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- {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} m_baseMaterial: {fileID: 0} m_maskOffset: {x: 0, y: 0, z: 0, w: 0} diff --git a/Assets/Scripts/InventoryStuff/DisplayScrolls.cs b/Assets/Scripts/InventoryStuff/DisplayScrolls.cs index fbd9abf21f1faa7448ff70b8ce88481b46114a79..36eaa122eb5b112f5f006d287c32895d5b098826 100644 --- a/Assets/Scripts/InventoryStuff/DisplayScrolls.cs +++ b/Assets/Scripts/InventoryStuff/DisplayScrolls.cs @@ -15,6 +15,7 @@ public class DisplayScrolls : MonoBehaviour public GameObject ScrollPrefab; public GameObject DetailScreen; + public Transform scrollscreenContent; public int x_Start; @@ -24,16 +25,10 @@ public class DisplayScrolls : MonoBehaviour public int number_of_Column; - // Update is called once per frame - void Update() - { - - } - - public Vector3 GetPosition(int i) { - return new Vector3(x_Start + (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f); + //return new Vector3(x_Start + (X_Pacece_Between_Items * (i % number_of_Column)), y_Start + (-y_Pacece_Between_Items * (i / number_of_Column)), 0f); + return Vector3.zero; } /* [System.Serializable] @@ -113,7 +108,7 @@ void BuildScrolls(string jsonString) for (int i = 0; i < this.scrolls.Count; i++) { - var obj = Instantiate(ScrollPrefab, Vector3.zero, Quaternion.identity, transform); + var obj = Instantiate(ScrollPrefab, Vector3.zero, Quaternion.identity, scrollscreenContent); obj.GetComponent<RectTransform>().localPosition = GetPosition(i); obj.GetComponent<ScrollClickedScript>().scroll = this.scrolls[i]; obj.GetComponent<ScrollClickedScript>().DetailScreen = this.DetailScreen; diff --git a/Assets/Scripts/InventoryStuff/ScrollClickedScript.cs b/Assets/Scripts/InventoryStuff/ScrollClickedScript.cs index 2dbf5d8de8db58dd33ef908163df295d4329e08c..a4316586ebf78d736b22feede12b933375a9982e 100644 --- a/Assets/Scripts/InventoryStuff/ScrollClickedScript.cs +++ b/Assets/Scripts/InventoryStuff/ScrollClickedScript.cs @@ -1,11 +1,12 @@ using UnityEngine; +using UnityEngine.EventSystems; -public class ScrollClickedScript : MonoBehaviour +public class ScrollClickedScript : MonoBehaviour, IPointerDownHandler { public Scroll scroll; public GameObject DetailScreen; - public void onClick() + public void OnPointerDown(PointerEventData eventData) { this.DetailScreen.GetComponent<ScrollDetails>().setScroll(this.scroll); }