◆ animateHint()
| void ScrollDetails.animateHint |
( |
string |
scrollParameterUri | ) |
|
◆ Awake()
| void ScrollDetails.Awake |
( |
| ) |
|
|
private |
◆ MagicButtonTrigger()
| void ScrollDetails.MagicButtonTrigger |
( |
| ) |
|
◆ NewAssignmentTrigger()
| void ScrollDetails.NewAssignmentTrigger |
( |
| ) |
|
◆ OnDestroy()
| void ScrollDetails.OnDestroy |
( |
| ) |
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|
private |
◆ OnDisable()
| void ScrollDetails.OnDisable |
( |
| ) |
|
|
private |
◆ OnEnable()
| void ScrollDetails.OnEnable |
( |
| ) |
|
|
private |
◆ processScrollDynamicInfo()
◆ SendView()
| IEnumerator ScrollDetails.SendView |
( |
string |
endpoint | ) |
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|
private |
◆ SetNextEmptyTo()
◆ SetScroll()
| void ScrollDetails.SetScroll |
( |
Scroll |
scroll_to_set | ) |
|
◆ _Instance
◆ AutomaticHintGenerationActive
| bool ScrollDetails.AutomaticHintGenerationActive = true |
◆ currentMmtAnswer
| string ScrollDetails.currentMmtAnswer |
◆ cursor
◆ DynamicScrollDescriptionsActive
| bool ScrollDetails.DynamicScrollDescriptionsActive = true |
◆ DynamicScrollInQue
| bool ScrollDetails.DynamicScrollInQue = false |
|
private |
◆ LatestBackwartsCompletions
◆ LatestRenderedHints
| List<Fact> ScrollDetails.LatestRenderedHints |
|
staticprivate |
◆ MagicInQue
| bool ScrollDetails.MagicInQue = false |
|
private |
◆ mmtAnswerPopUp
| GameObject ScrollDetails.mmtAnswerPopUp |
◆ NoDynamicScroll
| readonly IReadOnlyList<string> ScrollDetails.NoDynamicScroll |
|
private |
◆ parameterDisplayPrefab
| GameObject ScrollDetails.parameterDisplayPrefab |
◆ Popup
◆ SendingViewDone
| bool ScrollDetails.SendingViewDone = true |
|
private |
◆ ActiveScroll
| Scroll ScrollDetails.ActiveScroll |
|
staticgetprivate set |
◆ Instance
◆ ParameterDisplays
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/InventoryStuff/ScrollDetails.cs