From 6afc876034ea8cc7ad8774ded90f5f4fc0c288cb Mon Sep 17 00:00:00 2001
From: unknown <john.schihada@hotmail.com>
Date: Tue, 1 Dec 2020 19:06:28 +0100
Subject: [PATCH] Adjusted Hint-Animations

---
 Assets/Resources/Prefabs/Angle.prefab         |  37 +++---
 Assets/Resources/Prefabs/AngleDisplay.prefab  |  38 +++----
 Assets/Resources/Prefabs/DisplayLine.prefab   |  38 +++----
 Assets/Resources/Prefabs/DisplayOnLine.prefab |  38 +++----
 Assets/Resources/Prefabs/DisplayPoint.prefab  |  38 +++----
 .../Resources/Prefabs/DistanceDisplay.prefab  |  38 +++----
 Assets/Resources/Prefabs/Line.prefab          |  17 +++
 Assets/Resources/Prefabs/Ray.prefab           |  17 +++
 .../Prefabs/ScrollParameterDisplay.prefab     |  36 ++++++
 Assets/Resources/Prefabs/Sphere.prefab        | 105 ++----------------
 .../Scripts/InteractionEngine/FactSpawner.cs  |   6 +-
 .../InteractionEngine/ImageHintAnimation.cs   |  52 +++++++++
 .../ImageHintAnimation.cs.meta                |  11 ++
 .../MeshRendererHintAnimation.cs              |  49 ++++++++
 .../MeshRendererHintAnimation.cs.meta         |  11 ++
 Assets/Scripts/InventoryStuff/DisplayFacts.cs |   2 +-
 .../Scripts/InventoryStuff/ScrollDetails.cs   |  10 +-
 .../{Animations.meta => Test-Animations.meta} |   0
 .../AngleFactAnimation.meta                   |   0
 .../FactHintAnimation.controller              |   0
 .../FactHintAnimation.controller.meta         |   0
 .../AngleFactAnimation/Idle.anim              |   0
 .../AngleFactAnimation/Idle.anim.meta         |   0
 .../AngleFactAnimation/MakeNormal.anim        |   0
 .../AngleFactAnimation/MakeNormal.anim.meta   |   0
 .../AngleFactAnimation/MakeRed.anim           |   0
 .../AngleFactAnimation/MakeRed.anim.meta      |   0
 .../AngleFactAnimation/Pulsating.anim         |   0
 .../AngleFactAnimation/Pulsating.anim.meta    |   0
 .../DisplayFactAnimation.meta                 |   0
 .../DisplayFactHintAnimation.controller       |   0
 .../DisplayFactHintAnimation.controller.meta  |   0
 .../DisplayFactAnimation/DisplayFactIdle.anim |   0
 .../DisplayFactIdle.anim.meta                 |   0
 .../DisplayFactMakeNormal.anim                |   0
 .../DisplayFactMakeNormal.anim.meta           |   0
 .../DisplayFactMakeRed.anim                   |   0
 .../DisplayFactMakeRed.anim.meta              |   0
 .../DisplayFactPulsating.anim                 |   0
 .../DisplayFactPulsating.anim.meta            |   0
 .../LineFact.meta                             |   0
 .../LineFact/FactHintAnimation.controller     |   0
 .../FactHintAnimation.controller.meta         |   0
 .../LineFact/Idle.anim                        |   0
 .../LineFact/Idle.anim.meta                   |   0
 .../LineFact/MakeNormal.anim                  |   0
 .../LineFact/MakeNormal.anim.meta             |   0
 .../LineFact/MakeRed.anim                     |   0
 .../LineFact/MakeRed.anim.meta                |   0
 .../LineFact/Pulsating.anim                   |   0
 .../LineFact/Pulsating.anim.meta              |   0
 .../PointFact.meta                            |   0
 .../PointFact/FactHintAnimation.controller    |   0
 .../FactHintAnimation.controller.meta         |   0
 .../PointFact/Idle.anim                       |   0
 .../PointFact/Idle.anim.meta                  |   0
 .../PointFact/MakeNormal.anim                 |   0
 .../PointFact/MakeNormal.anim.meta            |   0
 .../PointFact/MakeRed.anim                    |   0
 .../PointFact/MakeRed.anim.meta               |   0
 .../PointFact/Pulsating.anim                  |   0
 .../PointFact/Pulsating.anim.meta             |   0
 .../RayFact.meta                              |   0
 .../RayFact/FactHintAnimation.controller      |   0
 .../RayFact/FactHintAnimation.controller.meta |   0
 .../RayFact/Idle.anim                         |   0
 .../RayFact/Idle.anim.meta                    |   0
 .../RayFact/MakeNormal.anim                   |   0
 .../RayFact/MakeNormal.anim.meta              |   0
 .../RayFact/MakeRed.anim                      |   0
 .../RayFact/MakeRed.anim.meta                 |   0
 .../RayFact/Pulsating.anim                    |   0
 .../RayFact/Pulsating.anim.meta               |   0
 .../ScrollParameterAnimation.meta             |   0
 .../ScrollParamHintAnimation.controller       |   0
 .../ScrollParamHintAnimation.controller.meta  |   0
 .../ScrollParamIdle.anim                      |   0
 .../ScrollParamIdle.anim.meta                 |   0
 .../ScrollParamMakeNormal.anim                |   0
 .../ScrollParamMakeNormal.anim.meta           |   0
 .../ScrollParamMakeRed.anim                   |   0
 .../ScrollParamMakeRed.anim.meta              |   0
 .../ScrollParamPulsating.anim                 |   0
 .../ScrollParamPulsating.anim.meta            |   0
 84 files changed, 320 insertions(+), 223 deletions(-)
 create mode 100644 Assets/Scripts/InteractionEngine/ImageHintAnimation.cs
 create mode 100644 Assets/Scripts/InteractionEngine/ImageHintAnimation.cs.meta
 create mode 100644 Assets/Scripts/InteractionEngine/MeshRendererHintAnimation.cs
 create mode 100644 Assets/Scripts/InteractionEngine/MeshRendererHintAnimation.cs.meta
 rename Assets/{Animations.meta => Test-Animations.meta} (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation.meta (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation/FactHintAnimation.controller (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation/FactHintAnimation.controller.meta (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation/Idle.anim (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation/Idle.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation/MakeNormal.anim (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation/MakeNormal.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation/MakeRed.anim (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation/MakeRed.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation/Pulsating.anim (100%)
