FrameIT
Stage.PlayerRecord Member List

This is the complete list of members for Stage.PlayerRecord, including all inherited members.

_IJGetHierarchie(List< Directories > hierarchie_base)IJSONsavable< PlayerRecord >virtual
_IJGetName(string name)IJSONsavable< PlayerRecord >virtual
_IJGetRawObject(out T payload, string path)IJSONsavable< PlayerRecord >virtual
_IJPostProcess(T payload)IJSONsavable< PlayerRecord >virtual
_IJPreProcess(T payload)IJSONsavable< PlayerRecord >virtual
Clone()Stage.PlayerRecord
CopyExposedSolutionFacts(Stage mother)Stage.PlayerRecord
dateStage.PlayerRecord
delete(List< Directories > hierarchie, string name, bool use_install_folder=false)IJSONsavable< PlayerRecord >static
delete(string path)IJSONsavable< PlayerRecord >privatestatic
delete_children(List< Directories > hierarchie, string name, bool use_install_folder=false, int skip_last_children=0)IJSONsavable< PlayerRecord >static
factStateStage.PlayerRecord
hierarchieIJSONsavable< PlayerRecord >protectedstatic
InstanceIJSONsavable< PlayerRecord >static
JsonAutoPostProcessFieldsIJSONsavable< PlayerRecord >static
JsonAutoPreProcessFieldsIJSONsavable< PlayerRecord >static
JsonSaveableFieldsIJSONsavable< PlayerRecord >static
JsonSeperateFieldsIJSONsavable< PlayerRecord >static
load(List< Directories > hierarchie, string name, out T payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true)IJSONsavable< PlayerRecord >static
load_children(List< Directories > hierarchie, string name, ref T raw_payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true)IJSONsavable< PlayerRecord >static
nameStage.PlayerRecord
pathStage.PlayerRecord
PlayerRecord()Stage.PlayerRecordprivatestatic
PlayerRecord()Stage.PlayerRecord
PlayerRecord(string name, Stage mother)Stage.PlayerRecord
postprocess(T payload)IJSONsavable< PlayerRecord >static
preprocess(T payload)IJSONsavable< PlayerRecord >static
secondsStage.PlayerRecord
solvedStage.PlayerRecord
store(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< PlayerRecord >
store(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< PlayerRecord >static
store_children(List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< PlayerRecord >
store_children(List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true)IJSONsavable< PlayerRecord >static