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FrameIT
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Classes | |
| class | UnityEngine.InputSystem.PlayerControls.RebindUI.GamepadIconsExample |
| This is an example for how to override the default display behavior of bindings. The component hooks into RebindActionUI.updateBindingUIEvent which is triggered when UI display of a binding should be refreshed. It then checks whether we have an icon for the current binding and if so, replaces the default text display with an icon. More... | |
| struct | UnityEngine.InputSystem.PlayerControls.RebindUI.GamepadIconsExample.GamepadIcons |
Namespaces | |
| namespace | UnityEngine |
| namespace | UnityEngine.InputSystem |
| namespace | UnityEngine.InputSystem.PlayerControls |
| namespace | UnityEngine.InputSystem.PlayerControls.RebindUI |