◆ BuildScrolls()
void DisplayScrolls.BuildScrolls |
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string |
jsonString | ) |
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◆ GetPosition()
Vector3 DisplayScrolls.GetPosition |
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int |
i | ) |
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◆ getScrollsfromServer()
IEnumerator DisplayScrolls.getScrollsfromServer |
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◆ Start()
void DisplayScrolls.Start |
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◆ Update()
void DisplayScrolls.Update |
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◆ DetailScreen
GameObject DisplayScrolls.DetailScreen |
◆ number_of_Column
int DisplayScrolls.number_of_Column |
◆ preferredStartScrollName
string DisplayScrolls.preferredStartScrollName |
◆ ScrollButtons
GameObject [] DisplayScrolls.ScrollButtons |
◆ ScrollPrefab
GameObject DisplayScrolls.ScrollPrefab |
◆ scrolls
List<Scroll> DisplayScrolls.scrolls |
◆ tryScrollListTimes
int DisplayScrolls.tryScrollListTimes = 2 |
◆ X_Pacece_Between_Items
int DisplayScrolls.X_Pacece_Between_Items |
◆ x_Start
int DisplayScrolls.x_Start |
◆ y_Pacece_Between_Items
int DisplayScrolls.y_Pacece_Between_Items |
◆ y_Start
int DisplayScrolls.y_Start |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InventoryStuff/DisplayScrolls.cs