diff --git a/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs b/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs index 5c2aa93b0f56aca3f28b3b9e8d345bb0305a333b..7f9782078c25c8c907c81e9c6093c8dca700987f 100644 --- a/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs +++ b/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs @@ -163,12 +163,6 @@ public bool rename(string newLabel) public abstract GameObject instantiateDisplay(GameObject prefab, Transform transform); - public static void Clear() - { - MaxLabelId = 0; - UnusedLabelIds.Clear(); - } - public virtual void delete(bool keep_clean = true) { //TODO: MMT: delete over there diff --git a/Assets/Scripts/Restart.cs b/Assets/Scripts/Restart.cs index 4b3e81e91626e5981edc2ad930a650cb9bfed62e..686d4198a2423bc7f429a678767d24b8e18502da 100644 --- a/Assets/Scripts/Restart.cs +++ b/Assets/Scripts/Restart.cs @@ -9,15 +9,9 @@ public void LevelReset() Loader.LoadStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder, false); } -<<<<<<< HEAD - Fact.Clear(); - - SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex); -======= public void LoadMainMenue() { SceneManager.LoadScene("MainMenue"); ->>>>>>> MaZiFAU } public void LoadStartScreen()