◆ FindPairedButton()
| void PlayerCtrl.AxisInputButton.FindPairedButton |
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◆ OnDisable()
| void PlayerCtrl.AxisInputButton.OnDisable |
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◆ OnEnable()
| void PlayerCtrl.AxisInputButton.OnEnable |
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◆ OnPointerDown()
| void PlayerCtrl.AxisInputButton.OnPointerDown |
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PointerEventData |
data | ) |
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◆ OnPointerUp()
| void PlayerCtrl.AxisInputButton.OnPointerUp |
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PointerEventData |
data | ) |
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◆ Start()
| void PlayerCtrl.AxisInputButton.Start |
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◆ Update()
| void PlayerCtrl.AxisInputButton.Update |
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◆ axisName
| string PlayerCtrl.AxisInputButton.axisName = "Horizontal" |
◆ axisValue
| float PlayerCtrl.AxisInputButton.axisValue = 1 |
◆ DPAD_ID
| int PlayerCtrl.AxisInputButton.DPAD_ID |
◆ DPAD_subID
| int PlayerCtrl.AxisInputButton.DPAD_subID |
◆ m_Axis
◆ m_PairedWith
◆ responseSpeed
| float PlayerCtrl.AxisInputButton.responseSpeed = 3 |
◆ returnToCentreSpeed
| float PlayerCtrl.AxisInputButton.returnToCentreSpeed = 3 |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/PlayerControls/AxisInputButton.cs