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FrameIT
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Static Public Member Functions | |
| static bool | LoadStage (string name, bool local, bool restore_session) |
| Tries to init (via StageStatic.LoadInitStage(string, bool, bool, GameObject)) defined Stage and load it (via LoadScene(string)). More... | |
| static void | LoadScene (string scene) |
| Sets nextscene and synchronously loads "LoadingScene", which in turn will asynchronously load scene . More... | |
| static void | LoadScene (Scene scene) |
| Wrapps LoadScene(string) // TODO: needed? used in Inspector? More... | |
| static void | PostLoad () |
| Called when LoadingScreenPercentage is destroyed. More... | |
| static void | LoaderCallback () |
| Called when LoadingScreenPercentage starts and loads asynchronously nextscene. sets loadingscene More... | |
Properties | |
| static float | progress [get] |
return loadingscene == More... | |
| static bool | isDone [get] |
return loadingscene == null || loadingscene.isDone; More... | |
Static Private Attributes | |
| static AsyncOperation | loadingscene |
null or current AsyncOperation loading a Scene. More... | |
| static string | nextscene |
| Defines last Scene loaded by this and/ or to be loaded when calling LoaderCallback. More... | |
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static |
Called when LoadingScreenPercentage starts and loads asynchronously nextscene.
sets loadingscene
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static |
Wrapps LoadScene(string)
// TODO: needed? used in Inspector?
Sets nextscene and synchronously loads "LoadingScene", which in turn will asynchronously load scene .
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static |
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Tries to init (via StageStatic.LoadInitStage(string, bool, bool, GameObject)) defined Stage and load it (via LoadScene(string)).
| name | defines Stage.name |
| local | defines !Stage.use_install_folder |
| restore_session | see StageStatic.LoadInitStage(string, bool, bool, GameObject) |
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Called when LoadingScreenPercentage is destroyed.
Does currently nothing.
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staticprivate |
null or current AsyncOperation loading a Scene.
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staticprivate |
Defines last Scene loaded by this and/ or to be loaded when calling LoaderCallback.
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staticget |
return loadingscene == null || loadingscene.isDone;
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staticget |
return loadingscene == null ? 1f : loadingscene.progress;