FrameIT
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Attached to prefab Def_Stage More...
Public Member Functions | |
void | SetModeCreate () |
Wrapps SetMode(Mode, GameObject) for Mode.Create. Needed as endpoint for unity buttons. More... | |
void | SetModePlay () |
Wrapps SetMode(Mode, GameObject) for Mode.Play. Needed as endpoint for unity buttons. More... | |
void | SetMode (Mode mode, GameObject obj=null) |
Wrapps StageStatic.SetMode(Mode, GameObject). Defaulting obj to this.gameObject. More... | |
Static Public Member Functions | |
static List< TriangleFact > | GenerateMMTCollider (GameObject obj=null) |
Private Member Functions | |
void | Start () |
Re-loads StageStatic.stage to display all Facts. More... | |
void | OnDestroy () |
Resets changes made by StageStatic.stage and frees ressources. More... | |
Attached to prefab Def_Stage
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static |
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private |
Resets changes made by StageStatic.stage and frees ressources.
void StageBehaviour.SetMode | ( | Mode | mode, |
GameObject | obj = null |
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Wrapps StageStatic.SetMode(Mode, GameObject). Defaulting obj to this.gameObject.
mode | Mode to set |
gameObject | which children will be checked |
void StageBehaviour.SetModeCreate | ( | ) |
Wrapps SetMode(Mode, GameObject) for Mode.Create. Needed as endpoint for unity buttons.
void StageBehaviour.SetModePlay | ( | ) |
Wrapps SetMode(Mode, GameObject) for Mode.Play. Needed as endpoint for unity buttons.
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private |
Re-loads StageStatic.stage to display all Facts.