 rename Assets/{Animations => Test-Animations}/AngleFactAnimation/Pulsating.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation.meta (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation/DisplayFactHintAnimation.controller (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation/DisplayFactHintAnimation.controller.meta (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation/DisplayFactIdle.anim (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation/DisplayFactIdle.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation/DisplayFactMakeNormal.anim (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation/DisplayFactMakeNormal.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation/DisplayFactMakeRed.anim (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation/DisplayFactMakeRed.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation/DisplayFactPulsating.anim (100%)
 rename Assets/{Animations => Test-Animations}/DisplayFactAnimation/DisplayFactPulsating.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/LineFact.meta (100%)
 rename Assets/{Animations => Test-Animations}/LineFact/FactHintAnimation.controller (100%)
 rename Assets/{Animations => Test-Animations}/LineFact/FactHintAnimation.controller.meta (100%)
 rename Assets/{Animations => Test-Animations}/LineFact/Idle.anim (100%)
 rename Assets/{Animations => Test-Animations}/LineFact/Idle.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/LineFact/MakeNormal.anim (100%)
 rename Assets/{Animations => Test-Animations}/LineFact/MakeNormal.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/LineFact/MakeRed.anim (100%)
 rename Assets/{Animations => Test-Animations}/LineFact/MakeRed.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/LineFact/Pulsating.anim (100%)
 rename Assets/{Animations => Test-Animations}/LineFact/Pulsating.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/PointFact.meta (100%)
 rename Assets/{Animations => Test-Animations}/PointFact/FactHintAnimation.controller (100%)
 rename Assets/{Animations => Test-Animations}/PointFact/FactHintAnimation.controller.meta (100%)
 rename Assets/{Animations => Test-Animations}/PointFact/Idle.anim (100%)
 rename Assets/{Animations => Test-Animations}/PointFact/Idle.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/PointFact/MakeNormal.anim (100%)
 rename Assets/{Animations => Test-Animations}/PointFact/MakeNormal.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/PointFact/MakeRed.anim (100%)
 rename Assets/{Animations => Test-Animations}/PointFact/MakeRed.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/PointFact/Pulsating.anim (100%)
 rename Assets/{Animations => Test-Animations}/PointFact/Pulsating.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/RayFact.meta (100%)
 rename Assets/{Animations => Test-Animations}/RayFact/FactHintAnimation.controller (100%)
 rename Assets/{Animations => Test-Animations}/RayFact/FactHintAnimation.controller.meta (100%)
 rename Assets/{Animations => Test-Animations}/RayFact/Idle.anim (100%)
 rename Assets/{Animations => Test-Animations}/RayFact/Idle.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/RayFact/MakeNormal.anim (100%)
 rename Assets/{Animations => Test-Animations}/RayFact/MakeNormal.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/RayFact/MakeRed.anim (100%)
 rename Assets/{Animations => Test-Animations}/RayFact/MakeRed.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/RayFact/Pulsating.anim (100%)
 rename Assets/{Animations => Test-Animations}/RayFact/Pulsating.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation.meta (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation/ScrollParamHintAnimation.controller (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation/ScrollParamHintAnimation.controller.meta (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation/ScrollParamIdle.anim (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation/ScrollParamIdle.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation/ScrollParamMakeNormal.anim (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation/ScrollParamMakeNormal.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation/ScrollParamMakeRed.anim (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation/ScrollParamMakeRed.anim.meta (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation/ScrollParamPulsating.anim (100%)
 rename Assets/{Animations => Test-Animations}/ScrollParameterAnimation/ScrollParamPulsating.anim.meta (100%)

diff --git a/Assets/Resources/Prefabs/Angle.prefab b/Assets/Resources/Prefabs/Angle.prefab
index c8b887ba..39b7d025 100644
--- a/Assets/Resources/Prefabs/Angle.prefab
+++ b/Assets/Resources/Prefabs/Angle.prefab
@@ -218,7 +218,6 @@ GameObject:
   - component: {fileID: 4650993678488610229}
   - component: {fileID: 4650993678488610230}
   - component: {fileID: 4650993678488610231}
-  - component: {fileID: 2982519962414738020}
   m_Layer: 12
   m_Name: AngleOuter
   m_TagString: Selectable
@@ -315,25 +314,6 @@ MeshCollider:
   m_Convex: 0
   m_CookingOptions: 30
   m_Mesh: {fileID: 4300000, guid: 4fe93ee2ed2d8c64389611c85232bf23, type: 2}
---- !u!95 &2982519962414738020
-Animator:
-  serializedVersion: 3
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 4650993678488610235}
-  m_Enabled: 1
-  m_Avatar: {fileID: 0}
-  m_Controller: {fileID: 9100000, guid: 69877ddea3ae6ea4aa5aece6d7bbbeeb, type: 2}
-  m_CullingMode: 0
-  m_UpdateMode: 0
-  m_ApplyRootMotion: 0
-  m_LinearVelocityBlending: 0
-  m_WarningMessage: 
-  m_HasTransformHierarchy: 1
-  m_AllowConstantClipSamplingOptimization: 1
-  m_KeepAnimatorControllerStateOnDisable: 0
 --- !u!1 &4650993679089994827
 GameObject:
   m_ObjectHideFlags: 0
@@ -376,6 +356,7 @@ GameObject:
   - component: {fileID: 4650993679319476103}
   - component: {fileID: 4650993679319476097}
   - component: {fileID: 4650993679319476102}
+  - component: {fileID: 7310199272454353937}
   m_Layer: 12
   m_Name: AngleInner
   m_TagString: Untagged
@@ -446,6 +427,22 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+--- !u!114 &7310199272454353937
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4650993679319476100}
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+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: a6b9fc46f5bfe6b4eb4adf01e6b65bac, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  meshRendererToChange: {fileID: 4650993679319476102}
+  animationStartColor: {r: 0.98039216, g: 0.99215686, b: 0.03137255, a: 1}
+  animationEndColor: {r: 1, g: 0.52156866, b: 0.007843138, a: 1}
+  animateDuration: 5
 --- !u!1 &7003220517868882106
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Resources/Prefabs/AngleDisplay.prefab b/Assets/Resources/Prefabs/AngleDisplay.prefab
