◆ AddFact()
| void DisplayFacts.AddFact |
( |
Fact |
fact | ) |
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◆ AscDescChanged()
| void DisplayFacts.AscDescChanged |
( |
Toggle |
t | ) |
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◆ Awake()
| void DisplayFacts.Awake |
( |
| ) |
|
|
private |
◆ CreateDisplay()
| static GameObject DisplayFacts.CreateDisplay |
( |
Fact |
fact, |
|
|
Transform |
transform |
|
) |
| |
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static |
◆ FavoritesFilterChanged()
| void DisplayFacts.FavoritesFilterChanged |
( |
Toggle |
t | ) |
|
◆ GetIndexInSortedList()
| int DisplayFacts.GetIndexInSortedList |
( |
Fact |
f, |
|
|
List< Fact > |
toCheck |
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) |
| |
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private |
◆ GroupingChanged()
| void DisplayFacts.GroupingChanged |
( |
Toggle |
t | ) |
|
◆ InstantiateDisplay()
| static GameObject DisplayFacts.InstantiateDisplay |
( |
Fact |
fact, |
|
|
Transform |
transform |
|
) |
| |
|
static |
◆ OnAfterDeserialize()
| void DisplayFacts.OnAfterDeserialize |
( |
| ) |
|
◆ OnBeforeSerialize()
| void DisplayFacts.OnBeforeSerialize |
( |
| ) |
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◆ OnDisable()
| void DisplayFacts.OnDisable |
( |
| ) |
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private |
◆ OnEnable()
| void DisplayFacts.OnEnable |
( |
| ) |
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private |
◆ OnFavoriteChange()
| void DisplayFacts.OnFavoriteChange |
( |
Fact |
changedFact, |
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|
bool |
isFavourite |
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) |
| |
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private |
◆ RemoveFact()
| void DisplayFacts.RemoveFact |
( |
Fact |
fact | ) |
|
|
private |
◆ _instance
◆ _PrefabDictionary
| Dictionary<Type, GameObject> DisplayFacts._PrefabDictionary = new() |
|
private |
◆ displayedFacts
| Dictionary<string, GameObject> DisplayFacts.displayedFacts = new() |
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static |
◆ factscreenContent
| Transform DisplayFacts.factscreenContent |
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private |
◆ factSpotPrefab
| GameObject DisplayFacts.factSpotPrefab |
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private |
◆ PrefabDataConfig
| List<GameObject> DisplayFacts.PrefabDataConfig |
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private |
◆ PrefabtTypeReadonly
| List<string> DisplayFacts.PrefabtTypeReadonly |
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private |
◆ showGrouped
| bool DisplayFacts.showGrouped = false |
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private |
◆ showOnlyFavorites
| bool DisplayFacts.showOnlyFavorites = false |
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private |
◆ sortDescending
| bool DisplayFacts.sortDescending = false |
|
private |
◆ FactscreenContent
| Transform DisplayFacts.FactscreenContent |
|
staticget |
◆ FactSpotPrefab
| GameObject DisplayFacts.FactSpotPrefab |
|
staticget |
◆ Instance
◆ PrefabDictionary
| Dictionary<Type, GameObject> DisplayFacts.PrefabDictionary |
|
staticget |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InventoryStuff/DisplayFacts.cs