◆ CheckArray()
bool Pause_Menue_mobile.CheckArray |
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◆ ContinueGame_BttnPressed()
void Pause_Menue_mobile.ContinueGame_BttnPressed |
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◆ OnPointerDown()
void Pause_Menue_mobile.OnPointerDown |
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PointerEventData |
data | ) |
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◆ OnPointerUp()
void Pause_Menue_mobile.OnPointerUp |
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PointerEventData |
data | ) |
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◆ PauseGame()
void Pause_Menue_mobile.PauseGame |
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◆ ResumeGame()
void Pause_Menue_mobile.ResumeGame |
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◆ setPauseToken()
void Pause_Menue_mobile.setPauseToken |
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◆ Start()
void Pause_Menue_mobile.Start |
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◆ Update()
void Pause_Menue_mobile.Update |
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◆ checkTimeToStop
bool Pause_Menue_mobile.checkTimeToStop |
◆ myUI_ID
int Pause_Menue_mobile.myUI_ID |
◆ ResetLevel
bool Pause_Menue_mobile.ResetLevel |
◆ ResetUI
bool Pause_Menue_mobile.ResetUI = false |
◆ setValueTo
int Pause_Menue_mobile.setValueTo |
◆ switchToScene_ID_
int Pause_Menue_mobile.switchToScene_ID_ = 0 |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/InGame/Pause_Menue_mobile.cs