◆ ClearUIC()
void MainPlayerMode_Ctrl.ClearUIC |
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◆ Start()
void MainPlayerMode_Ctrl.Start |
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◆ Update()
void MainPlayerMode_Ctrl.Update |
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◆ Update2()
void MainPlayerMode_Ctrl.Update2 |
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◆ Camera_ofActivePlayer
GameObject MainPlayerMode_Ctrl.Camera_ofActivePlayer |
◆ Escaperoom_GObj
GameObject MainPlayerMode_Ctrl.Escaperoom_GObj |
◆ FirstPerson_GObj
GameObject MainPlayerMode_Ctrl.FirstPerson_GObj |
◆ FirstPersonOldInpOrig_GObj
GameObject MainPlayerMode_Ctrl.FirstPersonOldInpOrig_GObj |
◆ GpMode_before
int MainPlayerMode_Ctrl.GpMode_before = -99 |
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◆ Moorhuhn_GObj
GameObject MainPlayerMode_Ctrl.Moorhuhn_GObj |
◆ myself_GObj
GameObject MainPlayerMode_Ctrl.myself_GObj |
◆ NoInput_GObj
GameObject MainPlayerMode_Ctrl.NoInput_GObj |
◆ Sidescroller_GObj
GameObject MainPlayerMode_Ctrl.Sidescroller_GObj |
◆ ThirdPerson_dampedCam_GObj
GameObject MainPlayerMode_Ctrl.ThirdPerson_dampedCam_GObj |
◆ ThirdPerson_manualCam_GObj
GameObject MainPlayerMode_Ctrl.ThirdPerson_manualCam_GObj |
◆ ThirdPerson_Shoulder_GObj
GameObject MainPlayerMode_Ctrl.ThirdPerson_Shoulder_GObj |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs