◆ animateHint()
void ScrollDetails.animateHint |
( |
string |
scrollParameterUri | ) |
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◆ Awake()
void ScrollDetails.Awake |
( |
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private |
◆ MagicButtonTrigger()
void ScrollDetails.MagicButtonTrigger |
( |
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◆ NewAssignmentTrigger()
void ScrollDetails.NewAssignmentTrigger |
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◆ OnDestroy()
void ScrollDetails.OnDestroy |
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private |
◆ OnDisable()
void ScrollDetails.OnDisable |
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private |
◆ OnEnable()
void ScrollDetails.OnEnable |
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private |
◆ processScrollDynamicInfo()
◆ SendView()
IEnumerator ScrollDetails.SendView |
( |
string |
endpoint | ) |
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private |
◆ SetNextEmptyTo()
◆ SetScroll()
void ScrollDetails.SetScroll |
( |
Scroll |
scroll_to_set | ) |
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◆ _Instance
◆ AutomaticHintGenerationActive
bool ScrollDetails.AutomaticHintGenerationActive = true |
◆ currentMmtAnswer
string ScrollDetails.currentMmtAnswer |
◆ cursor
◆ DynamicScrollDescriptionsActive
bool ScrollDetails.DynamicScrollDescriptionsActive = true |
◆ DynamicScrollInQue
bool ScrollDetails.DynamicScrollInQue = false |
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private |
◆ LatestBackwartsCompletions
◆ LatestRenderedHints
List<Fact> ScrollDetails.LatestRenderedHints |
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staticprivate |
◆ MagicInQue
bool ScrollDetails.MagicInQue = false |
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private |
◆ mmtAnswerPopUp
GameObject ScrollDetails.mmtAnswerPopUp |
◆ NoDynamicScroll
readonly IReadOnlyList<string> ScrollDetails.NoDynamicScroll |
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private |
◆ parameterDisplayPrefab
GameObject ScrollDetails.parameterDisplayPrefab |
◆ Popup
◆ SendingViewDone
bool ScrollDetails.SendingViewDone = true |
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private |
◆ ActiveScroll
Scroll ScrollDetails.ActiveScroll |
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staticgetprivate set |
◆ Instance
◆ ParameterDisplays
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InventoryStuff/ScrollDetails.cs