FrameIT
SceneStartMenue_101 Class Reference
Inheritance diagram for SceneStartMenue_101:

Public Attributes

Text myself_GObj_Txt
 
int myself_Txt_ID
 

Private Member Functions

void Start ()
 
void Update ()
 

Private Attributes

string missionbriefing = ""
 
string missionbriefing1 = "After a long trip through the forest, you have found a resting place near a stream. After drinking some water you have heared cracking of branches. It seems you are not alone."
 
string missionbriefing330 = "other gameplay"
 
string missionbriefing331 = "Moorhuhn-like 2D Jump and Run "
 
string missionbriefing332 = "Point and click gameplay with predefined camera positions"
 
string missionbriefing333 = "Third person gameplay with manual following camera"
 
string missionbriefing334 = "Third person gameplay with camera holding distance."
 
string missionbriefing335 = "First person gameplay"
 
string missionbriefing336 = "First person game with old input"
 
string missionbriefing337 = "Third person gameplay with near following camera"
 
string missionbriefing338 = "Mario-like 2D Jump and Run"
 

Member Function Documentation

◆ Start()

void SceneStartMenue_101.Start ( )
private

◆ Update()

void SceneStartMenue_101.Update ( )
private

Member Data Documentation

◆ missionbriefing

string SceneStartMenue_101.missionbriefing = ""
private

◆ missionbriefing1

string SceneStartMenue_101.missionbriefing1 = "After a long trip through the forest, you have found a resting place near a stream. After drinking some water you have heared cracking of branches. It seems you are not alone."
private

◆ missionbriefing330

string SceneStartMenue_101.missionbriefing330 = "other gameplay"
private

◆ missionbriefing331

string SceneStartMenue_101.missionbriefing331 = "Moorhuhn-like 2D Jump and Run "
private

◆ missionbriefing332

string SceneStartMenue_101.missionbriefing332 = "Point and click gameplay with predefined camera positions"
private

◆ missionbriefing333

string SceneStartMenue_101.missionbriefing333 = "Third person gameplay with manual following camera"
private

◆ missionbriefing334

string SceneStartMenue_101.missionbriefing334 = "Third person gameplay with camera holding distance."
private

◆ missionbriefing335

string SceneStartMenue_101.missionbriefing335 = "First person gameplay"
private

◆ missionbriefing336

string SceneStartMenue_101.missionbriefing336 = "First person game with old input"
private

◆ missionbriefing337

string SceneStartMenue_101.missionbriefing337 = "Third person gameplay with near following camera"
private

◆ missionbriefing338

string SceneStartMenue_101.missionbriefing338 = "Mario-like 2D Jump and Run"
private

◆ myself_GObj_Txt

Text SceneStartMenue_101.myself_GObj_Txt

◆ myself_Txt_ID

int SceneStartMenue_101.myself_Txt_ID

The documentation for this class was generated from the following file: