◆ Awake()
void GlobalBehaviour.Awake |
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◆ _GadgetLaserDistance
float GlobalBehaviour._GadgetLaserDistance = 30f |
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◆ _GadgetPhysicalDistance
float GlobalBehaviour._GadgetPhysicalDistance = 2.5f |
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◆ _hintAnimationDuration
float GlobalBehaviour._hintAnimationDuration |
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◆ _hintAnimationEndColor
Color GlobalBehaviour._hintAnimationEndColor |
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◆ _hintAnimationStartColor
Color GlobalBehaviour._hintAnimationStartColor |
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◆ _StageAccomplished
Color GlobalBehaviour._StageAccomplished |
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◆ _StageError
Color GlobalBehaviour._StageError |
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◆ _StageNotYetAccomplished
Color GlobalBehaviour._StageNotYetAccomplished |
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◆ GadgetLaserDistance
float GlobalBehaviour.GadgetLaserDistance = 30f |
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◆ GadgetPhysicalDistance
float GlobalBehaviour.GadgetPhysicalDistance = 2.5f |
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◆ hintAnimationDuration
float GlobalBehaviour.hintAnimationDuration |
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◆ hintAnimationEndColor
Color GlobalBehaviour.hintAnimationEndColor |
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◆ hintAnimationStartColor
Color GlobalBehaviour.hintAnimationStartColor |
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◆ StageAccomplished
Color GlobalBehaviour.StageAccomplished |
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◆ StageError
Color GlobalBehaviour.StageError |
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◆ StageNotYetAccomplished
Color GlobalBehaviour.StageNotYetAccomplished |
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The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/GlobalBehaviour.cs