diff --git a/Assets/Shaders/TMP_Front_Shader.shader b/Assets/Shaders/TMP_Front_Shader.shader
index 39529aa26cf1e9cd306e9aa414106fab477aac6a..6e5ca7d2b98a99e4c74f1e7946aefb8317e3c024 100644
--- a/Assets/Shaders/TMP_Front_Shader.shader
+++ b/Assets/Shaders/TMP_Front_Shader.shader
@@ -90,7 +90,7 @@ Shader "Custom/TMP_Mobile_Distance_Field_Front" {
 
 				#include "UnityCG.cginc"
 				#include "UnityUI.cginc"
-				#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
+				#include "TMPro_Properties.cginc"
 
 				struct vertex_t {
 					UNITY_VERTEX_INPUT_INSTANCE_ID
diff --git a/Assets/Shaders/TMPro_Properties.cginc b/Assets/Shaders/TMPro_Properties.cginc
new file mode 100644
index 0000000000000000000000000000000000000000..2e962588cf965bdfa3cf1e0fe578d2797b9342cd
--- /dev/null
+++ b/Assets/Shaders/TMPro_Properties.cginc
@@ -0,0 +1,85 @@
+// UI Editable properties
+uniform sampler2D	_FaceTex;					// Alpha : Signed Distance
+uniform float		_FaceUVSpeedX;
+uniform float		_FaceUVSpeedY;
+uniform fixed4		_FaceColor;					// RGBA : Color + Opacity
+uniform float		_FaceDilate;				// v[ 0, 1]
+uniform float		_OutlineSoftness;			// v[ 0, 1]
+
+uniform sampler2D	_OutlineTex;				// RGBA : Color + Opacity
+uniform float		_OutlineUVSpeedX;
+uniform float		_OutlineUVSpeedY;
+uniform fixed4		_OutlineColor;				// RGBA : Color + Opacity
+uniform float		_OutlineWidth;				// v[ 0, 1]
+
+uniform float		_Bevel;						// v[ 0, 1]
+uniform float		_BevelOffset;				// v[-1, 1]
+uniform float		_BevelWidth;				// v[-1, 1]
+uniform float		_BevelClamp;				// v[ 0, 1]
+uniform float		_BevelRoundness;			// v[ 0, 1]
+
+uniform sampler2D	_BumpMap;					// Normal map
+uniform float		_BumpOutline;				// v[ 0, 1]
+uniform float		_BumpFace;					// v[ 0, 1]
+
+uniform samplerCUBE	_Cube;						// Cube / sphere map
+uniform fixed4 		_ReflectFaceColor;			// RGB intensity
+uniform fixed4		_ReflectOutlineColor;
+//uniform float		_EnvTiltX;					// v[-1, 1]
+//uniform float		_EnvTiltY;					// v[-1, 1]
+uniform float3      _EnvMatrixRotation;
+uniform float4x4	_EnvMatrix;
+
+uniform fixed4		_SpecularColor;				// RGB intensity
+uniform float		_LightAngle;				// v[ 0,Tau]
+uniform float		_SpecularPower;				// v[ 0, 1]
+uniform float		_Reflectivity;				// v[ 5, 15]
+uniform float		_Diffuse;					// v[ 0, 1]
+uniform float		_Ambient;					// v[ 0, 1]
+
+uniform fixed4		_UnderlayColor;				// RGBA : Color + Opacity
+uniform float		_UnderlayOffsetX;			// v[-1, 1]
+uniform float		_UnderlayOffsetY;			// v[-1, 1]
+uniform float		_UnderlayDilate;			// v[-1, 1]
+uniform float		_UnderlaySoftness;			// v[ 0, 1]
+
+uniform fixed4 		_GlowColor;					// RGBA : Color + Intesity
+uniform float 		_GlowOffset;				// v[-1, 1]
+uniform float 		_GlowOuter;					// v[ 0, 1]
+uniform float 		_GlowInner;					// v[ 0, 1]
+uniform float 		_GlowPower;					// v[ 1, 1/(1+4*4)]
+
+// API Editable properties
+uniform float 		_ShaderFlags;
+uniform float		_WeightNormal;
+uniform float		_WeightBold;
+
+uniform float		_ScaleRatioA;
+uniform float		_ScaleRatioB;
+uniform float		_ScaleRatioC;
+
+uniform float		_VertexOffsetX;
+uniform float		_VertexOffsetY;
+
+//uniform float		_UseClipRect;
+uniform float		_MaskID;
+uniform sampler2D	_MaskTex;
+uniform float4		_MaskCoord;
+uniform float4		_ClipRect;	// bottom left(x,y) : top right(z,w)
+//uniform float		_MaskWipeControl;
+//uniform float		_MaskEdgeSoftness;
+//uniform fixed4		_MaskEdgeColor;
+//uniform bool		_MaskInverse;
+
+uniform float		_MaskSoftnessX;
+uniform float		_MaskSoftnessY;
+
+// Font Atlas properties
+uniform sampler2D	_MainTex;
+uniform float		_TextureWidth;
+uniform float		_TextureHeight;
+uniform float 		_GradientScale;
+uniform float		_ScaleX;
+uniform float		_ScaleY;
+uniform float		_PerspectiveFilter;
+uniform float		_Sharpness;
diff --git a/Assets/Shaders/TMPro_Properties.cginc.meta b/Assets/Shaders/TMPro_Properties.cginc.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ee5f2e064adfe5dfa4bf3eba81c955fa1856312e
--- /dev/null
+++ b/Assets/Shaders/TMPro_Properties.cginc.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 655665a57671f6242be1e242b20ad5f9
+ShaderImporter:
+  externalObjects: {}
+  defaultTextures: []
+  nonModifiableTextures: []
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: