|
static Vector3[] | GetUnweightedNormals (Mesh mesh) |
|
static Mesh | CreateMesh ((Vector3[] vertices, int[] triangles) meshValues) |
|
static Vector3[] | GetCirclePoints (float circleRadius, int pointCount) |
|
static Vector3[] | GetCirclePoints (float circleRadius, int pointCount, Vector3 offset) |
|
static Vector3[] int[] triangles | CreatePlane (Vector3[] vertices, bool invert=false) |
|
static Vector3[] int[] triangles | CreatePrism ((Vector3[] vertices, int[] triangles) top,(Vector3[] vertices, int[] triangles) bottom, int[] boundary_top, int[] boundary_bottom) |
|
abstract Vector3[] | vertices |
|
static Vector3[] | vertices |
| Creates triangles for a set of vertecies of a flat, convex shape More...
|
|
◆ override()
ConeGenerator.override |
( |
Vector3[] |
vertices, |
|
|
int[] |
triangles |
|
) |
| |
|
protected |
◆ bottomRadius
float ConeGenerator.bottomRadius = 1f |
◆ sideCount
int ConeGenerator.sideCount = 500 |
◆ topPosition
Vector3 ConeGenerator.topPosition = new Vector3(0, 1f, 0) |
◆ topRadius
float ConeGenerator.topRadius = 0f |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/MeshGenerator/ConeGenerator.cs