◆ checkGameSolved()
bool TaskCharakterAnimation.checkGameSolved |
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| ) |
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◆ getPlayerInTalkingZone()
bool TaskCharakterAnimation.getPlayerInTalkingZone |
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◆ getTaskCharacterAddressed()
bool TaskCharakterAnimation.getTaskCharacterAddressed |
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◆ resetToStart()
void TaskCharakterAnimation.resetToStart |
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◆ setPlayerInTalkingZone()
void TaskCharakterAnimation.setPlayerInTalkingZone |
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bool |
value | ) |
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◆ setTaskCharacterAddressed()
void TaskCharakterAnimation.setTaskCharacterAddressed |
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bool |
value | ) |
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◆ Start()
void TaskCharakterAnimation.Start |
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private |
◆ startHappy()
void TaskCharakterAnimation.startHappy |
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◆ stopHappy()
void TaskCharakterAnimation.stopHappy |
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◆ Update()
void TaskCharakterAnimation.Update |
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private |
◆ anim
Animator TaskCharakterAnimation.anim |
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private |
◆ currentDistance
float TaskCharakterAnimation.currentDistance |
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private |
◆ currentTransform
Transform TaskCharakterAnimation.currentTransform |
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private |
◆ happy
bool TaskCharakterAnimation.happy = false |
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private |
◆ happyTime
float TaskCharakterAnimation.happyTime = 7.5f |
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private |
◆ happyTimer
float TaskCharakterAnimation.happyTimer = 0 |
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private |
◆ LelvelVerifiedSolved
bool TaskCharakterAnimation.LelvelVerifiedSolved = false |
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private |
◆ nextRotation
float TaskCharakterAnimation.nextRotation = 0 |
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private |
◆ player
GameObject TaskCharakterAnimation.player |
◆ playerInTalkingZone
bool TaskCharakterAnimation.playerInTalkingZone = false |
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private |
◆ radiusAroundObject
float TaskCharakterAnimation.radiusAroundObject |
◆ rotate
bool TaskCharakterAnimation.rotate = false |
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◆ rotationTime
float TaskCharakterAnimation.rotationTime = 2 |
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◆ rotationUnits
float TaskCharakterAnimation.rotationUnits = 0 |
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◆ standing
bool TaskCharakterAnimation.standing = false |
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◆ standingTime
float TaskCharakterAnimation.standingTime = 3 |
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private |
◆ talkingZoneCapsule
CapsuleCollider TaskCharakterAnimation.talkingZoneCapsule |
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private |
◆ talkingZoneDistance
float TaskCharakterAnimation.talkingZoneDistance |
◆ taskCharacterAddressed
bool TaskCharakterAnimation.taskCharacterAddressed = false |
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private |
◆ timer
float TaskCharakterAnimation.timer = 0 |
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private |
◆ walkAroundObject
GameObject TaskCharakterAnimation.walkAroundObject |
◆ walking
bool TaskCharakterAnimation.walking = true |
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private |
◆ walkingTime
float TaskCharakterAnimation.walkingTime = 5 |
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private |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs