◆ animateHint()
void ScrollDetails.animateHint |
( |
GameObject |
scrollParameter, |
|
|
string |
scrollParameterUri |
|
) |
| |
◆ animateScrollParameter()
void ScrollDetails.animateScrollParameter |
( |
string |
label | ) |
|
◆ GetPosition()
Vector3 ScrollDetails.GetPosition |
( |
int |
i | ) |
|
◆ magicButton()
IEnumerator ScrollDetails.magicButton |
( |
| ) |
|
|
private |
◆ magicButtonTrigger()
void ScrollDetails.magicButtonTrigger |
( |
| ) |
|
◆ newAssignment()
IEnumerator ScrollDetails.newAssignment |
( |
| ) |
|
|
private |
◆ newAssignmentTrigger()
void ScrollDetails.newAssignmentTrigger |
( |
| ) |
|
◆ prepareScrollAssignments()
string ScrollDetails.prepareScrollAssignments |
( |
| ) |
|
|
private |
◆ processRenderedScroll()
List< string > ScrollDetails.processRenderedScroll |
( |
Scroll |
rendered, |
|
|
List< string > |
hintUris |
|
) |
| |
◆ processScrollDynamicInfo()
◆ readPushout()
◆ sendView()
IEnumerator ScrollDetails.sendView |
( |
string |
endpoint | ) |
|
|
private |
◆ setScroll()
void ScrollDetails.setScroll |
( |
Scroll |
s | ) |
|
◆ Start()
void ScrollDetails.Start |
( |
| ) |
|
|
private |
◆ automaticHintGenerationActive
bool ScrollDetails.automaticHintGenerationActive = true |
◆ currentMmtAnswer
string ScrollDetails.currentMmtAnswer |
◆ cursor
◆ dynamicScrollDescriptionsActive
bool ScrollDetails.dynamicScrollDescriptionsActive = true |
◆ LatestCompletions
◆ LatestRenderedHints
List<Fact> ScrollDetails.LatestRenderedHints |
|
staticprivate |
◆ parameterDisplayPrefab
GameObject ScrollDetails.parameterDisplayPrefab |
◆ ParameterDisplays
List<GameObject> ScrollDetails.ParameterDisplays |
|
static |
◆ scroll
◆ x_Start
int ScrollDetails.x_Start |
◆ y_Paece_Between_Items
int ScrollDetails.y_Paece_Between_Items |
◆ y_Start
int ScrollDetails.y_Start |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InventoryStuff/ScrollDetails.cs