FrameIT
ForestElementsManager Class Reference
Inheritance diagram for ForestElementsManager:

Private Member Functions

void Start ()
 

Private Attributes

bool smallObjectsCollision = false
 
System.Action< GameObject > disableSmallObjectCollision
 

Member Function Documentation

◆ Start()

void ForestElementsManager.Start ( )
private

Member Data Documentation

◆ disableSmallObjectCollision

System.Action<GameObject> ForestElementsManager.disableSmallObjectCollision
private
Initial value:
= (gameObj) =>
{
if (gameObj.name.Contains("Grass_01") || gameObj.name.Contains("Grass_02") || gameObj.name.Contains("Mushroom_01") || gameObj.name.Contains("Mushroom_02") || gameObj.name.Contains("Branch_01"))
{
gameObj.GetComponent<MeshCollider>().enabled = false;
}
}

◆ smallObjectsCollision

bool ForestElementsManager.smallObjectsCollision = false
private

The documentation for this class was generated from the following file: