|
static | Vector3 [] |
| Creates circle vertecies and triangles around the midPoint at (0,0,0) More...
|
|
|
static Mesh | CreateMesh ((Vector3[] vertices, int[] triangles) meshValues) |
|
static Vector3[] | GetCirclePoints (float circleRadius, int pointCount) |
|
static Vector3[] | GetCirclePoints (float circleRadius, int pointCount, Vector3 offset) |
|
static Vector3[] int[] triangles | CreatePlane (Vector3[] vertices, bool invert=false) |
|
static Vector3[] int[] triangles | CreatePrism ((Vector3[] vertices, int[] triangles) top,(Vector3[] vertices, int[] triangles) bottom, int[] boundary_top, int[] boundary_bottom) |
|
abstract Vector3[] | vertices |
|
static Vector3[] | vertices |
| Creates triangles for a set of vertecies of a flat, convex shape More...
|
|
◆ CreateCircle() [1/2]
static int[] CircleGenerator.CreateCircle |
( |
float |
radius, |
|
|
int |
sideCount, |
|
|
bool |
invert = false |
|
) |
| |
|
static |
◆ CreateCircle() [2/2]
static int[] CircleGenerator.CreateCircle |
( |
float |
radius, |
|
|
int |
sideCount, |
|
|
Vector3 |
offset, |
|
|
bool |
invert = false |
|
) |
| |
|
static |
◆ override()
CircleGenerator.override |
( |
Vector3[] |
vertices, |
|
|
int[] |
triangles |
|
) |
| |
|
protected |
◆ radius
float CircleGenerator.radius = 1f |
◆ sideCount
int CircleGenerator.sideCount = 500 |
◆ Vector3
static CircleGenerator.Vector3 |
|
static |
Creates circle vertecies and triangles around the midPoint at (0,0,0)
- Parameters
-
- Returns
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/MeshGenerator/CircleGenerator.cs