◆ Actionmap1Actions()
| ControlMapping.Actionmap1Actions.Actionmap1Actions |
( |
@ControlMapping |
wrapper | ) |
|
◆ Disable()
| void ControlMapping.Actionmap1Actions.Disable |
( |
| ) |
|
◆ Enable()
| void ControlMapping.Actionmap1Actions.Enable |
( |
| ) |
|
◆ Get()
| InputActionMap ControlMapping.Actionmap1Actions.Get |
( |
| ) |
|
◆ operator InputActionMap()
| static implicit ControlMapping.Actionmap1Actions.operator InputActionMap |
( |
Actionmap1Actions |
set | ) |
|
|
static |
◆ SetCallbacks()
◆ m_Wrapper
◆ Camerazoom
| InputAction ControlMapping.Actionmap1Actions.Camerazoom |
|
get |
◆ Cancel_or_PauseMenue
| InputAction ControlMapping.Actionmap1Actions.Cancel_or_PauseMenue |
|
get |
◆ enabled
| bool ControlMapping.Actionmap1Actions.enabled |
|
get |
◆ Fire1_or_Interacting
| InputAction ControlMapping.Actionmap1Actions.Fire1_or_Interacting |
|
get |
◆ Jump
| InputAction ControlMapping.Actionmap1Actions.Jump |
|
get |
◆ Load
| InputAction ControlMapping.Actionmap1Actions.Load |
|
get |
◆ LookCamera
| InputAction ControlMapping.Actionmap1Actions.LookCamera |
|
get |
◆ MathMode
| InputAction ControlMapping.Actionmap1Actions.MathMode |
|
get |
◆ Modifier
| InputAction ControlMapping.Actionmap1Actions.Modifier |
|
get |
◆ Movement
| InputAction ControlMapping.Actionmap1Actions.Movement |
|
get |
◆ Redo
| InputAction ControlMapping.Actionmap1Actions.Redo |
|
get |
◆ Reset
| InputAction ControlMapping.Actionmap1Actions.Reset |
|
get |
◆ Run
| InputAction ControlMapping.Actionmap1Actions.Run |
|
get |
◆ Save
| InputAction ControlMapping.Actionmap1Actions.Save |
|
get |
◆ Talking
| InputAction ControlMapping.Actionmap1Actions.Talking |
|
get |
◆ ToolMode
| InputAction ControlMapping.Actionmap1Actions.ToolMode |
|
get |
◆ Undo
| InputAction ControlMapping.Actionmap1Actions.Undo |
|
get |
The documentation for this struct was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/PlayerControls/ControlMapping.cs