◆ AxisOption
Enumerator |
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Both | |
OnlyHorizontal | |
OnlyVertical | |
◆ ControlStyle
Enumerator |
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Absolute | |
Relative | |
Swipe | |
◆ CreateVirtualAxes()
void PlayerCtrl.AxisTouchPad.CreateVirtualAxes |
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◆ OnDisable()
void PlayerCtrl.AxisTouchPad.OnDisable |
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private |
◆ OnEnable()
void PlayerCtrl.AxisTouchPad.OnEnable |
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◆ OnPointerDown()
void PlayerCtrl.AxisTouchPad.OnPointerDown |
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PointerEventData |
data | ) |
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◆ OnPointerUp()
void PlayerCtrl.AxisTouchPad.OnPointerUp |
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PointerEventData |
data | ) |
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◆ Start()
void PlayerCtrl.AxisTouchPad.Start |
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◆ Update()
void PlayerCtrl.AxisTouchPad.Update |
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◆ UpdateVirtualAxes()
void PlayerCtrl.AxisTouchPad.UpdateVirtualAxes |
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Vector3 |
value | ) |
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private |
◆ axesToUse
◆ controlStyle
◆ DPAD_ID
int PlayerCtrl.AxisTouchPad.DPAD_ID |
◆ DPAD_ID_2
int PlayerCtrl.AxisTouchPad.DPAD_ID_2 |
◆ DPAD_subID
int PlayerCtrl.AxisTouchPad.DPAD_subID |
◆ DPAD_subID_2
int PlayerCtrl.AxisTouchPad.DPAD_subID_2 |
◆ horizontalAxisName
string PlayerCtrl.AxisTouchPad.horizontalAxisName = "Horizontal" |
◆ m_Center
Vector3 PlayerCtrl.AxisTouchPad.m_Center |
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private |
◆ m_Dragging
bool PlayerCtrl.AxisTouchPad.m_Dragging |
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◆ m_HorizontalVirtualAxis
◆ m_Id
int PlayerCtrl.AxisTouchPad.m_Id = -1 |
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◆ m_Image
Image PlayerCtrl.AxisTouchPad.m_Image |
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private |
◆ m_JoytickOutput
Vector3 PlayerCtrl.AxisTouchPad.m_JoytickOutput |
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◆ m_PreviousDelta
Vector2 PlayerCtrl.AxisTouchPad.m_PreviousDelta |
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◆ m_PreviousTouchPos
Vector2 PlayerCtrl.AxisTouchPad.m_PreviousTouchPos |
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◆ m_StartPos
Vector3 PlayerCtrl.AxisTouchPad.m_StartPos |
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◆ m_UseX
bool PlayerCtrl.AxisTouchPad.m_UseX |
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private |
◆ m_UseY
bool PlayerCtrl.AxisTouchPad.m_UseY |
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private |
◆ m_VerticalVirtualAxis
◆ verticalAxisName
string PlayerCtrl.AxisTouchPad.verticalAxisName = "Vertical" |
◆ Xsensitivity
float PlayerCtrl.AxisTouchPad.Xsensitivity = 1f |
◆ Ysensitivity
float PlayerCtrl.AxisTouchPad.Ysensitivity = 1f |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/PlayerControls/AxisTouchPad.cs