◆ ActivateGadget()
static void GadgetBehaviour.ActivateGadget |
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◆ Awake()
void GadgetBehaviour.Awake |
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◆ OnAfterDeserialize()
void GadgetBehaviour.OnAfterDeserialize |
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◆ OnBeforeSerialize()
void GadgetBehaviour.OnBeforeSerialize |
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◆ OnDestroy()
void GadgetBehaviour.OnDestroy |
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◆ OnDisable()
void GadgetBehaviour.OnDisable |
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◆ OnEnable()
void GadgetBehaviour.OnEnable |
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◆ OnHitCallback()
static void GadgetBehaviour.OnHitCallback |
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RaycastHit[] |
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◆ Start()
void GadgetBehaviour.Start |
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◆ Update()
void GadgetBehaviour.Update |
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◆ _ActiveGadgetScaleFactor
float GadgetBehaviour._ActiveGadgetScaleFactor |
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◆ _Cursor
◆ _DataContainerGadgetDict
DataContainerGadgetCollection GadgetBehaviour._DataContainerGadgetDict |
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◆ _GadgetButton
GameObject GadgetBehaviour._GadgetButton |
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◆ _GadgetName
GameObject GadgetBehaviour._GadgetName |
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◆ _LineRenderer
◆ _ParentMe
GameObject GadgetBehaviour._ParentMe |
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◆ ActiveGadgetInd
int GadgetBehaviour.ActiveGadgetInd |
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◆ ActiveGadgetScaleFactor
float GadgetBehaviour.ActiveGadgetScaleFactor = 1.5f |
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◆ buttons
Button [] GadgetBehaviour.buttons |
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◆ ButtonSprites
Sprite [] GadgetBehaviour.ButtonSprites |
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◆ Cursor
Which cursor to use
When not set in Inspector, will be searching for any WorldCursor.
◆ DataContainerGadgetDict
Dictionary<Gadget.GadgetIDs, DataContainerGadgetInit> GadgetBehaviour.DataContainerGadgetDict |
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◆ GadgetButton
GameObject GadgetBehaviour.GadgetButton |
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◆ GadgetName
GameObject GadgetBehaviour.GadgetName |
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◆ gadgets
Gadget [] GadgetBehaviour.gadgets |
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◆ LineRenderer
LineRenderer GadgetBehaviour.LineRenderer |
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◆ Materials
Material [] GadgetBehaviour.Materials |
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◆ OnHit
UnityAction<RaycastHit[]> GadgetBehaviour.OnHit |
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◆ ParentMe
GameObject GadgetBehaviour.ParentMe |
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◆ updateRect
RectTransform GadgetBehaviour.updateRect |
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◆ ActiveGadget
Gadget GadgetBehaviour.ActiveGadget |
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◆ Singelton
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InteractionEngine/Gadgets/GadgetBehaviour.cs