◆ CheckPushoutHighlighting()
void ShinyThings.CheckPushoutHighlighting |
( |
| ) |
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◆ HighlightFact()
void ShinyThings.HighlightFact |
( |
Fact |
startFact | ) |
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◆ Highlighting()
void ShinyThings.Highlighting |
( |
RaycastHit |
hit | ) |
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private |
◆ HighlightWithFireworks()
void ShinyThings.HighlightWithFireworks |
( |
Fact |
fact | ) |
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◆ OnMouseOverFact()
void ShinyThings.OnMouseOverFact |
( |
Transform |
selection | ) |
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◆ OnMouseOverFactEnd()
void ShinyThings.OnMouseOverFactEnd |
( |
Transform |
selection | ) |
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◆ OnMouseOverSnapZone()
void ShinyThings.OnMouseOverSnapZone |
( |
Transform |
selection | ) |
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private |
◆ OnMouseOverSnapZoneEnd()
void ShinyThings.OnMouseOverSnapZoneEnd |
( |
Transform |
selection | ) |
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private |
◆ slowDownAnimation()
void ShinyThings.slowDownAnimation |
( |
ParticleSystem |
main1, |
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ParticleSystem |
main2 |
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) |
| |
◆ Start()
void ShinyThings.Start |
( |
| ) |
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◆ StartPushoutFactFailHighlighting()
void ShinyThings.StartPushoutFactFailHighlighting |
( |
Fact |
startFact | ) |
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◆ StopHighlighting()
void ShinyThings.StopHighlighting |
( |
| ) |
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◆ Update()
void ShinyThings.Update |
( |
| ) |
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◆ Cursor
◆ darkColor
Color ShinyThings.darkColor |
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private |
◆ defaultMaterial
Material ShinyThings.defaultMaterial |
◆ directionalLight
GameObject ShinyThings.directionalLight |
◆ extraHighlight
GameObject ShinyThings.extraHighlight |
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private |
◆ factAnimationActive
Boolean ShinyThings.factAnimationActive = false |
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private |
◆ Fireworks_Animation
GameObject ShinyThings.Fireworks_Animation |
◆ highlightedPushoutFact
Fact ShinyThings.highlightedPushoutFact |
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private |
◆ highlightMaterial
Material ShinyThings.highlightMaterial |
◆ lastFactSelection
Transform ShinyThings.lastFactSelection |
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private |
◆ lightColor
Color ShinyThings.lightColor |
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private |
◆ pushoutFail
Boolean ShinyThings.pushoutFail |
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private |
◆ pushoutMaterial
Material ShinyThings.pushoutMaterial |
◆ RainPrefab
GameObject ShinyThings.RainPrefab |
◆ selectableTag
string ShinyThings.selectableTag = "Selectable" |
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private |
◆ simulationSpeed
float ShinyThings.simulationSpeed |
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private |
◆ slowDownCount
int ShinyThings.slowDownCount = 8 |
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private |
◆ slowDownCounter
int ShinyThings.slowDownCounter |
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private |
◆ slowDownSwitch
bool [] ShinyThings.slowDownSwitch |
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private |
◆ speedSlowDown
float ShinyThings.speedSlowDown |
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private |
◆ tempColor
Color ShinyThings.tempColor |
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private |
◆ tempMaterial
Material ShinyThings.tempMaterial |
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private |
◆ timerDuration
float ShinyThings.timerDuration = 2.5f |
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private |
◆ timerDurationEnd
float ShinyThings.timerDurationEnd = 5.0f |
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private |
◆ timer
◆ timerActive
bool ShinyThings.timerActive |
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getsetprivate |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/ShinyThings.cs