◆ AddAxes()
void PlayerCtrl.PlatformSpecific.MobileInput.AddAxes |
( |
string |
name | ) |
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private |
◆ AddButton()
void PlayerCtrl.PlatformSpecific.MobileInput.AddButton |
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string |
name | ) |
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private |
◆ GetAxis()
override float PlayerCtrl.PlatformSpecific.MobileInput.GetAxis |
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string |
name, |
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bool |
raw |
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) |
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virtual |
◆ GetButton()
override bool PlayerCtrl.PlatformSpecific.MobileInput.GetButton |
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string |
name | ) |
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virtual |
◆ GetButtonDown()
override bool PlayerCtrl.PlatformSpecific.MobileInput.GetButtonDown |
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string |
name | ) |
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virtual |
◆ GetButtonUp()
override bool PlayerCtrl.PlatformSpecific.MobileInput.GetButtonUp |
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string |
name | ) |
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virtual |
◆ MousePosition()
override Vector3 PlayerCtrl.PlatformSpecific.MobileInput.MousePosition |
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virtual |
◆ SetAxis()
override void PlayerCtrl.PlatformSpecific.MobileInput.SetAxis |
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string |
name, |
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float |
value |
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) |
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virtual |
◆ SetAxisNegative()
override void PlayerCtrl.PlatformSpecific.MobileInput.SetAxisNegative |
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string |
name | ) |
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virtual |
◆ SetAxisPositive()
override void PlayerCtrl.PlatformSpecific.MobileInput.SetAxisPositive |
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string |
name | ) |
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virtual |
◆ SetAxisZero()
override void PlayerCtrl.PlatformSpecific.MobileInput.SetAxisZero |
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string |
name | ) |
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virtual |
◆ SetButtonDown()
override void PlayerCtrl.PlatformSpecific.MobileInput.SetButtonDown |
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string |
name | ) |
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virtual |
◆ SetButtonUp()
override void PlayerCtrl.PlatformSpecific.MobileInput.SetButtonUp |
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string |
name | ) |
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virtual |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/PlayerControls/PlatformSpecific/MobileInput.cs