FrameIT
HideUI Class Reference
Inheritance diagram for HideUI:

Public Member Functions

void SetCancelOrPauseMenue ()
 
void SetMathM ()
 
void SetModifier ()
 
void SetMLoad ()
 
void SetMSave ()
 
void SetMReset ()
 
void SetMUndo ()
 
void SetMRedo ()
 

Public Attributes

string modifier
 
string modundo
 
string modredo
 
string modreset
 
string modsave
 
string modload
 
string cancel_keyBind
 
string MathM_keyBind
 
float waitingBetweenInputs = 0.2f
 
UnityStandardAssets.Characters.FirstPerson.FirstPersonController CamControl_StdAsset
 
Characters.FirstPerson.FirstPersonController1 CamControl_ScriptChar
 
bool LockOnly = true
 
MeshRenderer CursorRenderer
 

Package Attributes

Canvas UICanvas
 

Private Member Functions

void Awake ()
 
void OnEnable ()
 
void OnDisable ()
 
void Start ()
 
void Start2 ()
 
void Start3 ()
 
void Update ()
 
void Update3 ()
 
IEnumerator slowInput ()
 
void CheckIf ()
 
void CheckUI_Vis ()
 
void Update2 ()
 
void SetCursorRenderer123 (bool opt)
 
void SetCamControl123 (bool opt)
 

Private Attributes

double numinputtrigger = 0
 
ControlMapping input_ControlMapping
 
PlayerInput playerInput
 
InputAction action_MathM
 
InputAction action_ToolM
 
InputAction action_Cancel_PM
 
InputAction action_modifier
 
InputAction action_load
 
InputAction action_save
 
InputAction action_reset
 
InputAction action_undo
 
InputAction action_redo
 
int action_MathM_int = 0
 
int action_Cancel_PM_int = 0
 
int action_modifier_int = 0
 
int action_load_int = 0
 
int action_save_int = 0
 
int action_reset_int = 0
 
int action_undo_int = 0
 
int action_redo_int = 0
 

Member Function Documentation

◆ Awake()

void HideUI.Awake ( )
private

◆ CheckIf()

void HideUI.CheckIf ( )
private

◆ CheckUI_Vis()

void HideUI.CheckUI_Vis ( )
private

◆ OnDisable()

void HideUI.OnDisable ( )
private

◆ OnEnable()

void HideUI.OnEnable ( )
private

◆ SetCamControl123()

void HideUI.SetCamControl123 ( bool  opt)
private

◆ SetCancelOrPauseMenue()

void HideUI.SetCancelOrPauseMenue ( )

◆ SetCursorRenderer123()

void HideUI.SetCursorRenderer123 ( bool  opt)
private

◆ SetMathM()

void HideUI.SetMathM ( )

◆ SetMLoad()

void HideUI.SetMLoad ( )

◆ SetModifier()

void HideUI.SetModifier ( )

◆ SetMRedo()

void HideUI.SetMRedo ( )

◆ SetMReset()

void HideUI.SetMReset ( )

◆ SetMSave()

void HideUI.SetMSave ( )

◆ SetMUndo()

void HideUI.SetMUndo ( )

◆ slowInput()

IEnumerator HideUI.slowInput ( )
private

◆ Start()

void HideUI.Start ( )
private

◆ Start2()

void HideUI.Start2 ( )
private

◆ Start3()

void HideUI.Start3 ( )
private

◆ Update()

void HideUI.Update ( )
private

◆ Update2()

void HideUI.Update2 ( )
private

◆ Update3()

void HideUI.Update3 ( )
private

Member Data Documentation

◆ action_Cancel_PM

InputAction HideUI.action_Cancel_PM
private

◆ action_Cancel_PM_int

int HideUI.action_Cancel_PM_int = 0
private

◆ action_load

InputAction HideUI.action_load
private

◆ action_load_int

int HideUI.action_load_int = 0
private

◆ action_MathM

InputAction HideUI.action_MathM
private

◆ action_MathM_int

int HideUI.action_MathM_int = 0
private

◆ action_modifier

InputAction HideUI.action_modifier
private

◆ action_modifier_int

int HideUI.action_modifier_int = 0
private

◆ action_redo

InputAction HideUI.action_redo
private

◆ action_redo_int

int HideUI.action_redo_int = 0
private

◆ action_reset

InputAction HideUI.action_reset
private

◆ action_reset_int

int HideUI.action_reset_int = 0
private

◆ action_save

InputAction HideUI.action_save
private

◆ action_save_int

int HideUI.action_save_int = 0
private

◆ action_ToolM

InputAction HideUI.action_ToolM
private

◆ action_undo

InputAction HideUI.action_undo
private

◆ action_undo_int

int HideUI.action_undo_int = 0
private

◆ CamControl_ScriptChar

Characters.FirstPerson.FirstPersonController1 HideUI.CamControl_ScriptChar

◆ CamControl_StdAsset

UnityStandardAssets.Characters.FirstPerson.FirstPersonController HideUI.CamControl_StdAsset

◆ cancel_keyBind

string HideUI.cancel_keyBind

◆ CursorRenderer

MeshRenderer HideUI.CursorRenderer

◆ input_ControlMapping

ControlMapping HideUI.input_ControlMapping
private

◆ LockOnly

bool HideUI.LockOnly = true

◆ MathM_keyBind

string HideUI.MathM_keyBind

◆ modifier

string HideUI.modifier

◆ modload

string HideUI.modload

◆ modredo

string HideUI.modredo

◆ modreset

string HideUI.modreset

◆ modsave

string HideUI.modsave

◆ modundo

string HideUI.modundo

◆ numinputtrigger

double HideUI.numinputtrigger = 0
private

◆ playerInput

PlayerInput HideUI.playerInput
private

◆ UICanvas

Canvas HideUI.UICanvas
package

◆ waitingBetweenInputs

float HideUI.waitingBetweenInputs = 0.2f

The documentation for this class was generated from the following file: