◆ CheckArray()
| bool Pause_Menue_mobile.CheckArray |
( |
| ) |
|
|
private |
◆ ContinueGame_BttnPressed()
| void Pause_Menue_mobile.ContinueGame_BttnPressed |
( |
| ) |
|
|
private |
◆ OnPointerDown()
| void Pause_Menue_mobile.OnPointerDown |
( |
PointerEventData |
data | ) |
|
◆ OnPointerUp()
| void Pause_Menue_mobile.OnPointerUp |
( |
PointerEventData |
data | ) |
|
◆ PauseGame()
| void Pause_Menue_mobile.PauseGame |
( |
| ) |
|
|
private |
◆ ResumeGame()
| void Pause_Menue_mobile.ResumeGame |
( |
| ) |
|
|
private |
◆ setPauseToken()
| void Pause_Menue_mobile.setPauseToken |
( |
| ) |
|
|
private |
◆ Start()
| void Pause_Menue_mobile.Start |
( |
| ) |
|
|
private |
◆ Update()
| void Pause_Menue_mobile.Update |
( |
| ) |
|
|
private |
◆ checkTimeToStop
| bool Pause_Menue_mobile.checkTimeToStop |
◆ myUI_ID
| int Pause_Menue_mobile.myUI_ID |
◆ ResetLevel
| bool Pause_Menue_mobile.ResetLevel |
◆ ResetUI
| bool Pause_Menue_mobile.ResetUI = false |
◆ setValueTo
| int Pause_Menue_mobile.setValueTo |
◆ switchToScene_ID_
| int Pause_Menue_mobile.switchToScene_ID_ = 0 |
The documentation for this class was generated from the following file:
- D:/Users/marco/Dokuments/OneDrive/FAU/Informatik/!UFrameIT/FrameIT/MaZiFAU/Assets/Scripts/UI/InGame/Pause_Menue_mobile.cs