From 91c4c3e67dd3d217069b1129c06ac491539f326e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tobias=20Sch=C3=B6ner?= <tobias.stonehead@gmail.com> Date: Fri, 17 Jun 2022 12:48:25 +0200 Subject: [PATCH] Using SetParent instead of transform.parent Suggested by unity warnings Old version worked as well --- Assets/Scripts/InventoryStuff/DragHandling.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/InventoryStuff/DragHandling.cs b/Assets/Scripts/InventoryStuff/DragHandling.cs index 90c26980..8b51c375 100644 --- a/Assets/Scripts/InventoryStuff/DragHandling.cs +++ b/Assets/Scripts/InventoryStuff/DragHandling.cs @@ -18,13 +18,13 @@ public void OnDrag(PointerEventData eventData) transform.position = Input.mousePosition; // display dragged object in front of all other ui - transform.parent = GetComponentInParent<Canvas>().transform; + transform.SetParent(GetComponentInParent<Canvas>().transform, false); transform.SetAsLastSibling(); } public void OnEndDrag(PointerEventData eventData) { - transform.parent = StartingParent; + transform.SetParent(StartingParent, false); transform.localPosition = StartingPosition; GetComponent<CanvasGroup>().blocksRaycasts = true; dragged = false; -- GitLab