◆ ControlMapping()
| ControlMapping.ControlMapping |
( |
| ) |
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◆ Contains()
| bool ControlMapping.Contains |
( |
InputAction |
action | ) |
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◆ Disable()
| void ControlMapping.Disable |
( |
| ) |
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◆ Dispose()
| void ControlMapping.Dispose |
( |
| ) |
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◆ Enable()
| void ControlMapping.Enable |
( |
| ) |
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◆ FindAction()
| InputAction ControlMapping.FindAction |
( |
string |
actionNameOrId, |
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|
bool |
throwIfNotFound = false |
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) |
| |
◆ FindBinding()
| int ControlMapping.FindBinding |
( |
InputBinding |
bindingMask, |
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out InputAction |
action |
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) |
| |
◆ GetEnumerator() [1/2]
| IEnumerator< InputAction > ControlMapping.GetEnumerator |
( |
| ) |
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◆ GetEnumerator() [2/2]
| IEnumerator IEnumerable. ControlMapping.GetEnumerator |
( |
| ) |
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private |
◆ m_Actionmap1
| readonly InputActionMap ControlMapping.m_Actionmap1 |
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private |
◆ m_Actionmap1_Camerazoom
| readonly InputAction ControlMapping.m_Actionmap1_Camerazoom |
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private |
◆ m_Actionmap1_Cancel_or_PauseMenue
| readonly InputAction ControlMapping.m_Actionmap1_Cancel_or_PauseMenue |
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private |
◆ m_Actionmap1_Fire1_or_Interacting
| readonly InputAction ControlMapping.m_Actionmap1_Fire1_or_Interacting |
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private |
◆ m_Actionmap1_Jump
| readonly InputAction ControlMapping.m_Actionmap1_Jump |
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private |
◆ m_Actionmap1_Load
| readonly InputAction ControlMapping.m_Actionmap1_Load |
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private |
◆ m_Actionmap1_LookCamera
| readonly InputAction ControlMapping.m_Actionmap1_LookCamera |
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private |
◆ m_Actionmap1_MathMode
| readonly InputAction ControlMapping.m_Actionmap1_MathMode |
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private |
◆ m_Actionmap1_Modifier
| readonly InputAction ControlMapping.m_Actionmap1_Modifier |
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private |
◆ m_Actionmap1_Movement
| readonly InputAction ControlMapping.m_Actionmap1_Movement |
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private |
◆ m_Actionmap1_Redo
| readonly InputAction ControlMapping.m_Actionmap1_Redo |
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private |
◆ m_Actionmap1_Reset
| readonly InputAction ControlMapping.m_Actionmap1_Reset |
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private |
◆ m_Actionmap1_Run
| readonly InputAction ControlMapping.m_Actionmap1_Run |
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private |
◆ m_Actionmap1_Save
| readonly InputAction ControlMapping.m_Actionmap1_Save |
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private |
◆ m_Actionmap1_Talking
| readonly InputAction ControlMapping.m_Actionmap1_Talking |
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private |
◆ m_Actionmap1_ToolMode
| readonly InputAction ControlMapping.m_Actionmap1_ToolMode |
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private |
◆ m_Actionmap1_Undo
| readonly InputAction ControlMapping.m_Actionmap1_Undo |
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private |
◆ m_Actionmap1ActionsCallbackInterface
◆ m_Actnmp_HC
| readonly InputActionMap ControlMapping.m_Actnmp_HC |
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private |
◆ m_Actnmp_HC_Camerazoom
| readonly InputAction ControlMapping.m_Actnmp_HC_Camerazoom |
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private |
◆ m_Actnmp_HC_Cancel
| readonly InputAction ControlMapping.m_Actnmp_HC_Cancel |
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private |
◆ m_Actnmp_HC_Fire1orMouseleft
| readonly InputAction ControlMapping.m_Actnmp_HC_Fire1orMouseleft |
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private |
◆ m_Actnmp_HC_Load
| readonly InputAction ControlMapping.m_Actnmp_HC_Load |
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private |
◆ m_Actnmp_HC_LookCamera
| readonly InputAction ControlMapping.m_Actnmp_HC_LookCamera |
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private |
◆ m_Actnmp_HC_MathMode
| readonly InputAction ControlMapping.m_Actnmp_HC_MathMode |
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private |
◆ m_Actnmp_HC_Modifier
| readonly InputAction ControlMapping.m_Actnmp_HC_Modifier |
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private |
◆ m_Actnmp_HC_Move_Backwards
| readonly InputAction ControlMapping.m_Actnmp_HC_Move_Backwards |
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private |
◆ m_Actnmp_HC_Move_Forward
| readonly InputAction ControlMapping.m_Actnmp_HC_Move_Forward |
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private |
◆ m_Actnmp_HC_Move_Left
| readonly InputAction ControlMapping.m_Actnmp_HC_Move_Left |
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private |
◆ m_Actnmp_HC_Move_Right
| readonly InputAction ControlMapping.m_Actnmp_HC_Move_Right |
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private |
◆ m_Actnmp_HC_Movement
| readonly InputAction ControlMapping.m_Actnmp_HC_Movement |
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private |
◆ m_Actnmp_HC_Newaction
| readonly InputAction ControlMapping.m_Actnmp_HC_Newaction |
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private |
◆ m_Actnmp_HC_Redo
| readonly InputAction ControlMapping.m_Actnmp_HC_Redo |
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private |
◆ m_Actnmp_HC_Reset
| readonly InputAction ControlMapping.m_Actnmp_HC_Reset |
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private |
◆ m_Actnmp_HC_Save
| readonly InputAction ControlMapping.m_Actnmp_HC_Save |
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private |
◆ m_Actnmp_HC_Talking
| readonly InputAction ControlMapping.m_Actnmp_HC_Talking |
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private |
◆ m_Actnmp_HC_ToolMode
| readonly InputAction ControlMapping.m_Actnmp_HC_ToolMode |
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private |
◆ m_Actnmp_HC_Undo
| readonly InputAction ControlMapping.m_Actnmp_HC_Undo |
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private |
◆ m_Actnmp_HCActionsCallbackInterface
◆ m_AndroidSchemeIndex
| int ControlMapping.m_AndroidSchemeIndex = -1 |
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private |
◆ m_GamepadSchemeIndex
| int ControlMapping.m_GamepadSchemeIndex = -1 |
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private |
◆ m_KeyboardMouseSchemeIndex
| int ControlMapping.m_KeyboardMouseSchemeIndex = -1 |
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private |
◆ m_KeyboardSchemeIndex
| int ControlMapping.m_KeyboardSchemeIndex = -1 |
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private |
◆ m_testSchemeIndex
| int ControlMapping.m_testSchemeIndex = -1 |
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private |
◆ m_UI
| readonly InputActionMap ControlMapping.m_UI |
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private |
◆ m_UI_Cancel
| readonly InputAction ControlMapping.m_UI_Cancel |
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private |
◆ m_UI_Click
| readonly InputAction ControlMapping.m_UI_Click |
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private |
◆ m_UI_MiddleClick
| readonly InputAction ControlMapping.m_UI_MiddleClick |
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private |
◆ m_UI_Navigate
| readonly InputAction ControlMapping.m_UI_Navigate |
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private |
◆ m_UI_Point
| readonly InputAction ControlMapping.m_UI_Point |
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private |
◆ m_UI_RightClick
| readonly InputAction ControlMapping.m_UI_RightClick |
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private |
◆ m_UI_ScrollWheel
| readonly InputAction ControlMapping.m_UI_ScrollWheel |
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private |
◆ m_UI_Submit
| readonly InputAction ControlMapping.m_UI_Submit |
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private |
◆ m_UI_TrackedDeviceOrientation
| readonly InputAction ControlMapping.m_UI_TrackedDeviceOrientation |
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private |
◆ m_UI_TrackedDevicePosition
| readonly InputAction ControlMapping.m_UI_TrackedDevicePosition |
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private |
◆ m_UIActionsCallbackInterface
| IUIActions ControlMapping.m_UIActionsCallbackInterface |
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private |
◆ Actionmap1
◆ Actnmp_HC
◆ AndroidScheme
| InputControlScheme ControlMapping.AndroidScheme |
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get |
◆ asset
| InputActionAsset ControlMapping.asset |
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get |
◆ bindingMask
| InputBinding? ControlMapping.bindingMask |
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getset |
◆ bindings
| IEnumerable<InputBinding> ControlMapping.bindings |
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get |
◆ controlSchemes
| ReadOnlyArray<InputControlScheme> ControlMapping.controlSchemes |
|
get |
◆ devices
| ReadOnlyArray<InputDevice>? ControlMapping.devices |
|
getset |
◆ GamepadScheme
| InputControlScheme ControlMapping.GamepadScheme |
|
get |
◆ KeyboardMouseScheme
| InputControlScheme ControlMapping.KeyboardMouseScheme |
|
get |
◆ KeyboardScheme
| InputControlScheme ControlMapping.KeyboardScheme |
|
get |
◆ testScheme
| InputControlScheme ControlMapping.testScheme |
|
get |
◆ UI
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/PlayerControls/ControlMapping.cs