diff --git a/Assets/Resources/Prefabs/Task-Character.prefab b/Assets/Resources/Prefabs/Task-Character.prefab
index 60cd13fa2156365889ebebf0644d054b927e6379..be3f21d3a2c006630323449d72d1df74bc100426 100644
--- a/Assets/Resources/Prefabs/Task-Character.prefab
+++ b/Assets/Resources/Prefabs/Task-Character.prefab
@@ -637,8 +637,8 @@ BoxCollider:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 6999573640440716754}
   m_Material: {fileID: 0}
-  m_IsTrigger: 0
-  m_Enabled: 0
+  m_IsTrigger: 1
+  m_Enabled: 1
   serializedVersion: 2
   m_Size: {x: 3, y: 1.7, z: 0.1}
   m_Center: {x: 0, y: 0.1, z: 0}
diff --git a/Assets/Resources/Prefabs/UI/Ingame/FrameITUI_mobile.prefab b/Assets/Resources/Prefabs/UI/Ingame/FrameITUI_mobile.prefab
index 7d7b966467a7b5c303dde101497acefc5fc9ba54..31d6d0d00310add6747878f091b56d3ab22e558d 100644
--- a/Assets/Resources/Prefabs/UI/Ingame/FrameITUI_mobile.prefab
+++ b/Assets/Resources/Prefabs/UI/Ingame/FrameITUI_mobile.prefab
@@ -232,9 +232,7 @@ MonoBehaviour:
     m_HorizontalOverflow: 0
     m_VerticalOverflow: 0
     m_LineSpacing: 1
-  m_Text: 'Reden
-
-'
+  m_Text: Interact
 --- !u!1 &464427703213787929
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/InteractionEngine/AlignText.cs b/Assets/Scripts/InteractionEngine/AlignText.cs
index dabac3fa77facfdbc792ed36c9d2bf96763ad54a..7fb526d0d842472dcbfaee80d0499febd649d582 100644
--- a/Assets/Scripts/InteractionEngine/AlignText.cs
+++ b/Assets/Scripts/InteractionEngine/AlignText.cs
@@ -13,10 +13,12 @@ public class AlignText : MonoBehaviour
     public Camera BackUPCam;
     // public GameObject Moving_GObj;
 
+
     void Start()
     {
 
         StartCoroutine(CheckForNewMainCamRoutine());
+
     }
 
     // Update is called once per frame
@@ -32,8 +34,13 @@ void Update()
         //Problem is the relative rotation of the TextMesh to the Line-Parent
         //transform.rotation = Quaternion.Lerp(transform.parent.transform.rotation, Cam.transform.rotation, 0);
         //if (Moving_GObj) {  }
-        if (UIconfig.controlMode == ControlMode.Keyboard) { gameObject.GetComponent<BoxCollider>().enabled = false; }
-        if (UIconfig.controlMode == ControlMode.Mobile) { gameObject.GetComponent<BoxCollider>().enabled = true; }
+
+        //Überprüfen ob Textfeld einen Collider hat, und wenn ja dieser aktiv sein soll
+        if (gameObject.GetComponent<BoxCollider>() != null)
+        {
+            if (UIconfig.controlMode == ControlMode.Keyboard) { gameObject.GetComponent<BoxCollider>().enabled = false; }    
+            if (UIconfig.controlMode == ControlMode.Mobile) { gameObject.GetComponent<BoxCollider>().enabled = true; }    
+        }
     }
 
     Camera toCamMain()