FrameIT
ScrollDetails Class Reference
Inheritance diagram for ScrollDetails:

Public Member Functions

Vector3 GetPosition (int i)
 
void setScroll (Scroll s)
 
void magicButtonTrigger ()
 
void newAssignmentTrigger ()
 
void processScrollDynamicInfo (Scroll.ScrollDynamicInfo scrollDynamicInfo)
 
List< string > processRenderedScroll (Scroll rendered, List< string > hintUris)
 
void animateHint (GameObject scrollParameter, string scrollParameterUri)
 
void animateScrollParameter (string label)
 

Public Attributes

WorldCursor cursor
 
GameObject parameterDisplayPrefab
 
Scroll scroll
 
int x_Start
 
int y_Start
 
int y_Paece_Between_Items
 
string currentMmtAnswer
 
bool dynamicScrollDescriptionsActive = true
 
bool automaticHintGenerationActive = true
 

Static Public Attributes

static List< GameObject > ParameterDisplays
 

Private Member Functions

void Start ()
 
IEnumerator magicButton ()
 
IEnumerator newAssignment ()
 
IEnumerator sendView (string endpoint)
 
string prepareScrollAssignments ()
 
void readPushout (List< Scroll.ScrollFact > pushoutFacts)
 

Static Private Attributes

static List< Scroll.ScrollAssignmentLatestCompletions
 
static List< FactLatestRenderedHints
 

Member Function Documentation

◆ animateHint()

void ScrollDetails.animateHint ( GameObject  scrollParameter,
string  scrollParameterUri 
)

◆ animateScrollParameter()

void ScrollDetails.animateScrollParameter ( string  label)

◆ GetPosition()

Vector3 ScrollDetails.GetPosition ( int  i)

◆ magicButton()

IEnumerator ScrollDetails.magicButton ( )
private

◆ magicButtonTrigger()

void ScrollDetails.magicButtonTrigger ( )

◆ newAssignment()

IEnumerator ScrollDetails.newAssignment ( )
private

◆ newAssignmentTrigger()

void ScrollDetails.newAssignmentTrigger ( )

◆ prepareScrollAssignments()

string ScrollDetails.prepareScrollAssignments ( )
private

◆ processRenderedScroll()

List< string > ScrollDetails.processRenderedScroll ( Scroll  rendered,
List< string >  hintUris 
)

◆ processScrollDynamicInfo()

void ScrollDetails.processScrollDynamicInfo ( Scroll.ScrollDynamicInfo  scrollDynamicInfo)

◆ readPushout()

void ScrollDetails.readPushout ( List< Scroll.ScrollFact pushoutFacts)
private

◆ sendView()

IEnumerator ScrollDetails.sendView ( string  endpoint)
private

◆ setScroll()

void ScrollDetails.setScroll ( Scroll  s)

◆ Start()

void ScrollDetails.Start ( )
private

Member Data Documentation

◆ automaticHintGenerationActive

bool ScrollDetails.automaticHintGenerationActive = true

◆ currentMmtAnswer

string ScrollDetails.currentMmtAnswer

◆ cursor

WorldCursor ScrollDetails.cursor

◆ dynamicScrollDescriptionsActive

bool ScrollDetails.dynamicScrollDescriptionsActive = true

◆ LatestCompletions

List<Scroll.ScrollAssignment> ScrollDetails.LatestCompletions
staticprivate

◆ LatestRenderedHints

List<Fact> ScrollDetails.LatestRenderedHints
staticprivate

◆ parameterDisplayPrefab

GameObject ScrollDetails.parameterDisplayPrefab

◆ ParameterDisplays

List<GameObject> ScrollDetails.ParameterDisplays
static

◆ scroll

Scroll ScrollDetails.scroll

◆ x_Start

int ScrollDetails.x_Start

◆ y_Paece_Between_Items

int ScrollDetails.y_Paece_Between_Items

◆ y_Start

int ScrollDetails.y_Start

The documentation for this class was generated from the following file: