Represents a save slot.
More...
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| | PlayerRecord () |
| | Empty constructor for JsonConverter More...
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| |
| | PlayerRecord (string name, Stage mother) |
| | Standard Constructor. More...
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| PlayerRecord | Clone () |
| | Copies a specified PlayerRecord More...
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| void | CopyExposedSolutionFacts (Stage mother) |
| | Copies all elements from mother .solution.ExposedSolutionFacts to factState More...
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| virtual string | _IJGetName (string name) |
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| virtual List< Directories > | _IJGetHierarchie (List< Directories > hierarchie_base) |
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| virtual bool | _IJGetRawObject (out T payload, string path) |
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| virtual T | _IJPreProcess (T payload) |
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| virtual T | _IJPostProcess (T payload) |
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| bool | store (List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) |
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| bool | store_children (List< Directories > hierarchie, string name, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) |
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| string | name = null [getset] |
| | save game file name More...
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| string | path = null [getset] |
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| string | name [getset] |
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| string | path [getset] |
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| static bool | store (List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) |
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| static bool | store_children (List< Directories > hierarchie, string name, T payload, bool use_install_folder=false, bool overwrite=true, bool deep_store=true) |
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| static bool | load_children (List< Directories > hierarchie, string name, ref T raw_payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true) |
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| static bool | load (List< Directories > hierarchie, string name, out T payload, bool use_install_folder=false, bool deep_load=true, bool post_process=true) |
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| static T | postprocess (T payload) |
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| static T | preprocess (T payload) |
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| static void | delete_children (List< Directories > hierarchie, string name, bool use_install_folder=false, int skip_last_children=0) |
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| static bool | delete (List< Directories > hierarchie, string name, bool use_install_folder=false) |
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| static readonly IJSONsavable< T > | Instance |
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| static readonly FieldInfo[] | JsonSaveableFields |
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| static readonly FieldInfo[] | JsonAutoPreProcessFields |
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| static readonly FieldInfo[] | JsonAutoPostProcessFields |
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| static readonly FieldInfo[] | JsonSeperateFields |
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| static List< Directories > | hierarchie |
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◆ PlayerRecord() [1/3]
| static Stage.PlayerRecord.PlayerRecord |
( |
| ) |
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staticprivate |
◆ PlayerRecord() [2/3]
| Stage.PlayerRecord.PlayerRecord |
( |
| ) |
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Empty constructor for JsonConverter
◆ PlayerRecord() [3/3]
| Stage.PlayerRecord.PlayerRecord |
( |
string |
name, |
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Stage |
mother |
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) |
| |
Standard Constructor.
- Parameters
-
| name | sets name |
| mother | to initialise from |
◆ Clone()
◆ CopyExposedSolutionFacts()
| void Stage.PlayerRecord.CopyExposedSolutionFacts |
( |
Stage |
mother | ) |
|
◆ date
| long Stage.PlayerRecord.date = System.DateTime.Now.ToBinary() |
When this save was created (not modified!).
◆ factState
◆ seconds
| double Stage.PlayerRecord.seconds = 0 |
The time spent within this save since creation.
◆ solved
| bool Stage.PlayerRecord.solved = false |
Wether this save has solved the Stage which contains it.
◆ name
| string Stage.PlayerRecord.name = null |
|
getset |
◆ path
| string Stage.PlayerRecord.path = null |
|
getset |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/Loading/Stage.cs