◆ Awake()
| void WorldCursor.Awake |
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◆ ClickHandler()
| void WorldCursor.ClickHandler |
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◆ setLayerMask()
| void WorldCursor.setLayerMask |
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int |
layerMask | ) |
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◆ Start()
| void WorldCursor.Start |
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◆ Update()
| void WorldCursor.Update |
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◆ UpdateMaxRange()
| void WorldCursor.UpdateMaxRange |
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private |
◆ Cam
◆ deactivateSnapKey
| string WorldCursor.deactivateSnapKey |
◆ HitFacts
| Fact [] WorldCursor.HitFacts |
◆ Hits
| RaycastHit [] WorldCursor.Hits |
◆ IntersectionDistance
| float WorldCursor.IntersectionDistance = 0.1f |
◆ layerMask
| int WorldCursor.layerMask |
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private |
◆ MaxRange
| float WorldCursor.MaxRange = 10f |
◆ useCamCurser
| bool WorldCursor.useCamCurser = false |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InteractionEngine/WorldCursor.cs