◆ PrepareGame()
void StartServer.PrepareGame |
( |
| ) |
|
|
private |
◆ ServerRoutine()
IEnumerator StartServer.ServerRoutine |
( |
| ) |
|
|
private |
◆ ServerRoutine1()
IEnumerator StartServer.ServerRoutine1 |
( |
| ) |
|
|
private |
◆ Start()
void StartServer.Start |
( |
| ) |
|
|
private |
◆ Update()
void StartServer.Update |
( |
| ) |
|
|
private |
◆ autocheckIfServerIsRunning
int StartServer.autocheckIfServerIsRunning = 0 |
◆ autoend
int StartServer.autoend = 0 |
◆ autoprepareGame
int StartServer.autoprepareGame = 0 |
◆ autostart
int StartServer.autostart = 0 |
◆ process
Process StartServer.process |
|
static |
◆ processInfo
ProcessStartInfo StartServer.processInfo |
|
static |
◆ WaitingText
TMPro.TextMeshProUGUI StartServer.WaitingText |
|
private |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/StartServer.cs