◆ ButtonsToAxe()
| float Characters.FirstPerson.MouseLook1.ButtonsToAxe |
( |
float |
up, |
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float |
down |
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) |
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◆ ClampRotationAroundXAxis()
| Quaternion Characters.FirstPerson.MouseLook1.ClampRotationAroundXAxis |
( |
Quaternion |
q | ) |
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private |
◆ Init()
| void Characters.FirstPerson.MouseLook1.Init |
( |
Transform |
character, |
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Transform |
camera |
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) |
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◆ InternalLockUpdate()
| void Characters.FirstPerson.MouseLook1.InternalLockUpdate |
( |
| ) |
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private |
◆ LookRotation()
| void Characters.FirstPerson.MouseLook1.LookRotation |
( |
Transform |
character, |
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Transform |
camera |
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) |
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◆ OnDisable()
| void Characters.FirstPerson.MouseLook1.OnDisable |
( |
| ) |
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private |
◆ OnEnable()
| void Characters.FirstPerson.MouseLook1.OnEnable |
( |
| ) |
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private |
◆ SetCursorLock()
| void Characters.FirstPerson.MouseLook1.SetCursorLock |
( |
bool |
value | ) |
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◆ UpdateCursorLock()
| void Characters.FirstPerson.MouseLook1.UpdateCursorLock |
( |
| ) |
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◆ clampVerticalRotation
| bool Characters.FirstPerson.MouseLook1.clampVerticalRotation = true |
◆ input_ControlMapping
◆ lockCursor
| bool Characters.FirstPerson.MouseLook1.lockCursor = false |
◆ m_CameraTargetRot
| Quaternion Characters.FirstPerson.MouseLook1.m_CameraTargetRot |
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private |
◆ m_CharacterTargetRot
| Quaternion Characters.FirstPerson.MouseLook1.m_CharacterTargetRot |
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private |
◆ m_cursorIsLocked
| bool Characters.FirstPerson.MouseLook1.m_cursorIsLocked = false |
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private |
◆ MaximumX
| float Characters.FirstPerson.MouseLook1.MaximumX = 90F |
◆ MinimumX
| float Characters.FirstPerson.MouseLook1.MinimumX = -90F |
◆ smoothCamMotion
| bool Characters.FirstPerson.MouseLook1.smoothCamMotion |
◆ smoothTime
| float Characters.FirstPerson.MouseLook1.smoothTime = 5f |
◆ XSensitivity
| float Characters.FirstPerson.MouseLook1.XSensitivity = 2f |
◆ YSensitivity
| float Characters.FirstPerson.MouseLook1.YSensitivity = 2f |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/MouseLook1.cs