◆ VirtualAxis() [1/2]
| PlayerCtrl.CrossPlatformInputManager.VirtualAxis.VirtualAxis |
( |
string |
name | ) |
|
◆ VirtualAxis() [2/2]
| PlayerCtrl.CrossPlatformInputManager.VirtualAxis.VirtualAxis |
( |
string |
name, |
|
|
bool |
matchToInputSettings |
|
) |
| |
◆ Remove()
| void PlayerCtrl.CrossPlatformInputManager.VirtualAxis.Remove |
( |
| ) |
|
◆ Update()
| void PlayerCtrl.CrossPlatformInputManager.VirtualAxis.Update |
( |
float |
value | ) |
|
◆ m_Value
| float PlayerCtrl.CrossPlatformInputManager.VirtualAxis.m_Value |
|
private |
◆ GetValue
| float PlayerCtrl.CrossPlatformInputManager.VirtualAxis.GetValue |
|
get |
◆ GetValueRaw
| float PlayerCtrl.CrossPlatformInputManager.VirtualAxis.GetValueRaw |
|
get |
◆ matchWithInputManager
| bool PlayerCtrl.CrossPlatformInputManager.VirtualAxis.matchWithInputManager |
|
getprivate set |
◆ name
| string PlayerCtrl.CrossPlatformInputManager.VirtualAxis.name |
|
getprivate set |
The documentation for this class was generated from the following file: