◆ Awake()
void Characters.FirstPerson.FirstPersonController1.Awake |
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◆ ButtonsToAxe()
float Characters.FirstPerson.FirstPersonController1.ButtonsToAxe |
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float |
up, |
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float |
down |
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◆ callbackMovement()
void Characters.FirstPerson.FirstPersonController1.callbackMovement |
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InputAction.CallbackContext |
ctx | ) |
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◆ FixedUpdate()
void Characters.FirstPerson.FirstPersonController1.FixedUpdate |
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◆ GetInput()
void Characters.FirstPerson.FirstPersonController1.GetInput |
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out float |
speed | ) |
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◆ OnControllerColliderHit()
void Characters.FirstPerson.FirstPersonController1.OnControllerColliderHit |
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ControllerColliderHit |
hit | ) |
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◆ OnDisable()
void Characters.FirstPerson.FirstPersonController1.OnDisable |
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◆ OnEnable()
void Characters.FirstPerson.FirstPersonController1.OnEnable |
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◆ PlayerInput_onActionTriggered()
void Characters.FirstPerson.FirstPersonController1.PlayerInput_onActionTriggered |
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InputAction.CallbackContext |
context | ) |
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◆ PlayFootStepAudio()
void Characters.FirstPerson.FirstPersonController1.PlayFootStepAudio |
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◆ PlayJumpSound()
void Characters.FirstPerson.FirstPersonController1.PlayJumpSound |
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◆ PlayLandingSound()
void Characters.FirstPerson.FirstPersonController1.PlayLandingSound |
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◆ ProgressStepCycle()
void Characters.FirstPerson.FirstPersonController1.ProgressStepCycle |
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float |
speed | ) |
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◆ RotateView()
void Characters.FirstPerson.FirstPersonController1.RotateView |
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◆ SetPositionOfActivePlayerGObj()
void Characters.FirstPerson.FirstPersonController1.SetPositionOfActivePlayerGObj |
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◆ Start()
void Characters.FirstPerson.FirstPersonController1.Start |
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◆ Update()
void Characters.FirstPerson.FirstPersonController1.Update |
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◆ UpdateCameraPosition()
void Characters.FirstPerson.FirstPersonController1.UpdateCameraPosition |
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float |
speed | ) |
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◆ action_jump
InputAction Characters.FirstPerson.FirstPersonController1.action_jump |
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◆ action_movement
InputAction Characters.FirstPerson.FirstPersonController1.action_movement |
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◆ action_run
InputAction Characters.FirstPerson.FirstPersonController1.action_run |
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◆ input_ControlMapping
ControlMapping Characters.FirstPerson.FirstPersonController1.input_ControlMapping |
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◆ m_AudioSource
AudioSource Characters.FirstPerson.FirstPersonController1.m_AudioSource |
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◆ m_Camera
Camera Characters.FirstPerson.FirstPersonController1.m_Camera |
◆ m_CharacterController
CharacterController Characters.FirstPerson.FirstPersonController1.m_CharacterController |
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◆ m_CollisionFlags
CollisionFlags Characters.FirstPerson.FirstPersonController1.m_CollisionFlags |
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◆ m_FootstepSounds
AudioClip [] Characters.FirstPerson.FirstPersonController1.m_FootstepSounds |
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◆ m_FovKick
FOVKick Characters.FirstPerson.FirstPersonController1.m_FovKick = new FOVKick() |
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◆ m_GravityMultiplier
float Characters.FirstPerson.FirstPersonController1.m_GravityMultiplier |
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◆ m_HeadBob
CurveControlledBob Characters.FirstPerson.FirstPersonController1.m_HeadBob = new CurveControlledBob() |
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◆ m_Input
Vector2 Characters.FirstPerson.FirstPersonController1.m_Input |
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◆ m_IsWalking
bool Characters.FirstPerson.FirstPersonController1.m_IsWalking |
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◆ m_Jump
bool Characters.FirstPerson.FirstPersonController1.m_Jump |
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◆ m_JumpBob
LerpControlledBob Characters.FirstPerson.FirstPersonController1.m_JumpBob = new LerpControlledBob() |
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◆ m_Jumping
bool Characters.FirstPerson.FirstPersonController1.m_Jumping |
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◆ m_JumpSound
AudioClip Characters.FirstPerson.FirstPersonController1.m_JumpSound |
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◆ m_JumpSpeed
float Characters.FirstPerson.FirstPersonController1.m_JumpSpeed |
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◆ m_LandSound
AudioClip Characters.FirstPerson.FirstPersonController1.m_LandSound |
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◆ m_MouseLook
MouseLook1 Characters.FirstPerson.FirstPersonController1.m_MouseLook |
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◆ m_MoveDir
Vector3 Characters.FirstPerson.FirstPersonController1.m_MoveDir = Vector3.zero |
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◆ m_NextStep
float Characters.FirstPerson.FirstPersonController1.m_NextStep |
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◆ m_OriginalCameraPosition
Vector3 Characters.FirstPerson.FirstPersonController1.m_OriginalCameraPosition |
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◆ m_PreviouslyGrounded
bool Characters.FirstPerson.FirstPersonController1.m_PreviouslyGrounded |
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◆ m_RunSpeed
float Characters.FirstPerson.FirstPersonController1.m_RunSpeed |
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◆ m_RunstepLenghten
float Characters.FirstPerson.FirstPersonController1.m_RunstepLenghten |
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◆ m_StepCycle
float Characters.FirstPerson.FirstPersonController1.m_StepCycle |
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◆ m_StepInterval
float Characters.FirstPerson.FirstPersonController1.m_StepInterval |
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◆ m_StickToGroundForce
float Characters.FirstPerson.FirstPersonController1.m_StickToGroundForce |
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◆ m_UseFovKick
bool Characters.FirstPerson.FirstPersonController1.m_UseFovKick |
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◆ m_UseHeadBob
bool Characters.FirstPerson.FirstPersonController1.m_UseHeadBob |
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◆ m_WalkSpeed
float Characters.FirstPerson.FirstPersonController1.m_WalkSpeed |
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◆ m_YRotation
float Characters.FirstPerson.FirstPersonController1.m_YRotation |
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◆ Movement_fromCallback
Vector2 Characters.FirstPerson.FirstPersonController1.Movement_fromCallback |
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private |
◆ playerInput
PlayerInput Characters.FirstPerson.FirstPersonController1.playerInput |
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private |
◆ PositionOfActivePlayer_GObj
GameObject Characters.FirstPerson.FirstPersonController1.PositionOfActivePlayer_GObj |
◆ Running_keyBind
string Characters.FirstPerson.FirstPersonController1.Running_keyBind |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/FirstPersonController1.cs