◆ Directories
| Enumerator |
|---|
| Stages | |
| ValidationSets | |
| FactStateMachines | |
◆ CreateHierarchiePath()
| static string CommunicationEvents.CreateHierarchiePath |
( |
List< Directories > |
hierarchie, |
|
|
string |
prefix = "", |
|
|
string |
postfix = "" |
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) |
| |
|
static |
◆ CreatePathToFile()
| static string CommunicationEvents.CreatePathToFile |
( |
out bool |
file_exists, |
|
|
string |
name, |
|
|
string |
format = null, |
|
|
List< Directories > |
hierarchie = null, |
|
|
bool |
use_install_folder = false |
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) |
| |
|
static |
◆ AddFactEvent
◆ AnimateExistingFactEvent
◆ AnimateNonExistingFactEvent
◆ gameNotSucceededEvent
◆ gameSucceededEvent
◆ HintAvailableEvent
◆ LevelReset
◆ NewAssignmentEvent
◆ PushoutFactEndEvent
◆ PushoutFactEvent
◆ PushoutFactFailEvent
◆ RemoveFactEvent
◆ ScrollFactHintEvent
◆ ServerAdress
| string CommunicationEvents.ServerAdress = "localhost:8085" |
|
static |
◆ ServerRunning
| bool CommunicationEvents.ServerRunning = true |
|
static |
◆ SnapEvent
◆ ToolModeChangedEvent
◆ TriggerEvent
◆ VerboseURI
| bool CommunicationEvents.VerboseURI = false |
|
static |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/CommunicationEvents.cs