◆ ActivateLineDrawing()
void Pendulum.ActivateLineDrawing |
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◆ Awake()
new void Pendulum.Awake |
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◆ DeactivateLineDrawing()
void Pendulum.DeactivateLineDrawing |
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◆ OnDisable()
void Pendulum.OnDisable |
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◆ OnEnable()
new void Pendulum.OnEnable |
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◆ OnHit()
override void Pendulum.OnHit |
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RaycastHit |
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◆ ResetGadget()
void Pendulum.ResetGadget |
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◆ Update()
◆ UpdateLineDrawing()
void Pendulum.UpdateLineDrawing |
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◆ LayerPendulumHits
LayerMask Pendulum.LayerPendulumHits |
◆ lineDrawingActivated
bool Pendulum.lineDrawingActivated |
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◆ linePositions
List<Vector3> Pendulum.linePositions = new List<Vector3>() |
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◆ linePreviewMaterial
Material Pendulum.linePreviewMaterial |
◆ lineRenderer
LineRenderer Pendulum.lineRenderer |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/Gadgets/Pendulum.cs