Represents a save slot.
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static List< Directories > | hierStage = new List<Directories> { } |
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◆ PlayerRecord() [1/2]
PlayerRecord.PlayerRecord |
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Empty constructor for JsonConverter
◆ PlayerRecord() [2/2]
PlayerRecord.PlayerRecord |
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string |
name | ) |
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Standard Constructor.
- Parameters
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◆ Clone()
PlayerRecord PlayerRecord.Clone |
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List< Directories > |
hierarchie | ) |
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◆ delete()
void PlayerRecord.delete |
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List< Directories > |
hierarchie | ) |
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◆ load()
bool PlayerRecord.load |
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List< Directories > |
hierarchie | ) |
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◆ store()
void PlayerRecord.store |
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List< Directories > |
hierarchie, |
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bool |
force_write |
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) |
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◆ date
long PlayerRecord.date = System.DateTime.Now.ToBinary() |
When this save was created (not modified!).
◆ factState
◆ hierStage
List<Directories> PlayerRecord.hierStage = new List<Directories> { } |
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staticprivate |
◆ name
string PlayerRecord.name = null |
◆ seconds
double PlayerRecord.seconds = 0 |
The time spent within this save since creation.
◆ solved
bool PlayerRecord.solved = false |
Wether this save has solved the Stage which contains it.
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/Loading/Stage.cs