FrameIT
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Fact.Id MonoBehaviour
wrapper to be attached to a GameObject
More...
Public Types | |
enum | FactMaterials { Default = 0 , Selected = 1 , Hint = 2 , Solution = 3 } |
Public Member Functions | |
void | HiglightFactEvent (string fid, FactMaterials tmpState) |
virtual void | HighlightAs (FactMaterials tmpState) |
void | DeleteFactEvent (Fact fact) |
Protected Member Functions | |
void | Awake () |
virtual void | _Awake () |
void | Start () |
virtual void | _Start () |
void | OnEnable () |
virtual void | _OnEnable () |
void | OnDisable () |
virtual void | _OnDisable () |
virtual void | _DeleteFactEvent (Fact fact) |
virtual void | FactUpdated () |
Protected Attributes | |
string | _URI |
Fact | _Fact |
Properties | |
string | URI [getset] |
Fact.Id to identify arbitrary Fact by its Fact.WorldRepresentation More... | |
Fact? | Fact [getset] |
Shorthand and Cache for FactRecorder.AllFacts.TryGetValue(string, out Fact). More... | |
Fact.Id MonoBehaviour
wrapper to be attached to a GameObject
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protectedvirtual |
Reimplemented in FactObject, FactObject3D, FactObjectUI, and RenderedScrollFact.
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protectedvirtual |
Reimplemented in RenderedScrollFact.
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protectedvirtual |
Reimplemented in RenderedScrollFact.
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protectedvirtual |
Reimplemented in RenderedScrollFact.
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protectedvirtual |
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protected |
void FactWrapper.DeleteFactEvent | ( | Fact | fact | ) |
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protectedvirtual |
Reimplemented in FactObject, and RenderedScrollFact.
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virtual |
Reimplemented in FactObject.
void FactWrapper.HiglightFactEvent | ( | string | fid, |
FactMaterials | tmpState | ||
) |
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protected |
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protected |
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protected |
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protected |
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protected |
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getset |
Shorthand and Cache for FactRecorder.AllFacts.TryGetValue(string, out Fact).
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getset |
Fact.Id to identify arbitrary Fact by its Fact.WorldRepresentation