◆ AddOverrideToDictionary()
static void ControlsRemapping.AddOverrideToDictionary |
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Guid |
actionId, |
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string |
path, |
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int |
bindingIndex |
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◆ Awake()
void ControlsRemapping.Awake |
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◆ LoadControlOverrides()
static void ControlsRemapping.LoadControlOverrides |
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◆ RemapGamepadAction()
static void ControlsRemapping.RemapGamepadAction |
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InputAction |
actionToRebind, |
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int |
targetBinding |
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◆ RemapKeyboardAction()
static void ControlsRemapping.RemapKeyboardAction |
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InputAction |
actionToRebind, |
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int |
targetBinding |
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◆ SaveControlOverrides()
static void ControlsRemapping.SaveControlOverrides |
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◆ Controls
◆ OverridesDictionary
Dictionary<string, string> ControlsRemapping.OverridesDictionary = new Dictionary<string, string>() |
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◆ SuccessfulRebinding
Action<InputAction> ControlsRemapping.SuccessfulRebinding |
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The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/ControlsRemapping.cs