◆ animateNonExistingFact()
IEnumerator FactSpawner.animateNonExistingFact |
( |
Fact |
fact | ) |
|
◆ animateNonExistingFactTrigger()
void FactSpawner.animateNonExistingFactTrigger |
( |
Fact |
fact | ) |
|
◆ DeleteObject()
void FactSpawner.DeleteObject |
( |
Fact |
fact | ) |
|
◆ FactAction()
void FactSpawner.FactAction |
( |
Fact |
fact | ) |
|
◆ getAction()
◆ SpawnAngle()
Fact FactSpawner.SpawnAngle |
( |
Fact |
fact | ) |
|
◆ SpawnLine()
◆ SpawnPoint()
Fact FactSpawner.SpawnPoint |
( |
Fact |
pointFact | ) |
|
◆ SpawnRay()
◆ Start()
void FactSpawner.Start |
( |
| ) |
|
|
private |
◆ Angle
GameObject FactSpawner.Angle |
◆ FactRepresentation
GameObject FactSpawner.FactRepresentation |
|
private |
◆ Line
GameObject FactSpawner.Line |
◆ Ray
GameObject FactSpawner.Ray |
◆ Sphere
GameObject FactSpawner.Sphere |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs