FrameIT
StageBehaviour Class Reference

Attached to prefab Def_Stage More...

Inheritance diagram for StageBehaviour:

Public Member Functions

void SetModeCreate ()
 Wrapps SetMode(Mode, GameObject) for Mode.Create. Needed as endpoint for unity buttons. More...
 
void SetModePlay ()
 Wrapps SetMode(Mode, GameObject) for Mode.Play. Needed as endpoint for unity buttons. More...
 
void SetMode (Mode mode, GameObject obj=null)
 Wrapps StageStatic.SetMode(Mode, GameObject). Defaulting obj to this.gameObject. More...
 

Static Public Member Functions

static List< TriangleFactGenerateMMTCollider (GameObject obj=null)
 

Private Member Functions

void Start ()
 Re-loads StageStatic.stage to display all Facts. More...
 
void OnDestroy ()
 Resets changes made by StageStatic.stage and frees ressources. More...
 

Detailed Description

Attached to prefab Def_Stage

Member Function Documentation

◆ GenerateMMTCollider()

static List< TriangleFact > StageBehaviour.GenerateMMTCollider ( GameObject  obj = null)
static

◆ OnDestroy()

void StageBehaviour.OnDestroy ( )
private

Resets changes made by StageStatic.stage and frees ressources.

◆ SetMode()

void StageBehaviour.SetMode ( Mode  mode,
GameObject  obj = null 
)

Wrapps StageStatic.SetMode(Mode, GameObject). Defaulting obj to this.gameObject.

Parameters
modeMode to set
gameObjectwhich children will be checked

◆ SetModeCreate()

void StageBehaviour.SetModeCreate ( )

Wrapps SetMode(Mode, GameObject) for Mode.Create. Needed as endpoint for unity buttons.

◆ SetModePlay()

void StageBehaviour.SetModePlay ( )

Wrapps SetMode(Mode, GameObject) for Mode.Play. Needed as endpoint for unity buttons.

◆ Start()

void StageBehaviour.Start ( )
private

Re-loads StageStatic.stage to display all Facts.


The documentation for this class was generated from the following file: