◆ ApplyExtraTurnRotation()
void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.ApplyExtraTurnRotation |
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◆ CheckGroundStatus()
void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.CheckGroundStatus |
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◆ HandleAirborneMovement()
void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.HandleAirborneMovement |
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◆ HandleGroundedMovement()
void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.HandleGroundedMovement |
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bool |
crouch, |
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bool |
jump |
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◆ Move()
void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.Move |
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Vector3 |
move, |
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bool |
crouch, |
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bool |
jump |
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◆ OnAnimatorMove()
void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.OnAnimatorMove |
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◆ PreventStandingInLowHeadroom()
void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.PreventStandingInLowHeadroom |
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◆ ScaleCapsuleForCrouching()
void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.ScaleCapsuleForCrouching |
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bool |
crouch | ) |
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◆ Start()
void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.Start |
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◆ UpdateAnimator()
void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.UpdateAnimator |
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Vector3 |
move | ) |
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◆ k_Half
const float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.k_Half = 0.5f |
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◆ m_Animator
Animator PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_Animator |
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◆ m_AnimSpeedMultiplier
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_AnimSpeedMultiplier = 1f |
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◆ m_Capsule
CapsuleCollider PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_Capsule |
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◆ m_CapsuleCenter
Vector3 PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_CapsuleCenter |
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◆ m_CapsuleHeight
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_CapsuleHeight |
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◆ m_Crouching
bool PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_Crouching |
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◆ m_ForwardAmount
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_ForwardAmount |
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◆ m_GravityMultiplier
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_GravityMultiplier = 2f |
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◆ m_GroundCheckDistance
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_GroundCheckDistance = 0.1f |
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◆ m_GroundNormal
Vector3 PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_GroundNormal |
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◆ m_IsGrounded
bool PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_IsGrounded |
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◆ m_JumpPower
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_JumpPower = 12f |
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◆ m_MoveSpeedMultiplier
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_MoveSpeedMultiplier = 1f |
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◆ m_MovingTurnSpeed
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_MovingTurnSpeed = 360 |
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◆ m_OrigGroundCheckDistance
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_OrigGroundCheckDistance |
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◆ m_Rigidbody
Rigidbody PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_Rigidbody |
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◆ m_RunCycleLegOffset
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_RunCycleLegOffset = 0.2f |
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◆ m_StationaryTurnSpeed
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_StationaryTurnSpeed = 180 |
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◆ m_TurnAmount
float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_TurnAmount |
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The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter1.cs