diff --git a/Assets/Resources/Prefabs/Angle_Old.prefab b/Assets/Resources/Prefabs/Angle_Old.prefab
deleted file mode 100644
index dde770af7f2d38fae903fdc0c293725e2ffff799..0000000000000000000000000000000000000000
--- a/Assets/Resources/Prefabs/Angle_Old.prefab
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       value: 100
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+  m_SourcePrefab: {fileID: 100100000, guid: c1d50ceff6c06de40b71063574eba754, type: 3}
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diff --git a/Assets/Scripts/InventoryStuff/DisplayScrolls.cs b/Assets/Scripts/InventoryStuff/DisplayScrolls.cs
index 59deba49b23381718f1c8d17eba1b451d6eab7aa..97a36516710065b0251c28e80f5b7a72fddf1817 100644
--- a/Assets/Scripts/InventoryStuff/DisplayScrolls.cs
+++ b/Assets/Scripts/InventoryStuff/DisplayScrolls.cs
@@ -2,7 +2,6 @@
 using System.Collections.Generic;
 using System.IO;
 using UnityEngine;
-using UnityEngine.UI;
 using TMPro;
 using UnityEngine.Networking;
 
@@ -78,10 +77,7 @@ IEnumerator getScrollsfromServer() {
             BuildScrolls(jsonString);
         }
     }
-
-    //new Protocol
-
-
+    
     void BuildScrolls(string jsonString)
     {
         var scrolls = Scroll.FromJSON(jsonString);
@@ -100,30 +96,4 @@ void BuildScrolls(string jsonString)
         }
         this.DetailScreen.GetComponent<ScrollDetails>().setScroll(this.scrolls[0]);
     }
-    
-   //old Protocol
-   /*
-    void buildScrollSelection(string jsonString) {
-        jsonString = jsonString.Replace(System.Environment.NewLine, "");
-        jsonString = jsonString.Replace("\t", "");
-
-        ScrollArrayWrapper scrollsRead = new ScrollArrayWrapper();
-        scrollsRead = (ScrollArrayWrapper)JsonUtility.FromJson(jsonString, scrollsRead.GetType());
-        this.scrolls = scrollsRead.Scrolls;
-        ScrollButtons = new GameObject[this.scrolls.Length];
-        //Build Selection-GUI of Scrolls
-        for (int i = 0; i < this.scrolls.Length; i++)
-        {
-            
-            var obj = Instantiate(ScrollPrefab, Vector3.zero, Quaternion.identity, transform);
-            obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
-            obj.GetComponent<ScrollClickedScript>().scroll = this.scrolls[i];
-            obj.GetComponent<ScrollClickedScript>().DetailScreen = this.DetailScreen;
-            obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = this.scrolls[i].label;
-            ScrollButtons[i] = obj;
-        }
-        this.DetailScreen.GetComponent<ScrollDetails>().setScroll(this.scrolls[0]);
-
-
-    }*/
 }
diff --git a/Assets/Scripts/InventoryStuff/DropHandling.cs b/Assets/Scripts/InventoryStuff/DropHandling.cs
index a6a396f0179a6a4ec43e83d165f1339cc7a09523..1999d73ec0c5fff146361374ebf21cb26c1edc8f 100644
--- a/Assets/Scripts/InventoryStuff/DropHandling.cs
+++ b/Assets/Scripts/InventoryStuff/DropHandling.cs
@@ -1,61 +1,30 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
+using UnityEngine;
 using UnityEngine.EventSystems;
 
 public class DropHandling : MonoBehaviour, IDropHandler 
 {
     GameObject current;
     public Fact currentFact;
+    public DropHandling associatedDropHandling;
+
     public void OnDrop(PointerEventData eventData){
         
         var scrollFact = gameObject.GetComponent<RenderedScrollFact>();
         Debug.Log(eventData.pointerDrag.GetComponent<FactWrapper>().fact.Label+ " was dropped on "
             + gameObject.name+ " " +scrollFact.ID + "/" +
             ScrollDetails.ParameterDisplays.Count+" label: "+scrollFact.Label);
-
-        //TODO modularize this with functions when feature is approved
-
-
-        //changes assigned label, used for later processing, if this should not be changed, use another variable for rhs data
-        if (Scroll.FactOccurences[scrollFact.ID] != null)
-        {
-            scrollFact.Label = eventData.pointerDrag.GetComponent<FactWrapper>().fact.Label;
-            Debug.Log(Scroll.FactOccurences[scrollFact.ID].Count);
-            foreach (var id in Scroll.FactOccurences[scrollFact.ID])
-            {
-                //change occurences in scroll description
-                if (id.Key == -1)
-                {
-
-
-                    string label = ScrollDetails.ScrollDescription;
-                    label = label.Remove(id.Value, 1);
-                    label = label.Insert(id.Value, scrollFact.Label);
-                    ScrollDetails.ScrollDescription = label;
-                }
-                // and also in facts
-                else
-                {
-                    var affectedFact = ScrollDetails.ParameterDisplays[id.Key].GetComponentInChildren<RenderedScrollFact>();
-                    string label = affectedFact.Label;
-                    label = label.Remove(id.Value, 1);
-                    label = label.Insert(id.Value, scrollFact.Label);
-                    affectedFact.Label = label;
-
-                }
-            }
-
-        }
-
-
+        
         Destroy(current);
+        Destroy(associatedDropHandling.current);
+
         current = Instantiate(eventData.pointerDrag,Vector3.zero, Quaternion.identity);
+        associatedDropHandling.current = Instantiate(current);
+
         current.transform.SetParent(gameObject.transform, false);
-        //PythagorasScript pythagorasScript = scrollShow.GetComponent<PythagorasScript>();
+        associatedDropHandling.current.transform.SetParent(associatedDropHandling.gameObject.transform, false);
+
         currentFact = eventData.pointerDrag.GetComponent<FactWrapper>().fact;
         Debug.Log("recieved Fact: " + currentFact.backendURI);
-        //pythagorasScript.putFact(gameObject.name, fact);
     }
 
 }
diff --git a/Assets/RenderedScrollFact.cs b/Assets/Scripts/InventoryStuff/RenderedScrollFact.cs
similarity index 100%
rename from Assets/RenderedScrollFact.cs
rename to Assets/Scripts/InventoryStuff/RenderedScrollFact.cs
diff --git a/Assets/RenderedScrollFact.cs.meta b/Assets/Scripts/InventoryStuff/RenderedScrollFact.cs.meta
similarity index 100%
rename from Assets/RenderedScrollFact.cs.meta
rename to Assets/Scripts/InventoryStuff/RenderedScrollFact.cs.meta
diff --git a/Assets/Scripts/InventoryStuff/Scroll.cs b/Assets/Scripts/InventoryStuff/Scroll.cs
index c05787a2b9829814f6d1ffa27a40998ae470aa0a..c2467df9b901e75e3fa3f11a599362ed671b9ec0 100644
--- a/Assets/Scripts/InventoryStuff/Scroll.cs
+++ b/Assets/Scripts/InventoryStuff/Scroll.cs
@@ -1,8 +1,5 @@
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
+using System.Collections.Generic;
 using System;
-using UnityEngine;
 using static JSONManager;
 using JsonSubTypes;
 using Newtonsoft.Json;
@@ -26,14 +23,6 @@ public static string ToJSON(FilledScroll scroll)
         return json;
     }
 
-    // id of fact, positions in Description
-    public static List<KeyValuePair<int,int>>[] FactOccurences;
-
-    public static void InitDynamicScroll(int n)
-    {
-        FactOccurences = new List<KeyValuePair<int, int>>[n];
-    }
-
     public class FilledScroll
     {
         public ScrollTheoryReference scroll;
diff --git a/Assets/Scripts/InventoryStuff/ScrollDetails.cs b/Assets/Scripts/InventoryStuff/ScrollDetails.cs
index 4aa022d5dbc63d35e8641ecc34f668fc8504d2cc..6d4fe4a2f14dd994b725ebb0f30111dd500342d5 100644
--- a/Assets/Scripts/InventoryStuff/ScrollDetails.cs
+++ b/Assets/Scripts/InventoryStuff/ScrollDetails.cs
@@ -1,13 +1,8 @@
-using System.Collections;
-using System.Collections.Generic;
+using System.Collections.Generic;
 using UnityEngine;
 using TMPro;
 using UnityEngine.Networking;
 using Newtonsoft.Json;
-using static ParsingDictionary;
-using System.Runtime.Serialization.Json;
-using System.Text;
-using System.Xml.Linq;
 
 public class ScrollDetails : MonoBehaviour
 {
@@ -20,17 +15,6 @@ public class ScrollDetails : MonoBehaviour
     public int y_Paece_Between_Items;
 
     public static List<GameObject> ParameterDisplays;
-    static TextMeshProUGUI _scrollDescriptionField;
-    static string _scrollDescription;
-    public static string ScrollDescription
-    {
-        get { return _scrollDescription; }
-        set
-        {
-            _scrollDescription = value;
-            _scrollDescriptionField.text = value;
-        }
-    }
 
     public Vector3 GetPosition(int i)
     {
@@ -42,39 +26,52 @@ void Start()
     {
         if (cursor == null) cursor = GameObject.FindObjectOfType<WorldCursor>();
 
-        _scrollDescriptionField = this.gameObject.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>();
-
         CommunicationEvents.parameterDisplayHint.AddListener(animateScrollParameter);
 
     }
 
     public void setScroll(Scroll s)
     {
-        Transform scrollView = gameObject.transform.GetChild(2);
-        Transform viewport = scrollView.GetChild(0);
+        Transform originalScroll = gameObject.transform.GetChild(1).transform;
+        Transform renderedScroll = gameObject.transform.GetChild(2).transform;
+
+        Transform originalScrollView = originalScroll.GetChild(1);
+        Transform renderedScrollView = renderedScroll.GetChild(1);
+        Transform originalViewport = originalScrollView.GetChild(0);
+        Transform renderedViewport = renderedScrollView.GetChild(0);
         this.scroll = s;
 
+        originalScroll.GetChild(0).GetComponent<TextMeshProUGUI>().text = s.description;
+        renderedScroll.GetChild(0).GetComponent<TextMeshProUGUI>().text = s.description;
+
         //Clear all current ScrollFacts
-        foreach (Transform child in viewport.GetChild(0).transform)
-            GameObject.Destroy(child.gameObject);
+        for (int i = 0; i < originalViewport.GetChild(0).childCount; i++) {
+            GameObject.Destroy(originalViewport.GetChild(0).transform.GetChild(i).gameObject);
+            GameObject.Destroy(renderedViewport.GetChild(0).transform.GetChild(i).gameObject);
+        }
 
         ParameterDisplays = new List<GameObject>();
-        Scroll.InitDynamicScroll(s.requiredFacts.Count);
         for (int i = 0; i < s.requiredFacts.Count; i++)
         {
-            var obj = Instantiate(parameterDisplayPrefab, Vector3.zero, Quaternion.identity, transform);
-
-            var scrollFact = obj.transform.GetChild(0).GetComponent<RenderedScrollFact>();
-
-            scrollFact.ID = i;
-            //obj.GetComponent<RectTransform>().localPosition = GetPosition(i);
-            scrollFact.Label = s.requiredFacts[i].label;
-            obj.transform.SetParent(viewport.GetChild(0));
-            ParameterDisplays.Add(obj);
+            var originalObj = Instantiate(parameterDisplayPrefab, Vector3.zero, Quaternion.identity, transform);
+            var originalScrollFact = originalObj.transform.GetChild(0).GetComponent<RenderedScrollFact>();
+            originalScrollFact.ID = i;
+            originalScrollFact.Label = s.requiredFacts[i].label;
+            //Copy original Object for use in redered Scroll
+            var renderedObj = Instantiate(originalObj);
+            
+            originalObj.transform.SetParent(originalViewport.GetChild(0));
+            renderedObj.transform.SetParent(renderedViewport.GetChild(0));
+
+            //Set bidirectional references for DropHandling
+            var originalDropHandling = originalObj.transform.GetChild(0).GetComponent<DropHandling>();
+            var renderedDropHandling = renderedObj.transform.GetChild(0).GetComponent<DropHandling>();
+            originalDropHandling.associatedDropHandling = renderedDropHandling;
+            renderedDropHandling.associatedDropHandling = originalDropHandling;
+
+            ParameterDisplays.Add(originalObj);
         }
-        //scroll description
-        ScrollDescription = s.description;
-       
+
     }
 
     public void animateScrollParameter(string label)
diff --git a/Assets/Scripts/InventoryStuff/ScrollUIManager.cs b/Assets/Scripts/InventoryStuff/ScrollUIManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..9fa10f5317f5d445578e4f6e49fd809cf1e70bf7
--- /dev/null
+++ b/Assets/Scripts/InventoryStuff/ScrollUIManager.cs
@@ -0,0 +1,31 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ScrollUIManager : MonoBehaviour
+{
+    public bool initialShow;
+    private CanvasGroup canvasGroup;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        canvasGroup = GetComponent<CanvasGroup>();
+        if (initialShow)
+            Show();
+        else
+            Hide();
+    }
+
+    public void Show(float delay = 0f)
+    {
+        canvasGroup.alpha = 1f;
+        canvasGroup.blocksRaycasts = true;
+    }
+
+    public void Hide(float delay = 0f)
+    {
+        canvasGroup.alpha = 0f; //this makes everything transparent
+        canvasGroup.blocksRaycasts = false; //this prevents the UI element to receive input events
+    }
+}
diff --git a/Assets/Scripts/InventoryStuff/ScrollUIManager.cs.meta b/Assets/Scripts/InventoryStuff/ScrollUIManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..6fdba67128ac101a67a6fbc486f1812f612a4ded
--- /dev/null
+++ b/Assets/Scripts/InventoryStuff/ScrollUIManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a3515765f8985a24b9519ac4af6cfe5d
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: