◆ Awake()
void WorldCursor.Awake |
( |
| ) |
|
|
private |
◆ CheckMouseButtons()
void WorldCursor.CheckMouseButtons |
( |
| ) |
|
|
private |
◆ setLayerMask()
void WorldCursor.setLayerMask |
( |
int |
layerMask | ) |
|
◆ Start()
void WorldCursor.Start |
( |
| ) |
|
|
private |
◆ Update()
void WorldCursor.Update |
( |
| ) |
|
|
private |
◆ Cam
◆ deactivateSnapKey
string WorldCursor.deactivateSnapKey |
◆ Hit
RaycastHit WorldCursor.Hit |
◆ layerMask
int WorldCursor.layerMask |
|
private |
◆ MaxRange
float WorldCursor.MaxRange = 10f |
◆ snapLayerMask
LayerMask WorldCursor.snapLayerMask |
◆ useCamCurser
bool WorldCursor.useCamCurser = false |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/WorldCursor.cs