diff --git a/README.md b/README.md
index 6859d8a32d73650d8998e060d3783482210b35ab..8bbed607cee173f42ab43662c5658da5a5f268eb 100644
--- a/README.md
+++ b/README.md
@@ -16,11 +16,12 @@ First, you have to set up a development environment:
 
 1. Install [Unity](https://unity3d.com/de/get-unity/download) 2019.4.x (LTS) via the Unity Hub. We periodically update to the latest LTS version. Currently, any 2019.4 version should work; you can safely ignore any version warnings popping up.
 2. Clone this repository: `git clone https://github.com/UFrameIT/UFrameIT.git`
-3. Install [IntelliJ IDEA](https://www.jetbrains.com/de-de/idea/)
-4. Follow these [instructions](https://github.com/UniFormal/MMT/blob/devel/src/frameit-mmt/installation.md) to get the necessary MMT archives and install the Server Component
+3. Follow the [UFrameIT server installation guide](https://github.com/UniFormal/MMT/blob/devel/src/frameit-mmt/installation.md).
+
+   Thereby, you will also install the necessary [archives of formalization UFrameIT/archives](https://github.com/UFrameIT/archives).
 
 ### Running
 
-1. Open the Unity Hub and add the folder where you have cloned this repository. Then, you can directly open the project in the hub.
-2. Run the Server via IntelliJ (as described in the [FrameIT MMT server's usage guide](https://github.com/UniFormal/MMT/tree/devel/src/frameit-mmt))
-3. Run the game in unity
+1. Open the Unity Hub and add the folder where you cloned this repository to. Then open the project in the hub.
+2. Follow the [UFrameIT server installation guide](https://github.com/UniFormal/MMT/blob/devel/src/frameit-mmt/installation.md) to run the server
+3. In Unity, run the game.