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UnityStandardAssets.Vehicles.Ball.Ball Class Reference
Inheritance diagram for UnityStandardAssets.Vehicles.Ball.Ball:

Public Member Functions

void Move (Vector3 moveDirection, bool jump)
 

Private Member Functions

void Start ()
 

Private Attributes

float m_MovePower = 5
 
bool m_UseTorque = true
 
float m_MaxAngularVelocity = 25
 
float m_JumpPower = 2
 
Rigidbody m_Rigidbody
 

Static Private Attributes

const float k_GroundRayLength = 1f
 

Member Function Documentation

◆ Move()

void UnityStandardAssets.Vehicles.Ball.Ball.Move ( Vector3  moveDirection,
bool  jump 
)

◆ Start()

void UnityStandardAssets.Vehicles.Ball.Ball.Start ( )
private

Member Data Documentation

◆ k_GroundRayLength

const float UnityStandardAssets.Vehicles.Ball.Ball.k_GroundRayLength = 1f
staticprivate

◆ m_JumpPower

float UnityStandardAssets.Vehicles.Ball.Ball.m_JumpPower = 2
private

◆ m_MaxAngularVelocity

float UnityStandardAssets.Vehicles.Ball.Ball.m_MaxAngularVelocity = 25
private

◆ m_MovePower

float UnityStandardAssets.Vehicles.Ball.Ball.m_MovePower = 5
private

◆ m_Rigidbody

Rigidbody UnityStandardAssets.Vehicles.Ball.Ball.m_Rigidbody
private

◆ m_UseTorque

bool UnityStandardAssets.Vehicles.Ball.Ball.m_UseTorque = true
private

The documentation for this class was generated from the following file: