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- //old Protocol - /* - void buildScrollSelection(string jsonString) { - jsonString = jsonString.Replace(System.Environment.NewLine, ""); - jsonString = jsonString.Replace("\t", ""); - - ScrollArrayWrapper scrollsRead = new ScrollArrayWrapper(); - scrollsRead = (ScrollArrayWrapper)JsonUtility.FromJson(jsonString, scrollsRead.GetType()); - this.scrolls = scrollsRead.Scrolls; - ScrollButtons = new GameObject[this.scrolls.Length]; - //Build Selection-GUI of Scrolls - for (int i = 0; i < this.scrolls.Length; i++) - { - - var obj = Instantiate(ScrollPrefab, Vector3.zero, Quaternion.identity, transform); - obj.GetComponent<RectTransform>().localPosition = GetPosition(i); - obj.GetComponent<ScrollClickedScript>().scroll = this.scrolls[i]; - obj.GetComponent<ScrollClickedScript>().DetailScreen = this.DetailScreen; - obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = this.scrolls[i].label; - ScrollButtons[i] = obj; - } - this.DetailScreen.GetComponent<ScrollDetails>().setScroll(this.scrolls[0]); - - - }*/ } diff --git a/Assets/Scripts/InventoryStuff/DropHandling.cs b/Assets/Scripts/InventoryStuff/DropHandling.cs index a6a396f0179a6a4ec43e83d165f1339cc7a09523..1999d73ec0c5fff146361374ebf21cb26c1edc8f 100644 --- a/Assets/Scripts/InventoryStuff/DropHandling.cs +++ b/Assets/Scripts/InventoryStuff/DropHandling.cs @@ -1,61 +1,30 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; +using UnityEngine; using UnityEngine.EventSystems; public class DropHandling : MonoBehaviour, IDropHandler { GameObject current; public Fact currentFact; + public DropHandling associatedDropHandling; + public void OnDrop(PointerEventData eventData){ var scrollFact = gameObject.GetComponent<RenderedScrollFact>(); Debug.Log(eventData.pointerDrag.GetComponent<FactWrapper>().fact.Label+ " was dropped on " + gameObject.name+ " " +scrollFact.ID + "/" + ScrollDetails.ParameterDisplays.Count+" label: "+scrollFact.Label); - - //TODO modularize this with functions when feature is approved - - - //changes assigned label, used for later processing, if this should not be changed, use another variable for rhs data - if (Scroll.FactOccurences[scrollFact.ID] != null) - { - scrollFact.Label = eventData.pointerDrag.GetComponent<FactWrapper>().fact.Label; - Debug.Log(Scroll.FactOccurences[scrollFact.ID].Count); - foreach (var id in Scroll.FactOccurences[scrollFact.ID]) - { - //change occurences in scroll description - if (id.Key == -1) - { - - - string label = ScrollDetails.ScrollDescription; - label = label.Remove(id.Value, 1); - label = label.Insert(id.Value, scrollFact.Label); - ScrollDetails.ScrollDescription = label; - } - // and also in facts - else - { - var affectedFact = ScrollDetails.ParameterDisplays[id.Key].GetComponentInChildren<RenderedScrollFact>(); - string label = affectedFact.Label; - label = label.Remove(id.Value, 1); - label = label.Insert(id.Value, scrollFact.Label); - affectedFact.Label = label; - - } - } - - } - - + Destroy(current); + Destroy(associatedDropHandling.current); + current = Instantiate(eventData.pointerDrag,Vector3.zero, Quaternion.identity); + associatedDropHandling.current = Instantiate(current); + current.transform.SetParent(gameObject.transform, false); - //PythagorasScript pythagorasScript = scrollShow.GetComponent<PythagorasScript>(); + associatedDropHandling.current.transform.SetParent(associatedDropHandling.gameObject.transform, false); + currentFact = eventData.pointerDrag.GetComponent<FactWrapper>().fact; Debug.Log("recieved Fact: " + currentFact.backendURI); - //pythagorasScript.putFact(gameObject.name, fact); } } diff --git a/Assets/RenderedScrollFact.cs b/Assets/Scripts/InventoryStuff/RenderedScrollFact.cs similarity index 100% rename from Assets/RenderedScrollFact.cs rename to Assets/Scripts/InventoryStuff/RenderedScrollFact.cs diff --git a/Assets/RenderedScrollFact.cs.meta b/Assets/Scripts/InventoryStuff/RenderedScrollFact.cs.meta similarity index 100% rename from Assets/RenderedScrollFact.cs.meta rename to Assets/Scripts/InventoryStuff/RenderedScrollFact.cs.meta diff --git a/Assets/Scripts/InventoryStuff/Scroll.cs b/Assets/Scripts/InventoryStuff/Scroll.cs index c05787a2b9829814f6d1ffa27a40998ae470aa0a..c2467df9b901e75e3fa3f11a599362ed671b9ec0 100644 --- a/Assets/Scripts/InventoryStuff/Scroll.cs +++ b/Assets/Scripts/InventoryStuff/Scroll.cs @@ -1,8 +1,5 @@ -using System.Collections; -using System.Collections.Generic; -using System.Linq; +using System.Collections.Generic; using System; -using UnityEngine; using static JSONManager; using JsonSubTypes; using Newtonsoft.Json; @@ -26,14 +23,6 @@ public static string ToJSON(FilledScroll scroll) return json; } - // id of fact, positions in Description - public static List<KeyValuePair<int,int>>[] FactOccurences; - - public static void InitDynamicScroll(int n) - { - FactOccurences = new List<KeyValuePair<int, int>>[n]; - } - public class FilledScroll { public ScrollTheoryReference scroll; diff --git a/Assets/Scripts/InventoryStuff/ScrollDetails.cs b/Assets/Scripts/InventoryStuff/ScrollDetails.cs index 4aa022d5dbc63d35e8641ecc34f668fc8504d2cc..6d4fe4a2f14dd994b725ebb0f30111dd500342d5 100644 --- a/Assets/Scripts/InventoryStuff/ScrollDetails.cs +++ b/Assets/Scripts/InventoryStuff/ScrollDetails.cs @@ -1,13 +1,8 @@ -using System.Collections; -using System.Collections.Generic; +using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.Networking; using Newtonsoft.Json; -using static ParsingDictionary; -using System.Runtime.Serialization.Json; -using System.Text; -using System.Xml.Linq; public class ScrollDetails : MonoBehaviour { @@ -20,17 +15,6 @@ public class ScrollDetails : MonoBehaviour public int y_Paece_Between_Items; public static List<GameObject> ParameterDisplays; - static TextMeshProUGUI _scrollDescriptionField; - static string _scrollDescription; - public static string ScrollDescription - { - get { return _scrollDescription; } - set - { - _scrollDescription = value; - _scrollDescriptionField.text = value; - } - } public Vector3 GetPosition(int i) { @@ -42,39 +26,52 @@ void Start() { if (cursor == null) cursor = GameObject.FindObjectOfType<WorldCursor>(); - _scrollDescriptionField = this.gameObject.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>(); - CommunicationEvents.parameterDisplayHint.AddListener(animateScrollParameter); } public void setScroll(Scroll s) { - Transform scrollView = gameObject.transform.GetChild(2); - Transform viewport = scrollView.GetChild(0); + Transform originalScroll = gameObject.transform.GetChild(1).transform; + Transform renderedScroll = gameObject.transform.GetChild(2).transform; + + Transform originalScrollView = originalScroll.GetChild(1); + Transform renderedScrollView = renderedScroll.GetChild(1); + Transform originalViewport = originalScrollView.GetChild(0); + Transform renderedViewport = renderedScrollView.GetChild(0); this.scroll = s; + originalScroll.GetChild(0).GetComponent<TextMeshProUGUI>().text = s.description; + renderedScroll.GetChild(0).GetComponent<TextMeshProUGUI>().text = s.description; + //Clear all current ScrollFacts - foreach (Transform child in viewport.GetChild(0).transform) - GameObject.Destroy(child.gameObject); + for (int i = 0; i < originalViewport.GetChild(0).childCount; i++) { + GameObject.Destroy(originalViewport.GetChild(0).transform.GetChild(i).gameObject); + GameObject.Destroy(renderedViewport.GetChild(0).transform.GetChild(i).gameObject); + } ParameterDisplays = new List<GameObject>(); - Scroll.InitDynamicScroll(s.requiredFacts.Count); for (int i = 0; i < s.requiredFacts.Count; i++) { - var obj = Instantiate(parameterDisplayPrefab, Vector3.zero, Quaternion.identity, transform); - - var scrollFact = obj.transform.GetChild(0).GetComponent<RenderedScrollFact>(); - - scrollFact.ID = i; - //obj.GetComponent<RectTransform>().localPosition = GetPosition(i); - scrollFact.Label = s.requiredFacts[i].label; - obj.transform.SetParent(viewport.GetChild(0)); - ParameterDisplays.Add(obj); + var originalObj = Instantiate(parameterDisplayPrefab, Vector3.zero, Quaternion.identity, transform); + var originalScrollFact = originalObj.transform.GetChild(0).GetComponent<RenderedScrollFact>(); + originalScrollFact.ID = i; + originalScrollFact.Label = s.requiredFacts[i].label; + //Copy original Object for use in redered Scroll + var renderedObj = Instantiate(originalObj); + + originalObj.transform.SetParent(originalViewport.GetChild(0)); + renderedObj.transform.SetParent(renderedViewport.GetChild(0)); + + //Set bidirectional references for DropHandling + var originalDropHandling = originalObj.transform.GetChild(0).GetComponent<DropHandling>(); + var renderedDropHandling = renderedObj.transform.GetChild(0).GetComponent<DropHandling>(); + originalDropHandling.associatedDropHandling = renderedDropHandling; + renderedDropHandling.associatedDropHandling = originalDropHandling; + + ParameterDisplays.Add(originalObj); } - //scroll description - ScrollDescription = s.description; - + } public void animateScrollParameter(string label) diff --git a/Assets/Scripts/InventoryStuff/ScrollUIManager.cs b/Assets/Scripts/InventoryStuff/ScrollUIManager.cs new file mode 100644 index 0000000000000000000000000000000000000000..9fa10f5317f5d445578e4f6e49fd809cf1e70bf7 --- /dev/null +++ b/Assets/Scripts/InventoryStuff/ScrollUIManager.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ScrollUIManager : MonoBehaviour +{ + public bool initialShow; + private CanvasGroup canvasGroup; + + // Start is called before the first frame update + void Start() + { + canvasGroup = GetComponent<CanvasGroup>(); + if (initialShow) + Show(); + else + Hide(); + } + + public void Show(float delay = 0f) + { + canvasGroup.alpha = 1f; + canvasGroup.blocksRaycasts = true; + } + + public void Hide(float delay = 0f) + { + canvasGroup.alpha = 0f; //this makes everything transparent + canvasGroup.blocksRaycasts = false; //this prevents the UI element to receive input events + } +} diff --git a/Assets/Scripts/InventoryStuff/ScrollUIManager.cs.meta b/Assets/Scripts/InventoryStuff/ScrollUIManager.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..6fdba67128ac101a67a6fbc486f1812f612a4ded --- /dev/null +++ b/Assets/Scripts/InventoryStuff/ScrollUIManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a3515765f8985a24b9519ac4af6cfe5d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: