From 3abdbcdabc3218deb504a7c5cbf08fb5cfacef15 Mon Sep 17 00:00:00 2001 From: Richard Marcus <richard.marcus@fau.de> Date: Wed, 1 Apr 2020 00:37:52 +0200 Subject: [PATCH] old server again --- Assets/StartScreen.unity | 16 ++-- Assets/StartServer.cs | 27 ++++++- Assets/TreeWorld_02.unity | 159 ++++++++++++++++++++++++++++++++++++++ Assets/start.BAT | 2 - Assets/start.BAT.meta | 7 -- 5 files changed, 190 insertions(+), 21 deletions(-) delete mode 100644 Assets/start.BAT delete mode 100644 Assets/start.BAT.meta diff --git a/Assets/StartScreen.unity b/Assets/StartScreen.unity index aea7cd80..fdd8e129 100644 --- a/Assets/StartScreen.unity +++ b/Assets/StartScreen.unity @@ -637,7 +637,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -210, y: 157} + m_AnchoredPosition: {x: -294, y: 140} m_SizeDelta: {x: 200, y: 50} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1809880658 @@ -658,8 +658,8 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: 'Your task is to measure the height of a tree with the help of gadgets and - trigonometry. + m_text: 'You will find yourself in a virtual forest-like environment. Your task + is to measure the height of a tree with the help of gadgets and trigonometry. This game was built with the FrameIT method, which proposes the use of Knowledge @@ -714,7 +714,7 @@ MonoBehaviour: m_enableWordWrapping: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 - m_firstOverflowCharacterIndex: 62 + m_firstOverflowCharacterIndex: 77 m_linkedTextComponent: {fileID: 0} m_isLinkedTextComponent: 0 m_isTextTruncated: 0 @@ -735,13 +735,13 @@ MonoBehaviour: m_firstVisibleCharacter: 0 m_useMaxVisibleDescender: 1 m_pageToDisplay: 1 - m_margin: {x: -193.95554, y: 0, z: -440.0515, w: 0} + m_margin: {x: -193.95554, y: 0, z: -491.03467, w: 0} m_textInfo: textComponent: {fileID: 1809880658} - characterCount: 366 + characterCount: 427 spriteCount: 0 - spaceCount: 64 - wordCount: 62 + spaceCount: 73 + wordCount: 71 linkCount: 0 lineCount: 9 pageCount: 1 diff --git a/Assets/StartServer.cs b/Assets/StartServer.cs index 593780ee..b4b8c908 100644 --- a/Assets/StartServer.cs +++ b/Assets/StartServer.cs @@ -82,14 +82,30 @@ IEnumerator ServerRoutine() { UnityEngine.Debug.Log("no running server"); - string command = "\"" + Application.streamingAssetsPath + "\"/start.BAT " + "\"" + Application.streamingAssetsPath + "\""; - command = command.Replace("/", @"\"); - command = "\"" + command + "\""; - UnityEngine.Debug.Log(command); + + // int exitCode; ProcessStartInfo processInfo; Process process; + +#if UNITY_STANDALONE_LINUX + + ProcessStartInfo proc = new ProcessStartInfo(); + proc.FileName = "xdg-open"; + proc.WorkingDirectory = Application.streamingAssetsPath; + proc.Arguments = "startServer.sh"; + proc.WindowStyle = ProcessWindowStyle.Minimized; + proc.CreateNoWindow = true; + process = Process.Start(proc); + +#else + string command = ""; + command = "\"" + Application.streamingAssetsPath + "\"/start.BAT " + "\"" + Application.streamingAssetsPath + "\""; + command = command.Replace("/", @"\"); + command = "\"" + command + "\""; + + processInfo = new ProcessStartInfo("cmd.exe", "/c " + command); processInfo.CreateNoWindow = false; processInfo.UseShellExecute = true; @@ -97,7 +113,10 @@ IEnumerator ServerRoutine() // processInfo.RedirectStandardError = true; //processInfo.RedirectStandardOutput = true; + + process = Process.Start(processInfo); +#endif yield return null; while (true) diff --git a/Assets/TreeWorld_02.unity b/Assets/TreeWorld_02.unity index e386629b..009592ed 100644 --- a/Assets/TreeWorld_02.unity +++ b/Assets/TreeWorld_02.unity @@ -21602,6 +21602,164 @@ Transform: type: 3} m_PrefabInstance: {fileID: 2047117829} m_PrefabAsset: {fileID: 0} +--- !u!1 &1050648769 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1050648770} + - component: {fileID: 1050648772} + - component: {fileID: 1050648771} + m_Layer: 5 + m_Name: Gadgets (2) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 0 +--- !u!224 &1050648770 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1050648769} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1404130503} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 597, y: -485} + m_SizeDelta: {x: 600, y: 50} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1050648771 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1050648769} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_text: 'Make sure to use the correct ordering when selecting points for distances + and angles! 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