◆ ActivateLineDrawing()
| void LotTool.ActivateLineDrawing |
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◆ Awake()
| new void LotTool.Awake |
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◆ DeactivateLineDrawing()
| void LotTool.DeactivateLineDrawing |
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◆ OnDisable()
| void LotTool.OnDisable |
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◆ OnEnable()
| new void LotTool.OnEnable |
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◆ OnHit()
| override void LotTool.OnHit |
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RaycastHit |
hit | ) |
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◆ ResetGadget()
| void LotTool.ResetGadget |
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◆ Update()
◆ UpdateLineDrawing()
| void LotTool.UpdateLineDrawing |
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◆ lineDrawingActivated
| bool LotTool.lineDrawingActivated |
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◆ linePositions
| List<Vector3> LotTool.linePositions = new List<Vector3>() |
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◆ linePreviewMaterial
| Material LotTool.linePreviewMaterial |
◆ lineRenderer
| LineRenderer LotTool.lineRenderer |
◆ LotModeIntersectionPoint
| PointFact LotTool.LotModeIntersectionPoint = null |
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◆ LotModeIsLineSelected
| bool LotTool.LotModeIsLineSelected = false |
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◆ LotModeIsPointSelected
| bool LotTool.LotModeIsPointSelected = false |
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◆ LotModeLineHit
| RaycastHit LotTool.LotModeLineHit |
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◆ LotModeLinePointA
◆ LotModeLineSelected
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/UFrameIT/FrameIT/Windows/MaZiFAU/Assets/Scripts/InteractionEngine/Gadgets/LotTool.cs