FrameIT
|
Classes | |
class | UnityEngine.InputSystem.PlayerControls.RebindUI.GamepadIconsExample |
This is an example for how to override the default display behavior of bindings. The component hooks into RebindActionUI.updateBindingUIEvent which is triggered when UI display of a binding should be refreshed. It then checks whether we have an icon for the current binding and if so, replaces the default text display with an icon. More... | |
struct | UnityEngine.InputSystem.PlayerControls.RebindUI.GamepadIconsExample.GamepadIcons |
Namespaces | |
namespace | UnityEngine |
namespace | UnityEngine.InputSystem |
namespace | UnityEngine.InputSystem.PlayerControls |
namespace | UnityEngine.InputSystem.PlayerControls.RebindUI |