◆ Directories
Enumerator |
---|
Stages | |
ValidationSets | |
FactStateMachines | |
◆ CreateHierarchiePath()
static string CommunicationEvents.CreateHierarchiePath |
( |
List< Directories > |
hierarchie, |
|
|
string |
prefix = "" , |
|
|
string |
postfix = "" |
|
) |
| |
|
static |
◆ CreatePathToFile()
static string CommunicationEvents.CreatePathToFile |
( |
out bool |
file_exists, |
|
|
string |
name, |
|
|
string |
format = null , |
|
|
List< Directories > |
hierarchie = null , |
|
|
bool |
use_install_folder = false |
|
) |
| |
|
static |
◆ AddFactEvent
◆ AnimateExistingFactEvent
◆ AnimateNonExistingFactEvent
◆ gameNotSucceededEvent
◆ gameSucceededEvent
◆ HintAvailableEvent
◆ LevelReset
◆ NewAssignmentEvent
◆ PushoutFactEndEvent
◆ PushoutFactEvent
◆ PushoutFactFailEvent
◆ RemoveFactEvent
◆ ScrollFactHintEvent
◆ ServerAdress
string CommunicationEvents.ServerAdress = "localhost:8085" |
|
static |
◆ ServerRunning
bool CommunicationEvents.ServerRunning = true |
|
static |
◆ SnapEvent
◆ ToolModeChangedEvent
◆ TriggerEvent
◆ VerboseURI
bool CommunicationEvents.VerboseURI = false |
|
static |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/CommunicationEvents.cs