMapping
 
PlayerInput playerInput
 
InputAction action_MathM
 
InputAction action_ToolM
 
InputAction action_Cancel_PM
 
InputAction action_modifier
 
InputAction action_load
 
InputAction action_save
 
InputAction action_reset
 
InputAction action_undo
 
InputAction action_redo
 
int action_MathM_int = 0
 
int action_ToolM_int = 0
 
int action_Cancel_PM_int = 0
 
int action_modifier_int = 0
 
int action_load_int = 0
 
int action_save_int = 0
 
int action_reset_int = 0
 
int action_undo_int = 0
 
int action_redo_int = 0
 

Member Function Documentation

◆ Awake()

void HideUI_mobile.Awake ( )
private

◆ CheckIf()

void HideUI_mobile.CheckIf ( )
private

◆ CheckUI_Vis()

void HideUI_mobile.CheckUI_Vis ( )
private

◆ CheckUI_Vis_walk()

void HideUI_mobile.CheckUI_Vis_walk ( )
private

◆ HudButton()

void HideUI_mobile.HudButton ( )

◆ OnDisable()

void HideUI_mobile.OnDisable ( )
private

◆ OnEnable()

void HideUI_mobile.OnEnable ( )
private

◆ SetCamControl123()

void HideUI_mobile.SetCamControl123 ( bool  opt)
private

◆ SetCancelOrPauseMenue()

void HideUI_mobile.SetCancelOrPauseMenue ( )

◆ SetCursorRenderer123()

void HideUI_mobile.SetCursorRenderer123 ( bool  opt)
private

◆ SetMathM()

void HideUI_mobile.SetMathM ( )

◆ SetMLoad()

void HideUI_mobile.SetMLoad ( )

◆ SetModifier()

void HideUI_mobile.SetModifier ( )

◆ SetMRedo()

void HideUI_mobile.SetMRedo ( )

◆ SetMReset()

void HideUI_mobile.SetMReset ( )

◆ SetMSave()

void HideUI_mobile.SetMSave ( )

◆ SetMUndo()

void HideUI_mobile.SetMUndo ( )

◆ SetToolM()

void HideUI_mobile.SetToolM ( )

◆ setUI_Vis_walk()

void HideUI_mobile.setUI_Vis_walk ( int  a)
private

◆ slowInput()

IEnumerator HideUI_mobile.slowInput ( )
private

◆ Start()

void HideUI_mobile.Start ( )
private

◆ Start2()

void HideUI_mobile.Start2 ( )
private

◆ Start3()

void HideUI_mobile.Start3 ( )
private

◆ Update()

void HideUI_mobile.Update ( )
private

◆ Update2()

void HideUI_mobile.Update2 ( )
private

◆ Update3()

void HideUI_mobile.Update3 ( )
private

Member Data Documentation

◆ action_Cancel_PM

InputAction HideUI_mobile.action_Cancel_PM
private

◆ action_Cancel_PM_int

int HideUI_mobile.action_Cancel_PM_int = 0
private

◆ action_load

InputAction HideUI_mobile.action_load
private

◆ action_load_int

int HideUI_mobile.action_load_int = 0
private

◆ action_MathM

InputAction HideUI_mobile.action_MathM
private

◆ action_MathM_int

int HideUI_mobile.action_MathM_int = 0
private

◆ action_modifier

InputAction HideUI_mobile.action_modifier
private

◆ action_modifier_int

int HideUI_mobile.action_modifier_int = 0
private

◆ action_redo

InputAction HideUI_mobile.action_redo
private

◆ action_redo_int

int HideUI_mobile.action_redo_int = 0
private

◆ action_reset

InputAction HideUI_mobile.action_reset
private

◆ action_reset_int

int HideUI_mobile.action_reset_int = 0
private

◆ action_save

InputAction HideUI_mobile.action_save
private

◆ action_save_int

int HideUI_mobile.action_save_int = 0
private

◆ action_ToolM

InputAction HideUI_mobile.action_ToolM
private

◆ action_ToolM_int

int HideUI_mobile.action_ToolM_int = 0
private

◆ action_undo

InputAction HideUI_mobile.action_undo
private

◆ action_undo_int

int HideUI_mobile.action_undo_int = 0
private

◆ CamControl_ScriptChar

Characters.FirstPerson.FirstPersonController1 HideUI_mobile.CamControl_ScriptChar

◆ CamControl_StdAsset

UnityStandardAssets.Characters.FirstPerson.FirstPersonController HideUI_mobile.CamControl_StdAsset

◆ cancel_keyBind

string HideUI_mobile.cancel_keyBind

◆ CursorRenderer

MeshRenderer HideUI_mobile.CursorRenderer

◆ input_ControlMapping

ControlMapping HideUI_mobile.input_ControlMapping
private

◆ LockOnly

bool HideUI_mobile.LockOnly = true

◆ MathMode_keyBind

string HideUI_mobile.MathMode_keyBind

◆ modfire

string HideUI_mobile.modfire

◆ modifier

string HideUI_mobile.modifier

◆ modload

string HideUI_mobile.modload

◆ modredo

string HideUI_mobile.modredo

◆ modreset

string HideUI_mobile.modreset

◆ modsave

string HideUI_mobile.modsave

◆ modundo

string HideUI_mobile.modundo

◆ numinputtrigger

double HideUI_mobile.numinputtrigger = 0
private

◆ playerInput

PlayerInput HideUI_mobile.playerInput
private

◆ toolMode_keyBind

string HideUI_mobile.toolMode_keyBind

◆ UICanvas

Canvas HideUI_mobile.UICanvas
package

◆ waitingBetweenInputs

float HideUI_mobile.waitingBetweenInputs = 0.2f

The documentation for this class was generated from the following file: