◆ FixedUpdate()
| void ThirdPersonMovementScript.FixedUpdate |
( |
| ) |
|
|
private |
◆ GetInput()
| void ThirdPersonMovementScript.GetInput |
( |
out float |
speed | ) |
|
|
private |
◆ PlayFootStepAudio()
| void ThirdPersonMovementScript.PlayFootStepAudio |
( |
| ) |
|
|
private |
◆ PlayJumpSound()
| void ThirdPersonMovementScript.PlayJumpSound |
( |
| ) |
|
|
private |
◆ PlayLandingSound()
| void ThirdPersonMovementScript.PlayLandingSound |
( |
| ) |
|
|
private |
◆ ProgressStepCycle()
| void ThirdPersonMovementScript.ProgressStepCycle |
( |
float |
speed | ) |
|
|
private |
◆ Start()
| void ThirdPersonMovementScript.Start |
( |
| ) |
|
|
private |
◆ Update2()
| void ThirdPersonMovementScript.Update2 |
( |
| ) |
|
|
private |
◆ Update3()
| void ThirdPersonMovementScript.Update3 |
( |
| ) |
|
|
private |
◆ cam
| Transform ThirdPersonMovementScript.cam |
◆ controller
| CharacterController ThirdPersonMovementScript.controller |
◆ gravity
| float ThirdPersonMovementScript.gravity = -9.81f |
◆ groundDistance
| float ThirdPersonMovementScript.groundDistance = 0.4f |
◆ groundMask
| LayerMask ThirdPersonMovementScript.groundMask |
◆ input_ControlMapping
◆ isGrounded
| bool ThirdPersonMovementScript.isGrounded |
|
private |
◆ jumpHeight
| float ThirdPersonMovementScript.jumpHeight = 3 |
◆ m_AudioSource
| AudioSource ThirdPersonMovementScript.m_AudioSource |
|
private |
◆ m_CharacterController
| CharacterController ThirdPersonMovementScript.m_CharacterController |
|
private |
◆ m_CollisionFlags
| CollisionFlags ThirdPersonMovementScript.m_CollisionFlags |
|
private |
◆ m_FootstepSounds
| AudioClip [] ThirdPersonMovementScript.m_FootstepSounds |
|
private |
◆ m_GravityMultiplier
| float ThirdPersonMovementScript.m_GravityMultiplier = 2 |
|
private |
◆ m_Input
| Vector2 ThirdPersonMovementScript.m_Input |
|
private |
◆ m_IsWalking
| bool ThirdPersonMovementScript.m_IsWalking |
|
private |
◆ m_Jump
| bool ThirdPersonMovementScript.m_Jump |
|
private |
◆ m_Jumping
| bool ThirdPersonMovementScript.m_Jumping |
|
private |
◆ m_JumpSound
| AudioClip ThirdPersonMovementScript.m_JumpSound |
|
private |
◆ m_JumpSpeed
| float ThirdPersonMovementScript.m_JumpSpeed |
|
private |
◆ m_LandSound
| AudioClip ThirdPersonMovementScript.m_LandSound |
|
private |
◆ m_MoveDir
| Vector3 ThirdPersonMovementScript.m_MoveDir = Vector3.zero |
|
private |
◆ m_NextStep
| float ThirdPersonMovementScript.m_NextStep |
|
private |
◆ m_PreviouslyGrounded
| bool ThirdPersonMovementScript.m_PreviouslyGrounded |
|
private |
◆ m_RunSpeed
| float ThirdPersonMovementScript.m_RunSpeed |
|
private |
◆ m_RunstepLenghten
| float ThirdPersonMovementScript.m_RunstepLenghten |
|
private |
◆ m_StepCycle
| float ThirdPersonMovementScript.m_StepCycle |
|
private |
◆ m_StepInterval
| float ThirdPersonMovementScript.m_StepInterval = 5 |
|
private |
◆ m_StickToGroundForce
| float ThirdPersonMovementScript.m_StickToGroundForce = 10 |
|
private |
◆ m_WalkSpeed
| float ThirdPersonMovementScript.m_WalkSpeed |
|
private |
◆ speed
| float ThirdPersonMovementScript.speed = 6 |
◆ turnSmoothTime
| float ThirdPersonMovementScript.turnSmoothTime = 0.1f |
◆ turnSmoothVelocity
| float ThirdPersonMovementScript.turnSmoothVelocity |
|
private |
◆ velocity
| Vector3 ThirdPersonMovementScript.velocity |
|
private |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonMovementScript.cs