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static Vector3[] | GetUnweightedNormals (Mesh mesh) |
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static Mesh | CreateMesh ((Vector3[] vertices, int[] triangles) meshValues) |
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static Vector3[] | GetCirclePoints (float circleRadius, int pointCount) |
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static Vector3[] | GetCirclePoints (float circleRadius, int pointCount, Vector3 offset) |
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static Vector3[] int[] triangles | CreatePlane (Vector3[] vertices, bool invert=false) |
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static Vector3[] int[] triangles | CreatePrism ((Vector3[] vertices, int[] triangles) top,(Vector3[] vertices, int[] triangles) bottom, int[] boundary_top, int[] boundary_bottom) |
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Vector3[] | _vertices |
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abstract Vector3[] | vertices |
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static Vector3[] | vertices |
| Creates triangles for a set of vertecies of a flat, convex shape More...
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◆ override()
PrismGenerator.override |
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Vector3[] |
vertices, |
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int[] |
triangles |
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) |
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protected |
◆ _offset
Vector3 PrismGenerator._offset |
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private |
◆ ExpandBothDirections
bool PrismGenerator.ExpandBothDirections = false |
◆ Offset
Vector3 PrismGenerator.Offset |
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getset |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/MeshGenerator/PrismGenerator.cs