FrameIT
PlayerCtrl.AxisInputButton Class Reference
Inheritance diagram for PlayerCtrl.AxisInputButton:

Public Member Functions

void OnPointerDown (PointerEventData data)
 
void OnPointerUp (PointerEventData data)
 

Public Attributes

string axisName = "Horizontal"
 
float axisValue = 1
 
float responseSpeed = 3
 
float returnToCentreSpeed = 3
 
int DPAD_ID
 
int DPAD_subID
 

Private Member Functions

void Start ()
 
void Update ()
 
void OnEnable ()
 
void FindPairedButton ()
 
void OnDisable ()
 

Private Attributes

AxisInputButton m_PairedWith
 
CrossPlatformInputManager.VirtualAxis m_Axis
 

Member Function Documentation

◆ FindPairedButton()

void PlayerCtrl.AxisInputButton.FindPairedButton ( )
private

◆ OnDisable()

void PlayerCtrl.AxisInputButton.OnDisable ( )
private

◆ OnEnable()

void PlayerCtrl.AxisInputButton.OnEnable ( )
private

◆ OnPointerDown()

void PlayerCtrl.AxisInputButton.OnPointerDown ( PointerEventData  data)

◆ OnPointerUp()

void PlayerCtrl.AxisInputButton.OnPointerUp ( PointerEventData  data)

◆ Start()

void PlayerCtrl.AxisInputButton.Start ( )
private

◆ Update()

void PlayerCtrl.AxisInputButton.Update ( )
private

Member Data Documentation

◆ axisName

string PlayerCtrl.AxisInputButton.axisName = "Horizontal"

◆ axisValue

float PlayerCtrl.AxisInputButton.axisValue = 1

◆ DPAD_ID

int PlayerCtrl.AxisInputButton.DPAD_ID

◆ DPAD_subID

int PlayerCtrl.AxisInputButton.DPAD_subID

◆ m_Axis

CrossPlatformInputManager.VirtualAxis PlayerCtrl.AxisInputButton.m_Axis
private

◆ m_PairedWith

AxisInputButton PlayerCtrl.AxisInputButton.m_PairedWith
private

◆ responseSpeed

float PlayerCtrl.AxisInputButton.responseSpeed = 3

◆ returnToCentreSpeed

float PlayerCtrl.AxisInputButton.returnToCentreSpeed = 3

The documentation for this class was generated from the following file: