◆ CanonBallProblemCalculator3D()
CanonBallProblemCalculator3D.CanonBallProblemCalculator3D |
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List< QuadFact > |
walls, |
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Vector3 |
starPos, |
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Vector3 |
starVec, |
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Vector3 |
gravity, |
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float |
Bounce, |
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int |
dim_G, |
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int |
dim_A, |
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int |
dim_B, |
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FactRecorder |
factOrganizer, |
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int |
maxIter = 32 |
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◆ Compute()
void CanonBallProblemCalculator3D.Compute |
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◆ Bounce
float CanonBallProblemCalculator3D.Bounce |
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◆ Dim_A
int CanonBallProblemCalculator3D.Dim_A |
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◆ Dim_B
int CanonBallProblemCalculator3D.Dim_B |
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◆ Dim_G
int CanonBallProblemCalculator3D.Dim_G |
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◆ FactOrganizer
◆ Gravity
Vector3 CanonBallProblemCalculator3D.Gravity |
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◆ MaxIter
int CanonBallProblemCalculator3D.MaxIter |
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◆ Result_ArgsFunc_Id
List<string> CanonBallProblemCalculator3D.Result_ArgsFunc_Id |
◆ Result_FuncCall_Id
List<string> CanonBallProblemCalculator3D.Result_FuncCall_Id |
◆ Result_MovementFunc_Id
string CanonBallProblemCalculator3D.Result_MovementFunc_Id |
◆ StartPos
Vector3 CanonBallProblemCalculator3D.StartPos |
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◆ StartVel
Vector3 CanonBallProblemCalculator3D.StartVel |
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◆ Walls
List<QuadFact> CanonBallProblemCalculator3D.Walls |
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The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InteractionEngine/TBD/CanonBallCalculator3D.cs