◆ Animate()
void MeshRendererHintAnimation.Animate |
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◆ AnimationTrigger()
void MeshRendererHintAnimation.AnimationTrigger |
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◆ Start()
void MeshRendererHintAnimation.Start |
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◆ Update()
void MeshRendererHintAnimation.Update |
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◆ updateAnimationParameters()
void MeshRendererHintAnimation.updateAnimationParameters |
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◆ animateDuration
float MeshRendererHintAnimation.animateDuration |
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◆ animating
bool MeshRendererHintAnimation.animating = false |
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◆ animationEndColor
Color MeshRendererHintAnimation.animationEndColor |
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◆ animationStartColor
Color MeshRendererHintAnimation.animationStartColor |
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◆ meshRendererToChange
MeshRenderer MeshRendererHintAnimation.meshRendererToChange |
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◆ meshRendererToChangeDefaultColor
Color MeshRendererHintAnimation.meshRendererToChangeDefaultColor |
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◆ timer
float MeshRendererHintAnimation.timer = 0 |
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The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/MeshRendererHintAnimation.cs