From 1f64813f2d3901eab2df0268c11639eb295fed75 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Tobias=20Sch=C3=B6ner?= <tobias.stonehead@gmail.com>
Date: Fri, 20 May 2022 12:19:31 +0200
Subject: [PATCH] fix: corrected rotation during ring fact visualisation
 spawning

---
 Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs
index da48ca59..357e4800 100644
--- a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs
+++ b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs
@@ -219,7 +219,7 @@ public Fact SpawnRing(Fact fact)
         ring.transform.position = middlePoint;
 
         //Rotate Ring according to normal
-        ring.transform.rotation = Quaternion.LookRotation(Vector3.forward, normal); // TODO TSc works?
+        ring.transform.rotation = Quaternion.FromToRotation(Vector3.forward, normal);
 
         //Set radii
         torus.torusRadius = radius;
-- 
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