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FrameIT
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Attached to prefab Def_Stage More...
Public Member Functions | |
| void | SetMode (bool create) |
| Wrapps SetMode(Mode, GameObject). Needed as endpoint for unity buttons. More... | |
| void | SetMode (Mode mode, GameObject obj=null) |
| Wrapps StageStatic.SetMode(Mode, GameObject). Defaulting obj to this.gameObject. More... | |
Private Member Functions | |
| void | Start () |
| Re-loads StageStatic.stage to display all Facts. More... | |
| void | OnDestroy () |
| Resets changes made by StageStatic.stage and frees ressources. More... | |
Attached to prefab Def_Stage
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private |
Resets changes made by StageStatic.stage and frees ressources.
| void StageBehaviour.SetMode | ( | bool | create | ) |
Wrapps SetMode(Mode, GameObject). Needed as endpoint for unity buttons.
| create | SetMode(create ? Mode.Create : Mode.Play); |
| void StageBehaviour.SetMode | ( | Mode | mode, |
| GameObject | obj = null |
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Wrapps StageStatic.SetMode(Mode, GameObject). Defaulting obj to this.gameObject.
| mode | Mode to set |
| gameObject | which children will be checked |
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private |
Re-loads StageStatic.stage to display all Facts.