FrameIT
GamepadIconsExample.cs File Reference

Classes

class  UnityEngine.InputSystem.PlayerControls.RebindUI.GamepadIconsExample
 This is an example for how to override the default display behavior of bindings. The component hooks into RebindActionUI.updateBindingUIEvent which is triggered when UI display of a binding should be refreshed. It then checks whether we have an icon for the current binding and if so, replaces the default text display with an icon. More...
 
struct  UnityEngine.InputSystem.PlayerControls.RebindUI.GamepadIconsExample.GamepadIcons
 

Namespaces

namespace  UnityEngine
 
namespace  UnityEngine.InputSystem
 
namespace  UnityEngine.InputSystem.PlayerControls
 
namespace  UnityEngine.InputSystem.PlayerControls.RebindUI