◆ ActivateLineDrawing()
void PoleTool.ActivateLineDrawing |
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◆ Awake()
new void PoleTool.Awake |
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◆ DeactivateLineDrawing()
void PoleTool.DeactivateLineDrawing |
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◆ OnDisable()
void PoleTool.OnDisable |
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◆ OnEnable()
new void PoleTool.OnEnable |
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◆ OnHit()
override void PoleTool.OnHit |
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RaycastHit |
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◆ ResetGadget()
void PoleTool.ResetGadget |
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◆ Update()
◆ UpdateLineDrawing()
void PoleTool.UpdateLineDrawing |
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◆ LayerPendulumHits
LayerMask PoleTool.LayerPendulumHits |
◆ linePositions
List<Vector3> PoleTool.linePositions = new List<Vector3>() |
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◆ linePreviewMaterial
Material PoleTool.linePreviewMaterial |
◆ lineRenderer
LineRenderer PoleTool.lineRenderer |
◆ maxHeight
◆ poleHeight
float PoleTool.poleHeight = 1f |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs