◆ DestroyAllChildren()
static void GameObjectExtensions.DestroyAllChildren |
( |
this GameObject |
root | ) |
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static |
◆ ForAllChildren()
static void GameObjectExtensions.ForAllChildren |
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this GameObject |
root, |
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Action< GameObject > |
func_on_child |
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) |
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static |
◆ GetDirectChildren()
static List< GameObject > GameObjectExtensions.GetDirectChildren |
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this GameObject |
root | ) |
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static |
◆ GetNthChild()
static GameObject GameObjectExtensions.GetNthChild |
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this GameObject |
root, |
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IEnumerable< int > |
pos |
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) |
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static |
◆ IsRoot()
static bool GameObjectExtensions.IsRoot |
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this GameObject |
root | ) |
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static |
◆ SetActiveAllChildren()
static void GameObjectExtensions.SetActiveAllChildren |
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this GameObject |
root, |
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bool |
active |
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) |
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static |
◆ SetActiveByTagRecursive()
static void GameObjectExtensions.SetActiveByTagRecursive |
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this GameObject |
root, |
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string |
tag, |
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bool |
enable |
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) |
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static |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/Utility/Extensions/GameObjectExtensions.cs