FrameIT
|
Fact.Id/ MonoBehaviour
wrapper to be attached to Fact.WorldRepresentation
More...
Public Member Functions | |
void | CascadeForMeAndChildren (Action< FactObject3D > func) |
void | ForAllRenderer (Action< Renderer > func) |
void | CoroutineCascadeForMeAndChildrenAllRenderer (Func< FactObject3D, Renderer, IEnumerator > func) |
![]() | |
override void | HighlightAs (FactMaterials tmpState) |
void | CascadeForMeAndChildren (Action< FactObject > func) |
void | ForAllMaterials (Action< Material > func) |
void | CoroutineCascadeForMeAndChildrenAllMaterials (Func< FactObject, Material, IEnumerator > func) |
![]() | |
void | HiglightFactEvent (string fid, FactMaterials tmpState) |
void | DeleteFactEvent (Fact fact) |
Public Attributes | |
new Renderer[] | renderer |
![]() | |
Material[] | Materials |
Material | Default |
Material | Selected |
Material | Hint |
Material | Solution |
Protected Member Functions | |
override void | _OnBeforeSerialize () |
override void | _OnAfterDeserialize () |
override void | _Awake () |
override void | _CustomReLabel () |
![]() | |
override void | FactUpdated () |
![]() | |
void | Awake () |
void | Start () |
virtual void | _Start () |
void | OnEnable () |
virtual void | _OnEnable () |
void | OnDisable () |
virtual void | _OnDisable () |
virtual void | _DeleteFactEvent (Fact fact) |
Additional Inherited Members | |
![]() | |
enum | FactMaterials { Default = 0 , Selected = 1 , Hint = 2 , Solution = 3 } |
![]() | |
List< TMP_Text > | FactText |
List< string > | StringLabelFormats |
Material[] | MaterialsToChange |
List< FactObject > | AllSiblings |
List< FactObject > | AllChildren |
![]() | |
string | _URI |
Fact | _Fact |
![]() | |
string | URI [getset] |
Fact.Id to identify arbitrary Fact by its Fact.WorldRepresentation More... | |
Fact? | Fact [getset] |
Shorthand and Cache for FactRecorder.AllFacts.TryGetValue(string, out Fact). More... | |
Fact.Id/ MonoBehaviour
wrapper to be attached to Fact.WorldRepresentation
|
protectedvirtual |
Reimplemented from FactObject.
|
protectedvirtual |
Reimplemented from FactObject.
|
protectedvirtual |
Implements FactObject.
|
protectedvirtual |
Implements FactObject.
void FactObject3D.CascadeForMeAndChildren | ( | Action< FactObject3D > | func | ) |
void FactObject3D.CoroutineCascadeForMeAndChildrenAllRenderer | ( | Func< FactObject3D, Renderer, IEnumerator > | func | ) |
void FactObject3D.ForAllRenderer | ( | Action< Renderer > | func | ) |
new Renderer [] FactObject3D.renderer |