◆ ControlMapping()
ControlMapping.ControlMapping |
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◆ Contains()
bool ControlMapping.Contains |
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InputAction |
action | ) |
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◆ Disable()
void ControlMapping.Disable |
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◆ Dispose()
void ControlMapping.Dispose |
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◆ Enable()
void ControlMapping.Enable |
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◆ FindAction()
InputAction ControlMapping.FindAction |
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string |
actionNameOrId, |
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bool |
throwIfNotFound = false |
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) |
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◆ FindBinding()
int ControlMapping.FindBinding |
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InputBinding |
bindingMask, |
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out InputAction |
action |
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) |
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◆ GetEnumerator() [1/2]
IEnumerator< InputAction > ControlMapping.GetEnumerator |
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◆ GetEnumerator() [2/2]
IEnumerator IEnumerable. ControlMapping.GetEnumerator |
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private |
◆ m_Actionmap1
readonly InputActionMap ControlMapping.m_Actionmap1 |
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private |
◆ m_Actionmap1_Camerazoom
readonly InputAction ControlMapping.m_Actionmap1_Camerazoom |
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private |
◆ m_Actionmap1_Cancel_or_PauseMenue
readonly InputAction ControlMapping.m_Actionmap1_Cancel_or_PauseMenue |
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◆ m_Actionmap1_Fire1_or_Interacting
readonly InputAction ControlMapping.m_Actionmap1_Fire1_or_Interacting |
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◆ m_Actionmap1_Jump
readonly InputAction ControlMapping.m_Actionmap1_Jump |
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◆ m_Actionmap1_Load
readonly InputAction ControlMapping.m_Actionmap1_Load |
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private |
◆ m_Actionmap1_LookCamera
readonly InputAction ControlMapping.m_Actionmap1_LookCamera |
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private |
◆ m_Actionmap1_MathMode
readonly InputAction ControlMapping.m_Actionmap1_MathMode |
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private |
◆ m_Actionmap1_Modifier
readonly InputAction ControlMapping.m_Actionmap1_Modifier |
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◆ m_Actionmap1_Movement
readonly InputAction ControlMapping.m_Actionmap1_Movement |
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◆ m_Actionmap1_Redo
readonly InputAction ControlMapping.m_Actionmap1_Redo |
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◆ m_Actionmap1_Reset
readonly InputAction ControlMapping.m_Actionmap1_Reset |
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◆ m_Actionmap1_Run
readonly InputAction ControlMapping.m_Actionmap1_Run |
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private |
◆ m_Actionmap1_Save
readonly InputAction ControlMapping.m_Actionmap1_Save |
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◆ m_Actionmap1_Talking
readonly InputAction ControlMapping.m_Actionmap1_Talking |
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◆ m_Actionmap1_ToolMode
readonly InputAction ControlMapping.m_Actionmap1_ToolMode |
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private |
◆ m_Actionmap1_Undo
readonly InputAction ControlMapping.m_Actionmap1_Undo |
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private |
◆ m_Actionmap1ActionsCallbackInterface
◆ m_Actnmp_HC
readonly InputActionMap ControlMapping.m_Actnmp_HC |
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private |
◆ m_Actnmp_HC_Camerazoom
readonly InputAction ControlMapping.m_Actnmp_HC_Camerazoom |
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private |
◆ m_Actnmp_HC_Cancel
readonly InputAction ControlMapping.m_Actnmp_HC_Cancel |
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private |
◆ m_Actnmp_HC_Fire1orMouseleft
readonly InputAction ControlMapping.m_Actnmp_HC_Fire1orMouseleft |
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private |
◆ m_Actnmp_HC_Load
readonly InputAction ControlMapping.m_Actnmp_HC_Load |
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private |
◆ m_Actnmp_HC_LookCamera
readonly InputAction ControlMapping.m_Actnmp_HC_LookCamera |
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private |
◆ m_Actnmp_HC_MathMode
readonly InputAction ControlMapping.m_Actnmp_HC_MathMode |
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private |
◆ m_Actnmp_HC_Modifier
readonly InputAction ControlMapping.m_Actnmp_HC_Modifier |
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◆ m_Actnmp_HC_Move_Backwards
readonly InputAction ControlMapping.m_Actnmp_HC_Move_Backwards |
