diff --git a/Assets/InteractionEngine/FactSpawner.cs b/Assets/InteractionEngine/FactSpawner.cs index 5c7bc2cecbb400e878df6a06931e123f99626ab1..79189f1416665ec10dcc7daa006c23325d237440 100644 --- a/Assets/InteractionEngine/FactSpawner.cs +++ b/Assets/InteractionEngine/FactSpawner.cs @@ -92,7 +92,7 @@ public void SpawnLine(LineFact lineFact) //string letter = ((Char)(64 + lineFact.Id + 1)).ToString(); //line.GetComponentInChildren<TextMeshPro>().text = letter; line.GetComponentInChildren<TextMeshPro>().text = ((Char)(64 + pointFact1.Id + 1)).ToString() + ((Char)(64 + pointFact2.Id + 1)).ToString(); - line.GetComponentInChildren<TextMeshPro>().text += " = " + Math.Round((point1-point2).magnitude, 2).ToString().Replace(",", ".") + " m"; + line.GetComponentInChildren<TextMeshPro>().text += " = " + Math.Round((point1-point2).magnitude, 2) + " m"; line.GetComponentInChildren<FactObject>().Id = lineFact.Id; //If a new Line was spawned -> We are in CreateLineMode -> Then we want the collider to be disabled if (CommunicationEvents.ActiveToolMode != ToolMode.ExtraMode) @@ -226,7 +226,7 @@ public void SpawnAngle(AngleFact angleFact) TextMeshPro[] texts = angle.GetComponentsInChildren<TextMeshPro>(); foreach (TextMeshPro t in texts) { //Change Text not to the id, but to the angle-value (from both sides) AND change font-size relative to length of the angle (from both sides) - t.text = Math.Abs(Math.Round(Vector3.Angle((point1 - point2).normalized, (point3 - point2).normalized), 1)).ToString().Replace(",", ".") + "°"; + t.text = Math.Abs(Math.Round(Vector3.Angle((point1 - point2).normalized, (point3 - point2).normalized), 1)) + "°"; t.fontSize = angle.GetComponentInChildren<TextMeshPro>().fontSize * angle.transform.GetChild(0).transform.GetChild(0).localScale.x; } diff --git a/Assets/InteractionEngine/WorldCursor.cs b/Assets/InteractionEngine/WorldCursor.cs index 88d3ceca69ac58ff9b6d4f3bb4b5f5038ffdb8f4..8878fc18324ba5afdd7252f7828a3f5d9ed2a116 100644 --- a/Assets/InteractionEngine/WorldCursor.cs +++ b/Assets/InteractionEngine/WorldCursor.cs @@ -1,4 +1,5 @@ using System; +using System.Globalization; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -18,7 +19,7 @@ void Start() //Set MarkPointMode as the default ActiveToolMode // ActiveToolMode = ToolMode.ExtraMode;//ToolMode.MarkPointMode; CommunicationEvents.ToolModeChangedEvent.Invoke(ActiveToolMode); - + CultureInfo.CurrentCulture = new CultureInfo("en-US"); }