◆ ActiveInputMethod
◆ CrossPlatformInputManager()
static PlayerCtrl.CrossPlatformInputManager.CrossPlatformInputManager |
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◆ AxisExists()
static bool PlayerCtrl.CrossPlatformInputManager.AxisExists |
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string |
name | ) |
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◆ ButtonExists()
static bool PlayerCtrl.CrossPlatformInputManager.ButtonExists |
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string |
name | ) |
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◆ GetAxis() [1/2]
static float PlayerCtrl.CrossPlatformInputManager.GetAxis |
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string |
name | ) |
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◆ GetAxis() [2/2]
static float PlayerCtrl.CrossPlatformInputManager.GetAxis |
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string |
name, |
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bool |
raw |
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◆ GetAxisRaw()
static float PlayerCtrl.CrossPlatformInputManager.GetAxisRaw |
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string |
name | ) |
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◆ GetButton()
static bool PlayerCtrl.CrossPlatformInputManager.GetButton |
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string |
name | ) |
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◆ GetButtonDown()
static bool PlayerCtrl.CrossPlatformInputManager.GetButtonDown |
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string |
name | ) |
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◆ GetButtonUp()
static bool PlayerCtrl.CrossPlatformInputManager.GetButtonUp |
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string |
name | ) |
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◆ RegisterVirtualAxis()
static void PlayerCtrl.CrossPlatformInputManager.RegisterVirtualAxis |
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VirtualAxis |
axis | ) |
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◆ RegisterVirtualButton()
static void PlayerCtrl.CrossPlatformInputManager.RegisterVirtualButton |
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VirtualButton |
button | ) |
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◆ SetAxis()
static void PlayerCtrl.CrossPlatformInputManager.SetAxis |
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string |
name, |
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float |
value |
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◆ SetAxisNegative()
static void PlayerCtrl.CrossPlatformInputManager.SetAxisNegative |
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string |
name | ) |
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◆ SetAxisPositive()
static void PlayerCtrl.CrossPlatformInputManager.SetAxisPositive |
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string |
name | ) |
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◆ SetAxisZero()
static void PlayerCtrl.CrossPlatformInputManager.SetAxisZero |
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string |
name | ) |
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◆ SetButtonDown()
static void PlayerCtrl.CrossPlatformInputManager.SetButtonDown |
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string |
name | ) |
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◆ SetButtonUp()
static void PlayerCtrl.CrossPlatformInputManager.SetButtonUp |
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string |
name | ) |
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◆ SetVirtualMousePositionX()
static void PlayerCtrl.CrossPlatformInputManager.SetVirtualMousePositionX |
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float |
f | ) |
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◆ SetVirtualMousePositionY()
static void PlayerCtrl.CrossPlatformInputManager.SetVirtualMousePositionY |
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float |
f | ) |
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◆ SetVirtualMousePositionZ()
static void PlayerCtrl.CrossPlatformInputManager.SetVirtualMousePositionZ |
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float |
f | ) |
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◆ SwitchActiveInputMethod()
static void PlayerCtrl.CrossPlatformInputManager.SwitchActiveInputMethod |
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ActiveInputMethod |
activeInputMethod | ) |
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◆ UnRegisterVirtualAxis()
static void PlayerCtrl.CrossPlatformInputManager.UnRegisterVirtualAxis |
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string |
name | ) |
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◆ UnRegisterVirtualButton()
static void PlayerCtrl.CrossPlatformInputManager.UnRegisterVirtualButton |
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string |
name | ) |
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◆ VirtualAxisReference()
static VirtualAxis PlayerCtrl.CrossPlatformInputManager.VirtualAxisReference |
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string |
name | ) |
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◆ activeInput
VirtualInput PlayerCtrl.CrossPlatformInputManager.activeInput |
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◆ s_HardwareInput
VirtualInput PlayerCtrl.CrossPlatformInputManager.s_HardwareInput |
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◆ s_TouchInput
VirtualInput PlayerCtrl.CrossPlatformInputManager.s_TouchInput |
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◆ mousePosition
Vector3 PlayerCtrl.CrossPlatformInputManager.mousePosition |
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staticget |
The documentation for this class was generated from the following file: