◆ AxisExists()
bool PlayerCtrl.VirtualInput.AxisExists |
( |
string |
name | ) |
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◆ ButtonExists()
bool PlayerCtrl.VirtualInput.ButtonExists |
( |
string |
name | ) |
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◆ GetAxis()
abstract float PlayerCtrl.VirtualInput.GetAxis |
( |
string |
name, |
|
|
bool |
raw |
|
) |
| |
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pure virtual |
◆ GetButton()
abstract bool PlayerCtrl.VirtualInput.GetButton |
( |
string |
name | ) |
|
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pure virtual |
◆ GetButtonDown()
abstract bool PlayerCtrl.VirtualInput.GetButtonDown |
( |
string |
name | ) |
|
|
pure virtual |
◆ GetButtonUp()
abstract bool PlayerCtrl.VirtualInput.GetButtonUp |
( |
string |
name | ) |
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pure virtual |
◆ MousePosition()
abstract Vector3 PlayerCtrl.VirtualInput.MousePosition |
( |
| ) |
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pure virtual |
◆ RegisterVirtualAxis()
◆ RegisterVirtualButton()
◆ SetAxis()
abstract void PlayerCtrl.VirtualInput.SetAxis |
( |
string |
name, |
|
|
float |
value |
|
) |
| |
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pure virtual |
◆ SetAxisNegative()
abstract void PlayerCtrl.VirtualInput.SetAxisNegative |
( |
string |
name | ) |
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pure virtual |
◆ SetAxisPositive()
abstract void PlayerCtrl.VirtualInput.SetAxisPositive |
( |
string |
name | ) |
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pure virtual |
◆ SetAxisZero()
abstract void PlayerCtrl.VirtualInput.SetAxisZero |
( |
string |
name | ) |
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pure virtual |
◆ SetButtonDown()
abstract void PlayerCtrl.VirtualInput.SetButtonDown |
( |
string |
name | ) |
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pure virtual |
◆ SetButtonUp()
abstract void PlayerCtrl.VirtualInput.SetButtonUp |
( |
string |
name | ) |
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pure virtual |
◆ SetVirtualMousePositionX()
void PlayerCtrl.VirtualInput.SetVirtualMousePositionX |
( |
float |
f | ) |
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◆ SetVirtualMousePositionY()
void PlayerCtrl.VirtualInput.SetVirtualMousePositionY |
( |
float |
f | ) |
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◆ SetVirtualMousePositionZ()
void PlayerCtrl.VirtualInput.SetVirtualMousePositionZ |
( |
float |
f | ) |
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◆ UnRegisterVirtualAxis()
void PlayerCtrl.VirtualInput.UnRegisterVirtualAxis |
( |
string |
name | ) |
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◆ UnRegisterVirtualButton()
void PlayerCtrl.VirtualInput.UnRegisterVirtualButton |
( |
string |
name | ) |
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◆ VirtualAxisReference()
◆ m_AlwaysUseVirtual
List<string> PlayerCtrl.VirtualInput.m_AlwaysUseVirtual = new List<string>() |
|
protected |
◆ m_VirtualAxes
Initial value:=
new Dictionary<string, CrossPlatformInputManager.VirtualAxis>()
◆ m_VirtualButtons
Initial value:=
new Dictionary<string, CrossPlatformInputManager.VirtualButton>()
◆ virtualMousePosition
Vector3 PlayerCtrl.VirtualInput.virtualMousePosition |
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getprivate set |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/PlayerControls/VirtualInput.cs