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| void | Move (Vector3 moveDirection, bool jump) |
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◆ Move()
| void UnityStandardAssets.Vehicles.Ball.Ball.Move |
( |
Vector3 |
moveDirection, |
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bool |
jump |
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) |
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◆ Start()
| void UnityStandardAssets.Vehicles.Ball.Ball.Start |
( |
| ) |
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private |
◆ k_GroundRayLength
| const float UnityStandardAssets.Vehicles.Ball.Ball.k_GroundRayLength = 1f |
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staticprivate |
◆ m_JumpPower
| float UnityStandardAssets.Vehicles.Ball.Ball.m_JumpPower = 2 |
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private |
◆ m_MaxAngularVelocity
| float UnityStandardAssets.Vehicles.Ball.Ball.m_MaxAngularVelocity = 25 |
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private |
◆ m_MovePower
| float UnityStandardAssets.Vehicles.Ball.Ball.m_MovePower = 5 |
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private |
◆ m_Rigidbody
| Rigidbody UnityStandardAssets.Vehicles.Ball.Ball.m_Rigidbody |
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private |
◆ m_UseTorque
| bool UnityStandardAssets.Vehicles.Ball.Ball.m_UseTorque = true |
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private |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/Characters/RollerBall/Scripts/Ball.cs