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| static | Vector3 [] |
| | Creates circle vertecies and triangles around the midPoint at (0,0,0) More...
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| static Mesh | CreateMesh ((Vector3[] vertices, int[] triangles) meshValues) |
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| static Vector3[] | GetCirclePoints (float circleRadius, int pointCount) |
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| static Vector3[] | GetCirclePoints (float circleRadius, int pointCount, Vector3 offset) |
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| static Vector3[] int[] triangles | CreatePlane (Vector3[] vertices, bool invert=false) |
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| static Vector3[] int[] triangles | CreatePrism ((Vector3[] vertices, int[] triangles) top,(Vector3[] vertices, int[] triangles) bottom, int[] boundary_top, int[] boundary_bottom) |
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| abstract Vector3[] | vertices |
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| static Vector3[] | vertices |
| | Creates triangles for a set of vertecies of a flat, convex shape More...
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◆ CreateCircle() [1/2]
| static int[] CircleGenerator.CreateCircle |
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float |
radius, |
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int |
sideCount, |
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bool |
invert = false |
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) |
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◆ CreateCircle() [2/2]
| static int[] CircleGenerator.CreateCircle |
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float |
radius, |
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int |
sideCount, |
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Vector3 |
offset, |
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bool |
invert = false |
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) |
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◆ override()
| CircleGenerator.override |
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Vector3[] |
vertices, |
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int[] |
triangles |
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) |
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protected |
◆ radius
| float CircleGenerator.radius = 1f |
◆ sideCount
| int CircleGenerator.sideCount = 500 |
◆ Vector3
| static CircleGenerator.Vector3 |
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static |
Creates circle vertecies and triangles around the midPoint at (0,0,0)
- Parameters
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- Returns
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/MeshGenerator/CircleGenerator.cs