◆ VirtualAxis() [1/2]
PlayerCtrl.CrossPlatformInputManager.VirtualAxis.VirtualAxis |
( |
string |
name | ) |
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◆ VirtualAxis() [2/2]
PlayerCtrl.CrossPlatformInputManager.VirtualAxis.VirtualAxis |
( |
string |
name, |
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bool |
matchToInputSettings |
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) |
| |
◆ Remove()
void PlayerCtrl.CrossPlatformInputManager.VirtualAxis.Remove |
( |
| ) |
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◆ Update()
void PlayerCtrl.CrossPlatformInputManager.VirtualAxis.Update |
( |
float |
value | ) |
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◆ m_Value
float PlayerCtrl.CrossPlatformInputManager.VirtualAxis.m_Value |
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private |
◆ GetValue
float PlayerCtrl.CrossPlatformInputManager.VirtualAxis.GetValue |
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get |
◆ GetValueRaw
float PlayerCtrl.CrossPlatformInputManager.VirtualAxis.GetValueRaw |
|
get |
◆ matchWithInputManager
bool PlayerCtrl.CrossPlatformInputManager.VirtualAxis.matchWithInputManager |
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getprivate set |
◆ name
string PlayerCtrl.CrossPlatformInputManager.VirtualAxis.name |
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getprivate set |
The documentation for this class was generated from the following file: