From 4423485a2fc7b92d4eb8727a826c6afcedd01f23 Mon Sep 17 00:00:00 2001
From: Stefan Richter <o-s-r1993@web.de>
Date: Fri, 17 May 2024 12:56:49 +0200
Subject: [PATCH] Update Readme

---
 .../StreamingAssets/README_StreamingAssets.md | 35 ++++++++++---------
 1 file changed, 19 insertions(+), 16 deletions(-)

diff --git a/Assets/StreamingAssets/README_StreamingAssets.md b/Assets/StreamingAssets/README_StreamingAssets.md
index 7f203fc0..bff862c4 100644
--- a/Assets/StreamingAssets/README_StreamingAssets.md
+++ b/Assets/StreamingAssets/README_StreamingAssets.md
@@ -2,22 +2,25 @@
 For OperatingSystem Android: please register all Files in StreamingAssetLoader!
 
 ## StreamToPersistentDataPath:
-All files and subfolders will be copied to PersistentDataPath.
-Will be triggered on first time installing the game or with the corresponding restart buttons.
-Exception: Files with "meta" in the name.
-
+All files and subfolders will be copied to PersistentDataPath.  
+Will be triggered on first time installing the game or with the corresponding restart buttons.  
+Exception: Files with "meta" in the name.  
+  
 ## StreamToDataPath_withHandler:
-Will be triggered on each start of the game.
-If Operatingsystem is Android, then: 
-  - All files and subfolders will be copied to PersistentDataPath.
-  - Exception: Files with "meta" in the name.
-If Operatingsystem is other than Android, then: 
-  - All files and subfolders will be copied to DataPath.
-  - Exception: Files with "meta" in the name. 
+Will be triggered on each start of the game.  
+1. If app played in UnityEditor, then:  
+  - All files and subfolders will be copied to PersistentDataPath.  
+  - Exception: Files with "meta" in the name.  
+2. Else, if Operatingsystem is Android, then:  
+  - All files and subfolders will be copied to PersistentDataPath.  
+  - Exception: Files with "meta" in the name.  
+3. Else, if Operatingsystem is other than Android, then:   
+  - All files and subfolders will be copied to DataPath.  
+  - Exception: Files with "meta" in the name.   
 
 ## StreamToDataPath:
-All files and subfolders will be copied to DataPath.
-Will be triggered on each start of the game.
-Exception: Files with "meta" in the name.
--> Use StreamToDataPath only for debugging.
--> Otherwise use StreamToDataPath_withHandler
\ No newline at end of file
+All files and subfolders will be copied to DataPath.  
+Will be triggered on each start of the game.  
+Exception: Files with "meta" in the name.  
+-> Use StreamToDataPath only for debugging.  
+-> Otherwise use StreamToDataPath_withHandler  
\ No newline at end of file
-- 
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