◆ CreateButton()
void GadgetManager.CreateButton |
( |
Gadget |
gadget | ) |
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◆ OnToolModeChanged()
void GadgetManager.OnToolModeChanged |
( |
int |
id | ) |
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◆ Start()
void GadgetManager.Start |
( |
| ) |
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private |
◆ activeGadget
Gadget GadgetManager.activeGadget |
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static |
◆ GadgetButton
GameObject GadgetManager.GadgetButton |
◆ gadgets
Gadget [] GadgetManager.gadgets |
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static |
◆ GadgetUI
GameObject GadgetManager.GadgetUI |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/Gadgets/GadgetManager.cs