From 6c731523126c014d3cdfbbab61f4ee185b9685a3 Mon Sep 17 00:00:00 2001 From: Stefan Richter <o-s-r1993@web.de> Date: Mon, 13 May 2024 15:36:59 +0200 Subject: [PATCH] Bugfix for Cursor Visibility. --- .../Prefabs/UI/NetwMenu/OptionsM.prefab | 296 ++++++++++++++++++ Assets/Scenes/Menus/LaunchMenu.unity | 8 +- Assets/Scripts/UI/HideUI.cs | 19 +- Assets/Scripts/UI/HideUI_mobile.cs | 19 +- .../Scripts/UI/NetwMenu/updateMouseCursor.cs | 9 +- 5 files changed, 337 insertions(+), 14 deletions(-) diff --git a/Assets/Resources/Prefabs/UI/NetwMenu/OptionsM.prefab b/Assets/Resources/Prefabs/UI/NetwMenu/OptionsM.prefab index e54aeb49..3721bc37 100644 --- a/Assets/Resources/Prefabs/UI/NetwMenu/OptionsM.prefab +++ b/Assets/Resources/Prefabs/UI/NetwMenu/OptionsM.prefab @@ -7529,6 +7529,86 @@ MonoBehaviour: m_VerticalOverflow: 0 m_LineSpacing: 1 m_Text: Press for deactivating +--- !u!1 &1381668910524958547 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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Cursor.visible = !UICanvas.enabled; + if (!UICanvas.enabled) + { + updateMouseCursor.setMouse(); + } + else + { + updateMouseCursor.setMouse_Off(); + } SetCamControl123(UICanvas.enabled); SetCursorRenderer123(UICanvas.enabled); @@ -283,7 +291,14 @@ void CheckIf() } else { - Cursor.visible = !UICanvas.enabled; + if (!UICanvas.enabled) + { + updateMouseCursor.setMouse(); + } + else + { + updateMouseCursor.setMouse_Off(); + } SetCamControl123(UICanvas.enabled); SetCursorRenderer123(UICanvas.enabled); diff --git a/Assets/Scripts/UI/HideUI_mobile.cs b/Assets/Scripts/UI/HideUI_mobile.cs index f94050df..9d818037 100644 --- a/Assets/Scripts/UI/HideUI_mobile.cs +++ b/Assets/Scripts/UI/HideUI_mobile.cs @@ -3,6 +3,7 @@ using UnityEngine.InputSystem; using static CommunicationEvents; using static UIconfig; +using static updateMouseCursor; public class HideUI_mobile : MonoBehaviour { @@ -466,7 +467,8 @@ void CheckUI_Vis() } else { - Cursor.visible = true; + //Cursor.visible = true; + updateMouseCursor.setMouse(); SetCursorRenderer123(true); //SetCamControl123(false); SetCamControl123(true); @@ -489,7 +491,8 @@ void CheckUI_Vis() } else { - Cursor.visible = false; + //Cursor.visible = false; + updateMouseCursor.setMouse_Off(); SetCursorRenderer123(false); SetCamControl123(true); GadgetCanBeUsed = false; @@ -511,7 +514,8 @@ void CheckUI_Vis() else { - Cursor.visible = true; + //Cursor.visible = true; + updateMouseCursor.setMouse(); SetCursorRenderer123(false); SetCamControl123(false); UICanvas.enabled = true; @@ -533,7 +537,8 @@ void CheckUI_Vis() else { - Cursor.visible = true; + //Cursor.visible = true; + updateMouseCursor.setMouse(); SetCursorRenderer123(false); SetCamControl123(false); UICanvas.enabled = false; @@ -554,7 +559,8 @@ void CheckUI_Vis() else { UICanvas.enabled = false; - Cursor.visible = true; + //Cursor.visible = true; + updateMouseCursor.setMouse(); SetCursorRenderer123(false); SetCamControl123(false); GadgetCanBeUsed = false; @@ -580,7 +586,8 @@ void CheckUI_Vis() CursorRenderer.enabled = false; - Cursor.visible = true; + //Cursor.visible = true; + updateMouseCursor.setMouse(); SetCamControl123(false); SetCursorRenderer123(false); UICanvas.enabled = !UICanvas.enabled; diff --git a/Assets/Scripts/UI/NetwMenu/updateMouseCursor.cs b/Assets/Scripts/UI/NetwMenu/updateMouseCursor.cs index 74c3f5dc..2dc0b7fb 100644 --- a/Assets/Scripts/UI/NetwMenu/updateMouseCursor.cs +++ b/Assets/Scripts/UI/NetwMenu/updateMouseCursor.cs @@ -8,6 +8,11 @@ public static class updateMouseCursor + public static void setMouse_Off() + { + Cursor.visible = false; + } + public static void setMouse() @@ -19,7 +24,7 @@ public static void setMouse() if (CommunicationEvents.Opsys == CommunicationEvents.OperationSystem.Android) { CommunicationEvents.CursorVisDefault = false; - //Cursor.visible = false; + Cursor.visible = false; } else { @@ -31,7 +36,7 @@ public static void setMouse() //Android crashes in level scene; - if (CommunicationEvents.Opsys != CommunicationEvents.OperationSystem.Windows) + if (CommunicationEvents.Opsys != CommunicationEvents.OperationSystem.Android) { double curssz = 1 / (UIconfig.cursorSize); -- GitLab