FrameIT
UIconfig Class Reference

Classes

class  NetworkJSON
 
class  NetworkJSONonlyString
 

Public Types

enum  InteractingRangeMode { fromCharacterView = 1 , fromObserverView = 2 }
 
enum  ControlMode { Keyboard = 1 , Mobile = 2 }
 

Static Public Attributes

static int FrameITUIversion = 2
 
static int InputManagerVersion = 1
 
static int EventSystemModule = 2
 
static int GameplayMode = 5
 
static bool InputDisable = false
 
static bool autoSettingsAdaption = false
 
static float cursorMaxRange_fromFirstPersonView = 10f
 
static float cursorMaxRange_fromObeserverView = float.MaxValue
 
static InteractingRangeMode interactingRangeMode = InteractingRangeMode.fromCharacterView
 
static int nextDialogPlease = 0
 
static int MainCameraID = 0
 
static float[,] DPAD = new float[2, 4] { { 0, 0, 0, 0 }, { 0, 0, 0, 0 } }
 
static bool localServerWithAdditionalWindow = true
 
static int ToolModeSelector_HandlerMode = 1
 
static int GadgetFirstUse = 0
 
static double cursorSize = 0.03125
 
static double cursorSize_SliderMax = 1
 
static double cursorsize_default = 0.03125
 
static bool checkOperationSystemAlreadyDone = false
 
static bool checkOperationSystemAlreadyDone_check = true
 
static int refHeight = -1
 
static int refWidth = -1
 
static int screHeight = -1
 
static int screWidth = -1
 
static float scaleMatch = -1
 
static int Andr_Start_menue_counter = 1
 
static ControlMode controlMode = ControlMode.Keyboard
 
static int numberOfTalkingTargets =0
 
static int touchControlMode = 1
 
static float TAvisibility = 1
 
static bool MouseKeepingInWindow = true
 
static int scrolldirection = -1
 
static List<(int, Texture2D)> CursorTexture_List_01 = new List<(int, Texture2D)> { }
 
static Color colOnline = new Color(148f / 255f, 229f / 255f, 156f / 255f, 1f)
 
static Color colOffline = new Color(255f / 255f, 255f / 255f, 255f / 255f, 1f)
 
static Color colPressed = new Color(148f / 255f, 229f / 255f, 156f / 255f, 1f)
 
static Color colSelect = new Color(194f / 255f, 253f / 255f, 202f / 255f, 1f)
 
static Color colClear = new Color(133f / 255f, 125f / 255f, 107f / 255f, 0f)
 
static Color bttnColNormal = new Color(255f / 255f, 255f / 255f, 255f / 255f, 1f)
 
static Color bttnColHighlightet = new Color(194f / 255f, 253f / 255f, 202f / 255f, 1f)
 
static double colliderScale_all = 1
 
static double colliderScale_all_SliderMax = 5
 
static double colliderScale_all_default = 1
 
static double colliderScale_PC_default = 1
 
static double colliderScale_Mobile_default = 4
 
static double[] colliderScale_Obj_array = new double[10] { 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0 }
 
static float camRotatingSensitivity = 2f
 
static float camRotatingSensitivity_default = 1f
 
static float camRotatingSensitivity_sliderMax = 10f
 
static string InputManager_KeyBinding_Horizontal_01 = "left"
 
static string InputManager_KeyBinding_Horizontal_1 = "right"
 
static string InputManager_KeyBinding_Horizontal_02 = "a"
 
static string InputManager_KeyBinding_Horizontal_2 = "d"
 
static string InputManager_KeyBinding_Vertical_01 = "down"
 
static string InputManager_KeyBinding_Vertical_1 = "up"
 
static string InputManager_KeyBinding_Vertical_02 = "s"
 
static string InputManager_KeyBinding_Vertical_2 = "w"
 
static string InputManager_KeyBinding_Running_1 = "left shift"
 
static string InputManager_KeyBinding_ToolmMenue_1 = "e"
 
static string InputManager_KeyBinding_MathMenue_1 = "tab"
 
static string InputManager_KeyBinding_Jump_1 = "space"
 
static string InputManager_KeyBinding_Cancel_1 = "escape"
 
static string InputManager_KeyBinding_modifier = "m"
 
static string InputManager_KeyBinding_mod_load_1 = "l"
 
static string InputManager_KeyBinding_mod_save_1 = "s"
 
static string InputManager_KeyBinding_mod_reset_1 = "backspace"
 
static string InputManager_KeyBinding_mod_redo_1 = "r"
 
static string InputManager_KeyBinding_mod_undo_1 = "u"
 
static string InputManager_KeyBinding_Fire1_1 = "Mouse 0"
 
static string InputManager_KeyBinding_Fire2_1 = "Mouse 1"
 
static string InputManager_KeyBinding_talk_1 = "c"
 
static string InputManager_KeyBinding_MouseScrollWheel_1 = "MouseScrollWheel"
 
static int[] CanvasOnOff_Array = new int[30]
 
static int[] CanvasOn_afterPM = new int[10] { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
 
static Boolean GamePaused = false
 
static float Game_TimeScale = 1f
 

Member Enumeration Documentation

◆ ControlMode

Enumerator
Keyboard 
Mobile 

◆ InteractingRangeMode

Enumerator
fromCharacterView 
fromObserverView 

Member Data Documentation

◆ Andr_Start_menue_counter

int UIconfig.Andr_Start_menue_counter = 1
static

◆ autoSettingsAdaption

bool UIconfig.autoSettingsAdaption = false
static

◆ bttnColHighlightet

Color UIconfig.bttnColHighlightet = new Color(194f / 255f, 253f / 255f, 202f / 255f, 1f)
static

◆ bttnColNormal

Color UIconfig.bttnColNormal = new Color(255f / 255f, 255f / 255f, 255f / 255f, 1f)
static

◆ camRotatingSensitivity

float UIconfig.camRotatingSensitivity = 2f
static

◆ camRotatingSensitivity_default

float UIconfig.camRotatingSensitivity_default = 1f
static

◆ camRotatingSensitivity_sliderMax

float UIconfig.camRotatingSensitivity_sliderMax = 10f
static

◆ CanvasOn_afterPM

int [] UIconfig.CanvasOn_afterPM = new int[10] { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
static

◆ CanvasOnOff_Array

int [] UIconfig.CanvasOnOff_Array = new int[30]
static

◆ checkOperationSystemAlreadyDone

bool UIconfig.checkOperationSystemAlreadyDone = false
static

◆ checkOperationSystemAlreadyDone_check

bool UIconfig.checkOperationSystemAlreadyDone_check = true
static

◆ colClear

Color UIconfig.colClear = new Color(133f / 255f, 125f / 255f, 107f / 255f, 0f)
static

◆ colliderScale_all

double UIconfig.colliderScale_all = 1
static

◆ colliderScale_all_default

double UIconfig.colliderScale_all_default = 1
static

◆ colliderScale_all_SliderMax

double UIconfig.colliderScale_all_SliderMax = 5
static

◆ colliderScale_Mobile_default

double UIconfig.colliderScale_Mobile_default = 4
static

◆ colliderScale_Obj_array

double [] UIconfig.colliderScale_Obj_array = new double[10] { 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0 }
static

◆ colliderScale_PC_default

double UIconfig.colliderScale_PC_default = 1
static

◆ colOffline

Color UIconfig.colOffline = new Color(255f / 255f, 255f / 255f, 255f / 255f, 1f)
static

◆ colOnline

Color UIconfig.colOnline = new Color(148f / 255f, 229f / 255f, 156f / 255f, 1f)
static

◆ colPressed

Color UIconfig.colPressed = new Color(148f / 255f, 229f / 255f, 156f / 255f, 1f)
static

◆ colSelect

Color UIconfig.colSelect = new Color(194f / 255f, 253f / 255f, 202f / 255f, 1f)
static

◆ controlMode

ControlMode UIconfig.controlMode = ControlMode.Keyboard
static

◆ cursorMaxRange_fromFirstPersonView

float UIconfig.cursorMaxRange_fromFirstPersonView = 10f
static

◆ cursorMaxRange_fromObeserverView

float UIconfig.cursorMaxRange_fromObeserverView = float.MaxValue
static

◆ cursorSize

double UIconfig.cursorSize = 0.03125
static

◆ cursorsize_default

double UIconfig.cursorsize_default = 0.03125
static

◆ cursorSize_SliderMax

double UIconfig.cursorSize_SliderMax = 1
static

◆ CursorTexture_List_01

List<(int, Texture2D)> UIconfig.CursorTexture_List_01 = new List<(int, Texture2D)> { }
static

◆ DPAD

float [,] UIconfig.DPAD = new float[2, 4] { { 0, 0, 0, 0 }, { 0, 0, 0, 0 } }
static

◆ EventSystemModule

int UIconfig.EventSystemModule = 2
static

◆ FrameITUIversion

int UIconfig.FrameITUIversion = 2
static

◆ GadgetFirstUse

int UIconfig.GadgetFirstUse = 0
static

◆ Game_TimeScale

float UIconfig.Game_TimeScale = 1f
static

◆ GamePaused

Boolean UIconfig.GamePaused = false
static

◆ GameplayMode

int UIconfig.GameplayMode = 5
static

◆ InputDisable

bool UIconfig.InputDisable = false
static

◆ InputManager_KeyBinding_Cancel_1

string UIconfig.InputManager_KeyBinding_Cancel_1 = "escape"
static

◆ InputManager_KeyBinding_Fire1_1

string UIconfig.InputManager_KeyBinding_Fire1_1 = "Mouse 0"
static

◆ InputManager_KeyBinding_Fire2_1

string UIconfig.InputManager_KeyBinding_Fire2_1 = "Mouse 1"
static

◆ InputManager_KeyBinding_Horizontal_01

string UIconfig.InputManager_KeyBinding_Horizontal_01 = "left"
static

◆ InputManager_KeyBinding_Horizontal_02

string UIconfig.InputManager_KeyBinding_Horizontal_02 = "a"
static

◆ InputManager_KeyBinding_Horizontal_1

string UIconfig.InputManager_KeyBinding_Horizontal_1 = "right"
static

◆ InputManager_KeyBinding_Horizontal_2

string UIconfig.InputManager_KeyBinding_Horizontal_2 = "d"
static

◆ InputManager_KeyBinding_Jump_1

string UIconfig.InputManager_KeyBinding_Jump_1 = "space"
static

◆ InputManager_KeyBinding_MathMenue_1

string UIconfig.InputManager_KeyBinding_MathMenue_1 = "tab"
static

◆ InputManager_KeyBinding_mod_load_1

string UIconfig.InputManager_KeyBinding_mod_load_1 = "l"
static

◆ InputManager_KeyBinding_mod_redo_1

string UIconfig.InputManager_KeyBinding_mod_redo_1 = "r"
static

◆ InputManager_KeyBinding_mod_reset_1

string UIconfig.InputManager_KeyBinding_mod_reset_1 = "backspace"
static

◆ InputManager_KeyBinding_mod_save_1

string UIconfig.InputManager_KeyBinding_mod_save_1 = "s"
static

◆ InputManager_KeyBinding_mod_undo_1

string UIconfig.InputManager_KeyBinding_mod_undo_1 = "u"
static

◆ InputManager_KeyBinding_modifier

string UIconfig.InputManager_KeyBinding_modifier = "m"
static

◆ InputManager_KeyBinding_MouseScrollWheel_1

string UIconfig.InputManager_KeyBinding_MouseScrollWheel_1 = "MouseScrollWheel"
static

◆ InputManager_KeyBinding_Running_1

string UIconfig.InputManager_KeyBinding_Running_1 = "left shift"
static

◆ InputManager_KeyBinding_talk_1

string UIconfig.InputManager_KeyBinding_talk_1 = "c"
static

◆ InputManager_KeyBinding_ToolmMenue_1

string UIconfig.InputManager_KeyBinding_ToolmMenue_1 = "e"
static

◆ InputManager_KeyBinding_Vertical_01

string UIconfig.InputManager_KeyBinding_Vertical_01 = "down"
static

◆ InputManager_KeyBinding_Vertical_02

string UIconfig.InputManager_KeyBinding_Vertical_02 = "s"
static

◆ InputManager_KeyBinding_Vertical_1

string UIconfig.InputManager_KeyBinding_Vertical_1 = "up"
static

◆ InputManager_KeyBinding_Vertical_2

string UIconfig.InputManager_KeyBinding_Vertical_2 = "w"
static

◆ InputManagerVersion

int UIconfig.InputManagerVersion = 1
static

◆ interactingRangeMode

InteractingRangeMode UIconfig.interactingRangeMode = InteractingRangeMode.fromCharacterView
static

◆ localServerWithAdditionalWindow

bool UIconfig.localServerWithAdditionalWindow = true
static

◆ MainCameraID

int UIconfig.MainCameraID = 0
static

◆ MouseKeepingInWindow

bool UIconfig.MouseKeepingInWindow = true
static

◆ nextDialogPlease

int UIconfig.nextDialogPlease = 0
static

◆ numberOfTalkingTargets

int UIconfig.numberOfTalkingTargets =0
static

◆ refHeight

int UIconfig.refHeight = -1
static

◆ refWidth

int UIconfig.refWidth = -1
static

◆ scaleMatch

float UIconfig.scaleMatch = -1
static

◆ screHeight

int UIconfig.screHeight = -1
static

◆ screWidth

int UIconfig.screWidth = -1
static

◆ scrolldirection

int UIconfig.scrolldirection = -1
static

◆ TAvisibility

float UIconfig.TAvisibility = 1
static

◆ ToolModeSelector_HandlerMode

int UIconfig.ToolModeSelector_HandlerMode = 1
static

◆ touchControlMode

int UIconfig.touchControlMode = 1
static

The documentation for this class was generated from the following file: