◆ Cooldown()
| IEnumerator FactFavorisation.Cooldown |
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◆ HandleTouches()
| void FactFavorisation.HandleTouches |
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◆ OnFavoriteChange()
| void FactFavorisation.OnFavoriteChange |
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Fact |
changedFact, |
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bool |
isFavorite |
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◆ OnPointerClick()
| void FactFavorisation.OnPointerClick |
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PointerEventData |
eventData | ) |
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◆ Start()
| void FactFavorisation.Start |
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◆ ToggleFavorite()
| void FactFavorisation.ToggleFavorite |
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◆ Update()
| void FactFavorisation.Update |
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◆ UpdateDisplay()
| void FactFavorisation.UpdateDisplay |
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◆ ChangeFavoriteEvent
| readonly UnityEvent<Fact, bool> FactFavorisation.ChangeFavoriteEvent = new() |
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◆ COOLDOWN_DURATION
| const float FactFavorisation.COOLDOWN_DURATION = 0.15f |
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◆ fact
| Fact FactFavorisation.fact |
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◆ favoriteDisplay
| GameObject FactFavorisation.favoriteDisplay |
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◆ favoriteDisplayPrefab
| GameObject FactFavorisation.favoriteDisplayPrefab |
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◆ favorites
| readonly List<Fact> FactFavorisation.favorites = new() |
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◆ isFavorite
| bool FactFavorisation.isFavorite = false |
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◆ touchOnCooldown
| bool FactFavorisation.touchOnCooldown = false |
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◆ IsFavorite
| bool FactFavorisation.IsFavorite |
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getset |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/FactExplorer/FactFavorisation.cs