◆ AddFact()
void DisplayFacts.AddFact |
( |
Fact |
fact | ) |
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◆ AscDescChanged()
void DisplayFacts.AscDescChanged |
( |
Toggle |
t | ) |
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◆ Awake()
void DisplayFacts.Awake |
( |
| ) |
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private |
◆ CreateDisplay()
static GameObject DisplayFacts.CreateDisplay |
( |
Fact |
fact, |
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Transform |
transform |
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) |
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static |
◆ FavoritesFilterChanged()
void DisplayFacts.FavoritesFilterChanged |
( |
Toggle |
t | ) |
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◆ GetIndexInSortedList()
int DisplayFacts.GetIndexInSortedList |
( |
Fact |
f, |
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List< Fact > |
toCheck |
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) |
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private |
◆ GroupingChanged()
void DisplayFacts.GroupingChanged |
( |
Toggle |
t | ) |
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◆ InstantiateDisplay()
static GameObject DisplayFacts.InstantiateDisplay |
( |
Fact |
fact, |
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Transform |
transform |
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) |
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static |
◆ OnAfterDeserialize()
void DisplayFacts.OnAfterDeserialize |
( |
| ) |
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◆ OnBeforeSerialize()
void DisplayFacts.OnBeforeSerialize |
( |
| ) |
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◆ OnDisable()
void DisplayFacts.OnDisable |
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| ) |
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private |
◆ OnEnable()
void DisplayFacts.OnEnable |
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| ) |
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private |
◆ OnFavoriteChange()
void DisplayFacts.OnFavoriteChange |
( |
Fact |
changedFact, |
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bool |
isFavourite |
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) |
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private |
◆ RemoveFact()
void DisplayFacts.RemoveFact |
( |
Fact |
fact | ) |
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private |
◆ _instance
◆ _PrefabDictionary
Dictionary<Type, GameObject> DisplayFacts._PrefabDictionary = new() |
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private |
◆ displayedFacts
Dictionary<string, GameObject> DisplayFacts.displayedFacts = new() |
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static |
◆ factscreenContent
Transform DisplayFacts.factscreenContent |
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private |
◆ factSpotPrefab
GameObject DisplayFacts.factSpotPrefab |
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private |
◆ PrefabDataConfig
List<GameObject> DisplayFacts.PrefabDataConfig |
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private |
◆ PrefabtTypeReadonly
List<string> DisplayFacts.PrefabtTypeReadonly |
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private |
◆ showGrouped
bool DisplayFacts.showGrouped = false |
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private |
◆ showOnlyFavorites
bool DisplayFacts.showOnlyFavorites = false |
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private |
◆ sortDescending
bool DisplayFacts.sortDescending = false |
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private |
◆ FactscreenContent
Transform DisplayFacts.FactscreenContent |
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staticget |
◆ FactSpotPrefab
GameObject DisplayFacts.FactSpotPrefab |
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staticget |
◆ Instance
◆ PrefabDictionary
Dictionary<Type, GameObject> DisplayFacts.PrefabDictionary |
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staticget |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InventoryStuff/DisplayFacts.cs