◆ ApplyExtraTurnRotation()
| void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.ApplyExtraTurnRotation |
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| ) |
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private |
◆ CheckGroundStatus()
| void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.CheckGroundStatus |
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private |
◆ HandleAirborneMovement()
| void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.HandleAirborneMovement |
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private |
◆ HandleGroundedMovement()
| void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.HandleGroundedMovement |
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bool |
crouch, |
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bool |
jump |
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) |
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private |
◆ Move()
| void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.Move |
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Vector3 |
move, |
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bool |
crouch, |
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bool |
jump |
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) |
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◆ OnAnimatorMove()
| void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.OnAnimatorMove |
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| ) |
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◆ PreventStandingInLowHeadroom()
| void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.PreventStandingInLowHeadroom |
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| ) |
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private |
◆ ScaleCapsuleForCrouching()
| void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.ScaleCapsuleForCrouching |
( |
bool |
crouch | ) |
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private |
◆ Start()
| void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.Start |
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| ) |
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private |
◆ UpdateAnimator()
| void PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.UpdateAnimator |
( |
Vector3 |
move | ) |
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private |
◆ k_Half
| const float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.k_Half = 0.5f |
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staticprivate |
◆ m_Animator
| Animator PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_Animator |
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private |
◆ m_AnimSpeedMultiplier
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_AnimSpeedMultiplier = 1f |
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private |
◆ m_Capsule
| CapsuleCollider PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_Capsule |
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private |
◆ m_CapsuleCenter
| Vector3 PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_CapsuleCenter |
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private |
◆ m_CapsuleHeight
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_CapsuleHeight |
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private |
◆ m_Crouching
| bool PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_Crouching |
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private |
◆ m_ForwardAmount
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_ForwardAmount |
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private |
◆ m_GravityMultiplier
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_GravityMultiplier = 2f |
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private |
◆ m_GroundCheckDistance
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_GroundCheckDistance = 0.1f |
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private |
◆ m_GroundNormal
| Vector3 PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_GroundNormal |
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private |
◆ m_IsGrounded
| bool PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_IsGrounded |
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private |
◆ m_JumpPower
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_JumpPower = 12f |
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private |
◆ m_MoveSpeedMultiplier
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_MoveSpeedMultiplier = 1f |
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private |
◆ m_MovingTurnSpeed
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_MovingTurnSpeed = 360 |
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private |
◆ m_OrigGroundCheckDistance
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_OrigGroundCheckDistance |
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private |
◆ m_Rigidbody
| Rigidbody PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_Rigidbody |
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private |
◆ m_RunCycleLegOffset
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_RunCycleLegOffset = 0.2f |
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private |
◆ m_StationaryTurnSpeed
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_StationaryTurnSpeed = 180 |
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private |
◆ m_TurnAmount
| float PlayerCtrl.ThirdPerson.ThirdPersonCharacter1.m_TurnAmount |
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private |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter1.cs