From 79bdcfe2dc8c0d34d70a8a7bf54f4d9f7b23d555 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tobias=20Sch=C3=B6ner?= <tobias.stonehead@gmail.com> Date: Fri, 13 Jan 2023 11:06:56 +0100 Subject: [PATCH] fix: prevent dragged facts jump in first frame of drag --- Assets/Scripts/InventoryStuff/DragHandling.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/InventoryStuff/DragHandling.cs b/Assets/Scripts/InventoryStuff/DragHandling.cs index 578399f8..f3ab2caf 100644 --- a/Assets/Scripts/InventoryStuff/DragHandling.cs +++ b/Assets/Scripts/InventoryStuff/DragHandling.cs @@ -15,11 +15,11 @@ public void OnDrag(PointerEventData eventData) GetComponent<CanvasGroup>().blocksRaycasts = false; dragged = true; } - transform.position = Input.mousePosition; - // display dragged object in front of all other ui transform.SetParent(GetComponentInParent<Canvas>().transform, false); transform.SetAsLastSibling(); + + transform.position = Input.mousePosition; } public void OnEndDrag(PointerEventData eventData) -- GitLab