Here is a list of all class members with links to the classes they belong to:
- r -
- rad : RadiusFact
- radius : CircleFact, CircleGenerator, CircleSegmentGenerator
- radiusAroundObject : TaskCharakterAnimation
- radiusAroundObject_used : TaskCharakterAnimation
- RadiusCircleMetric : REST_JSON_API.MMTConstants
- RadiusFact() : RadiusFact
- rain : ShinyThings
- rain_wait : ShinyThings
- RainPrefab : ShinyThings
- Rank : Gadget
- Raw : GeneralFact
- RAW() : REST_JSON_API.RAW
- Ray : AngleCircleLineFact, FactSpawner, OnLineFact, OrthogonalCircleLineFact
- Ray1 : ParallelLineFact
- Ray2 : ParallelLineFact
- RayFact() : RayFact
- ReadFromJsonFile< T >() : JSONsavable
- RealLit : REST_JSON_API.MMTConstants
- RealLitFact() : RealLitFact
- RealMultiplication : REST_JSON_API.MMTConstants
- RebindAction() : InputActionDisplay
- rebindButton : InputActionDisplay
- rebindOverlay : UnityEngine.InputSystem.PlayerControls.RebindUI.RebindActionUI
- rebindPrompt : UnityEngine.InputSystem.PlayerControls.RebindUI.RebindActionUI
- RecalculateTransform() : AbstractAngleFact, AbstractLineFact, AngleCircleLineFact, AreaCircleFact, CircleFact, ConeVolumeFact, CylinderVolumeFact, DynamicListFact, DynamicTupleFact, EqualCirclesFact, Fact, FunctionCallFact, FunctionFact, GeneralFact, ListFact, OnCircleFact, OnLineFact, OrthogonalCircleLineFact, ParallelLineFact, PointFact, QuadFact, RadiusFact, RayFact, RealLitFact, TestFact, TriangleFact, TruncatedConeVolumeFact, TupleFact, UnEqualCirclesFact
- record_index : Stage
- record_name : Stage
- rectComponent : LoadingCircle
- RecursivelySetAllButtonsOfMenueToDefaultColors() : SetButtonColours_default
- Redo : ControlMapping.Actionmap1Actions, ControlMapping.Actnmp_HCActions
- redo() : FactRecorder
- ref : REST_JSON_API.MMTFact
- refHeight : UIconfig
- Refresh_pressed() : SaveNetwAddr_mobile
- refWidth : UIconfig
- RegisterVirtualAxis() : PlayerCtrl.CrossPlatformInputManager, PlayerCtrl.VirtualInput
- RegisterVirtualButton() : PlayerCtrl.CrossPlatformInputManager, PlayerCtrl.VirtualInput
- ReInitializeFactOrganizer< T >() : FactRecorder
- ReInitializeMe() : Fact
- ReLabel() : FactObject
- RelationIndex : SolutionRecorder.SubSolution
- Released() : PlayerCtrl.CrossPlatformInputManager.VirtualButton
- ReloadManualy_StreamToDataPath() : StreamingAssetLoader
- ReloadManualy_StreamToDataPathWithHandler() : StreamingAssetLoader
- ReloadManualy_StreamToPers() : StreamingAssetLoader
- ReloadStreamingAsset() : StreamingAssetLoader
- ReloadStreamingAsset_Bttn() : ResetSaveDataButton_mobile
- RemapGamepadAction() : ControlsRemapping
- RemapKeyboardAction() : ControlsRemapping
- Remove() : FactRecorder, PlayerCtrl.CrossPlatformInputManager.VirtualAxis, PlayerCtrl.CrossPlatformInputManager.VirtualButton
- RemoveFact() : DisplayFacts
- RemoveFactEvent : CommunicationEvents
- rename() : Fact
- rendered : REST_JSON_API.ScrollDynamicInfo
- renderer : FactObject3D
- requiredFacts : REST_JSON_API.Scroll
- RequiredType : RenderedScrollFact
- ReReadFiles() : StreamingAssetLoader
- RereadFiles_DataPath() : StreamingAssetLoader
- RereadFiles_DataPath_withHandler() : StreamingAssetLoader
- RereadFiles_PersistentDataPath() : StreamingAssetLoader
- RereadFileUW4() : StreamingAssetLoader
- RereadFileUWR() : StreamingAssetLoader
