◆ Awake()
| void Characters.FirstPerson.FirstPersonController1.Awake |
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| ) |
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private |
◆ ButtonsToAxe()
| float Characters.FirstPerson.FirstPersonController1.ButtonsToAxe |
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float |
up, |
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float |
down |
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) |
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◆ callbackMovement()
| void Characters.FirstPerson.FirstPersonController1.callbackMovement |
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InputAction.CallbackContext |
ctx | ) |
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◆ FixedUpdate()
| void Characters.FirstPerson.FirstPersonController1.FixedUpdate |
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| ) |
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private |
◆ GetInput()
| void Characters.FirstPerson.FirstPersonController1.GetInput |
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out float |
speed | ) |
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◆ OnControllerColliderHit()
| void Characters.FirstPerson.FirstPersonController1.OnControllerColliderHit |
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ControllerColliderHit |
hit | ) |
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private |
◆ OnDisable()
| void Characters.FirstPerson.FirstPersonController1.OnDisable |
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| ) |
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private |
◆ OnEnable()
| void Characters.FirstPerson.FirstPersonController1.OnEnable |
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| ) |
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private |
◆ PlayerInput_onActionTriggered()
| void Characters.FirstPerson.FirstPersonController1.PlayerInput_onActionTriggered |
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InputAction.CallbackContext |
context | ) |
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private |
◆ PlayFootStepAudio()
| void Characters.FirstPerson.FirstPersonController1.PlayFootStepAudio |
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| ) |
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◆ PlayJumpSound()
| void Characters.FirstPerson.FirstPersonController1.PlayJumpSound |
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| ) |
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private |
◆ PlayLandingSound()
| void Characters.FirstPerson.FirstPersonController1.PlayLandingSound |
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| ) |
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private |
◆ ProgressStepCycle()
| void Characters.FirstPerson.FirstPersonController1.ProgressStepCycle |
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float |
speed | ) |
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private |
◆ RotateView()
| void Characters.FirstPerson.FirstPersonController1.RotateView |
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| ) |
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private |
◆ SetPositionOfActivePlayerGObj()
| void Characters.FirstPerson.FirstPersonController1.SetPositionOfActivePlayerGObj |
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| ) |
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private |
◆ Start()
| void Characters.FirstPerson.FirstPersonController1.Start |
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| ) |
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private |
◆ Update()
| void Characters.FirstPerson.FirstPersonController1.Update |
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| ) |
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private |
◆ UpdateCameraPosition()
| void Characters.FirstPerson.FirstPersonController1.UpdateCameraPosition |
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float |
speed | ) |
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private |
◆ action_jump
| InputAction Characters.FirstPerson.FirstPersonController1.action_jump |
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private |
◆ action_movement
| InputAction Characters.FirstPerson.FirstPersonController1.action_movement |
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private |
◆ action_run
| InputAction Characters.FirstPerson.FirstPersonController1.action_run |
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private |
◆ input_ControlMapping
| ControlMapping Characters.FirstPerson.FirstPersonController1.input_ControlMapping |
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private |
◆ m_AudioSource
| AudioSource Characters.FirstPerson.FirstPersonController1.m_AudioSource |
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private |
◆ m_Camera
| Camera Characters.FirstPerson.FirstPersonController1.m_Camera |
◆ m_CharacterController
| CharacterController Characters.FirstPerson.FirstPersonController1.m_CharacterController |
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private |
◆ m_CollisionFlags
| CollisionFlags Characters.FirstPerson.FirstPersonController1.m_CollisionFlags |
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private |
◆ m_FootstepSounds
| AudioClip [] Characters.FirstPerson.FirstPersonController1.m_FootstepSounds |
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private |
◆ m_FovKick
| FOVKick Characters.FirstPerson.FirstPersonController1.m_FovKick = new FOVKick() |
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◆ m_GravityMultiplier
| float Characters.FirstPerson.FirstPersonController1.m_GravityMultiplier |
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private |
◆ m_HeadBob
| CurveControlledBob Characters.FirstPerson.FirstPersonController1.m_HeadBob = new CurveControlledBob() |
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private |
◆ m_Input
| Vector2 Characters.FirstPerson.FirstPersonController1.m_Input |
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private |
◆ m_IsWalking
| bool Characters.FirstPerson.FirstPersonController1.m_IsWalking |
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private |
◆ m_Jump
| bool Characters.FirstPerson.FirstPersonController1.m_Jump |
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private |
◆ m_JumpBob
| LerpControlledBob Characters.FirstPerson.FirstPersonController1.m_JumpBob = new LerpControlledBob() |
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private |
◆ m_Jumping
| bool Characters.FirstPerson.FirstPersonController1.m_Jumping |
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private |
◆ m_JumpSound
| AudioClip Characters.FirstPerson.FirstPersonController1.m_JumpSound |
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private |
◆ m_JumpSpeed
| float Characters.FirstPerson.FirstPersonController1.m_JumpSpeed |
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◆ m_LandSound
| AudioClip Characters.FirstPerson.FirstPersonController1.m_LandSound |
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◆ m_MouseLook
| MouseLook1 Characters.FirstPerson.FirstPersonController1.m_MouseLook |
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private |
◆ m_MoveDir
| Vector3 Characters.FirstPerson.FirstPersonController1.m_MoveDir = Vector3.zero |
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private |
◆ m_NextStep
| float Characters.FirstPerson.FirstPersonController1.m_NextStep |
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private |
◆ m_OriginalCameraPosition
| Vector3 Characters.FirstPerson.FirstPersonController1.m_OriginalCameraPosition |
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private |
◆ m_PreviouslyGrounded
| bool Characters.FirstPerson.FirstPersonController1.m_PreviouslyGrounded |
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private |
◆ m_RunSpeed
| float Characters.FirstPerson.FirstPersonController1.m_RunSpeed |
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private |
◆ m_RunstepLenghten
| float Characters.FirstPerson.FirstPersonController1.m_RunstepLenghten |
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private |
◆ m_StepCycle
| float Characters.FirstPerson.FirstPersonController1.m_StepCycle |
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private |
◆ m_StepInterval
| float Characters.FirstPerson.FirstPersonController1.m_StepInterval |
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private |
◆ m_StickToGroundForce
| float Characters.FirstPerson.FirstPersonController1.m_StickToGroundForce |
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private |
◆ m_UseFovKick
| bool Characters.FirstPerson.FirstPersonController1.m_UseFovKick |
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private |
◆ m_UseHeadBob
| bool Characters.FirstPerson.FirstPersonController1.m_UseHeadBob |
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private |
◆ m_WalkSpeed
| float Characters.FirstPerson.FirstPersonController1.m_WalkSpeed |
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private |
◆ m_YRotation
| float Characters.FirstPerson.FirstPersonController1.m_YRotation |
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private |
◆ Movement_fromCallback
| Vector2 Characters.FirstPerson.FirstPersonController1.Movement_fromCallback |
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private |
◆ playerInput
| PlayerInput Characters.FirstPerson.FirstPersonController1.playerInput |
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private |
◆ PositionOfActivePlayer_GObj
| GameObject Characters.FirstPerson.FirstPersonController1.PositionOfActivePlayer_GObj |
◆ Running_keyBind
| string Characters.FirstPerson.FirstPersonController1.Running_keyBind |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/FirstPersonController1.cs