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static void | ResetPlayerConfig () |
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static bool | ReloadManualy_StreamToPers () |
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static bool | ReloadManualy_StreamToDataPath () |
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static bool | ReloadManualy_StreamToDataPathWithHandler (string TargetDir_1) |
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static bool | checkPersistentDataPath () |
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static bool | checkDataPath () |
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static bool | checkFileExistence (string sourcepath, string filename) |
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static void | NetworkJSON_Save () |
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static DirectoryInfo | SafeCreateDirectory (string path) |
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static void | ResetPlayerSaveGame () |
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static void | ResetPersistentDataPath () |
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static void | ResetDataPath () |
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static void | ReloadStreamingAsset () |
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static void | deleteADirectoryAndSubDir (string path) |
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static void | RereadFiles_PersistentDataPath () |
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static void | RereadFiles_DataPath () |
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static void | RereadFiles_DataPath_withHandler () |
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static bool | ReReadFiles (string rootPath, string targetFolder) |
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static void | NetworkJSON_Load () |
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static void | NetworkJSON_Load_0 () |
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static void | NetworkJSON_Load_x (string path) |
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static void | RereadFileUWR (string pathfolders, string fileName, ID_toPath toMainpath) |
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static bool | RereadFileWithUnityWebRequest (string sourcePath1, string pathfolders, string fileName, string targetpath) |
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static string | CombineTwoPaths (string path1, string path2) |
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static void | RereadFileUW4 (string pathfolders, string fileName, string destpathf, string destname) |
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static void | Score_Save (string Directory_path, string date) |
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static string | Score_Load (string Directory_path) |
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◆ ID_toPath
Enumerator |
---|
DataPath | |
PersistentDataPath | |
◆ checkDataPath()
static bool StreamingAssetLoader.checkDataPath |
( |
| ) |
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static |
◆ checkFileExistence()
static bool StreamingAssetLoader.checkFileExistence |
( |
string |
sourcepath, |
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string |
filename |
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) |
| |
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static |
◆ checkPersistentDataPath()
static bool StreamingAssetLoader.checkPersistentDataPath |
( |
| ) |
|
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static |
◆ CombineTwoPaths()
static string StreamingAssetLoader.CombineTwoPaths |
( |
string |
path1, |
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|
string |
path2 |
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) |
| |
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static |
◆ deleteADirectoryAndSubDir()
static void StreamingAssetLoader.deleteADirectoryAndSubDir |
( |
string |
path | ) |
|
|
static |
◆ NetworkJSON_Load()
static void StreamingAssetLoader.NetworkJSON_Load |
( |
| ) |
|
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static |
◆ NetworkJSON_Load_0()
static void StreamingAssetLoader.NetworkJSON_Load_0 |
( |
| ) |
|
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static |
◆ NetworkJSON_Load_x()
static void StreamingAssetLoader.NetworkJSON_Load_x |
( |
string |
path | ) |
|
|
static |
◆ NetworkJSON_Save()
static void StreamingAssetLoader.NetworkJSON_Save |
( |
| ) |
|
|
static |
◆ ReloadManualy_StreamToDataPath()
