◆ CheckPushoutHighlighting()
| void ShinyThings.CheckPushoutHighlighting |
( |
| ) |
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◆ HighlightFact()
| void ShinyThings.HighlightFact |
( |
Fact |
startFact | ) |
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◆ Highlighting()
| void ShinyThings.Highlighting |
( |
RaycastHit |
hit | ) |
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|
private |
◆ HighlightWithFireworks()
| void ShinyThings.HighlightWithFireworks |
( |
Fact |
fact | ) |
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◆ OnMouseOverFact()
| void ShinyThings.OnMouseOverFact |
( |
Transform |
selection | ) |
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◆ OnMouseOverFactEnd()
| void ShinyThings.OnMouseOverFactEnd |
( |
Transform |
selection | ) |
|
◆ OnMouseOverSnapZone()
| void ShinyThings.OnMouseOverSnapZone |
( |
Transform |
selection | ) |
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|
private |
◆ OnMouseOverSnapZoneEnd()
| void ShinyThings.OnMouseOverSnapZoneEnd |
( |
Transform |
selection | ) |
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|
private |
◆ slowDownAnimation()
| void ShinyThings.slowDownAnimation |
( |
ParticleSystem |
main1, |
|
|
ParticleSystem |
main2 |
|
) |
| |
◆ Start()
| void ShinyThings.Start |
( |
| ) |
|
◆ StartPushoutFactFailHighlighting()
| void ShinyThings.StartPushoutFactFailHighlighting |
( |
Fact |
startFact | ) |
|
◆ StopHighlighting()
| void ShinyThings.StopHighlighting |
( |
| ) |
|
◆ Update()
| void ShinyThings.Update |
( |
| ) |
|
◆ Cursor
◆ darkColor
| Color ShinyThings.darkColor |
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private |
◆ defaultMaterial
| Material ShinyThings.defaultMaterial |
◆ directionalLight
| GameObject ShinyThings.directionalLight |
◆ extraHighlight
| GameObject ShinyThings.extraHighlight |
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private |
◆ factAnimationActive
| Boolean ShinyThings.factAnimationActive = false |
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private |
◆ Fireworks_Animation
| GameObject ShinyThings.Fireworks_Animation |
◆ highlightedPushoutFact
| Fact ShinyThings.highlightedPushoutFact |
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private |
◆ highlightMaterial
| Material ShinyThings.highlightMaterial |
◆ lastFactSelection
| Transform ShinyThings.lastFactSelection |
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private |
◆ lightColor
| Color ShinyThings.lightColor |
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private |
◆ pushoutFail
| Boolean ShinyThings.pushoutFail |
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private |
◆ pushoutMaterial
| Material ShinyThings.pushoutMaterial |
◆ RainPrefab
| GameObject ShinyThings.RainPrefab |
◆ selectableTag
| string ShinyThings.selectableTag = "Selectable" |
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private |
◆ simulationSpeed
| float ShinyThings.simulationSpeed |
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private |
◆ slowDownCount
| int ShinyThings.slowDownCount = 8 |
|
private |
◆ slowDownCounter
| int ShinyThings.slowDownCounter |
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private |
◆ slowDownSwitch
| bool [] ShinyThings.slowDownSwitch |
|
private |
◆ speedSlowDown
| float ShinyThings.speedSlowDown |
|
private |
◆ tempColor
| Color ShinyThings.tempColor |
|
private |
◆ tempMaterial
| Material ShinyThings.tempMaterial |
|
private |
◆ timerDuration
| float ShinyThings.timerDuration = 2.5f |
|
private |
◆ timerDurationEnd
| float ShinyThings.timerDurationEnd = 5.0f |
|
private |
◆ timer
◆ timerActive
| bool ShinyThings.timerActive |
|
getsetprivate |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/ShinyThings.cs