From 1f64813f2d3901eab2df0268c11639eb295fed75 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tobias=20Sch=C3=B6ner?= <tobias.stonehead@gmail.com> Date: Fri, 20 May 2022 12:19:31 +0200 Subject: [PATCH] fix: corrected rotation during ring fact visualisation spawning --- Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs index da48ca59..357e4800 100644 --- a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs +++ b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs @@ -219,7 +219,7 @@ public Fact SpawnRing(Fact fact) ring.transform.position = middlePoint; //Rotate Ring according to normal - ring.transform.rotation = Quaternion.LookRotation(Vector3.forward, normal); // TODO TSc works? + ring.transform.rotation = Quaternion.FromToRotation(Vector3.forward, normal); //Set radii torus.torusRadius = radius; -- GitLab