FrameIT
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This is the complete list of members for Stage.SaveGame, including all inherited members.
_IJGetHierarchie(List< Directories > hierarchie_base) | IJSONsavable< SaveGame > | virtual |
_IJGetName(string name) | Stage.SaveGame | privatevirtual |
_IJGetRawObject(out T payload, string path) | IJSONsavable< SaveGame > | virtual |
_IJPostProcess(SaveGame payload) | Stage.SaveGame | private |
IJSONsavable< SaveGame >._IJPostProcess(T payload) | IJSONsavable< SaveGame > | virtual |
_IJPreProcess(SaveGame payload) | Stage.SaveGame | private |
IJSONsavable< SaveGame >._IJPreProcess(T payload) | IJSONsavable< SaveGame > | virtual |
delete(List< Directories > hierarchie, string name, bool use_install_folder=false) | IJSONsavable< SaveGame > | static |
delete(string path) | IJSONsavable< SaveGame > | privatestatic |
delete_children(List< Directories > hierarchie, string name, bool use_install_folder=false, int skip_last_children=0) | IJSONsavable< SaveGame > | static |
hierarchie | IJSONsavable< SaveGame > | protectedstatic |
Instance | IJSONsavable< SaveGame > | static |
IsEmpty | Stage.SaveGame | |
JsonAutoPostProcessFields | IJSONsavable< SaveGame > | static |
JsonAutoPreProcessFields | IJSONsavable< SaveGame > | static |
JsonSaveableFields | IJSONsavable< SaveGame > | static |
JsonSeperateFields | IJSONsavable< SaveGame > | static |
load(List< Directories > hierarchie, string name, out T payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true) | IJSONsavable< SaveGame > | static |
load_children(List< Directories > hierarchie, string name, ref T raw_payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true) | IJSONsavable< SaveGame > | static |
name | Stage.SaveGame | |
path | Stage.SaveGame | |
player_record | Stage.SaveGame | |
player_record_list | Stage.SaveGame | |
postprocess(T payload) | IJSONsavable< SaveGame > | static |
preprocess(T payload) | IJSONsavable< SaveGame > | static |
SaveGame() | Stage.SaveGame | privatestatic |
SaveGame() | Stage.SaveGame | |
store(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< SaveGame > | |
store(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< SaveGame > | static |
store_children(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< SaveGame > | |
store_children(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) | IJSONsavable< SaveGame > | static |