◆ VirtualButton() [1/2]
PlayerCtrl.CrossPlatformInputManager.VirtualButton.VirtualButton |
( |
string |
name | ) |
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◆ VirtualButton() [2/2]
PlayerCtrl.CrossPlatformInputManager.VirtualButton.VirtualButton |
( |
string |
name, |
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bool |
matchToInputSettings |
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) |
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◆ Pressed()
void PlayerCtrl.CrossPlatformInputManager.VirtualButton.Pressed |
( |
| ) |
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◆ Released()
void PlayerCtrl.CrossPlatformInputManager.VirtualButton.Released |
( |
| ) |
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◆ Remove()
void PlayerCtrl.CrossPlatformInputManager.VirtualButton.Remove |
( |
| ) |
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◆ m_LastPressedFrame
int PlayerCtrl.CrossPlatformInputManager.VirtualButton.m_LastPressedFrame = -5 |
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private |
◆ m_Pressed
bool PlayerCtrl.CrossPlatformInputManager.VirtualButton.m_Pressed |
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private |
◆ m_ReleasedFrame
int PlayerCtrl.CrossPlatformInputManager.VirtualButton.m_ReleasedFrame = -5 |
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private |
◆ GetButton
bool PlayerCtrl.CrossPlatformInputManager.VirtualButton.GetButton |
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get |
◆ GetButtonDown
bool PlayerCtrl.CrossPlatformInputManager.VirtualButton.GetButtonDown |
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get |
◆ GetButtonUp
bool PlayerCtrl.CrossPlatformInputManager.VirtualButton.GetButtonUp |
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get |
◆ matchWithInputManager
bool PlayerCtrl.CrossPlatformInputManager.VirtualButton.matchWithInputManager |
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getprivate set |
◆ name
string PlayerCtrl.CrossPlatformInputManager.VirtualButton.name |
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getprivate set |
The documentation for this class was generated from the following file: