◆ ActivateCurveDrawing()
| void AngleTool.ActivateCurveDrawing |
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| ) |
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◆ Awake()
| new void AngleTool.Awake |
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| ) |
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private |
◆ DeactivateCurveDrawing()
| void AngleTool.DeactivateCurveDrawing |
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◆ OnDisable()
| void AngleTool.OnDisable |
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private |
◆ OnEnable()
| new void AngleTool.OnEnable |
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private |
◆ OnHit()
| override void AngleTool.OnHit |
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RaycastHit |
hit | ) |
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virtual |
◆ ResetGadget()
| void AngleTool.ResetGadget |
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private |
◆ Update()
| void AngleTool.Update |
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private |
◆ UpdateCurveDrawing()
| void AngleTool.UpdateCurveDrawing |
( |
Vector3 |
currentPosition | ) |
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◆ angleMiddlePoint
| Vector3 AngleTool.angleMiddlePoint |
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private |
◆ angleModeFirstPointSelected
| PointFact AngleTool.angleModeFirstPointSelected = null |
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private |
◆ angleModeIsFirstPointSelected
| bool AngleTool.angleModeIsFirstPointSelected = false |
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private |
◆ angleModeIsSecondPointSelected
| bool AngleTool.angleModeIsSecondPointSelected = false |
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private |
◆ angleModeSecondPointSelected
| PointFact AngleTool.angleModeSecondPointSelected = null |
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private |
◆ anglePreviewMaterial
| Material AngleTool.anglePreviewMaterial |
◆ curveDrawingActivated
| bool AngleTool.curveDrawingActivated |
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private |
◆ curveDrawingVertexCount
| int AngleTool.curveDrawingVertexCount = 36 |
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private |
◆ curveEndPoint
| Vector3 AngleTool.curveEndPoint |
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private |
◆ curveRadius
| float AngleTool.curveRadius |
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private |
◆ linePositions
| List<Vector3> AngleTool.linePositions = new List<Vector3>() |
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private |
◆ lineRenderer
| LineRenderer AngleTool.lineRenderer |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/Gadgets/AngleTool.cs