- RereadFileWithUnityWebRequest() : StreamingAssetLoader
- Reset : ControlMapping.Actionmap1Actions, ControlMapping.Actnmp_HCActions, EditLoader
- ResetAll_Bttn() : ResetSaveDataButton_mobile
- ResetDataPath() : StreamingAssetLoader
- resetDataPath_Bttn() : ResetSaveDataButton_mobile
- ResetGadget() : Gadget
- ResetLevel : Pause_Menue_mobile
- ResetPayload() : RenderedScrollFact
- ResetPersistentDataPath() : StreamingAssetLoader
- ResetPlay() : Stage
- ResetPlayerConfig() : StreamingAssetLoader
- resetPlayerConfig_Bttn() : ResetSaveDataButton_mobile
- ResetPlayerSaveGame() : StreamingAssetLoader
- resetPlayerSaveGame_Bttn() : ResetSaveDataButton_mobile
- ResetSaves() : Stage
- ResetSentence() : CharacterDialog
- ResetToDefault() : UnityEngine.InputSystem.PlayerControls.RebindUI.RebindActionUI
- resetToStart() : TaskCharakterAnimation
- ResetUI : Pause_Menue_mobile
- ResolveActionAndBinding() : UnityEngine.InputSystem.PlayerControls.RebindUI.RebindActionUI
- responseSpeed : PlayerCtrl.AxisInputButton
- Result_ArgsFunc_Id : CanonBallProblemCalculator2D, CanonBallProblemCalculator3D
- Result_FuncCall_Id : CanonBallProblemCalculator2D, CanonBallProblemCalculator3D
- Result_MovementFunc_Id : CanonBallProblemCalculator2D, CanonBallProblemCalculator3D
- ResumeGame() : Pause_Menue_mobile
- ret : REST_JSON_API.FUNTYPE
- returnToCentreSpeed : PlayerCtrl.AxisInputButton
- ReverseKeyVal< K, V >() : DictionaryExtensions
- ReverseKeyValInto< K, V >() : DictionaryExtensions
- reversestep() : FactRecorder
- RevertMode() : MenueLoader
- Rid : OnLineFact
- Rid2 : AngleCircleLineFact
- RightAngle : REST_JSON_API.MMTConstants
- RightAngleFact() : RightAngleFact
- RightClick : ControlMapping.UIActions
- rightShoulder : UnityEngine.InputSystem.PlayerControls.RebindUI.GamepadIconsExample.GamepadIcons
- rightStick : UnityEngine.InputSystem.PlayerControls.RebindUI.GamepadIconsExample.GamepadIcons
- rightStickPress : UnityEngine.InputSystem.PlayerControls.RebindUI.GamepadIconsExample.GamepadIcons
- rightTrigger : UnityEngine.InputSystem.PlayerControls.RebindUI.GamepadIconsExample.GamepadIcons
- rigidbodyFirstPersonController : Characters.FirstPerson.HeadBob1
- Ring : FactSpawner
- ringRadius : TorusGenerator
- ringSegmentCount : TorusGenerator
- RiverWallCollider : LineSpanningOverRiverWorldComparer
- rotate : TaskCharakterAnimation
- rotateSpeed : LoadingCircle
- RotateVectorFromTo() : Math3d
- RotateView() : Characters.FirstPerson.FirstPersonController1, Characters.FirstPerson.RigidbodyFirstPersonController1
- Rotation : Fact
- rotationRegister : Math3d
- rotationSamplesTaken : Math3d
- rotationTime : TaskCharakterAnimation
- rotationUnits : TaskCharakterAnimation
- RotDiffToSpeedVec() : Math3d
- rotTimeRegister : Math3d
- roundCorners : UILine
- roundEnd : UILine
- roundStart : UILine
- Run : ControlMapping.Actionmap1Actions
- RunKey : Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings
- RunMultiplier : Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings
- Running : Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings, Characters.FirstPerson.RigidbodyFirstPersonController1
- Running_keyBind : Characters.FirstPerson.FirstPersonController1
- RunningStrideLengthen : Characters.FirstPerson.HeadBob1