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void | Move (Vector3 moveDirection, bool jump) |
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◆ Move()
void UnityStandardAssets.Vehicles.Ball.Ball.Move |
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Vector3 |
moveDirection, |
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bool |
jump |
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) |
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◆ Start()
void UnityStandardAssets.Vehicles.Ball.Ball.Start |
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private |
◆ k_GroundRayLength
const float UnityStandardAssets.Vehicles.Ball.Ball.k_GroundRayLength = 1f |
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◆ m_JumpPower
float UnityStandardAssets.Vehicles.Ball.Ball.m_JumpPower = 2 |
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private |
◆ m_MaxAngularVelocity
float UnityStandardAssets.Vehicles.Ball.Ball.m_MaxAngularVelocity = 25 |
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private |
◆ m_MovePower
float UnityStandardAssets.Vehicles.Ball.Ball.m_MovePower = 5 |
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private |
◆ m_Rigidbody
Rigidbody UnityStandardAssets.Vehicles.Ball.Ball.m_Rigidbody |
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private |
◆ m_UseTorque
bool UnityStandardAssets.Vehicles.Ball.Ball.m_UseTorque = true |
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private |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/Characters/RollerBall/Scripts/Ball.cs