index 9edcbd18..5d753a6a 100644
--- a/Assets/Resources/Prefabs/AngleDisplay.prefab
+++ b/Assets/Resources/Prefabs/AngleDisplay.prefab
@@ -479,10 +479,10 @@ GameObject:
   - component: {fileID: 6643637775379894485}
   - component: {fileID: 6643637775379894487}
   - component: {fileID: 6643637775379894486}
+  - component: {fileID: 5040239873163969181}
   - component: {fileID: 225831940989964384}
   - component: {fileID: 114522817932931646}
   - component: {fileID: 3011926265969909947}
-  - component: {fileID: 7618683973874004766}
   m_Layer: 5
   m_Name: AngleDisplay
   m_TagString: Untagged
@@ -549,6 +549,23 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
+--- !u!114 &5040239873163969181
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6643637775379894484}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 77b75bbb0b640664db62cf8acb69994e, type: 3}
+  m_Name: 
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+  animationStartColor: {r: 0.98039216, g: 0.99215686, b: 0.03137255, a: 1}
+  animationEndColor: {r: 1, g: 0.52156866, b: 0.007843138, a: 1}
+  animationTrigger: 0
+  animateDuration: 5
 --- !u!225 &225831940989964384
 CanvasGroup:
   m_ObjectHideFlags: 0
@@ -585,22 +602,3 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: ed0bcd3d8d9996d4f86c0a2b8b71c6bf, type: 3}
   m_Name: 
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---- !u!95 &7618683973874004766
-Animator:
-  serializedVersion: 3
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 6643637775379894484}
-  m_Enabled: 1
-  m_Avatar: {fileID: 0}
-  m_Controller: {fileID: 9100000, guid: a060abe3967aaee49bd2c280a45f281e, type: 2}
-  m_CullingMode: 0
-  m_UpdateMode: 0
-  m_ApplyRootMotion: 0
-  m_LinearVelocityBlending: 0
-  m_WarningMessage: 
-  m_HasTransformHierarchy: 1
-  m_AllowConstantClipSamplingOptimization: 1
-  m_KeepAnimatorControllerStateOnDisable: 0
diff --git a/Assets/Resources/Prefabs/DisplayLine.prefab b/Assets/Resources/Prefabs/DisplayLine.prefab
index a36c608d..dc924311 100644
--- a/Assets/Resources/Prefabs/DisplayLine.prefab
+++ b/Assets/Resources/Prefabs/DisplayLine.prefab
@@ -167,10 +167,10 @@ GameObject:
   - component: {fileID: 8643015897288315615}
   - component: {fileID: 4856785638153472691}
   - component: {fileID: 6811289727063397518}
+  - component: {fileID: 6586968856821406842}
   - component: {fileID: 3914868910838030883}
   - component: {fileID: 4479822174921760807}
   - component: {fileID: 7215917396402112958}
-  - component: {fileID: 5076180199640482423}
   m_Layer: 5
   m_Name: DisplayLine
   m_TagString: Untagged
@@ -235,6 +235,23 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
+--- !u!114 &6586968856821406842
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7510387096843212865}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 77b75bbb0b640664db62cf8acb69994e, type: 3}
+  m_Name: 
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+  imageToChange: {fileID: 6811289727063397518}
+  animationStartColor: {r: 0.98039216, g: 0.99215686, b: 0.03137255, a: 1}
+  animationEndColor: {r: 1, g: 0.52156866, b: 0.007843138, a: 1}
+  animationTrigger: 0
+  animateDuration: 5
 --- !u!114 &3914868910838030883
 MonoBehaviour:
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@@ -271,22 +288,3 @@ MonoBehaviour:
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-Animator:
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-  m_LinearVelocityBlending: 0
-  m_WarningMessage: 
-  m_HasTransformHierarchy: 1
-  m_AllowConstantClipSamplingOptimization: 1
-  m_KeepAnimatorControllerStateOnDisable: 0
diff --git a/Assets/Resources/Prefabs/DisplayOnLine.prefab b/Assets/Resources/Prefabs/DisplayOnLine.prefab
index 40ba9266..7da811c0 100644
--- a/Assets/Resources/Prefabs/DisplayOnLine.prefab
+++ b/Assets/Resources/Prefabs/DisplayOnLine.prefab
@@ -323,10 +323,10 @@ GameObject:
   - component: {fileID: 5490242222770183200}
   - component: {fileID: 8693547975586513996}
   - component: {fileID: 7297490523703237233}
+  - component: {fileID: 96998878642029046}
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   - component: {fileID: 425851386909748952}
   - component: {fileID: 6910630412647778113}
-  - component: {fileID: 6725416017777629129}
   m_Layer: 5
   m_Name: DisplayOnLine
   m_TagString: Untagged
@@ -392,6 +392,23 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
+--- !u!114 &96998878642029046
+MonoBehaviour:
+  m_ObjectHideFlags: 0
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+  m_Enabled: 1
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+  m_Script: {fileID: 11500000, guid: 77b75bbb0b640664db62cf8acb69994e, type: 3}
+  m_Name: 
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+  animationStartColor: {r: 0.98039216, g: 0.99215686, b: 0.03137255, a: 1}
+  animationEndColor: {r: 1, g: 0.52156866, b: 0.007843138, a: 1}
+  animationTrigger: 0
+  animateDuration: 5
 --- !u!114 &979255380955983068
 MonoBehaviour:
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@@ -428,22 +445,3 @@ MonoBehaviour:
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-  m_LinearVelocityBlending: 0
-  m_WarningMessage: 
-  m_HasTransformHierarchy: 1
-  m_AllowConstantClipSamplingOptimization: 1
-  m_KeepAnimatorControllerStateOnDisable: 0
diff --git a/Assets/Resources/Prefabs/DisplayPoint.prefab b/Assets/Resources/Prefabs/DisplayPoint.prefab
index 7555ade8..6e4bfcd6 100644
--- a/Assets/Resources/Prefabs/DisplayPoint.prefab
+++ b/Assets/Resources/Prefabs/DisplayPoint.prefab
@@ -11,10 +11,10 @@ GameObject:
   - component: {fileID: 858001163752551618}
   - component: {fileID: 858001163752551616}
   - component: {fileID: 858001163752551617}
+  - component: {fileID: 8408536798623030161}
   - component: {fileID: 114132791164475416}
   - component: {fileID: 225408562469983378}
   - component: {fileID: 114984628052382182}
-  - component: {fileID: 7560932181584085813}
   m_Layer: 5
   m_Name: DisplayPoint
   m_TagString: Untagged
@@ -79,6 +79,23 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
+--- !u!114 &8408536798623030161
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
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+  animateDuration: 5
 --- !u!114 &114132791164475416
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@@ -115,25 +132,6 @@ MonoBehaviour:
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diff --git a/Assets/Resources/Prefabs/DistanceDisplay.prefab b/Assets/Resources/Prefabs/DistanceDisplay.prefab
index 11e9d10d..879b216f 100644
--- a/Assets/Resources/Prefabs/DistanceDisplay.prefab
+++ b/Assets/Resources/Prefabs/DistanceDisplay.prefab
@@ -11,10 +11,10 @@ GameObject:
   - component: {fileID: 7299404996771626324}
   - component: {fileID: 2318968178306689515}
   - component: {fileID: 1241458608524046696}
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   - component: {fileID: 9035428711241438515}
   - component: {fileID: 114476148939060428}
-  - component: {fileID: 8748502450866160075}
   m_Layer: 5
   m_Name: DistanceDisplay
   m_TagString: Untagged
@@ -80,6 +80,23 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
+--- !u!114 &506299453989990893
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@@ -116,25 +133,6 @@ MonoBehaviour:
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diff --git a/Assets/Resources/Prefabs/Line.prefab b/Assets/Resources/Prefabs/Line.prefab
index b4e16ac0..fc7e944b 100644
--- a/Assets/Resources/Prefabs/Line.prefab
+++ b/Assets/Resources/Prefabs/Line.prefab
@@ -262,6 +262,7 @@ GameObject:
   - component: {fileID: 4678806186037624479}
   - component: {fileID: 2701943617241909663}
   - component: {fileID: 4008433908760336842}
+  - component: {fileID: 2544799164941842642}
   m_Layer: 11
   m_Name: LineHighlight
   m_TagString: Untagged
@@ -330,6 +331,22 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+--- !u!114 &2544799164941842642
+MonoBehaviour:
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+  m_Name: 
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+  animationStartColor: {r: 0.98039216, g: 0.99215686, b: 0.03137255, a: 1}
+  animationEndColor: {r: 1, g: 0.52156866, b: 0.007843138, a: 1}
+  animateDuration: 5
 --- !u!1 &6378548342073962023
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Resources/Prefabs/Ray.prefab b/Assets/Resources/Prefabs/Ray.prefab
index ccc8431a..b76561a8 100644
--- a/Assets/Resources/Prefabs/Ray.prefab
+++ b/Assets/Resources/Prefabs/Ray.prefab
@@ -43,6 +43,7 @@ GameObject:
   - component: {fileID: 2155667380501583430}
   - component: {fileID: 669189071706237370}
   - component: {fileID: 323004521892560777}
+  - component: {fileID: 6869391996213895011}
   m_Layer: 13
   m_Name: LineHighlight
   m_TagString: Untagged
@@ -111,6 +112,22 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+--- !u!114 &6869391996213895011
+MonoBehaviour:
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+  animationEndColor: {r: 1, g: 0.52156866, b: 0.007843138, a: 1}
+  animateDuration: 5
 --- !u!1 &4853696702160906218
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Resources/Prefabs/ScrollParameterDisplay.prefab b/Assets/Resources/Prefabs/ScrollParameterDisplay.prefab
index f8270ac7..16eb5f10 100644
--- a/Assets/Resources/Prefabs/ScrollParameterDisplay.prefab
+++ b/Assets/Resources/Prefabs/ScrollParameterDisplay.prefab
@@ -1,5 +1,22 @@
 %YAML 1.1
 %TAG !u! tag:unity3d.com,2011:
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+  m_Script: {fileID: 11500000, guid: 77b75bbb0b640664db62cf8acb69994e, type: 3}
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+  animationTrigger: 0
+  animateDuration: 5
 --- !u!33 &5935859409558485024
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   m_ObjectHideFlags: 0
@@ -399,7 +416,26 @@ PrefabInstance:
       objectReference: {fileID: 0}
     m_RemovedComponents:
     - {fileID: 6410099383612658499, guid: 0f75dbd3f5b33b040948ba58d3b90cb0, type: 3}
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   m_SourcePrefab: {fileID: 100100000, guid: 0f75dbd3f5b33b040948ba58d3b90cb0, type: 3}
+--- !u!1 &8358525157842135574 stripped
+GameObject:
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+  m_PrefabAsset: {fileID: 0}
+--- !u!114 &8358525157842135572 stripped
+MonoBehaviour:
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+  m_PrefabInstance: {fileID: 8313031688112979328}
+  m_PrefabAsset: {fileID: 0}
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 GameObject:
   m_CorrespondingSourceObject: {fileID: 6351655452780298554, guid: 0f75dbd3f5b33b040948ba58d3b90cb0,
diff --git a/Assets/Resources/Prefabs/Sphere.prefab b/Assets/Resources/Prefabs/Sphere.prefab
index 5062dad4..82c8da53 100644
--- a/Assets/Resources/Prefabs/Sphere.prefab
+++ b/Assets/Resources/Prefabs/Sphere.prefab
@@ -13,7 +13,7 @@ GameObject:
   - component: {fileID: 1075046474335495899}
   - component: {fileID: 8087426936968725520}
   - component: {fileID: 114239372808020652}
-  - component: {fileID: 6089424405463007106}
+  - component: {fileID: 6183343481027254878}
   m_Layer: 10
   m_Name: Sphere
   m_TagString: Selectable
@@ -35,7 +35,6 @@ Transform:
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   - {fileID: 5939570736350582895}
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@@ -112,25 +111,22 @@ MonoBehaviour:
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   m_EditorClassIdentifier: 
   Id: 0
---- !u!95 &6089424405463007106
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   m_Enabled: 1
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diff --git a/Assets/Scripts/InteractionEngine/FactSpawner.cs b/Assets/Scripts/InteractionEngine/FactSpawner.cs
index ec067726..04584573 100644
--- a/Assets/Scripts/InteractionEngine/FactSpawner.cs
+++ b/Assets/Scripts/InteractionEngine/FactSpawner.cs
@@ -243,10 +243,10 @@ public IEnumerator animateNonExistingFact(Fact fact) {
         Fact returnedFact = getAction(fact)?.Invoke(fact);
         if (returnedFact != null)
         {
-            Animator animator = returnedFact.Representation.GetComponentInChildren<Animator>();
-            animator.SetTrigger("animateHint");
+            MeshRendererHintAnimation animator = returnedFact.Representation.GetComponentInChildren<MeshRendererHintAnimation>();
+            animator.AnimationTrigger();
 
-            yield return new WaitForSeconds(7);
+            yield return new WaitForSeconds(animator.animateDuration);
 
             GameObject.Destroy(returnedFact.Representation);
         }
diff --git a/Assets/Scripts/InteractionEngine/ImageHintAnimation.cs b/Assets/Scripts/InteractionEngine/ImageHintAnimation.cs
new file mode 100644
index 00000000..d65bb0a4
--- /dev/null
+++ b/Assets/Scripts/InteractionEngine/ImageHintAnimation.cs
@@ -0,0 +1,52 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+public class ImageHintAnimation : MonoBehaviour
+{
+    public Image imageToChange;
+    private Color imageToChangeDefaultColor;
+    public Color animationStartColor;
+    public Color animationEndColor;
+    
+    public float animateDuration;
+    private bool animating = false;
+    private float timer = 0;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        if (imageToChange != null)
+            imageToChangeDefaultColor = imageToChange.color;
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (animating)
+        {
+            this.timer += Time.deltaTime;
+            Animate();
+        }
+    }
+
+    public void AnimationTrigger()
+    {
+        if (imageToChange != null)
+            animating = true;
+    }
+
+    private void Animate()
+    {
+        if (timer >= animateDuration)
+        {
+            animating = false;
+            timer = 0;
+            imageToChange.color = imageToChangeDefaultColor;
+        }
+        else
+        {
+            imageToChange.color = Color.Lerp(animationStartColor, animationEndColor, Mathf.PingPong(Time.time, 1));
+        }
+
+    }
+}
diff --git a/Assets/Scripts/InteractionEngine/ImageHintAnimation.cs.meta b/Assets/Scripts/InteractionEngine/ImageHintAnimation.cs.meta
new file mode 100644
index 00000000..fe808440
--- /dev/null
+++ b/Assets/Scripts/InteractionEngine/ImageHintAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 77b75bbb0b640664db62cf8acb69994e
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/InteractionEngine/MeshRendererHintAnimation.cs b/Assets/Scripts/InteractionEngine/MeshRendererHintAnimation.cs
new file mode 100644
index 00000000..f383b0c6
--- /dev/null
+++ b/Assets/Scripts/InteractionEngine/MeshRendererHintAnimation.cs
@@ -0,0 +1,49 @@
+using UnityEngine;
+
+public class MeshRendererHintAnimation : MonoBehaviour
+{
+    public MeshRenderer meshRendererToChange;
+    private Color meshRendererToChangeDefaultColor;
+    //Make sure when using RGBA-Colors, the A-value of animationStartColor 
+    //and animationEndColor is the same OR try with value = 255
+    public Color animationStartColor;
+    public Color animationEndColor;
+
+    public float animateDuration;
+    private bool animating = false;
+    private float timer = 0;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        if (meshRendererToChange != null)
+            meshRendererToChangeDefaultColor = meshRendererToChange.material.color;
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (animating) {
+            this.timer += Time.deltaTime;
+            Animate();
+        }
+    }
+
+    public void AnimationTrigger() {
+        if (meshRendererToChange != null)
+            animating = true;
+    }
+
+    private void Animate() {
+        if (timer >= animateDuration)
+        {
+            animating = false;
+            timer = 0;
+            meshRendererToChange.material.color = meshRendererToChangeDefaultColor;
+        }
+        else {
+            meshRendererToChange.material.color = Color.Lerp(animationStartColor, animationEndColor, Mathf.PingPong(Time.time, 1));
+        }
+
+    }
+}
diff --git a/Assets/Scripts/InteractionEngine/MeshRendererHintAnimation.cs.meta b/Assets/Scripts/InteractionEngine/MeshRendererHintAnimation.cs.meta
new file mode 100644
index 00000000..b3483c41
--- /dev/null
+++ b/Assets/Scripts/InteractionEngine/MeshRendererHintAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a6b9fc46f5bfe6b4eb4adf01e6b65bac
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/InventoryStuff/DisplayFacts.cs b/Assets/Scripts/InventoryStuff/DisplayFacts.cs
index 862976c4..511f3539 100644
--- a/Assets/Scripts/InventoryStuff/DisplayFacts.cs
+++ b/Assets/Scripts/InventoryStuff/DisplayFacts.cs
@@ -42,7 +42,7 @@ public void AddFact(Fact fact) {
 
     public void AnimateFact(Fact fact) {
         var factIcon = displayedFacts[fact.backendURI];
-        factIcon.GetComponentInChildren<Animator>().SetTrigger("animateHint");
+        factIcon.GetComponentInChildren<ImageHintAnimation>().AnimationTrigger();
     }
 
     string getLetter(int Id) {
diff --git a/Assets/Scripts/InventoryStuff/ScrollDetails.cs b/Assets/Scripts/InventoryStuff/ScrollDetails.cs
index b4e1dbde..a2569a9c 100644
--- a/Assets/Scripts/InventoryStuff/ScrollDetails.cs
+++ b/Assets/Scripts/InventoryStuff/ScrollDetails.cs
@@ -240,11 +240,11 @@ public void animateHint(GameObject scrollParameter, string scrollParameterUri) {
             if (fact != null)
             {
                 //Animate ScrollParameter
-                scrollParameter.GetComponentInChildren<Animator>().SetTrigger("animateHint");
+                scrollParameter.GetComponentInChildren<ImageHintAnimation>().AnimationTrigger();
                 //Animate Fact in FactPanel
                 AnimateExistingFactEvent.Invoke(fact);
                 //Animate factRepresentation in game
-                fact.Representation.GetComponentInChildren<Animator>().SetTrigger("animateHint");
+                fact.Representation.GetComponentInChildren<MeshRendererHintAnimation>().AnimationTrigger();
             }
         }
         else if (LatestRenderedHints.Exists(x => x.backendURI.Equals(scrollParameterUri))) {
@@ -256,17 +256,17 @@ public void animateHint(GameObject scrollParameter, string scrollParameterUri) {
                 Fact existingFact = Facts.Find(x => x.Equals(fact));
 
                 //Animate ScrollParameter
-                scrollParameter.GetComponentInChildren<Animator>().SetTrigger("animateHint");
+                scrollParameter.GetComponentInChildren<ImageHintAnimation>().AnimationTrigger();
                 //Animate Fact in FactPanel
                 AnimateExistingFactEvent.Invoke(existingFact);
                 //Animate factRepresentation in game
-                existingFact.Representation.GetComponentInChildren<Animator>().SetTrigger("animateHint");
+                existingFact.Representation.GetComponentInChildren<MeshRendererHintAnimation>().AnimationTrigger();
             }
             //If not -> Generate a Fact-Representation with such dependent facts
             else
             {
                 //Animate ScrollParameter
-                scrollParameter.GetComponentInChildren<Animator>().SetTrigger("animateHint");
+                scrollParameter.GetComponentInChildren<ImageHintAnimation>().AnimationTrigger();
                 //Generate new FactRepresentation and animate it
                 AnimateNonExistingFactEvent.Invoke(fact);
             }
diff --git a/Assets/Animations.meta b/Assets/Test-Animations.meta
similarity index 100%
rename from Assets/Animations.meta
rename to Assets/Test-Animations.meta
diff --git a/Assets/Animations/AngleFactAnimation.meta b/Assets/Test-Animations/AngleFactAnimation.meta
similarity index 100%
rename from Assets/Animations/AngleFactAnimation.meta
rename to Assets/Test-Animations/AngleFactAnimation.meta
diff --git a/Assets/Animations/AngleFactAnimation/FactHintAnimation.controller b/Assets/Test-Animations/AngleFactAnimation/FactHintAnimation.controller
similarity index 100%
rename from Assets/Animations/AngleFactAnimation/FactHintAnimation.controller
rename to Assets/Test-Animations/AngleFactAnimation/FactHintAnimation.controller
diff --git a/Assets/Animations/AngleFactAnimation/FactHintAnimation.controller.meta b/Assets/Test-Animations/AngleFactAnimation/FactHintAnimation.controller.meta
similarity index 100%
rename from Assets/Animations/AngleFactAnimation/FactHintAnimation.controller.meta
rename to Assets/Test-Animations/AngleFactAnimation/FactHintAnimation.controller.meta
diff --git a/Assets/Animations/AngleFactAnimation/Idle.anim b/Assets/Test-Animations/AngleFactAnimation/Idle.anim
similarity index 100%
rename from Assets/Animations/AngleFactAnimation/Idle.anim
rename to Assets/Test-Animations/AngleFactAnimation/Idle.anim
diff --git a/Assets/Animations/AngleFactAnimation/Idle.anim.meta b/Assets/Test-Animations/AngleFactAnimation/Idle.anim.meta
similarity index 100%
rename from Assets/Animations/AngleFactAnimation/Idle.anim.meta
rename to Assets/Test-Animations/AngleFactAnimation/Idle.anim.meta
diff --git a/Assets/Animations/AngleFactAnimation/MakeNormal.anim b/Assets/Test-Animations/AngleFactAnimation/MakeNormal.anim
similarity index 100%
rename from Assets/Animations/AngleFactAnimation/MakeNormal.anim
rename to Assets/Test-Animations/AngleFactAnimation/MakeNormal.anim
diff --git a/Assets/Animations/AngleFactAnimation/MakeNormal.anim.meta b/Assets/Test-Animations/AngleFactAnimation/MakeNormal.anim.meta
similarity index 100%
rename from Assets/Animations/AngleFactAnimation/MakeNormal.anim.meta
rename to Assets/Test-Animations/AngleFactAnimation/MakeNormal.anim.meta
diff --git a/Assets/Animations/AngleFactAnimation/MakeRed.anim b/Assets/Test-Animations/AngleFactAnimation/MakeRed.anim
similarity index 100%
rename from Assets/Animations/AngleFactAnimation/MakeRed.anim
rename to Assets/Test-Animations/AngleFactAnimation/MakeRed.anim
diff --git a/Assets/Animations/AngleFactAnimation/MakeRed.anim.meta b/Assets/Test-Animations/AngleFactAnimation/MakeRed.anim.meta
similarity index 100%
rename from Assets/Animations/AngleFactAnimation/MakeRed.anim.meta
rename to Assets/Test-Animations/AngleFactAnimation/MakeRed.anim.meta
diff --git a/Assets/Animations/AngleFactAnimation/Pulsating.anim b/Assets/Test-Animations/AngleFactAnimation/Pulsating.anim
similarity index 100%
rename from Assets/Animations/AngleFactAnimation/Pulsating.anim
rename to Assets/Test-Animations/AngleFactAnimation/Pulsating.anim
diff --git a/Assets/Animations/AngleFactAnimation/Pulsating.anim.meta b/Assets/Test-Animations/AngleFactAnimation/Pulsating.anim.meta
similarity index 100%
rename from Assets/Animations/AngleFactAnimation/Pulsating.anim.meta
rename to Assets/Test-Animations/AngleFactAnimation/Pulsating.anim.meta
diff --git a/Assets/Animations/DisplayFactAnimation.meta b/Assets/Test-Animations/DisplayFactAnimation.meta
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation.meta
rename to Assets/Test-Animations/DisplayFactAnimation.meta
diff --git a/Assets/Animations/DisplayFactAnimation/DisplayFactHintAnimation.controller b/Assets/Test-Animations/DisplayFactAnimation/DisplayFactHintAnimation.controller
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation/DisplayFactHintAnimation.controller
rename to Assets/Test-Animations/DisplayFactAnimation/DisplayFactHintAnimation.controller
diff --git a/Assets/Animations/DisplayFactAnimation/DisplayFactHintAnimation.controller.meta b/Assets/Test-Animations/DisplayFactAnimation/DisplayFactHintAnimation.controller.meta
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation/DisplayFactHintAnimation.controller.meta
rename to Assets/Test-Animations/DisplayFactAnimation/DisplayFactHintAnimation.controller.meta
diff --git a/Assets/Animations/DisplayFactAnimation/DisplayFactIdle.anim b/Assets/Test-Animations/DisplayFactAnimation/DisplayFactIdle.anim
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation/DisplayFactIdle.anim
rename to Assets/Test-Animations/DisplayFactAnimation/DisplayFactIdle.anim
diff --git a/Assets/Animations/DisplayFactAnimation/DisplayFactIdle.anim.meta b/Assets/Test-Animations/DisplayFactAnimation/DisplayFactIdle.anim.meta
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation/DisplayFactIdle.anim.meta
rename to Assets/Test-Animations/DisplayFactAnimation/DisplayFactIdle.anim.meta
diff --git a/Assets/Animations/DisplayFactAnimation/DisplayFactMakeNormal.anim b/Assets/Test-Animations/DisplayFactAnimation/DisplayFactMakeNormal.anim
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation/DisplayFactMakeNormal.anim
rename to Assets/Test-Animations/DisplayFactAnimation/DisplayFactMakeNormal.anim
diff --git a/Assets/Animations/DisplayFactAnimation/DisplayFactMakeNormal.anim.meta b/Assets/Test-Animations/DisplayFactAnimation/DisplayFactMakeNormal.anim.meta
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation/DisplayFactMakeNormal.anim.meta
rename to Assets/Test-Animations/DisplayFactAnimation/DisplayFactMakeNormal.anim.meta
diff --git a/Assets/Animations/DisplayFactAnimation/DisplayFactMakeRed.anim b/Assets/Test-Animations/DisplayFactAnimation/DisplayFactMakeRed.anim
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation/DisplayFactMakeRed.anim
rename to Assets/Test-Animations/DisplayFactAnimation/DisplayFactMakeRed.anim
diff --git a/Assets/Animations/DisplayFactAnimation/DisplayFactMakeRed.anim.meta b/Assets/Test-Animations/DisplayFactAnimation/DisplayFactMakeRed.anim.meta
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation/DisplayFactMakeRed.anim.meta
rename to Assets/Test-Animations/DisplayFactAnimation/DisplayFactMakeRed.anim.meta
diff --git a/Assets/Animations/DisplayFactAnimation/DisplayFactPulsating.anim b/Assets/Test-Animations/DisplayFactAnimation/DisplayFactPulsating.anim
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation/DisplayFactPulsating.anim
rename to Assets/Test-Animations/DisplayFactAnimation/DisplayFactPulsating.anim
diff --git a/Assets/Animations/DisplayFactAnimation/DisplayFactPulsating.anim.meta b/Assets/Test-Animations/DisplayFactAnimation/DisplayFactPulsating.anim.meta
similarity index 100%
rename from Assets/Animations/DisplayFactAnimation/DisplayFactPulsating.anim.meta
rename to Assets/Test-Animations/DisplayFactAnimation/DisplayFactPulsating.anim.meta
diff --git a/Assets/Animations/LineFact.meta b/Assets/Test-Animations/LineFact.meta
similarity index 100%
rename from Assets/Animations/LineFact.meta
rename to Assets/Test-Animations/LineFact.meta
diff --git a/Assets/Animations/LineFact/FactHintAnimation.controller b/Assets/Test-Animations/LineFact/FactHintAnimation.controller
similarity index 100%
rename from Assets/Animations/LineFact/FactHintAnimation.controller
rename to Assets/Test-Animations/LineFact/FactHintAnimation.controller
diff --git a/Assets/Animations/LineFact/FactHintAnimation.controller.meta b/Assets/Test-Animations/LineFact/FactHintAnimation.controller.meta
similarity index 100%
rename from Assets/Animations/LineFact/FactHintAnimation.controller.meta
rename to Assets/Test-Animations/LineFact/FactHintAnimation.controller.meta
diff --git a/Assets/Animations/LineFact/Idle.anim b/Assets/Test-Animations/LineFact/Idle.anim
similarity index 100%
rename from Assets/Animations/LineFact/Idle.anim
rename to Assets/Test-Animations/LineFact/Idle.anim
diff --git a/Assets/Animations/LineFact/Idle.anim.meta b/Assets/Test-Animations/LineFact/Idle.anim.meta
similarity index 100%
rename from Assets/Animations/LineFact/Idle.anim.meta
rename to Assets/Test-Animations/LineFact/Idle.anim.meta
diff --git a/Assets/Animations/LineFact/MakeNormal.anim b/Assets/Test-Animations/LineFact/MakeNormal.anim
similarity index 100%
rename from Assets/Animations/LineFact/MakeNormal.anim
rename to Assets/Test-Animations/LineFact/MakeNormal.anim
diff --git a/Assets/Animations/LineFact/MakeNormal.anim.meta b/Assets/Test-Animations/LineFact/MakeNormal.anim.meta
similarity index 100%
rename from Assets/Animations/LineFact/MakeNormal.anim.meta
rename to Assets/Test-Animations/LineFact/MakeNormal.anim.meta
diff --git a/Assets/Animations/LineFact/MakeRed.anim b/Assets/Test-Animations/LineFact/MakeRed.anim
similarity index 100%
rename from Assets/Animations/LineFact/MakeRed.anim
rename to Assets/Test-Animations/LineFact/MakeRed.anim
diff --git a/Assets/Animations/LineFact/MakeRed.anim.meta b/Assets/Test-Animations/LineFact/MakeRed.anim.meta
similarity index 100%
rename from Assets/Animations/LineFact/MakeRed.anim.meta
rename to Assets/Test-Animations/LineFact/MakeRed.anim.meta
diff --git a/Assets/Animations/LineFact/Pulsating.anim b/Assets/Test-Animations/LineFact/Pulsating.anim
similarity index 100%
rename from Assets/Animations/LineFact/Pulsating.anim
rename to Assets/Test-Animations/LineFact/Pulsating.anim
diff --git a/Assets/Animations/LineFact/Pulsating.anim.meta b/Assets/Test-Animations/LineFact/Pulsating.anim.meta
similarity index 100%
rename from Assets/Animations/LineFact/Pulsating.anim.meta
rename to Assets/Test-Animations/LineFact/Pulsating.anim.meta
diff --git a/Assets/Animations/PointFact.meta b/Assets/Test-Animations/PointFact.meta
similarity index 100%
rename from Assets/Animations/PointFact.meta
rename to Assets/Test-Animations/PointFact.meta
diff --git a/Assets/Animations/PointFact/FactHintAnimation.controller b/Assets/Test-Animations/PointFact/FactHintAnimation.controller
similarity index 100%
rename from Assets/Animations/PointFact/FactHintAnimation.controller
rename to Assets/Test-Animations/PointFact/FactHintAnimation.controller
diff --git a/Assets/Animations/PointFact/FactHintAnimation.controller.meta b/Assets/Test-Animations/PointFact/FactHintAnimation.controller.meta
similarity index 100%
rename from Assets/Animations/PointFact/FactHintAnimation.controller.meta
rename to Assets/Test-Animations/PointFact/FactHintAnimation.controller.meta
diff --git a/Assets/Animations/PointFact/Idle.anim b/Assets/Test-Animations/PointFact/Idle.anim
similarity index 100%
rename from Assets/Animations/PointFact/Idle.anim
rename to Assets/Test-Animations/PointFact/Idle.anim
diff --git a/Assets/Animations/PointFact/Idle.anim.meta b/Assets/Test-Animations/PointFact/Idle.anim.meta
similarity index 100%
rename from Assets/Animations/PointFact/Idle.anim.meta
rename to Assets/Test-Animations/PointFact/Idle.anim.meta
diff --git a/Assets/Animations/PointFact/MakeNormal.anim b/Assets/Test-Animations/PointFact/MakeNormal.anim
similarity index 100%
rename from Assets/Animations/PointFact/MakeNormal.anim
rename to Assets/Test-Animations/PointFact/MakeNormal.anim
diff --git a/Assets/Animations/PointFact/MakeNormal.anim.meta b/Assets/Test-Animations/PointFact/MakeNormal.anim.meta
similarity index 100%
rename from Assets/Animations/PointFact/MakeNormal.anim.meta
rename to Assets/Test-Animations/PointFact/MakeNormal.anim.meta
diff --git a/Assets/Animations/PointFact/MakeRed.anim b/Assets/Test-Animations/PointFact/MakeRed.anim
similarity index 100%
rename from Assets/Animations/PointFact/MakeRed.anim
rename to Assets/Test-Animations/PointFact/MakeRed.anim
diff --git a/Assets/Animations/PointFact/MakeRed.anim.meta b/Assets/Test-Animations/PointFact/MakeRed.anim.meta
similarity index 100%
rename from Assets/Animations/PointFact/MakeRed.anim.meta
rename to Assets/Test-Animations/PointFact/MakeRed.anim.meta
diff --git a/Assets/Animations/PointFact/Pulsating.anim b/Assets/Test-Animations/PointFact/Pulsating.anim
similarity index 100%
rename from Assets/Animations/PointFact/Pulsating.anim
rename to Assets/Test-Animations/PointFact/Pulsating.anim
diff --git a/Assets/Animations/PointFact/Pulsating.anim.meta b/Assets/Test-Animations/PointFact/Pulsating.anim.meta
similarity index 100%
rename from Assets/Animations/PointFact/Pulsating.anim.meta
rename to Assets/Test-Animations/PointFact/Pulsating.anim.meta
diff --git a/Assets/Animations/RayFact.meta b/Assets/Test-Animations/RayFact.meta
similarity index 100%
rename from Assets/Animations/RayFact.meta
rename to Assets/Test-Animations/RayFact.meta
diff --git a/Assets/Animations/RayFact/FactHintAnimation.controller b/Assets/Test-Animations/RayFact/FactHintAnimation.controller
similarity index 100%
rename from Assets/Animations/RayFact/FactHintAnimation.controller
rename to Assets/Test-Animations/RayFact/FactHintAnimation.controller
diff --git a/Assets/Animations/RayFact/FactHintAnimation.controller.meta b/Assets/Test-Animations/RayFact/FactHintAnimation.controller.meta
similarity index 100%
rename from Assets/Animations/RayFact/FactHintAnimation.controller.meta
rename to Assets/Test-Animations/RayFact/FactHintAnimation.controller.meta
diff --git a/Assets/Animations/RayFact/Idle.anim b/Assets/Test-Animations/RayFact/Idle.anim
similarity index 100%
rename from Assets/Animations/RayFact/Idle.anim
rename to Assets/Test-Animations/RayFact/Idle.anim
diff --git a/Assets/Animations/RayFact/Idle.anim.meta b/Assets/Test-Animations/RayFact/Idle.anim.meta
similarity index 100%
rename from Assets/Animations/RayFact/Idle.anim.meta
rename to Assets/Test-Animations/RayFact/Idle.anim.meta
diff --git a/Assets/Animations/RayFact/MakeNormal.anim b/Assets/Test-Animations/RayFact/MakeNormal.anim
similarity index 100%
rename from Assets/Animations/RayFact/MakeNormal.anim
rename to Assets/Test-Animations/RayFact/MakeNormal.anim
diff --git a/Assets/Animations/RayFact/MakeNormal.anim.meta b/Assets/Test-Animations/RayFact/MakeNormal.anim.meta
similarity index 100%
rename from Assets/Animations/RayFact/MakeNormal.anim.meta
rename to Assets/Test-Animations/RayFact/MakeNormal.anim.meta
diff --git a/Assets/Animations/RayFact/MakeRed.anim b/Assets/Test-Animations/RayFact/MakeRed.anim
similarity index 100%
rename from Assets/Animations/RayFact/MakeRed.anim
rename to Assets/Test-Animations/RayFact/MakeRed.anim
diff --git a/Assets/Animations/RayFact/MakeRed.anim.meta b/Assets/Test-Animations/RayFact/MakeRed.anim.meta
similarity index 100%
rename from Assets/Animations/RayFact/MakeRed.anim.meta
rename to Assets/Test-Animations/RayFact/MakeRed.anim.meta
diff --git a/Assets/Animations/RayFact/Pulsating.anim b/Assets/Test-Animations/RayFact/Pulsating.anim
similarity index 100%
rename from Assets/Animations/RayFact/Pulsating.anim
rename to Assets/Test-Animations/RayFact/Pulsating.anim
diff --git a/Assets/Animations/RayFact/Pulsating.anim.meta b/Assets/Test-Animations/RayFact/Pulsating.anim.meta
similarity index 100%
rename from Assets/Animations/RayFact/Pulsating.anim.meta
rename to Assets/Test-Animations/RayFact/Pulsating.anim.meta
diff --git a/Assets/Animations/ScrollParameterAnimation.meta b/Assets/Test-Animations/ScrollParameterAnimation.meta
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation.meta
rename to Assets/Test-Animations/ScrollParameterAnimation.meta
diff --git a/Assets/Animations/ScrollParameterAnimation/ScrollParamHintAnimation.controller b/Assets/Test-Animations/ScrollParameterAnimation/ScrollParamHintAnimation.controller
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation/ScrollParamHintAnimation.controller
rename to Assets/Test-Animations/ScrollParameterAnimation/ScrollParamHintAnimation.controller
diff --git a/Assets/Animations/ScrollParameterAnimation/ScrollParamHintAnimation.controller.meta b/Assets/Test-Animations/ScrollParameterAnimation/ScrollParamHintAnimation.controller.meta
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation/ScrollParamHintAnimation.controller.meta
rename to Assets/Test-Animations/ScrollParameterAnimation/ScrollParamHintAnimation.controller.meta
diff --git a/Assets/Animations/ScrollParameterAnimation/ScrollParamIdle.anim b/Assets/Test-Animations/ScrollParameterAnimation/ScrollParamIdle.anim
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation/ScrollParamIdle.anim
rename to Assets/Test-Animations/ScrollParameterAnimation/ScrollParamIdle.anim
diff --git a/Assets/Animations/ScrollParameterAnimation/ScrollParamIdle.anim.meta b/Assets/Test-Animations/ScrollParameterAnimation/ScrollParamIdle.anim.meta
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation/ScrollParamIdle.anim.meta
rename to Assets/Test-Animations/ScrollParameterAnimation/ScrollParamIdle.anim.meta
diff --git a/Assets/Animations/ScrollParameterAnimation/ScrollParamMakeNormal.anim b/Assets/Test-Animations/ScrollParameterAnimation/ScrollParamMakeNormal.anim
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation/ScrollParamMakeNormal.anim
rename to Assets/Test-Animations/ScrollParameterAnimation/ScrollParamMakeNormal.anim
diff --git a/Assets/Animations/ScrollParameterAnimation/ScrollParamMakeNormal.anim.meta b/Assets/Test-Animations/ScrollParameterAnimation/ScrollParamMakeNormal.anim.meta
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation/ScrollParamMakeNormal.anim.meta
rename to Assets/Test-Animations/ScrollParameterAnimation/ScrollParamMakeNormal.anim.meta
diff --git a/Assets/Animations/ScrollParameterAnimation/ScrollParamMakeRed.anim b/Assets/Test-Animations/ScrollParameterAnimation/ScrollParamMakeRed.anim
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation/ScrollParamMakeRed.anim
rename to Assets/Test-Animations/ScrollParameterAnimation/ScrollParamMakeRed.anim
diff --git a/Assets/Animations/ScrollParameterAnimation/ScrollParamMakeRed.anim.meta b/Assets/Test-Animations/ScrollParameterAnimation/ScrollParamMakeRed.anim.meta
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation/ScrollParamMakeRed.anim.meta
rename to Assets/Test-Animations/ScrollParameterAnimation/ScrollParamMakeRed.anim.meta
diff --git a/Assets/Animations/ScrollParameterAnimation/ScrollParamPulsating.anim b/Assets/Test-Animations/ScrollParameterAnimation/ScrollParamPulsating.anim
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation/ScrollParamPulsating.anim
rename to Assets/Test-Animations/ScrollParameterAnimation/ScrollParamPulsating.anim
diff --git a/Assets/Animations/ScrollParameterAnimation/ScrollParamPulsating.anim.meta b/Assets/Test-Animations/ScrollParameterAnimation/ScrollParamPulsating.anim.meta
similarity index 100%
rename from Assets/Animations/ScrollParameterAnimation/ScrollParamPulsating.anim.meta
rename to Assets/Test-Animations/ScrollParameterAnimation/ScrollParamPulsating.anim.meta
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