FrameIT
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This is the complete list of members for GameObjectExtensions, including all inherited members.
DestroyAllChildren(this GameObject root) | GameObjectExtensions | static |
ForAllChildren(this GameObject root, Action< GameObject > func_on_child) | GameObjectExtensions | static |
GetDirectChildren(this GameObject root) | GameObjectExtensions | static |
GetNthChild(this GameObject root, IEnumerable< int > pos) | GameObjectExtensions | static |
IsRoot(this GameObject root) | GameObjectExtensions | static |
SetActiveAllChildren(this GameObject root, bool active) | GameObjectExtensions | static |
SetActiveByTagRecursive(this GameObject root, string tag, bool enable) | GameObjectExtensions | static |