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FrameIT
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This is the complete list of members for Stage, including all inherited members.
| _IJGetHierarchie(List< Directories > hierarchie_base) | IJSONsavable< Stage > | virtual |
| _IJGetName(string name) | IJSONsavable< Stage > | virtual |
| _IJGetRawObject(out T payload, string path) | IJSONsavable< Stage > | virtual |
| _IJPostProcess(T payload) | IJSONsavable< Stage > | virtual |
| _IJPreProcess(T payload) | IJSONsavable< Stage > | virtual |
| AllowedGadgets | Stage | |
| AllowedScrolls | Stage | |
| category | Stage | |
| CheckSolved() | Stage | |
| ClearAll() | Stage | |
| ClearALLRecords() | Stage | |
| ClearPlay() | Stage | |
| ClearSolution() | Stage | |
| completed_once | Stage | |
| creatorMode | Stage | |
| delete() | Stage | |
| IJSONsavable< Stage >.delete(List< Directories > hierarchie, string name, bool use_install_folder=false) | IJSONsavable< Stage > | static |
| delete_children(List< Directories > hierarchie, string name, bool use_install_folder=false, int skip_last_children=0) | IJSONsavable< Stage > | static |
| deletet_record(PlayerRecord record, bool b_store=true) | Stage | |
| description | Stage | |
| factState | Stage | |
| hiddenState | Stage | private |
| hierarchie | IJSONsavable< Stage > | protectedstatic |
| InitFields(string category, int number, string name, string description, string scene, bool local) | Stage | |
| InitOOP() | Stage | private |
| Instance | IJSONsavable< Stage > | static |
| JsonAutoPostProcessFields | IJSONsavable< Stage > | static |
| JsonAutoPreProcessFields | IJSONsavable< Stage > | static |
| JsonSaveableFields | IJSONsavable< Stage > | static |
| JsonSeperateFields | IJSONsavable< Stage > | static |
| load(List< Directories > hierarchie, string name, out T payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true) | IJSONsavable< Stage > | static |
| load_children(List< Directories > hierarchie, string name, ref T raw_payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true) | IJSONsavable< Stage > | static |
| name | Stage | |
| number | Stage | |
| path | Stage | |
| player_record | Stage | |
| player_record_list | Stage | |
| postprocess(T payload) | IJSONsavable< Stage > | static |
| preprocess(T payload) | IJSONsavable< Stage > | static |
| push_record(double seconds_s=-1, bool force_push=false) | Stage | |
| record_index | Stage | private |
| record_name | Stage | private |
| ResetPlay() | Stage | |
| ResetSaves() | Stage | |
| savegame | Stage | |
| scene | Stage | |
| set_record(string record_index) | Stage | |
| SetMode(bool create) | Stage | |
| ShallowLoad(out Stage set, string path) | Stage | static |
| solution | Stage | |
| solution_approches | Stage | |
| Stage() | Stage | privatestatic |
| Stage() | Stage | |
| Stage(string category, int number, string name, string description, string scene, bool local=true) | Stage | |
| store(bool reset_player=false, bool force_stage_file=false) | Stage | |
| IJSONsavable< Stage >.store(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< Stage > | |
| IJSONsavable< Stage >.store(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< Stage > | static |
| store_children(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< Stage > | |
| store_children(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< Stage > | static |
| use_install_folder | Stage |