From 99d77bde9837b184b0e26c839455578f1d3ba30a Mon Sep 17 00:00:00 2001
From: baletiballo <75846481+baletiballo@users.noreply.github.com>
Date: Tue, 26 Nov 2024 10:43:20 +0100
Subject: [PATCH] dispose of the server-check-request after it is used, not
 immediately after creation

---
 Assets/Scripts/CheckServer.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/CheckServer.cs b/Assets/Scripts/CheckServer.cs
index 994be5c9..fb57ec8f 100644
--- a/Assets/Scripts/CheckServer.cs
+++ b/Assets/Scripts/CheckServer.cs
@@ -128,13 +128,13 @@ IEnumerator ServerRoutine(String NetwAddress, int NA_id, double ics)
                 || request.result == UnityWebRequest.Result.ProtocolError)
             {
                 UnityEngine.Debug.Log("Wait for Server to Respond: " + request.error);
+                request.Dispose();
+
                 request = ping1(NetwAddress);
                 //request = UnityWebRequest.Get("http://" + NetwAddress + "/fact/list");
                 //request = UnityWebRequest.Get("http://localhost:8085/fact/list");
                 //UnityEngine.Debug.Log("Req");
                 yield return request.SendWebRequest();
-
-                request.Dispose();
             }
             request.Dispose();
 
-- 
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