diff --git a/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs b/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs
index 5c2aa93b0f56aca3f28b3b9e8d345bb0305a333b..7f9782078c25c8c907c81e9c6093c8dca700987f 100644
--- a/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs
+++ b/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs
@@ -163,12 +163,6 @@ public bool rename(string newLabel)
 
     public abstract GameObject instantiateDisplay(GameObject prefab, Transform transform);
 
-    public static void Clear()
-    {
-        MaxLabelId = 0;
-        UnusedLabelIds.Clear();
-    }
-
     public virtual void delete(bool keep_clean = true)
     {
         //TODO: MMT: delete over there
diff --git a/Assets/Scripts/Restart.cs b/Assets/Scripts/Restart.cs
index 4b3e81e91626e5981edc2ad930a650cb9bfed62e..686d4198a2423bc7f429a678767d24b8e18502da 100644
--- a/Assets/Scripts/Restart.cs
+++ b/Assets/Scripts/Restart.cs
@@ -9,15 +9,9 @@ public void LevelReset()
         Loader.LoadStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder, false);
     }
 
-<<<<<<< HEAD
-        Fact.Clear();
-
-        SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex);
-=======
     public void LoadMainMenue()
     {
         SceneManager.LoadScene("MainMenue");
->>>>>>> MaZiFAU
     }
 
     public void LoadStartScreen()