static bool StreamingAssetLoader.ReloadManualy_StreamToDataPath |
( |
| ) |
|
|
static |
◆ ReloadManualy_StreamToDataPathWithHandler()
static bool StreamingAssetLoader.ReloadManualy_StreamToDataPathWithHandler |
( |
string |
TargetDir_1 | ) |
|
|
static |
◆ ReloadManualy_StreamToPers()
static bool StreamingAssetLoader.ReloadManualy_StreamToPers |
( |
| ) |
|
|
static |
◆ ReloadStreamingAsset()
static void StreamingAssetLoader.ReloadStreamingAsset |
( |
| ) |
|
|
static |
◆ ReReadFiles()
static bool StreamingAssetLoader.ReReadFiles |
( |
string |
rootPath, |
|
|
string |
targetFolder |
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) |
| |
|
static |
◆ RereadFiles_DataPath()
static void StreamingAssetLoader.RereadFiles_DataPath |
( |
| ) |
|
|
static |
◆ RereadFiles_DataPath_withHandler()
static void StreamingAssetLoader.RereadFiles_DataPath_withHandler |
( |
| ) |
|
|
static |
◆ RereadFiles_PersistentDataPath()
static void StreamingAssetLoader.RereadFiles_PersistentDataPath |
( |
| ) |
|
|
static |
◆ RereadFileUW4()
static void StreamingAssetLoader.RereadFileUW4 |
( |
string |
pathfolders, |
|
|
string |
fileName, |
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|
string |
destpathf, |
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|
string |
destname |
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) |
| |
|
static |
◆ RereadFileUWR()
static void StreamingAssetLoader.RereadFileUWR |
( |
string |
pathfolders, |
|
|
string |
fileName, |
|
|
ID_toPath |
toMainpath |
|
) |
| |
|
static |
◆ RereadFileWithUnityWebRequest()
static bool StreamingAssetLoader.RereadFileWithUnityWebRequest |
( |
string |
sourcePath1, |
|
|
string |
pathfolders, |
|
|
string |
fileName, |
|
|
string |
targetpath |
|
) |
| |
|
static |
◆ ResetDataPath()
static void StreamingAssetLoader.ResetDataPath |
( |
| ) |
|
|
static |
◆ ResetPersistentDataPath()
static void StreamingAssetLoader.ResetPersistentDataPath |
( |
| ) |
|
|
static |
◆ ResetPlayerConfig()
static void StreamingAssetLoader.ResetPlayerConfig |
( |
| ) |
|
|
static |
◆ ResetPlayerSaveGame()
static void StreamingAssetLoader.ResetPlayerSaveGame |
( |
| ) |
|
|
static |
◆ SafeCreateDirectory()
static DirectoryInfo StreamingAssetLoader.SafeCreateDirectory |
( |
string |
path | ) |
|
|
static |
◆ Score_Load()
static string StreamingAssetLoader.Score_Load |
( |
string |
Directory_path | ) |
|
|
static |
◆ Score_Save()
static void StreamingAssetLoader.Score_Save |
( |
string |
Directory_path, |
|
|
string |
date |
|
) |
| |
|
static |
◆ ConfigDir
string StreamingAssetLoader.ConfigDir = "Config" |
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static |
◆ ConfigFile_Network
string StreamingAssetLoader.ConfigFile_Network = "Network.JSON" |
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static |
◆ PersDataPathToPlayerSaveGame_Path
string StreamingAssetLoader.PersDataPathToPlayerSaveGame_Path = "stages/SaveGames" |
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static |
◆ Stage_1
string StreamingAssetLoader.Stage_1 = "TechDemo A.JSON" |
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static |
◆ Stage_2
string StreamingAssetLoader.Stage_2 = "TechDemo B.JSON" |
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static |
◆ Stage_Folder
string StreamingAssetLoader.Stage_Folder = "Stages" |
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static |
◆ StreamToDataPath_Folder
string StreamingAssetLoader.StreamToDataPath_Folder = "StreamToDataPath" |
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static |
◆ StreamToDataPath_Folder_Cookie
string StreamingAssetLoader.StreamToDataPath_Folder_Cookie = "cookie_dataPath.txt" |
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static |
◆ StreamToDataPath_withHandler_Folder
string StreamingAssetLoader.StreamToDataPath_withHandler_Folder = "StreamToDataPath_withHandler" |
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static |
◆ StreamToPersistentDataPath_FILE_1
string StreamingAssetLoader.StreamToPersistentDataPath_FILE_1 = "scrolls.json" |
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static |
◆ StreamToPersistentDataPath_Folder
string StreamingAssetLoader.StreamToPersistentDataPath_Folder = "StreamToPersistentDataPath" |
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static |
◆ StreamToPersistentDataPath_Folder_Cookie
string StreamingAssetLoader.StreamToPersistentDataPath_Folder_Cookie = "cookie_persistentDataPath.txt" |
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static |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/Loading/StreamingAssetLoader.cs