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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "new DefaultObject", menuName = "Inventory System/Items/Angle")]
public class AngleObject : ItemObject
{
public string pointA;
public string pointB;
public string pointC;
public double angle;
public void Awake()
{
type = ItemType.AngleFact;
}
}