◆ AddFact()
void DisplayFacts.AddFact |
( |
Fact |
fact | ) |
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◆ AnimateFact()
void DisplayFacts.AnimateFact |
( |
Fact |
fact | ) |
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◆ CreateDisplay()
GameObject DisplayFacts.CreateDisplay |
( |
Transform |
transform, |
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|
Fact |
fact |
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) |
| |
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private |
◆ GetPosition()
Vector3 DisplayFacts.GetPosition |
( |
int |
i | ) |
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◆ RemoveFact()
void DisplayFacts.RemoveFact |
( |
Fact |
fact | ) |
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◆ Start()
void DisplayFacts.Start |
( |
| ) |
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private |
◆ UpdatePositions()
void DisplayFacts.UpdatePositions |
( |
| ) |
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◆ displayedFacts
Dictionary<string, GameObject> DisplayFacts.displayedFacts = new Dictionary<string, GameObject>() |
◆ number_of_Column
int DisplayFacts.number_of_Column |
◆ prefab_Angle
GameObject DisplayFacts.prefab_Angle |
◆ prefab_Default
GameObject DisplayFacts.prefab_Default |
◆ prefab_Distance
GameObject DisplayFacts.prefab_Distance |
◆ prefab_Line
GameObject DisplayFacts.prefab_Line |
◆ prefab_OnLine
GameObject DisplayFacts.prefab_OnLine |
◆ prefab_Point
GameObject DisplayFacts.prefab_Point |
◆ prefabDictionary
Dictionary<Type, GameObject> DisplayFacts.prefabDictionary |
◆ X_Pacece_Between_Items
int DisplayFacts.X_Pacece_Between_Items |
◆ x_Start
◆ y_Pacece_Between_Items
int DisplayFacts.y_Pacece_Between_Items |
◆ y_Start
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InventoryStuff/DisplayFacts.cs