◆ ActivateLineDrawing()
| void Tape.ActivateLineDrawing |
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| ) |
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private |
◆ Awake()
◆ DeactivateLineDrawing()
| void Tape.DeactivateLineDrawing |
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private |
◆ OnDisable()
◆ OnEnable()
| new void Tape.OnEnable |
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private |
◆ OnHit()
| override void Tape.OnHit |
( |
RaycastHit |
hit | ) |
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virtual |
◆ ResetGadget()
| void Tape.ResetGadget |
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private |
◆ Update()
◆ UpdateLineDrawing()
| void Tape.UpdateLineDrawing |
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private |
◆ linePositions
| List<Vector3> Tape.linePositions = new List<Vector3>() |
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private |
◆ linePreviewMaterial
| Material Tape.linePreviewMaterial |
◆ lineRenderer
| LineRenderer Tape.lineRenderer |
◆ maxHeight
| float Tape.maxHeight = 2.5f |
◆ TapeModeFirstPointSelected
| Fact Tape.TapeModeFirstPointSelected = null |
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private |
◆ TapeModeIsFirstPointSelected
| bool Tape.TapeModeIsFirstPointSelected = false |
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private |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/Gadgets/Tape.cs