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FrameIT
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This is the complete list of members for Stage.SaveGame, including all inherited members.
| _IJGetHierarchie(List< Directories > hierarchie_base) | IJSONsavable< SaveGame > | virtual |
| _IJGetName(string name) | Stage.SaveGame | privatevirtual |
| _IJGetRawObject(out T payload, string path) | IJSONsavable< SaveGame > | virtual |
| _IJPostProcess(SaveGame payload) | Stage.SaveGame | private |
| IJSONsavable< SaveGame >._IJPostProcess(T payload) | IJSONsavable< SaveGame > | virtual |
| _IJPreProcess(SaveGame payload) | Stage.SaveGame | private |
| IJSONsavable< SaveGame >._IJPreProcess(T payload) | IJSONsavable< SaveGame > | virtual |
| delete(List< Directories > hierarchie, string name, bool use_install_folder=false) | IJSONsavable< SaveGame > | static |
| delete(string path) | IJSONsavable< SaveGame > | privatestatic |
| delete_children(List< Directories > hierarchie, string name, bool use_install_folder=false, int skip_last_children=0) | IJSONsavable< SaveGame > | static |
| hierarchie | IJSONsavable< SaveGame > | protectedstatic |
| Instance | IJSONsavable< SaveGame > | static |
| IsEmpty | Stage.SaveGame | |
| JsonAutoPostProcessFields | IJSONsavable< SaveGame > | static |
| JsonAutoPreProcessFields | IJSONsavable< SaveGame > | static |
| JsonSaveableFields | IJSONsavable< SaveGame > | static |
| JsonSeperateFields | IJSONsavable< SaveGame > | static |
| load(List< Directories > hierarchie, string name, out T payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true) | IJSONsavable< SaveGame > | static |
| load_children(List< Directories > hierarchie, string name, ref T raw_payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true) | IJSONsavable< SaveGame > | static |
| name | Stage.SaveGame | |
| path | Stage.SaveGame | |
| player_record | Stage.SaveGame | |
| player_record_list | Stage.SaveGame | |
| postprocess(T payload) | IJSONsavable< SaveGame > | static |
| preprocess(T payload) | IJSONsavable< SaveGame > | static |
| SaveGame() | Stage.SaveGame | privatestatic |
| SaveGame() | Stage.SaveGame | |
| store(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< SaveGame > | |
| store(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< SaveGame > | static |
| store_children(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< SaveGame > | |
| store_children(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< SaveGame > | static |