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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GadgetManager : MonoBehaviour
{
public GameObject GadgetUI;
public static Gadget activeGadget;
public static Gadget[] gadgets;
// Start is called before the first frame update
void Start()
{
CommunicationEvents.ToolModeChangedEvent.AddListener(OnToolModeChanged);
gadgets = GetComponentsInChildren<Gadget>();
for (int i = 0; i < gadgets.Length; i++) {
gadgets[i].id = i;
//Create Buttons and add them to UI
CreateButton(gadgets[i]);
if (i == 0)
{
gadgets[i].gameObject.SetActive(true);
activeGadget = gadgets[i];
}
else {
gadgets[i].gameObject.SetActive(false);
}
//Activate UI (using buttons)
GadgetUI.GetComponent<ToolModeSelector>().enabled = true;
}
public void CreateButton(Gadget gadget)
{
var button = GameObject.Instantiate(Resources.Load("Prefabs/GadgetButton") as GameObject);
button.GetComponent<Image>().sprite = gadget.Sprite;
button.transform.SetParent(GadgetUI.transform);
var uiRect = GadgetUI.GetComponent<RectTransform>().rect;
var buttonRect = button.GetComponent<RectTransform>().rect;
button.transform.localPosition = Vector2.right*(-.5f * uiRect.width //left border
+ buttonRect.width * .75f //border distance including button width
+ buttonRect.width * 1.5f * gadget.id); //offset
public void OnToolModeChanged(int id)
activeGadget.gameObject.SetActive(false);
activeGadget = gadgets[id];
activeGadget.gameObject.SetActive(true);