◆ airControl
bool Characters.FirstPerson.RigidbodyFirstPersonController1.AdvancedSettings.airControl |
◆ groundCheckDistance
float Characters.FirstPerson.RigidbodyFirstPersonController1.AdvancedSettings.groundCheckDistance = 0.01f |
◆ shellOffset
float Characters.FirstPerson.RigidbodyFirstPersonController1.AdvancedSettings.shellOffset |
◆ slowDownRate
float Characters.FirstPerson.RigidbodyFirstPersonController1.AdvancedSettings.slowDownRate = 20f |
◆ stickToGroundHelperDistance
float Characters.FirstPerson.RigidbodyFirstPersonController1.AdvancedSettings.stickToGroundHelperDistance = 0.5f |
The documentation for this class was generated from the following file: