This class handles displaying Fact tooltips, when hovering over a fact in the Gameworld
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This class handles displaying Fact tooltips, when hovering over a fact in the Gameworld
◆ InstantiateNewDisplay()
void WorldFactInteraction.InstantiateNewDisplay |
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FactObject |
factObj | ) |
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◆ LateUpdate()
void WorldFactInteraction.LateUpdate |
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◆ Update()
void WorldFactInteraction.Update |
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◆ UpdateDisplay()
void WorldFactInteraction.UpdateDisplay |
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◆ WasOtherUIHit()
bool WorldFactInteraction.WasOtherUIHit |
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Returns true if any UI other than currentDisplay was hit
- Returns
◆ canRun
bool WorldFactInteraction.canRun = false |
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◆ currentDisplay
GameObject WorldFactInteraction.currentDisplay |
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◆ factLayerMask
LayerMask WorldFactInteraction.factLayerMask |
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◆ HidingCanvas
Transform WorldFactInteraction.HidingCanvas |
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◆ lastHit
Transform WorldFactInteraction.lastHit = null |
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The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InteractionEngine/WorldFactInteraction.cs