◆ UIActions()
◆ Disable()
void ControlMapping.UIActions.Disable |
( |
| ) |
|
◆ Enable()
void ControlMapping.UIActions.Enable |
( |
| ) |
|
◆ Get()
InputActionMap ControlMapping.UIActions.Get |
( |
| ) |
|
◆ operator InputActionMap()
static implicit ControlMapping.UIActions.operator InputActionMap |
( |
UIActions |
set | ) |
|
|
static |
◆ SetCallbacks()
void ControlMapping.UIActions.SetCallbacks |
( |
IUIActions |
instance | ) |
|
◆ m_Wrapper
◆ Cancel
InputAction ControlMapping.UIActions.Cancel |
|
get |
◆ Click
InputAction ControlMapping.UIActions.Click |
|
get |
◆ enabled
bool ControlMapping.UIActions.enabled |
|
get |
◆ MiddleClick
InputAction ControlMapping.UIActions.MiddleClick |
|
get |
◆ Navigate
InputAction ControlMapping.UIActions.Navigate |
|
get |
◆ Point
InputAction ControlMapping.UIActions.Point |
|
get |
◆ RightClick
InputAction ControlMapping.UIActions.RightClick |
|
get |
◆ ScrollWheel
InputAction ControlMapping.UIActions.ScrollWheel |
|
get |
◆ Submit
InputAction ControlMapping.UIActions.Submit |
|
get |
◆ TrackedDeviceOrientation
InputAction ControlMapping.UIActions.TrackedDeviceOrientation |
|
get |
◆ TrackedDevicePosition
InputAction ControlMapping.UIActions.TrackedDevicePosition |
|
get |
The documentation for this struct was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/PlayerControls/ControlMapping.cs