◆ UpdateDesiredTargetSpeed()
| void Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.UpdateDesiredTargetSpeed |
( |
Vector2 |
input | ) |
|
◆ BackwardSpeed
| float Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.BackwardSpeed = 4.0f |
◆ CurrentTargetSpeed
| float Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.CurrentTargetSpeed = 8f |
◆ ForwardSpeed
| float Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.ForwardSpeed = 8.0f |
◆ JumpForce
| float Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.JumpForce = 30f |
◆ m_Running
| bool Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.m_Running |
|
private |
◆ RunKey
| KeyCode Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.RunKey = KeyCode.LeftShift |
◆ RunMultiplier
| float Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.RunMultiplier = 2.0f |
◆ SlopeCurveModifier
| AnimationCurve Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.SlopeCurveModifier = new AnimationCurve(new Keyframe(-90.0f, 1.0f), new Keyframe(0.0f, 1.0f), new Keyframe(90.0f, 0.0f)) |
◆ StrafeSpeed
| float Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.StrafeSpeed = 4.0f |
◆ Running
| bool Characters.FirstPerson.RigidbodyFirstPersonController1.MovementSettings.Running |
|
get |
The documentation for this class was generated from the following file: