◆ BuildScrolls()
| void DisplayScrolls.BuildScrolls |
( |
string |
jsonString | ) |
|
|
private |
◆ GetPosition()
| Vector3 DisplayScrolls.GetPosition |
( |
int |
i | ) |
|
◆ getScrollsfromServer()
| IEnumerator DisplayScrolls.getScrollsfromServer |
( |
| ) |
|
|
private |
◆ Start()
| void DisplayScrolls.Start |
( |
| ) |
|
|
private |
◆ Update()
| void DisplayScrolls.Update |
( |
| ) |
|
|
private |
◆ DetailScreen
| GameObject DisplayScrolls.DetailScreen |
◆ number_of_Column
| int DisplayScrolls.number_of_Column |
◆ preferredStartScrollName
| string DisplayScrolls.preferredStartScrollName |
◆ ScrollButtons
| GameObject [] DisplayScrolls.ScrollButtons |
◆ ScrollPrefab
| GameObject DisplayScrolls.ScrollPrefab |
◆ scrolls
| List<Scroll> DisplayScrolls.scrolls |
◆ tryScrollListTimes
| int DisplayScrolls.tryScrollListTimes = 2 |
◆ X_Pacece_Between_Items
| int DisplayScrolls.X_Pacece_Between_Items |
◆ x_Start
| int DisplayScrolls.x_Start |
◆ y_Pacece_Between_Items
| int DisplayScrolls.y_Pacece_Between_Items |
◆ y_Start
| int DisplayScrolls.y_Start |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InventoryStuff/DisplayScrolls.cs