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static int | FrameITUIversion = 2 |
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static int | InputManagerVersion = 1 |
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static int | EventSystemModule = 2 |
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static int | GameplayMode = 5 |
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static bool | InputDisable = false |
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static bool | autoSettingsAdaption = false |
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static float | cursorMaxRange_fromFirstPersonView = 10f |
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static float | cursorMaxRange_fromObeserverView = float.MaxValue |
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static InteractingRangeMode | interactingRangeMode = InteractingRangeMode.fromCharacterView |
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static int | nextDialogPlease = 0 |
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static int | MainCameraID = 0 |
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static float[,] | DPAD = new float[2, 4] { { 0, 0, 0, 0 }, { 0, 0, 0, 0 } } |
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static bool | localServerWithAdditionalWindow = true |
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static int | ToolModeSelector_HandlerMode = 1 |
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static int | GadgetFirstUse = 0 |
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static double | cursorSize = 0.03125 |
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static double | cursorSize_SliderMax = 1 |
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static double | cursorsize_default = 0.03125 |
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static bool | checkOperationSystemAlreadyDone = false |
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static bool | checkOperationSystemAlreadyDone_check = true |
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static int | refHeight = -1 |
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static int | refWidth = -1 |
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static int | screHeight = -1 |
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static int | screWidth = -1 |
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static float | scaleMatch = -1 |
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static int | Andr_Start_menue_counter = 1 |
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static ControlMode | controlMode = ControlMode.Keyboard |
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static int | numberOfTalkingTargets =0 |
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static int | touchControlMode = 1 |
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static float | TAvisibility = 1 |
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static bool | MouseKeepingInWindow = true |
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static int | scrolldirection = -1 |
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static List<(int, Texture2D)> | CursorTexture_List_01 = new List<(int, Texture2D)> { } |
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static Color | colOnline = new Color(148f / 255f, 229f / 255f, 156f / 255f, 1f) |
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static Color | colOffline = new Color(255f / 255f, 255f / 255f, 255f / 255f, 1f) |
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static Color | colPressed = new Color(148f / 255f, 229f / 255f, 156f / 255f, 1f) |
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static Color | colSelect = new Color(194f / 255f, 253f / 255f, 202f / 255f, 1f) |
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static Color | colClear = new Color(133f / 255f, 125f / 255f, 107f / 255f, 0f) |
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static Color | bttnColNormal = new Color(255f / 255f, 255f / 255f, 255f / 255f, 1f) |
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static Color | bttnColHighlightet = new Color(194f / 255f, 253f / 255f, 202f / 255f, 1f) |
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static double | colliderScale_all = 1 |
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static double | colliderScale_all_SliderMax = 5 |
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static double | colliderScale_all_default = 1 |
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static double | colliderScale_PC_default = 1 |
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static double | colliderScale_Mobile_default = 4 |
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static double[] | colliderScale_Obj_array = new double[10] { 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0 } |
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static float | camRotatingSensitivity = 2f |
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static float | camRotatingSensitivity_default = 1f |
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static float | camRotatingSensitivity_sliderMax = 10f |
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static string | InputManager_KeyBinding_Horizontal_01 = "left" |
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static string | InputManager_KeyBinding_Horizontal_1 = "right" |
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static string | InputManager_KeyBinding_Horizontal_02 = "a" |
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static string | InputManager_KeyBinding_Horizontal_2 = "d" |
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static string | InputManager_KeyBinding_Vertical_01 = "down" |
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static string | InputManager_KeyBinding_Vertical_1 = "up" |
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static string | InputManager_KeyBinding_Vertical_02 = "s" |
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static string | InputManager_KeyBinding_Vertical_2 = "w" |
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static string | InputManager_KeyBinding_Running_1 = "left shift" |
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static string | InputManager_KeyBinding_ToolmMenue_1 = "e" |
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static string | InputManager_KeyBinding_MathMenue_1 = "tab" |
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static string | InputManager_KeyBinding_Jump_1 = "space" |
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static string | InputManager_KeyBinding_Cancel_1 = "escape" |
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static string | InputManager_KeyBinding_modifier = "m" |
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static string | InputManager_KeyBinding_mod_load_1 = "l" |
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static string | InputManager_KeyBinding_mod_save_1 = "s" |
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static string | InputManager_KeyBinding_mod_reset_1 = "backspace" |
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static string | InputManager_KeyBinding_mod_redo_1 = "r" |
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static string | InputManager_KeyBinding_mod_undo_1 = "u" |
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static string | InputManager_KeyBinding_Fire1_1 = "Mouse 0" |
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static string | InputManager_KeyBinding_Fire2_1 = "Mouse 1" |
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static string | InputManager_KeyBinding_talk_1 = "c" |
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static string | InputManager_KeyBinding_MouseScrollWheel_1 = "MouseScrollWheel" |
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static int[] | CanvasOnOff_Array = new int[30] |
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static int[] | CanvasOn_afterPM = new int[10] { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0 } |
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static Boolean | GamePaused = false |
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static float | Game_TimeScale = 1f |
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