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AngleObject.cs 395 B
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    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
        [CreateAssetMenu(fileName = "new DefaultObject", menuName = "Inventory System/Items/Angle")]
    public class AngleObject : ItemObject
    {
        public string pointA;
        public string pointB;
        public string pointC;
        public double angle;
    
        public void Awake()
        {
           type = ItemType.AngleFact;
        }
    }