FrameIT
PlayerCtrl.CrossPlatformInputManager.VirtualAxis Class Reference

Public Member Functions

 VirtualAxis (string name)
 
 VirtualAxis (string name, bool matchToInputSettings)
 
void Remove ()
 
void Update (float value)
 

Properties

string name [getprivate set]
 
bool matchWithInputManager [getprivate set]
 
float GetValue [get]
 
float GetValueRaw [get]
 

Private Attributes

float m_Value
 

Constructor & Destructor Documentation

◆ VirtualAxis() [1/2]

PlayerCtrl.CrossPlatformInputManager.VirtualAxis.VirtualAxis ( string  name)

◆ VirtualAxis() [2/2]

PlayerCtrl.CrossPlatformInputManager.VirtualAxis.VirtualAxis ( string  name,
bool  matchToInputSettings 
)

Member Function Documentation

◆ Remove()

void PlayerCtrl.CrossPlatformInputManager.VirtualAxis.Remove ( )

◆ Update()

void PlayerCtrl.CrossPlatformInputManager.VirtualAxis.Update ( float  value)

Member Data Documentation

◆ m_Value

float PlayerCtrl.CrossPlatformInputManager.VirtualAxis.m_Value
private

Property Documentation

◆ GetValue

float PlayerCtrl.CrossPlatformInputManager.VirtualAxis.GetValue
get

◆ GetValueRaw

float PlayerCtrl.CrossPlatformInputManager.VirtualAxis.GetValueRaw
get

◆ matchWithInputManager

bool PlayerCtrl.CrossPlatformInputManager.VirtualAxis.matchWithInputManager
getprivate set

◆ name

string PlayerCtrl.CrossPlatformInputManager.VirtualAxis.name
getprivate set

The documentation for this class was generated from the following file: