◆ CanonBallProblemCalculator2D()
CanonBallProblemCalculator2D.CanonBallProblemCalculator2D |
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List< LineFact > |
walls, |
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Vector3 |
starPos, |
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Vector3 |
starVec, |
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Vector3 |
gravity, |
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float |
bounce, |
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int |
dim_const, |
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int |
dim_A, |
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int |
dim_B, |
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FactRecorder |
factOrganizer, |
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int |
maxIter = 32 |
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◆ Compute()
void CanonBallProblemCalculator2D.Compute |
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◆ Bounce
float CanonBallProblemCalculator2D.Bounce |
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◆ Dim_A
int CanonBallProblemCalculator2D.Dim_A |
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◆ Dim_B
int CanonBallProblemCalculator2D.Dim_B |
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◆ Dim_const
int CanonBallProblemCalculator2D.Dim_const |
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◆ FactOrganizer
◆ Gravity
Vector3 CanonBallProblemCalculator2D.Gravity |
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◆ MaxIter
int CanonBallProblemCalculator2D.MaxIter |
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◆ Result_ArgsFunc_Id
List<string> CanonBallProblemCalculator2D.Result_ArgsFunc_Id |
◆ Result_FuncCall_Id
List<string> CanonBallProblemCalculator2D.Result_FuncCall_Id |
◆ Result_MovementFunc_Id
string CanonBallProblemCalculator2D.Result_MovementFunc_Id |
◆ StartPos
Vector3 CanonBallProblemCalculator2D.StartPos |
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◆ StartVel
Vector3 CanonBallProblemCalculator2D.StartVel |
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◆ Walls
List<LineFact> CanonBallProblemCalculator2D.Walls |
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The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InteractionEngine/TBD/CanonBallCalculator2D.cs