◆ Awake()
| void WorldCursor.Awake |
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private |
◆ CheckMouseButtons()
| void WorldCursor.CheckMouseButtons |
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private |
◆ setLayerMask()
| void WorldCursor.setLayerMask |
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int |
layerMask | ) |
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◆ Start()
| void WorldCursor.Start |
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private |
◆ Update()
| void WorldCursor.Update |
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private |
◆ Cam
◆ deactivateSnapKey
| string WorldCursor.deactivateSnapKey |
◆ Hit
| RaycastHit WorldCursor.Hit |
◆ layerMask
| int WorldCursor.layerMask |
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private |
◆ MaxRange
| float WorldCursor.MaxRange = 10f |
◆ snapLayerMask
| LayerMask WorldCursor.snapLayerMask |
◆ useCamCurser
| bool WorldCursor.useCamCurser = false |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/WorldCursor.cs