◆ checkGameSolved()
| bool TaskCharakterAnimation.checkGameSolved |
( |
| ) |
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◆ getPlayerInTalkingZone()
| bool TaskCharakterAnimation.getPlayerInTalkingZone |
( |
| ) |
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◆ getTaskCharacterAddressed()
| bool TaskCharakterAnimation.getTaskCharacterAddressed |
( |
| ) |
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◆ resetToStart()
| void TaskCharakterAnimation.resetToStart |
( |
| ) |
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◆ setPlayerInTalkingZone()
| void TaskCharakterAnimation.setPlayerInTalkingZone |
( |
bool |
value | ) |
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◆ setTaskCharacterAddressed()
| void TaskCharakterAnimation.setTaskCharacterAddressed |
( |
bool |
value | ) |
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◆ Start()
| void TaskCharakterAnimation.Start |
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| ) |
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private |
◆ startHappy()
| void TaskCharakterAnimation.startHappy |
( |
| ) |
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◆ stopHappy()
| void TaskCharakterAnimation.stopHappy |
( |
| ) |
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◆ Update()
| void TaskCharakterAnimation.Update |
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| ) |
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private |
◆ anim
| Animator TaskCharakterAnimation.anim |
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private |
◆ currentDistance
| float TaskCharakterAnimation.currentDistance |
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private |
◆ currentTransform
| Transform TaskCharakterAnimation.currentTransform |
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private |
◆ happy
| bool TaskCharakterAnimation.happy = false |
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private |
◆ happyTime
| float TaskCharakterAnimation.happyTime = 7.5f |
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private |
◆ happyTimer
| float TaskCharakterAnimation.happyTimer = 0 |
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private |
◆ LelvelVerifiedSolved
| bool TaskCharakterAnimation.LelvelVerifiedSolved = false |
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private |
◆ nextRotation
| float TaskCharakterAnimation.nextRotation = 0 |
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private |
◆ player
| GameObject TaskCharakterAnimation.player |
◆ playerInTalkingZone
| bool TaskCharakterAnimation.playerInTalkingZone = false |
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private |
◆ radiusAroundObject
| float TaskCharakterAnimation.radiusAroundObject |
◆ rotate
| bool TaskCharakterAnimation.rotate = false |
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private |
◆ rotationTime
| float TaskCharakterAnimation.rotationTime = 2 |
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private |
◆ rotationUnits
| float TaskCharakterAnimation.rotationUnits = 0 |
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private |
◆ standing
| bool TaskCharakterAnimation.standing = false |
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private |
◆ standingTime
| float TaskCharakterAnimation.standingTime = 3 |
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private |
◆ talkingZoneCapsule
| CapsuleCollider TaskCharakterAnimation.talkingZoneCapsule |
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private |
◆ talkingZoneDistance
| float TaskCharakterAnimation.talkingZoneDistance |
◆ taskCharacterAddressed
| bool TaskCharakterAnimation.taskCharacterAddressed = false |
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private |
◆ timer
| float TaskCharakterAnimation.timer = 0 |
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private |
◆ walkAroundObject
| GameObject TaskCharakterAnimation.walkAroundObject |
◆ walking
| bool TaskCharakterAnimation.walking = true |
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private |
◆ walkingTime
| float TaskCharakterAnimation.walkingTime = 5 |
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private |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs