◆ Awake()
void ShinyThings.Awake |
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private |
◆ HighlightCurserHit()
void ShinyThings.HighlightCurserHit |
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RaycastHit[] |
hits | ) |
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private |
◆ HighlightWithFireworks()
void ShinyThings.HighlightWithFireworks |
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Fact |
fact, |
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FactMaterials |
mat |
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) |
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◆ LetItRain()
void ShinyThings.LetItRain |
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◆ OnDisable()
void ShinyThings.OnDisable |
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◆ OnEnable()
void ShinyThings.OnEnable |
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◆ Update()
void ShinyThings.Update |
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◆ active_rainwork
GameObject ShinyThings.active_rainwork |
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private |
◆ Cursor
◆ darkColor
Color ShinyThings.darkColor = new(0.2f, 0.2f, 0.2f) |
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private |
◆ directionalLight
Light ShinyThings.directionalLight |
◆ Fireworks_Animation
GameObject ShinyThings.Fireworks_Animation |
◆ LastFactSelection
◆ light_colour
Color ShinyThings.light_colour |
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private |
◆ rain
IEnumerator ShinyThings.rain |
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private |
◆ rain_wait
IEnumerator ShinyThings.rain_wait |
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private |
◆ RainPrefab
GameObject ShinyThings.RainPrefab |
◆ timerDuration
float ShinyThings.timerDuration = 2.5f |
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staticprivate |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InteractionEngine/ShinyThings.cs