From 0272e3e1739162ee9be2f97f9675ea444f237358 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tobias=20Sch=C3=B6ner?= <tobias.stonehead@gmail.com> Date: Sat, 28 Jan 2023 14:14:31 +0100 Subject: [PATCH] feat: factDisplay can now sort ascending and descending --- Assets/Images/Arrow_down.png | 3 + Assets/Images/Arrow_down.png.meta | 122 ++++++++ .../Prefabs/UI/Facts/Factscreen.prefab | 272 +++++++++++++++++- Assets/Scripts/InventoryStuff/DisplayFacts.cs | 82 ++++-- .../InventoryStuff/ToggleRotateImage.cs | 23 ++ .../InventoryStuff/ToggleRotateImage.cs.meta | 11 + 6 files changed, 481 insertions(+), 32 deletions(-) create mode 100644 Assets/Images/Arrow_down.png create mode 100644 Assets/Images/Arrow_down.png.meta create mode 100644 Assets/Scripts/InventoryStuff/ToggleRotateImage.cs create mode 100644 Assets/Scripts/InventoryStuff/ToggleRotateImage.cs.meta diff --git a/Assets/Images/Arrow_down.png b/Assets/Images/Arrow_down.png new file mode 100644 index 00000000..6049debb --- /dev/null +++ b/Assets/Images/Arrow_down.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aa2f9c6f2c5e5005720aec2ab6fd503e607cd14bd8e60043d0d3732178eddb59 +size 1294 diff --git a/Assets/Images/Arrow_down.png.meta b/Assets/Images/Arrow_down.png.meta new file mode 100644 index 00000000..8a721b42 --- /dev/null +++ b/Assets/Images/Arrow_down.png.meta @@ -0,0 +1,122 @@ +fileFormatVersion: 2 +guid: 0dd96be67678e2f47a77a0528b8e0073 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 128 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - 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private bool showOnlyFavorites = false; + private bool sortDescending = false; private bool showGrouped = false; + private bool showOnlyFavorites = false; [Header("FactPrefabs")] public GameObject prefab_Point; @@ -78,14 +79,21 @@ void Start() } #endregion UnityMethods - #region Implementationö + #region Implementation public void AddFact(Fact fact) { - // index where the new display would be inserted if in showGroup is active - int siblingIdx = 0; + // index where the new display will be inserted + int siblingIdx = sortDescending ? 0 : factscreenContent.childCount; if (showGrouped) { var facts = GetChildObjects(factscreenContent.transform).Select(c => c.GetComponentInChildren<FactWrapper>().fact).ToList(); - siblingIdx = GetIndexInSortedList(fact, facts); + if (!sortDescending) + siblingIdx = GetIndexInSortedList(fact, facts); + else + { + facts.Reverse(); + var _siblingIdx = GetIndexInSortedList(fact, facts); + siblingIdx = factscreenContent.childCount - _siblingIdx; + } } // create display @@ -96,9 +104,7 @@ public void AddFact(Fact fact) { // disable if showOnlyFavorites is true and fact is no favorite display.transform.parent.gameObject.SetActive(!(showOnlyFavorites && !display.GetComponent<FactFavorisation>().IsFavorite)); - // if showGrouped is true: move to correct ordered position - if (showGrouped) - display.transform.parent.transform.SetSiblingIndex(siblingIdx); + display.transform.parent.transform.SetSiblingIndex(siblingIdx); } private GameObject CreateDisplay(Transform transform, Fact fact) @@ -119,31 +125,20 @@ public void AnimateFact(Fact fact) { factIcon.GetComponentInChildren<ImageHintAnimation>().AnimationTrigger(); } - - #region Favorites - public void FavoritesFilterChanged(Toggle t) + #region Sorting + #region AscDesc + public void AscDescChanged(Toggle t) { - showOnlyFavorites = t.isOn; - if (!showOnlyFavorites) // show all - displayedFacts.Values.ToList().ForEach(nFav => nFav.transform.parent.gameObject.SetActive(!showOnlyFavorites)); - else + sortDescending = !sortDescending; + + // revert current order + var children = GetChildObjects(factscreenContent.transform); + foreach (var child in children) { - // hide not favorites - var notFavorites = displayedFacts.Values.Where(go => !go.GetComponent<FactFavorisation>().IsFavorite).ToList(); - notFavorites.ForEach(nFav => nFav.transform.parent.gameObject.SetActive(false)); + child.SetAsFirstSibling(); } } - - private void OnFavoriteChange(Fact changedFact, bool isFavourite) - { - if (!showOnlyFavorites) - return; - - var id = changedFact.Id; - if (displayedFacts.ContainsKey(id)) - displayedFacts[id].transform.parent.gameObject.SetActive(isFavourite); - } - #endregion Favorites + #endregion AscDesc #region Grouping public void GroupingChanged(Toggle t) @@ -160,6 +155,9 @@ public void GroupingChanged(Toggle t) else ordered = vals.OrderBy(tr => displayedFacts.Keys.ToList().IndexOf(tr.GetComponentInChildren<FactWrapper>().fact.Id)).ToList(); + if (sortDescending) + ordered.Reverse(); + for (int i = 0; i < ordered.Count; i++) ordered[i].transform.SetSiblingIndex(i); } @@ -187,6 +185,32 @@ public int Compare(Fact x, Fact y) } } #endregion Grouping + #endregion Sorting + + #region Favorites + public void FavoritesFilterChanged(Toggle t) + { + showOnlyFavorites = t.isOn; + if (!showOnlyFavorites) // show all + displayedFacts.Values.ToList().ForEach(nFav => nFav.transform.parent.gameObject.SetActive(!showOnlyFavorites)); + else + { + // hide not favorites + var notFavorites = displayedFacts.Values.Where(go => !go.GetComponent<FactFavorisation>().IsFavorite).ToList(); + notFavorites.ForEach(nFav => nFav.transform.parent.gameObject.SetActive(false)); + } + } + + private void OnFavoriteChange(Fact changedFact, bool isFavourite) + { + if (!showOnlyFavorites) + return; + + var id = changedFact.Id; + if (displayedFacts.ContainsKey(id)) + displayedFacts[id].transform.parent.gameObject.SetActive(isFavourite); + } + #endregion Favorites #region Helper private static List<Transform> GetChildObjects(Transform parent) diff --git a/Assets/Scripts/InventoryStuff/ToggleRotateImage.cs b/Assets/Scripts/InventoryStuff/ToggleRotateImage.cs new file mode 100644 index 00000000..fdb3bfb2 --- /dev/null +++ b/Assets/Scripts/InventoryStuff/ToggleRotateImage.cs @@ -0,0 +1,23 @@ +using UnityEngine; +using UnityEngine.UI; + +[ExecuteInEditMode] +public class ToggleRotateImage : MonoBehaviour { + [SerializeField] Transform targetGraphic; + + Toggle _toggle; + Toggle toggle + { + get { return _toggle ?? (_toggle = GetComponent<Toggle>()); } + } + + void Awake() + { + toggle.onValueChanged.AddListener(OnTargetToggleValueChanged); + } + + void OnTargetToggleValueChanged(bool on) + { + targetGraphic.rotation = on ? Quaternion.Euler(0, 0, 180) : Quaternion.identity; + } +} \ No newline at end of file diff --git a/Assets/Scripts/InventoryStuff/ToggleRotateImage.cs.meta b/Assets/Scripts/InventoryStuff/ToggleRotateImage.cs.meta new file mode 100644 index 00000000..a0a4a44a --- /dev/null +++ b/Assets/Scripts/InventoryStuff/ToggleRotateImage.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7206e8172594200478e26a3e33882072 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- GitLab