◆ Drag()
| void DiscreteBarSlider.Drag |
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| ) |
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◆ GetTarget()
| int DiscreteBarSlider.GetTarget |
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◆ GetTargetPosition()
| float DiscreteBarSlider.GetTargetPosition |
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int |
target | ) |
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◆ GetTargetRelativePosition()
| float DiscreteBarSlider.GetTargetRelativePosition |
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int |
target | ) |
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◆ HardToggle()
| void DiscreteBarSlider.HardToggle |
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int |
target | ) |
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◆ SoftToggle()
| void DiscreteBarSlider.SoftToggle |
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int |
target | ) |
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◆ Start()
| void DiscreteBarSlider.Start |
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◆ Update()
| void DiscreteBarSlider.Update |
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◆ feather_k
| float DiscreteBarSlider.feather_k = 1f |
◆ FieldActions
| List<UnityEvent> DiscreteBarSlider.FieldActions = new List<UnityEvent>() |
◆ isDragged
| bool DiscreteBarSlider.isDragged |
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private |
◆ last_active_slot
| int DiscreteBarSlider.last_active_slot = -1 |
◆ last_pos
| float DiscreteBarSlider.last_pos |
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private |
◆ next_slot
| int DiscreteBarSlider.next_slot = -1 |
◆ slider
| UnityEngine.UI.Slider DiscreteBarSlider.slider |
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private |
◆ slots
| int DiscreteBarSlider.slots = 2 |
| float DiscreteBarSlider.v |
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private |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/DiscreteBarSlider.cs