◆ Awake()
| void GlobalBehaviour.Awake |
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◆ _GadgetLaserDistance
| float GlobalBehaviour._GadgetLaserDistance = 30f |
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◆ _GadgetPhysicalDistance
| float GlobalBehaviour._GadgetPhysicalDistance = 2.5f |
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◆ _hintAnimationDuration
| float GlobalBehaviour._hintAnimationDuration |
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◆ _hintAnimationEndColor
| Color GlobalBehaviour._hintAnimationEndColor |
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◆ _hintAnimationStartColor
| Color GlobalBehaviour._hintAnimationStartColor |
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◆ _StageAccomplished
| Color GlobalBehaviour._StageAccomplished |
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◆ _StageError
| Color GlobalBehaviour._StageError |
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◆ _StageNotYetAccomplished
| Color GlobalBehaviour._StageNotYetAccomplished |
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◆ GadgetLaserDistance
| float GlobalBehaviour.GadgetLaserDistance = 30f |
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◆ GadgetPhysicalDistance
| float GlobalBehaviour.GadgetPhysicalDistance = 2.5f |
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◆ hintAnimationDuration
| float GlobalBehaviour.hintAnimationDuration |
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◆ hintAnimationEndColor
| Color GlobalBehaviour.hintAnimationEndColor |
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◆ hintAnimationStartColor
| Color GlobalBehaviour.hintAnimationStartColor |
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◆ StageAccomplished
| Color GlobalBehaviour.StageAccomplished |
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◆ StageError
| Color GlobalBehaviour.StageError |
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◆ StageNotYetAccomplished
| Color GlobalBehaviour.StageNotYetAccomplished |
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The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/GlobalBehaviour.cs