◆ OnClickHintButton()
| void RenderedScrollFact.OnClickHintButton |
( |
| ) |
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◆ OnHintAvailable()
| void RenderedScrollFact.OnHintAvailable |
( |
List< string > |
uris | ) |
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◆ Start()
| void RenderedScrollFact.Start |
( |
| ) |
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private |
◆ _label
| string RenderedScrollFact._label |
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private |
◆ factUri
| string RenderedScrollFact.factUri |
◆ ID
| int RenderedScrollFact.ID |
◆ LabelMesh
| TextMeshProUGUI RenderedScrollFact.LabelMesh |
◆ ScrollParameterObject
| GameObject RenderedScrollFact.ScrollParameterObject |
◆ Label
| string RenderedScrollFact.Label |
|
getset |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InventoryStuff/RenderedScrollFact.cs