◆ FixedUpdate()
void ThirdPersonMovementScript.FixedUpdate |
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◆ GetInput()
void ThirdPersonMovementScript.GetInput |
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out float |
speed | ) |
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◆ PlayFootStepAudio()
void ThirdPersonMovementScript.PlayFootStepAudio |
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◆ PlayJumpSound()
void ThirdPersonMovementScript.PlayJumpSound |
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◆ PlayLandingSound()
void ThirdPersonMovementScript.PlayLandingSound |
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◆ ProgressStepCycle()
void ThirdPersonMovementScript.ProgressStepCycle |
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float |
speed | ) |
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◆ Start()
void ThirdPersonMovementScript.Start |
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◆ Update2()
void ThirdPersonMovementScript.Update2 |
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◆ Update3()
void ThirdPersonMovementScript.Update3 |
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◆ cam
Transform ThirdPersonMovementScript.cam |
◆ controller
CharacterController ThirdPersonMovementScript.controller |
◆ gravity
float ThirdPersonMovementScript.gravity = -9.81f |
◆ groundDistance
float ThirdPersonMovementScript.groundDistance = 0.4f |
◆ groundMask
LayerMask ThirdPersonMovementScript.groundMask |
◆ input_ControlMapping
◆ isGrounded
bool ThirdPersonMovementScript.isGrounded |
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◆ jumpHeight
float ThirdPersonMovementScript.jumpHeight = 3 |
◆ m_AudioSource
AudioSource ThirdPersonMovementScript.m_AudioSource |
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◆ m_CharacterController
CharacterController ThirdPersonMovementScript.m_CharacterController |
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◆ m_CollisionFlags
CollisionFlags ThirdPersonMovementScript.m_CollisionFlags |
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◆ m_FootstepSounds
AudioClip [] ThirdPersonMovementScript.m_FootstepSounds |
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◆ m_GravityMultiplier
float ThirdPersonMovementScript.m_GravityMultiplier = 2 |
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◆ m_Input
Vector2 ThirdPersonMovementScript.m_Input |
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◆ m_IsWalking
bool ThirdPersonMovementScript.m_IsWalking |
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◆ m_Jump
bool ThirdPersonMovementScript.m_Jump |
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◆ m_Jumping
bool ThirdPersonMovementScript.m_Jumping |
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◆ m_JumpSound
AudioClip ThirdPersonMovementScript.m_JumpSound |
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◆ m_JumpSpeed
float ThirdPersonMovementScript.m_JumpSpeed |
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◆ m_LandSound
AudioClip ThirdPersonMovementScript.m_LandSound |
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◆ m_MoveDir
Vector3 ThirdPersonMovementScript.m_MoveDir = Vector3.zero |
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◆ m_NextStep
float ThirdPersonMovementScript.m_NextStep |
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◆ m_PreviouslyGrounded
bool ThirdPersonMovementScript.m_PreviouslyGrounded |
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◆ m_RunSpeed
float ThirdPersonMovementScript.m_RunSpeed |
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◆ m_RunstepLenghten
float ThirdPersonMovementScript.m_RunstepLenghten |
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◆ m_StepCycle
float ThirdPersonMovementScript.m_StepCycle |
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◆ m_StepInterval
float ThirdPersonMovementScript.m_StepInterval = 5 |
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◆ m_StickToGroundForce
float ThirdPersonMovementScript.m_StickToGroundForce = 10 |
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◆ m_WalkSpeed
float ThirdPersonMovementScript.m_WalkSpeed |
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◆ speed
float ThirdPersonMovementScript.speed = 6 |
◆ turnSmoothTime
float ThirdPersonMovementScript.turnSmoothTime = 0.1f |
◆ turnSmoothVelocity
float ThirdPersonMovementScript.turnSmoothVelocity |
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◆ velocity
Vector3 ThirdPersonMovementScript.velocity |
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The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonMovementScript.cs