From 06b95926c699c788e30158496d1c7fb4a1473273 Mon Sep 17 00:00:00 2001
From: unknown <john.schihada@hotmail.com>
Date: Wed, 20 Jan 2021 20:10:29 +0100
Subject: [PATCH] Adjusted DEPLOY.md

---
 DEPLOY.md | 1 +
 1 file changed, 1 insertion(+)

diff --git a/DEPLOY.md b/DEPLOY.md
index 7cb9157a..cc3237c4 100644
--- a/DEPLOY.md
+++ b/DEPLOY.md
@@ -53,6 +53,7 @@ at the same time with the *same* version number.
 		
 ### Hints for deployment
 - The build for macOS usually only works if it's built from a Mac
+- There was a Unity-Bug, where two different versions of Unity were pointing to the same Unity.exe. When you verify the version of the Unity.exe, with opening its details-panel, this version should match the version used for the build and the version that's set as the default-version for the Unity-Project. If that's not the case, this could lead to the following error on Linux: "Invalid serialized file version: .../FrameWorld_Data/globalgamemanagers. Expected version: 2019.4.0f1. Actual version: 2019.4.3f1"
 - If the resulting binary does not work properly, please go through the player.log file (https://docs.unity3d.com/Manual/LogFiles.html)
     - Linux:	~/.config/unity3d/CompanyName/ProductName/Player.log
 	- macOS:	~/Library/Logs/Company Name/Product Name/Player.log
-- 
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