FrameIT
StreamingAssetLoader Class Reference

Classes

class  MyClass
 

Public Types

enum  ID_toPath { DataPath = 0 , PersistentDataPath = 1 }
 

Static Public Member Functions

static void ResetPlayerConfig ()
 
static bool ReloadManualy_StreamToPers ()
 
static bool ReloadManualy_StreamToDataPath ()
 
static bool ReloadManualy_StreamToDataPathWithHandler (string TargetDir_1)
 
static bool checkPersistentDataPath ()
 
static bool checkDataPath ()
 
static bool checkFileExistence (string sourcepath, string filename)
 
static void NetworkJSON_Save ()
 
static DirectoryInfo SafeCreateDirectory (string path)
 
static void ResetPlayerSaveGame ()
 
static void ResetPersistentDataPath ()
 
static void ResetDataPath ()
 
static void ReloadStreamingAsset ()
 
static void deleteADirectoryAndSubDir (string path)
 
static void RereadFiles_PersistentDataPath ()
 
static void RereadFiles_DataPath ()
 
static void RereadFiles_DataPath_withHandler ()
 
static bool ReReadFiles (string rootPath, string targetFolder)
 
static void NetworkJSON_Load ()
 
static void NetworkJSON_Load_0 ()
 
static void NetworkJSON_Load_x (string path)
 
static void RereadFileUWR (string pathfolders, string fileName, ID_toPath toMainpath)
 
static bool RereadFileWithUnityWebRequest (string sourcePath1, string pathfolders, string fileName, string targetpath)
 
static string CombineTwoPaths (string path1, string path2)
 
static void RereadFileUW4 (string pathfolders, string fileName, string destpathf, string destname)
 
static void Score_Save (string Directory_path, string date)
 
static string Score_Load (string Directory_path)
 

Static Public Attributes

static string StreamToDataPath_Folder = "StreamToDataPath"
 
static string StreamToDataPath_Folder_Cookie = "cookie_dataPath.txt"
 
static string StreamToPersistentDataPath_Folder = "StreamToPersistentDataPath"
 
static string StreamToPersistentDataPath_Folder_Cookie = "cookie_persistentDataPath.txt"
 
static string StreamToDataPath_withHandler_Folder = "StreamToDataPath_withHandler"
 
static string PersDataPathToPlayerSaveGame_Path = "stages/SaveGames"
 
static string ConfigDir = "Config"
 
static string ConfigFile_Network = "Network.JSON"
 
static string StreamToPersistentDataPath_FILE_1 = "scrolls.json"
 
static string Stage_Folder = "Stages"
 
static string Stage_1 = "TechDemo A.JSON"
 
static string Stage_2 = "TechDemo B.JSON"
 

Member Enumeration Documentation

◆ ID_toPath

Enumerator
DataPath 
PersistentDataPath 

Member Function Documentation

◆ checkDataPath()

static bool StreamingAssetLoader.checkDataPath ( )
static

◆ checkFileExistence()

static bool StreamingAssetLoader.checkFileExistence ( string  sourcepath,
string  filename 
)
static

◆ checkPersistentDataPath()

static bool StreamingAssetLoader.checkPersistentDataPath ( )
static

◆ CombineTwoPaths()

static string StreamingAssetLoader.CombineTwoPaths ( string  path1,
string  path2 
)
static

◆ deleteADirectoryAndSubDir()

static void StreamingAssetLoader.deleteADirectoryAndSubDir ( string  path)
static

◆ NetworkJSON_Load()

static void StreamingAssetLoader.NetworkJSON_Load ( )
static

◆ NetworkJSON_Load_0()

static void StreamingAssetLoader.NetworkJSON_Load_0 ( )
static

◆ NetworkJSON_Load_x()

static void StreamingAssetLoader.NetworkJSON_Load_x ( string  path)
static

◆ NetworkJSON_Save()

static void StreamingAssetLoader.NetworkJSON_Save ( )
static

◆ ReloadManualy_StreamToDataPath()

static bool StreamingAssetLoader.ReloadManualy_StreamToDataPath ( )
static

◆ ReloadManualy_StreamToDataPathWithHandler()

static bool StreamingAssetLoader.ReloadManualy_StreamToDataPathWithHandler ( string  TargetDir_1)
static

◆ ReloadManualy_StreamToPers()

static bool StreamingAssetLoader.ReloadManualy_StreamToPers ( )
static

◆ ReloadStreamingAsset()

static void StreamingAssetLoader.ReloadStreamingAsset ( )
static

◆ ReReadFiles()

static bool StreamingAssetLoader.ReReadFiles ( string  rootPath,
string  targetFolder 
)
static

◆ RereadFiles_DataPath()

static void StreamingAssetLoader.RereadFiles_DataPath ( )
static

◆ RereadFiles_DataPath_withHandler()

static void StreamingAssetLoader.RereadFiles_DataPath_withHandler ( )
static

◆ RereadFiles_PersistentDataPath()

static void StreamingAssetLoader.RereadFiles_PersistentDataPath ( )
static

◆ RereadFileUW4()

static void StreamingAssetLoader.RereadFileUW4 ( string  pathfolders,
string  fileName,
string  destpathf,
string  destname 
)
static

◆ RereadFileUWR()

static void StreamingAssetLoader.RereadFileUWR ( string  pathfolders,
string  fileName,
ID_toPath  toMainpath 
)
static

◆ RereadFileWithUnityWebRequest()

static bool StreamingAssetLoader.RereadFileWithUnityWebRequest ( string  sourcePath1,
string  pathfolders,
string  fileName,
string  targetpath 
)
static

◆ ResetDataPath()

static void StreamingAssetLoader.ResetDataPath ( )
static

◆ ResetPersistentDataPath()

static void StreamingAssetLoader.ResetPersistentDataPath ( )
static

◆ ResetPlayerConfig()

static void StreamingAssetLoader.ResetPlayerConfig ( )
static

◆ ResetPlayerSaveGame()

static void StreamingAssetLoader.ResetPlayerSaveGame ( )
static

◆ SafeCreateDirectory()

static DirectoryInfo StreamingAssetLoader.SafeCreateDirectory ( string  path)
static

◆ Score_Load()

static string StreamingAssetLoader.Score_Load ( string  Directory_path)
static

◆ Score_Save()

static void StreamingAssetLoader.Score_Save ( string  Directory_path,
string  date 
)
static

Member Data Documentation

◆ ConfigDir

string StreamingAssetLoader.ConfigDir = "Config"
static

◆ ConfigFile_Network

string StreamingAssetLoader.ConfigFile_Network = "Network.JSON"
static

◆ PersDataPathToPlayerSaveGame_Path

string StreamingAssetLoader.PersDataPathToPlayerSaveGame_Path = "stages/SaveGames"
static

◆ Stage_1

string StreamingAssetLoader.Stage_1 = "TechDemo A.JSON"
static

◆ Stage_2

string StreamingAssetLoader.Stage_2 = "TechDemo B.JSON"
static

◆ Stage_Folder

string StreamingAssetLoader.Stage_Folder = "Stages"
static

◆ StreamToDataPath_Folder

string StreamingAssetLoader.StreamToDataPath_Folder = "StreamToDataPath"
static

◆ StreamToDataPath_Folder_Cookie

string StreamingAssetLoader.StreamToDataPath_Folder_Cookie = "cookie_dataPath.txt"
static

◆ StreamToDataPath_withHandler_Folder

string StreamingAssetLoader.StreamToDataPath_withHandler_Folder = "StreamToDataPath_withHandler"
static

◆ StreamToPersistentDataPath_FILE_1

string StreamingAssetLoader.StreamToPersistentDataPath_FILE_1 = "scrolls.json"
static

◆ StreamToPersistentDataPath_Folder

string StreamingAssetLoader.StreamToPersistentDataPath_Folder = "StreamToPersistentDataPath"
static

◆ StreamToPersistentDataPath_Folder_Cookie

string StreamingAssetLoader.StreamToPersistentDataPath_Folder_Cookie = "cookie_persistentDataPath.txt"
static

The documentation for this class was generated from the following file: