FrameIT
UnityEngine.InputSystem.PlayerControls.RebindUI Namespace Reference

Classes

class  GamepadIconsExample
 This is an example for how to override the default display behavior of bindings. The component hooks into RebindActionUI.updateBindingUIEvent which is triggered when UI display of a binding should be refreshed. It then checks whether we have an icon for the current binding and if so, replaces the default text display with an icon. More...
 
class  RebindActionUI
 A reusable component with a self-contained UI for rebinding a single action. More...