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◆ m_Actnmp_HC_Move_Forward
readonly InputAction ControlMapping.m_Actnmp_HC_Move_Forward |
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◆ m_Actnmp_HC_Move_Left
readonly InputAction ControlMapping.m_Actnmp_HC_Move_Left |
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private |
◆ m_Actnmp_HC_Move_Right
readonly InputAction ControlMapping.m_Actnmp_HC_Move_Right |
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private |
◆ m_Actnmp_HC_Movement
readonly InputAction ControlMapping.m_Actnmp_HC_Movement |
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private |
◆ m_Actnmp_HC_Newaction
readonly InputAction ControlMapping.m_Actnmp_HC_Newaction |
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◆ m_Actnmp_HC_Redo
readonly InputAction ControlMapping.m_Actnmp_HC_Redo |
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private |
◆ m_Actnmp_HC_Reset
readonly InputAction ControlMapping.m_Actnmp_HC_Reset |
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private |
◆ m_Actnmp_HC_Save
readonly InputAction ControlMapping.m_Actnmp_HC_Save |
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private |
◆ m_Actnmp_HC_Talking
readonly InputAction ControlMapping.m_Actnmp_HC_Talking |
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private |
◆ m_Actnmp_HC_ToolMode
readonly InputAction ControlMapping.m_Actnmp_HC_ToolMode |
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private |
◆ m_Actnmp_HC_Undo
readonly InputAction ControlMapping.m_Actnmp_HC_Undo |
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private |
◆ m_Actnmp_HCActionsCallbackInterface
◆ m_AndroidSchemeIndex
int ControlMapping.m_AndroidSchemeIndex = -1 |
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private |
◆ m_GamepadSchemeIndex
int ControlMapping.m_GamepadSchemeIndex = -1 |
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private |
◆ m_KeyboardMouseSchemeIndex
int ControlMapping.m_KeyboardMouseSchemeIndex = -1 |
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◆ m_KeyboardSchemeIndex
int ControlMapping.m_KeyboardSchemeIndex = -1 |
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◆ m_testSchemeIndex
int ControlMapping.m_testSchemeIndex = -1 |
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◆ m_UI
readonly InputActionMap ControlMapping.m_UI |
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◆ m_UI_Cancel
readonly InputAction ControlMapping.m_UI_Cancel |
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◆ m_UI_Click
readonly InputAction ControlMapping.m_UI_Click |
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◆ m_UI_MiddleClick
readonly InputAction ControlMapping.m_UI_MiddleClick |
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◆ m_UI_Navigate
readonly InputAction ControlMapping.m_UI_Navigate |
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◆ m_UI_Point
readonly InputAction ControlMapping.m_UI_Point |
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◆ m_UI_RightClick
readonly InputAction ControlMapping.m_UI_RightClick |
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◆ m_UI_ScrollWheel
readonly InputAction ControlMapping.m_UI_ScrollWheel |
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◆ m_UI_Submit
readonly InputAction ControlMapping.m_UI_Submit |
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private |
◆ m_UI_TrackedDeviceOrientation
readonly InputAction ControlMapping.m_UI_TrackedDeviceOrientation |
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◆ m_UI_TrackedDevicePosition
readonly InputAction ControlMapping.m_UI_TrackedDevicePosition |
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◆ m_UIActionsCallbackInterface
IUIActions ControlMapping.m_UIActionsCallbackInterface |
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◆ Actionmap1
◆ Actnmp_HC
◆ AndroidScheme
InputControlScheme ControlMapping.AndroidScheme |
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get |
◆ asset
InputActionAsset ControlMapping.asset |
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get |
◆ bindingMask
InputBinding? ControlMapping.bindingMask |
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getset |
◆ bindings
IEnumerable<InputBinding> ControlMapping.bindings |
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get |
◆ controlSchemes
ReadOnlyArray<InputControlScheme> ControlMapping.controlSchemes |
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get |
◆ devices
ReadOnlyArray<InputDevice>? ControlMapping.devices |
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getset |
◆ GamepadScheme
InputControlScheme ControlMapping.GamepadScheme |
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get |
◆ KeyboardMouseScheme
InputControlScheme ControlMapping.KeyboardMouseScheme |
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get |
◆ KeyboardScheme
InputControlScheme ControlMapping.KeyboardScheme |
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get |
◆ testScheme
InputControlScheme ControlMapping.testScheme |
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get |
◆ UI
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/PlayerControls/ControlMapping.cs