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m_IndirectSpecularColor: {r: 0.44100717, g: 0.4898312, b: 0.5698877, a: 1} + m_IndirectSpecularColor: {r: 0.44084534, g: 0.48955458, b: 0.56959116, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -60855,7 +60855,7 @@ PrefabInstance: type: 3} propertyPath: Cuboid value: - objectReference: {fileID: 6839596689016440457, guid: 4c29d00f7a7d4c94190602b5990b2883, + objectReference: {fileID: 6839596689016440457, guid: e203a1edb3e55dd41881a663756f8064, type: 3} - target: {fileID: 2872381745209199267, guid: b07552db700124a4680401e6fb94c186, type: 3} diff --git a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs index 7396ce73e616b42ff1e49fe503f337c556402d5f..8f36028aa00d56956e04ed92462f59a89d29b243 100644 --- a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs +++ b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs @@ -96,10 +96,19 @@ public void SpawnCuboid(CuboidFact fact){ fact.WorldRepresentation.Fact = fact; cuboid.transform.SetPositionAndRotation(fact.Position, fact.Rotation); - cuboid.transform.localScale = Vector3.Scale(cuboid.transform.localScale, fact.LocalScale); + cuboid.GetComponentInChildren<TextMeshPro>().text = fact.GetLabel(StageStatic.stage.factState) + " = " + System.Math.Round(fact.Volume, 2) + "m³"; + CuboidGenerator[] cuboidGenerators = cuboid.GetComponentsInChildren<CuboidGenerator>(); + RectangleFact rf = fact.GetR; + foreach (var gen in cuboidGenerators) + { + gen.ab = Vector3.Distance(rf.A, rf.B); + gen.bc = Vector3.Distance(rf.B, rf.C); + gen.height = new Vector3(0, 0, Vector3.Distance(rf.B, fact.T)); + } + } public void SpawnCylinderFact(CylinderFact fact){ diff --git a/Assets/Scripts/InteractionEngine/FactHandling/Facts/CuboidFact.cs b/Assets/Scripts/InteractionEngine/FactHandling/Facts/CuboidFact.cs index 916a249860e98e1741a3277447afc3c411b9ffd5..3a03ed0bd22045ac703a798c61e004d6bdb17a45 100644 --- a/Assets/Scripts/InteractionEngine/FactHandling/Facts/CuboidFact.cs +++ b/Assets/Scripts/InteractionEngine/FactHandling/Facts/CuboidFact.cs @@ -56,7 +56,7 @@ protected void calculate_vectors(){ Volume = sidelengthBA * sidelengthBC * sidelengthTB; - Position = B + 0.5F * ((A - B) + (T - B) + (C - B)); + Position = B + (T - B) - (B - A); Vector3 cross = Vector3.Cross((A - B), (C - B)); Vector3 cross2 = Vector3.Cross((T - B), (C - B)); @@ -66,6 +66,8 @@ protected void calculate_vectors(){ Vector3 up = Vector3.Cross(right, cross).normalized; Rotation = Quaternion.LookRotation(cross, up); + + } diff --git a/Assets/Scripts/MeshGenerator/CuboidGenerator.cs b/Assets/Scripts/MeshGenerator/CuboidGenerator.cs new file mode 100644 index 0000000000000000000000000000000000000000..bbd87e97b03ef29e9bc84a7dfe371f6fa07f6df9 --- /dev/null +++ b/Assets/Scripts/MeshGenerator/CuboidGenerator.cs @@ -0,0 +1,80 @@ +using System; +using System.Linq; +using UnityEngine; + +public class CuboidGenerator : ShapeGenerator +{ + #region InspectorVariables + [Header("Triangle values")] + [SerializeField] protected float _ab = 1f; + [SerializeField] protected float _bc = 1f; + [SerializeField] protected Vector3 _height = new Vector3(0, 1.0F, 0); + public float ab + { + get { return _ab; } + set + { + _ab = value; + GenerateShapeForAll(); + } + } + public float bc + { + get { return _bc; } + set + { + _bc = value; + GenerateShapeForAll(); + } + } + public Vector3 height + { + get { return _height; } + set + { + _height = value; + GenerateShapeForAll(); + } + } + #endregion InspectorVariables + + #region Implementation + protected override (Vector3[] vertices, int[] triangles) GenerateTopology() + => CreateCuboid(ab, bc, height); + + /// <summary> + /// Creates circle vertecies and triangles around the midPoint at (0,0,0) + /// </summary> + /// <param name="points"></param> + /// <param name="invert"></param> + /// <returns></returns> + public static (Vector3[], int[]) CreateCuboid(float ab, float bc, Vector3 height, Vector3 offset, bool invert = false) + { + Vector3[] bottom_edge = GetRectanglePoints(ab, bc); + Vector3[] bottom_vertices = + new Vector3[] { } + .AppendRange(bottom_edge) + .Append(bottom_edge[0]) + .ToArray(); + int[] bottom_boundary = Enumerable.Range(1, bottom_edge.Length).ToArray(); + + Vector3[] top_edge = GetRectanglePoints(ab, bc, -height); + Vector3[] top_vertices = + new Vector3[] { } + .AppendRange(top_edge) + .Append(top_edge[0]) + .ToArray(); + int[] top_boundary = Enumerable.Range(1, top_edge.Length).ToArray(); + + return CreatePrism( + CreatePlane(top_vertices), + CreatePlane(bottom_vertices, true), + top_boundary, + bottom_boundary + ); + } + + public static (Vector3[], int[]) CreateCuboid(float ab, float bc, Vector3 height, bool invert = false) + => CreateCuboid(ab, bc, height, Vector3.zero, invert); + #endregion Implementation +} diff --git a/Assets/Scripts/MeshGenerator/CuboidGenerator.cs.meta b/Assets/Scripts/MeshGenerator/CuboidGenerator.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..93125f0c7497daa2c1a153bba7c83f350be72309 --- /dev/null +++ b/Assets/Scripts/MeshGenerator/CuboidGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 50b87cffb9e83ae44849acfd5714396a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: