Point in 3D Space
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| PointFact () |
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| PointFact (PointFact fact, Dictionary< string, string > old_to_new, FactOrganizer organizer) |
| Copies fact by initiating new MMT Fact. More...
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| PointFact (Vector3 P, Vector3 N, FactOrganizer organizer) |
| Standard Constructor More...
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| PointFact (float a, float b, float c, string uri, FactOrganizer organizer) |
| Bypasses initialization of new MMT Fact by using existend URI, which is not checked for existence. Normal set to Vector3.up More...
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override Boolean | hasDependentFacts () |
| - Returns
true if Fact depends on other Facts; equivalent to getDependentFactIds returns non empty array
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override string[] | getDependentFactIds () |
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override GameObject | instantiateDisplay (GameObject prefab, Transform transform) |
| Initiates a prefab at transform e.g. by setting Label. More...
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override int | GetHashCode () |
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override bool | Equivalent (Fact f2) |
| Compares this against f2 . More...
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override bool | Equivalent (Fact f1, Fact f2) |
| Compares f1 against f2 . More...
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◆ PointFact() [1/4]
◆ PointFact() [2/4]
Copies fact by initiating new MMT Fact.
- Parameters
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◆ PointFact() [3/4]
PointFact.PointFact |
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Vector3 |
P, |
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Vector3 |
N, |
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FactOrganizer |
organizer |
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) |
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Standard Constructor
- Parameters
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◆ PointFact() [4/4]
PointFact.PointFact |
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float |
a, |
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float |
b, |
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float |
c, |
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string |
uri, |
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FactOrganizer |
organizer |
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Bypasses initialization of new MMT Fact by using existend URI, which is not checked for existence. Normal set to Vector3.up
- Parameters
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◆ EquivalentWrapped()
Compares f1 against f2 .
- Parameters
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f1 | Fact to compare to |
f2 | Fact to compare to |
- Returns
true
if f2 is semantical very similar to f1
◆ getDependentFactIds()
override string[] PointFact.getDependentFactIds |
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◆ GetHashCode()
override int PointFact.GetHashCode |
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canonical
- Returns
- unique-ish Hash
◆ hasDependentFacts()
override Boolean PointFact.hasDependentFacts |
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◆ init()
void PointFact.init |
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Vector3 |
P, |
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Vector3 |
N |
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private |
◆ instantiateDisplay()
override GameObject PointFact.instantiateDisplay |
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GameObject |
prefab, |
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Transform |
transform |
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) |
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Initiates a prefab at transform e.g. by setting Label.
Does not set Representation.
- Parameters
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prefab | GameObject Prefab that will represent this Fact |
transform | Transform where to initiate prefab |
- Returns
◆ parseFact()
◆ Normal
◆ Point
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs