◆ FixedUpdate()
void Characters.FirstPerson.RigidbodyFirstPersonController1.FixedUpdate |
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◆ GetInput()
Vector2 Characters.FirstPerson.RigidbodyFirstPersonController1.GetInput |
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◆ GroundCheck()
void Characters.FirstPerson.RigidbodyFirstPersonController1.GroundCheck |
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sphere cast down just beyond the bottom of the capsule to see if the capsule is colliding round the bottom
◆ RotateView()
void Characters.FirstPerson.RigidbodyFirstPersonController1.RotateView |
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◆ SlopeMultiplier()
float Characters.FirstPerson.RigidbodyFirstPersonController1.SlopeMultiplier |
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◆ Start()
void Characters.FirstPerson.RigidbodyFirstPersonController1.Start |
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◆ StickToGroundHelper()
void Characters.FirstPerson.RigidbodyFirstPersonController1.StickToGroundHelper |
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◆ Update()
void Characters.FirstPerson.RigidbodyFirstPersonController1.Update |
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◆ advancedSettings
◆ cam
Camera Characters.FirstPerson.RigidbodyFirstPersonController1.cam |
◆ m_Capsule
CapsuleCollider Characters.FirstPerson.RigidbodyFirstPersonController1.m_Capsule |
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◆ m_GroundContactNormal
Vector3 Characters.FirstPerson.RigidbodyFirstPersonController1.m_GroundContactNormal |
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◆ m_IsGrounded
bool Characters.FirstPerson.RigidbodyFirstPersonController1.m_IsGrounded |
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◆ m_Jump
bool Characters.FirstPerson.RigidbodyFirstPersonController1.m_Jump |
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◆ m_Jumping
bool Characters.FirstPerson.RigidbodyFirstPersonController1.m_Jumping |
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◆ m_PreviouslyGrounded
bool Characters.FirstPerson.RigidbodyFirstPersonController1.m_PreviouslyGrounded |
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◆ m_RigidBody
Rigidbody Characters.FirstPerson.RigidbodyFirstPersonController1.m_RigidBody |
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◆ m_YRotation
float Characters.FirstPerson.RigidbodyFirstPersonController1.m_YRotation |
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◆ mouseLook
◆ movementSettings
◆ Grounded
bool Characters.FirstPerson.RigidbodyFirstPersonController1.Grounded |
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◆ Jumping
bool Characters.FirstPerson.RigidbodyFirstPersonController1.Jumping |
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◆ Running
bool Characters.FirstPerson.RigidbodyFirstPersonController1.Running |
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◆ Velocity
Vector3 Characters.FirstPerson.RigidbodyFirstPersonController1.Velocity |
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The documentation for this class was generated from the following file: