◆ AxisOption
| Enumerator |
|---|
| Both | |
| OnlyHorizontal | |
| OnlyVertical | |
◆ ControlStyle
| Enumerator |
|---|
| Absolute | |
| Relative | |
| Swipe | |
◆ CreateVirtualAxes()
| void PlayerCtrl.AxisTouchPad.CreateVirtualAxes |
( |
| ) |
|
|
private |
◆ OnDisable()
| void PlayerCtrl.AxisTouchPad.OnDisable |
( |
| ) |
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|
private |
◆ OnEnable()
| void PlayerCtrl.AxisTouchPad.OnEnable |
( |
| ) |
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private |
◆ OnPointerDown()
| void PlayerCtrl.AxisTouchPad.OnPointerDown |
( |
PointerEventData |
data | ) |
|
◆ OnPointerUp()
| void PlayerCtrl.AxisTouchPad.OnPointerUp |
( |
PointerEventData |
data | ) |
|
◆ Start()
| void PlayerCtrl.AxisTouchPad.Start |
( |
| ) |
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private |
◆ Update()
| void PlayerCtrl.AxisTouchPad.Update |
( |
| ) |
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private |
◆ UpdateVirtualAxes()
| void PlayerCtrl.AxisTouchPad.UpdateVirtualAxes |
( |
Vector3 |
value | ) |
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|
private |
◆ axesToUse
◆ controlStyle
◆ DPAD_ID
| int PlayerCtrl.AxisTouchPad.DPAD_ID |
◆ DPAD_ID_2
| int PlayerCtrl.AxisTouchPad.DPAD_ID_2 |
◆ DPAD_subID
| int PlayerCtrl.AxisTouchPad.DPAD_subID |
◆ DPAD_subID_2
| int PlayerCtrl.AxisTouchPad.DPAD_subID_2 |
◆ horizontalAxisName
| string PlayerCtrl.AxisTouchPad.horizontalAxisName = "Horizontal" |
◆ m_Center
| Vector3 PlayerCtrl.AxisTouchPad.m_Center |
|
private |
◆ m_Dragging
| bool PlayerCtrl.AxisTouchPad.m_Dragging |
|
private |
◆ m_HorizontalVirtualAxis
◆ m_Id
| int PlayerCtrl.AxisTouchPad.m_Id = -1 |
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private |
◆ m_Image
| Image PlayerCtrl.AxisTouchPad.m_Image |
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private |
◆ m_JoytickOutput
| Vector3 PlayerCtrl.AxisTouchPad.m_JoytickOutput |
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private |
◆ m_PreviousDelta
| Vector2 PlayerCtrl.AxisTouchPad.m_PreviousDelta |
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private |
◆ m_PreviousTouchPos
| Vector2 PlayerCtrl.AxisTouchPad.m_PreviousTouchPos |
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private |
◆ m_StartPos
| Vector3 PlayerCtrl.AxisTouchPad.m_StartPos |
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private |
◆ m_UseX
| bool PlayerCtrl.AxisTouchPad.m_UseX |
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private |
◆ m_UseY
| bool PlayerCtrl.AxisTouchPad.m_UseY |
|
private |
◆ m_VerticalVirtualAxis
◆ verticalAxisName
| string PlayerCtrl.AxisTouchPad.verticalAxisName = "Vertical" |
◆ Xsensitivity
| float PlayerCtrl.AxisTouchPad.Xsensitivity = 1f |
◆ Ysensitivity
| float PlayerCtrl.AxisTouchPad.Ysensitivity = 1f |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/PlayerControls/AxisTouchPad.cs