Represents a save slot.
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| PlayerRecord () |
| Empty constructor for JsonConverter More...
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| PlayerRecord (string name, Stage mother) |
| Standard Constructor. More...
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PlayerRecord | Clone () |
| Copies a specified PlayerRecord More...
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void | CopyExposedSolutionFacts (Stage mother) |
| Copies all elements from mother .solution.ExposedSolutionFacts to factState More...
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virtual string | _IJGetName (string name) |
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virtual List< Directories > | _IJGetHierarchie (List< Directories > hierarchie_base) |
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virtual bool | _IJGetRawObject (out T payload, string path) |
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virtual T | _IJPreProcess (T payload) |
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virtual T | _IJPostProcess (T payload) |
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bool | store (List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) |
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bool | store_children (List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) |
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string | name = null [getset] |
| save game file name More...
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string | path = null [getset] |
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string | name [getset] |
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string | path [getset] |
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static bool | store (List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) |
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static bool | store_children (List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) |
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static bool | load_children (List< Directories > hierarchie, string name, ref T raw_payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true) |
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static bool | load (List< Directories > hierarchie, string name, out T payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true) |
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static T | postprocess (T payload) |
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static T | preprocess (T payload) |
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static void | delete_children (List< Directories > hierarchie, string name, bool use_install_folder=false, int skip_last_children=0) |
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static bool | delete (List< Directories > hierarchie, string name, bool use_install_folder=false) |
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static readonly IJSONsavable< T > | Instance |
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static readonly FieldInfo[] | JsonSaveableFields |
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static readonly FieldInfo[] | JsonAutoPreProcessFields |
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static readonly FieldInfo[] | JsonAutoPostProcessFields |
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static readonly FieldInfo[] | JsonSeperateFields |
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static List< Directories > | hierarchie |
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◆ PlayerRecord() [1/3]
static Stage.PlayerRecord.PlayerRecord |
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staticprivate |
◆ PlayerRecord() [2/3]
Stage.PlayerRecord.PlayerRecord |
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Empty constructor for JsonConverter
◆ PlayerRecord() [3/3]
Stage.PlayerRecord.PlayerRecord |
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string |
name, |
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Stage |
mother |
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) |
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Standard Constructor.
- Parameters
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name | sets name |
mother | to initialise from |
◆ Clone()
◆ CopyExposedSolutionFacts()
void Stage.PlayerRecord.CopyExposedSolutionFacts |
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Stage |
mother | ) |
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◆ date
long Stage.PlayerRecord.date = System.DateTime.Now.ToBinary() |
When this save was created (not modified!).
◆ factState
◆ seconds
double Stage.PlayerRecord.seconds = 0 |
The time spent within this save since creation.
◆ solved
bool Stage.PlayerRecord.solved = false |
Wether this save has solved the Stage which contains it.
◆ name
string Stage.PlayerRecord.name = null |
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getset |
◆ path
string Stage.PlayerRecord.path = null |
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getset |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/Loading/Stage.cs