◆ _Awake()
override void RenderedScrollFact._Awake |
( |
| ) |
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protectedvirtual |
◆ _DeleteFactEvent()
override void RenderedScrollFact._DeleteFactEvent |
( |
Fact |
fact | ) |
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protectedvirtual |
◆ _OnDisable()
override void RenderedScrollFact._OnDisable |
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protectedvirtual |
◆ _OnEnable()
override void RenderedScrollFact._OnEnable |
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protectedvirtual |
◆ FactUpdated()
override void RenderedScrollFact.FactUpdated |
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protectedvirtual |
◆ OnClickHintButton()
void RenderedScrollFact.OnClickHintButton |
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| ) |
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◆ OnDrop()
void RenderedScrollFact.OnDrop |
( |
PointerEventData |
eventData | ) |
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◆ OnHintAvailable()
void RenderedScrollFact.OnHintAvailable |
( |
List< string > |
uris | ) |
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◆ OnTextChange()
void RenderedScrollFact.OnTextChange |
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| ) |
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◆ Populate()
void RenderedScrollFact.Populate |
( |
Scroll |
scroll, |
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string |
scroll_fact_uri |
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) |
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◆ ResetPayload()
void RenderedScrollFact.ResetPayload |
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| ) |
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private |
◆ SetByFactObject()
void RenderedScrollFact.SetByFactObject |
( |
FactObjectUI |
fOUI | ) |
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◆ SetLabel()
void RenderedScrollFact.SetLabel |
( |
string |
label | ) |
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private |
◆ _InputField
TMP_InputField RenderedScrollFact._InputField |
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private |
◆ _Payload
GameObject RenderedScrollFact._Payload |
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private |
◆ _Scroll
Scroll RenderedScrollFact._Scroll |
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private |
◆ _ScrollFactURI
string RenderedScrollFact._ScrollFactURI |
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private |
◆ HintButton
GameObject RenderedScrollFact.HintButton |
◆ LabelMesh
TextMeshProUGUI RenderedScrollFact.LabelMesh |
◆ ID
int RenderedScrollFact.ID |
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get |
◆ IsSet
bool RenderedScrollFact.IsSet |
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get |
◆ Payload
◆ RequiredType
string RenderedScrollFact.RequiredType |
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get |
◆ Scroll
Scroll RenderedScrollFact.Scroll |
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getset |
◆ ScrollFactLabel
string RenderedScrollFact.ScrollFactLabel |
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get |
◆ ScrollFactURI
string RenderedScrollFact.ScrollFactURI |
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getset |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InteractionEngine/FactHandling/FactWrapper/RenderedScrollFact.cs