From 320d5295de264547721641b7499495524d8f420b Mon Sep 17 00:00:00 2001 From: unknown <john.schihada@hotmail.com> Date: Thu, 19 Nov 2020 23:34:03 +0100 Subject: [PATCH] Completions working: Adjusted Code, Prefabs and Animations --- Assets/Animations/DisplayFactAnimation.meta | 8 + .../DisplayFactHintAnimation.controller | 296 ++++++++++ .../DisplayFactHintAnimation.controller.meta | 8 + .../DisplayFactAnimation/DisplayFactIdle.anim | 53 ++ .../DisplayFactIdle.anim.meta | 8 + .../DisplayFactMakeNormal.anim | 305 ++++++++++ .../DisplayFactMakeNormal.anim.meta | 8 + .../DisplayFactMakeRed.anim | 305 ++++++++++ .../DisplayFactMakeRed.anim.meta | 8 + .../DisplayFactPulsating.anim | 305 ++++++++++ .../DisplayFactPulsating.anim.meta | 8 + Assets/Animations/LineFact.meta | 8 + .../LineFact/FactHintAnimation.controller | 296 ++++++++++ .../FactHintAnimation.controller.meta | 8 + Assets/Animations/LineFact/Idle.anim | 53 ++ Assets/Animations/LineFact/Idle.anim.meta | 8 + Assets/Animations/LineFact/MakeNormal.anim | 305 ++++++++++ .../Animations/LineFact/MakeNormal.anim.meta | 8 + Assets/Animations/LineFact/MakeRed.anim | 305 ++++++++++ Assets/Animations/LineFact/MakeRed.anim.meta | 8 + Assets/Animations/LineFact/Pulsating.anim | 305 ++++++++++ .../Animations/LineFact/Pulsating.anim.meta | 8 + Assets/Animations/PointFact.meta | 8 + .../PointFact/FactHintAnimation.controller | 296 ++++++++++ .../FactHintAnimation.controller.meta | 8 + Assets/Animations/PointFact/Idle.anim | 53 ++ Assets/Animations/PointFact/Idle.anim.meta | 8 + Assets/Animations/PointFact/MakeNormal.anim | 557 ++++++++++++++++++ .../Animations/PointFact/MakeNormal.anim.meta | 8 + Assets/Animations/PointFact/MakeRed.anim | 557 ++++++++++++++++++ Assets/Animations/PointFact/MakeRed.anim.meta | 8 + Assets/Animations/PointFact/Pulsating.anim | 557 ++++++++++++++++++ .../Animations/PointFact/Pulsating.anim.meta | 8 + Assets/Animations/RayFact.meta | 8 + .../RayFact/FactHintAnimation.controller | 296 ++++++++++ .../RayFact/FactHintAnimation.controller.meta | 8 + Assets/Animations/RayFact/Idle.anim | 53 ++ Assets/Animations/RayFact/Idle.anim.meta | 8 + Assets/Animations/RayFact/MakeNormal.anim | 305 ++++++++++ .../Animations/RayFact/MakeNormal.anim.meta | 8 + Assets/Animations/RayFact/MakeRed.anim | 305 ++++++++++ Assets/Animations/RayFact/MakeRed.anim.meta | 8 + Assets/Animations/RayFact/Pulsating.anim | 305 ++++++++++ Assets/Animations/RayFact/Pulsating.anim.meta | 8 + Assets/Resources/Prefabs/AngleDisplay.prefab | 27 +- Assets/Resources/Prefabs/DisplayLine.prefab | 25 +- Assets/Resources/Prefabs/DisplayOnLine.prefab | 26 +- Assets/Resources/Prefabs/DisplayPoint.prefab | 25 +- .../Resources/Prefabs/DistanceDisplay.prefab | 44 +- Assets/Resources/Prefabs/Line.prefab | 27 + Assets/Resources/Prefabs/Ray.prefab | 27 + .../Prefabs/ScrollParameterDisplay.prefab | 211 +++++++ Assets/Resources/Prefabs/Sphere.prefab | 29 + 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m_PersistentCalls: m_Calls: [] @@ -378,6 +403,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -389,6 +415,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -455,6 +482,7 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -466,6 +494,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 diff --git a/Assets/Scripts/InteractionEngine/CommunicationEvents.cs b/Assets/Scripts/InteractionEngine/CommunicationEvents.cs index 33c2ce98..c861fa17 100644 --- a/Assets/Scripts/InteractionEngine/CommunicationEvents.cs +++ b/Assets/Scripts/InteractionEngine/CommunicationEvents.cs @@ -1,5 +1,4 @@ -using System.Collections; -using System.Collections.Generic; +using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using System; @@ -31,7 +30,17 @@ public class SignalEvent : UnityEvent { } - public class AnimationEvent : UnityEvent<String> { + public class AnimationEvent : UnityEvent<GameObject, String> { + + } + + public class AnimationEventWithUri : UnityEvent<String> + { + + } + + public class AnimationEventWithUris : UnityEvent<List<string>> + { } @@ -50,9 +59,15 @@ public class AnimationEvent : UnityEvent<String> { public static SignalEvent gameSucceededEvent = new SignalEvent(); public static SignalEvent gameNotSucceededEvent = new SignalEvent(); + + public static SignalEvent NewAssignmentEvent = new SignalEvent(); + + //TODO: Remove this event after CompletionsDemo isn't necessary anymore + public static AnimationEventWithUri parameterDisplayHint = new AnimationEventWithUri(); - public static AnimationEvent parameterDisplayHint = new AnimationEvent(); - public static SignalEvent newAssignmentEvent = new SignalEvent(); + public static AnimationEvent CompletionsHintEvent = new AnimationEvent(); + public static FactEvent AnimateExistingFactEvent = new FactEvent(); + public static AnimationEventWithUris HintAvailableEvent = new AnimationEventWithUris(); //------------------------------------------------------------------------------------ diff --git a/Assets/Scripts/InventoryStuff/DisplayFacts.cs b/Assets/Scripts/InventoryStuff/DisplayFacts.cs index d877a9ff..862976c4 100644 --- a/Assets/Scripts/InventoryStuff/DisplayFacts.cs +++ b/Assets/Scripts/InventoryStuff/DisplayFacts.cs @@ -1,13 +1,12 @@ -using System.Collections; -using System.Collections.Generic; +using System.Collections.Generic; using UnityEngine; -using UnityEngine.UI; using TMPro; using System; +using static CommunicationEvents; public class DisplayFacts : MonoBehaviour { - public HashSet<int> displayedFacts = new HashSet<int>(); + public Dictionary<string, GameObject> displayedFacts = new Dictionary<string, GameObject>(); public GameObject prefab_Point; public GameObject prefab_Distance; @@ -21,7 +20,8 @@ public class DisplayFacts : MonoBehaviour public int X_Pacece_Between_Items; public int y_Pacece_Between_Items; public int number_of_Column; - // Start is called before the first frame update + + //Start is called before the first frame update void Start() { var rect = GetComponent<RectTransform>(); @@ -29,31 +29,22 @@ void Start() y_Start = (int)(-rect.rect.y - y_Pacece_Between_Items * .5f);//); number_of_Column = Mathf.Max(1, (int)(rect.rect.width / prefab_Point.GetComponent<RectTransform>().rect.width) - 1); - //CreateDisplay(); + AddFactEvent.AddListener(AddFact); + AnimateExistingFactEvent.AddListener(AnimateFact); } - // Update is called once per frame - void Update() - { - UpdateDisplay2(); + public void AddFact(Fact fact) { + int fid = fact.Id; + var obj = CreateDisplay(transform, fact); + obj.GetComponent<RectTransform>().localPosition = GetPosition(fid); + displayedFacts.Add(fact.backendURI, obj); } - public void UpdateDisplay2() - { - List<Fact>.Enumerator enumerator = CommunicationEvents.Facts.GetEnumerator(); - while (enumerator.MoveNext()) - { - int fid = enumerator.Current.Id; - if (displayedFacts.Contains(fid)) - { - continue; - } - var obj = CreateDisplay(transform, enumerator.Current); - obj.GetComponent<RectTransform>().localPosition = GetPosition(fid); - displayedFacts.Add(fid); - } - + public void AnimateFact(Fact fact) { + var factIcon = displayedFacts[fact.backendURI]; + factIcon.GetComponentInChildren<Animator>().SetTrigger("animateHint"); } + string getLetter(int Id) { return ((Char)(64 + Id + 1)).ToString(); } diff --git a/Assets/Scripts/InventoryStuff/DropHandling.cs b/Assets/Scripts/InventoryStuff/DropHandling.cs index d25f2798..e265f1d2 100644 --- a/Assets/Scripts/InventoryStuff/DropHandling.cs +++ b/Assets/Scripts/InventoryStuff/DropHandling.cs @@ -22,7 +22,7 @@ public void OnDrop(PointerEventData eventData){ currentFact = eventData.pointerDrag.GetComponent<FactWrapper>().fact; Debug.Log("recieved Fact: " + currentFact.backendURI); - CommunicationEvents.newAssignmentEvent.Invoke(); + CommunicationEvents.NewAssignmentEvent.Invoke(); } } diff --git a/Assets/Scripts/InventoryStuff/RenderedScrollFact.cs b/Assets/Scripts/InventoryStuff/RenderedScrollFact.cs index fe69d301..09c2f3c3 100644 --- a/Assets/Scripts/InventoryStuff/RenderedScrollFact.cs +++ b/Assets/Scripts/InventoryStuff/RenderedScrollFact.cs @@ -1,7 +1,7 @@ -using System.Collections; -using System.Collections.Generic; -using TMPro; +using TMPro; using UnityEngine; +using System.Collections.Generic; +using static CommunicationEvents; public class RenderedScrollFact : MonoBehaviour { @@ -11,6 +11,11 @@ public class RenderedScrollFact : MonoBehaviour private string _label; public string factUri; + private Color defaultColor = new Color(255,255,255,135); + private Color highlightColor = new Color(255,0,0,135); + + public GameObject ScrollParameterObject; + public string Label { get { return _label; } @@ -22,4 +27,27 @@ public string Label } } + void Start() + { + HintAvailableEvent.AddListener(OnHintAvailable); + } + + public void OnClickHintButton() { + CompletionsHintEvent.Invoke(this.ScrollParameterObject, factUri); + } + + public void OnHintAvailable(List<string> uris) { + UnityEngine.UI.Button button = ScrollParameterObject.GetComponentInChildren<UnityEngine.UI.Button>(); + UnityEngine.UI.ColorBlock buttonColor = button.colors; + + if (uris.Contains(factUri)) + { + buttonColor.normalColor = highlightColor; + button.colors = buttonColor; + } + else { + buttonColor.normalColor = defaultColor; + button.colors = buttonColor; + } + } } diff --git a/Assets/Scripts/InventoryStuff/Scroll.cs b/Assets/Scripts/InventoryStuff/Scroll.cs index 0d414f27..15277b22 100644 --- a/Assets/Scripts/InventoryStuff/Scroll.cs +++ b/Assets/Scripts/InventoryStuff/Scroll.cs @@ -101,7 +101,7 @@ public override String getType() public class ScrollAssignment { public UriReference fact; - public MMTTerm assignment; + public OMS assignment; } public class ScrollDynamicInfo diff --git a/Assets/Scripts/InventoryStuff/ScrollDetails.cs b/Assets/Scripts/InventoryStuff/ScrollDetails.cs index f6bb64b6..50b9d223 100644 --- a/Assets/Scripts/InventoryStuff/ScrollDetails.cs +++ b/Assets/Scripts/InventoryStuff/ScrollDetails.cs @@ -3,6 +3,7 @@ using TMPro; using UnityEngine.Networking; using Newtonsoft.Json; +using static CommunicationEvents; public class ScrollDetails : MonoBehaviour { @@ -15,6 +16,7 @@ public class ScrollDetails : MonoBehaviour public int y_Paece_Between_Items; public static List<GameObject> ParameterDisplays; + private static List<Scroll.ScrollAssignment> LatestCompletions; public Vector3 GetPosition(int i) { @@ -26,8 +28,9 @@ void Start() { if (cursor == null) cursor = GameObject.FindObjectOfType<WorldCursor>(); - CommunicationEvents.parameterDisplayHint.AddListener(animateScrollParameter); - CommunicationEvents.newAssignmentEvent.AddListener(newAssignment); + parameterDisplayHint.AddListener(animateScrollParameter); + CompletionsHintEvent.AddListener(animateCompletionsHint); + NewAssignmentEvent.AddListener(newAssignment); } public void setScroll(Scroll s) @@ -58,23 +61,6 @@ public void setScroll(Scroll s) } } - public void updateRenderedScroll(Scroll rendered) - { - Transform scroll = gameObject.transform.GetChild(1).transform; - - scroll.GetChild(0).GetComponent<TextMeshProUGUI>().text = rendered.description; - for (int i = 0; i < rendered.requiredFacts.Count; i++) { - var obj = ParameterDisplays.Find(x => x.transform.GetChild(0).GetComponent<RenderedScrollFact>().factUri.Equals(rendered.requiredFacts[i].@ref.uri)); - obj.transform.GetChild(0).GetComponent<RenderedScrollFact>().Label = rendered.requiredFacts[i].label; - } - } - - public void animateScrollParameter(string label) - { - var obj = ParameterDisplays.Find(x => x.transform.GetChild(0).GetComponent<RenderedScrollFact>().Label == label); - obj.GetComponentInChildren<Animator>().SetTrigger("animateHint"); - } - public void magicButton() { string answer = sendView("/scroll/apply"); @@ -83,7 +69,7 @@ public void magicButton() { Debug.Log("DAS HAT NICHT GEKLAPPT"); //TODO: hier ne Art PopUp, wo drin steht, dass das nicht geklappt hat - CommunicationEvents.PushoutFactFailEvent.Invoke(null); + PushoutFactFailEvent.Invoke(null); return; } List<Scroll.ScrollFact> pushoutFacts = JsonConvert.DeserializeObject<List<Scroll.ScrollFact>>(answer); @@ -100,14 +86,14 @@ public void newAssignment() return; } Scroll.ScrollDynamicInfo scrollDynamicInfo = JsonConvert.DeserializeObject<Scroll.ScrollDynamicInfo>(answer); - updateRenderedScroll(scrollDynamicInfo.rendered); + processScrollDynamicInfo(scrollDynamicInfo); } private string sendView(string endpoint) { string body = prepareScrollAssignments(); - UnityWebRequest www = UnityWebRequest.Put(CommunicationEvents.ServerAdress + endpoint, body); + UnityWebRequest www = UnityWebRequest.Put(ServerAdress + endpoint, body); www.method = UnityWebRequest.kHttpVerbPOST; www.SetRequestHeader("Content-Type", "application/json"); var async = www.Send(); @@ -126,20 +112,6 @@ private string sendView(string endpoint) } } - private void readPushout(List<Scroll.ScrollFact> pushoutFacts) - { - FactManager factManager = cursor.GetComponent<FactManager>(); - for (int i = 0; i < pushoutFacts.Count; i++) - { - Fact newFact = ParsingDictionary.parseFactDictionary[pushoutFacts[i].getType()].Invoke(pushoutFacts[i]); - int id = factManager.GetFirstEmptyID(); - newFact.Id = id; - CommunicationEvents.Facts.Insert(id, newFact); - CommunicationEvents.AddFactEvent.Invoke(newFact); - CommunicationEvents.PushoutFactEvent.Invoke(newFact); - } - } - private string prepareScrollAssignments() { Fact tempFact; @@ -160,4 +132,66 @@ private string prepareScrollAssignments() Scroll.FilledScroll filledScroll = new Scroll.FilledScroll(this.scroll.@ref, assignmentList); return Scroll.ToJSON(filledScroll); } + + private void readPushout(List<Scroll.ScrollFact> pushoutFacts) + { + FactManager factManager = cursor.GetComponent<FactManager>(); + for (int i = 0; i < pushoutFacts.Count; i++) + { + Fact newFact = ParsingDictionary.parseFactDictionary[pushoutFacts[i].getType()].Invoke(pushoutFacts[i]); + int id = factManager.GetFirstEmptyID(); + newFact.Id = id; + Facts.Insert(id, newFact); + AddFactEvent.Invoke(newFact); + PushoutFactEvent.Invoke(newFact); + } + } + + public void processScrollDynamicInfo(Scroll.ScrollDynamicInfo scrollDynamicInfo) { + LatestCompletions = scrollDynamicInfo.completions[0]; + + List<string> completionUris = new List<string>(); + foreach (Scroll.ScrollAssignment currentCompletion in LatestCompletions) { + completionUris.Add(currentCompletion.fact.uri); + } + + //Show that Hint is available for ScrollParameter + HintAvailableEvent.Invoke(completionUris); + + updateRenderedScroll(scrollDynamicInfo.rendered); + } + + public void updateRenderedScroll(Scroll rendered) + { + Transform scroll = gameObject.transform.GetChild(1).transform; + + scroll.GetChild(0).GetComponent<TextMeshProUGUI>().text = rendered.description; + for (int i = 0; i < rendered.requiredFacts.Count; i++) + { + var obj = ParameterDisplays.Find(x => x.transform.GetChild(0).GetComponent<RenderedScrollFact>().factUri.Equals(rendered.requiredFacts[i].@ref.uri)); + obj.transform.GetChild(0).GetComponent<RenderedScrollFact>().Label = rendered.requiredFacts[i].label; + } + } + + public void animateCompletionsHint(GameObject scrollParameter, string scrollParameterUri) { + Scroll.ScrollAssignment suitableCompletion = LatestCompletions.Find(x => x.fact.uri.Equals(scrollParameterUri) ); + + if (suitableCompletion != null) { + Fact fact = Facts.Find(x => x.backendURI.Equals(suitableCompletion.assignment.uri)); + if (fact != null) { + //Animate ScrollParameter + scrollParameter.GetComponentInChildren<Animator>().SetTrigger("animateHint"); + //Animate Fact in FactPanel + AnimateExistingFactEvent.Invoke(fact); + //Animate factRepresentation in game + fact.Representation.GetComponentInChildren<Animator>().SetTrigger("animateHint"); + } + } + } + + public void animateScrollParameter(string label) + { + var obj = ParameterDisplays.Find(x => x.transform.GetChild(0).GetComponent<RenderedScrollFact>().Label == label); + obj.GetComponentInChildren<Animator>().SetTrigger("animateHint"); + } } -- GitLab