From 9b3e5d663a5caf5e5a2be344c5a97c126a8e8921 Mon Sep 17 00:00:00 2001 From: Stefan Richter <o-s-r1993@web.de> Date: Wed, 6 Jul 2022 01:57:42 +0200 Subject: [PATCH] Patched Crashing on Android. --- .../UI/Ingame/GameInterruptHandler 1.prefab | 5859 +++++------------ Assets/Scenes/Worlds/RiverWorld.unity | 83 +- .../Scripts/UI/InGame/MainPlayerMode_Ctrl.cs | 3 + .../Scripts/UI/InGame/Pause_Menue_mobile.cs | 12 +- Assets/Scripts/UI/InGame/TimeStop.cs | 11 +- .../NetwMenue/GraphicOptionsMenue_mobile.cs | 2 +- .../Scripts/UI/NetwMenue/StartMenue_mobile.cs | 5 +- .../UI/NetwMenue/SystemOptionsMenue_mobile.cs | 2 +- .../Scripts/UI/NetwMenue/updateMouseCursor.cs | 2 +- Assets/Stages/TechDemo B.JSON | 2 +- .../FactStateMachines/TechDemo B_sol.JSON | 2 +- .../Stages/ValidationSets/TechDemo B_val.JSON | 2 +- GAMEGUIDE.md | 2 + 13 files changed, 1680 insertions(+), 4307 deletions(-) diff --git a/Assets/Resources/Prefabs/UI/Ingame/GameInterruptHandler 1.prefab 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b07552db700124a4680401e6fb94c186, type: 3} propertyPath: ignoreLayerMask.m_Bits diff --git a/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs b/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs index e979c47c..40687df9 100644 --- a/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs +++ b/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs @@ -34,6 +34,9 @@ public class MainPlayerMode_Ctrl : MonoBehaviour private int GpMode_before=-99; + + + void Start() { diff --git a/Assets/Scripts/UI/InGame/Pause_Menue_mobile.cs b/Assets/Scripts/UI/InGame/Pause_Menue_mobile.cs index f1aa4445..2d50d18a 100644 --- a/Assets/Scripts/UI/InGame/Pause_Menue_mobile.cs +++ b/Assets/Scripts/UI/InGame/Pause_Menue_mobile.cs @@ -8,7 +8,7 @@ using UnityEngine.Networking; //using static StreamingAssetLoader; //using static CheckServer; -//using static CommunicationEvents; +using static CommunicationEvents; using static UIconfig; using UnityEngine.EventSystems; using static Restart; @@ -29,15 +29,15 @@ public class Pause_Menue_mobile : MonoBehaviour, IPointerDownHandler, IPointerUp public int setValueTo; public bool ResetLevel; public bool checkTimeToStop; - public bool ResetUI; - public int switchToScene_ID_; + public bool ResetUI=false; + public int switchToScene_ID_=0; void Start() { - + print("here Adress: " +CommunicationEvents.ServerAdress); } private void Update() @@ -101,7 +101,7 @@ private void setPauseToken() { if (CheckArray()) { - if (UIconfig.CanvasOnOff_Array[myUI_ID] == 1) + if (UIconfig.CanvasOnOff_Array[myUI_ID] == 1 ) { if (CommunicationEvents.CursorVisDefault) @@ -110,7 +110,7 @@ private void setPauseToken() } else { - Cursor.visible = false; + //Cursor.visible = false; } UIconfig.GamePaused = true; PauseGame(); diff --git a/Assets/Scripts/UI/InGame/TimeStop.cs b/Assets/Scripts/UI/InGame/TimeStop.cs index d2360d83..d4d3242a 100644 --- a/Assets/Scripts/UI/InGame/TimeStop.cs +++ b/Assets/Scripts/UI/InGame/TimeStop.cs @@ -20,7 +20,7 @@ https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/#:~:text=The%20most%20convenient%20method%20for%20pausing%20the%20game,will%20return%20the%20game%20to%20its%20normal%20speed. */ -public class TimeStop: MonoBehaviour, IPointerDownHandler, IPointerUpHandler +public class TimeStop: MonoBehaviour { @@ -44,16 +44,7 @@ private void Update() } } - public void OnPointerDown(PointerEventData data) - { - - } - public void OnPointerUp(PointerEventData data) - { - - - } diff --git a/Assets/Scripts/UI/NetwMenue/GraphicOptionsMenue_mobile.cs b/Assets/Scripts/UI/NetwMenue/GraphicOptionsMenue_mobile.cs index 55454c40..fb0401ad 100644 --- a/Assets/Scripts/UI/NetwMenue/GraphicOptionsMenue_mobile.cs +++ b/Assets/Scripts/UI/NetwMenue/GraphicOptionsMenue_mobile.cs @@ -69,7 +69,7 @@ public void setMouse() if (CommunicationEvents.Opsys == 1) { CommunicationEvents.CursorVisDefault = false; - Cursor.visible = false; + //Cursor.visible = false; } else { diff --git a/Assets/Scripts/UI/NetwMenue/StartMenue_mobile.cs b/Assets/Scripts/UI/NetwMenue/StartMenue_mobile.cs index 7149b338..9a2023ef 100644 --- a/Assets/Scripts/UI/NetwMenue/StartMenue_mobile.cs +++ b/Assets/Scripts/UI/NetwMenue/StartMenue_mobile.cs @@ -183,8 +183,9 @@ public void setMouse() if (CommunicationEvents.Opsys == 1) { CommunicationEvents.CursorVisDefault = false; - Cursor.visible = false; - }else + //Cursor.visible = false; + } + else { Cursor.visible = true; CommunicationEvents.CursorVisDefault = true; diff --git a/Assets/Scripts/UI/NetwMenue/SystemOptionsMenue_mobile.cs b/Assets/Scripts/UI/NetwMenue/SystemOptionsMenue_mobile.cs index 0b810f39..cc5c6a2c 100644 --- a/Assets/Scripts/UI/NetwMenue/SystemOptionsMenue_mobile.cs +++ b/Assets/Scripts/UI/NetwMenue/SystemOptionsMenue_mobile.cs @@ -230,7 +230,7 @@ public void setMouse() if (CommunicationEvents.Opsys == 1) { CommunicationEvents.CursorVisDefault = false; - Cursor.visible = false; + //Cursor.visible = false; } else { diff --git a/Assets/Scripts/UI/NetwMenue/updateMouseCursor.cs b/Assets/Scripts/UI/NetwMenue/updateMouseCursor.cs index c265cff9..a7f9118d 100644 --- a/Assets/Scripts/UI/NetwMenue/updateMouseCursor.cs +++ b/Assets/Scripts/UI/NetwMenue/updateMouseCursor.cs @@ -54,7 +54,7 @@ public void setMouse() if (CommunicationEvents.Opsys == 1) { CommunicationEvents.CursorVisDefault = false; - Cursor.visible = false; + //Cursor.visible = false; } else { diff --git a/Assets/Stages/TechDemo B.JSON b/Assets/Stages/TechDemo B.JSON index abc4e388..93dca637 100644 --- a/Assets/Stages/TechDemo B.JSON +++ b/Assets/Stages/TechDemo B.JSON @@ -1 +1 @@ -{"category":"Demo Category","number":0,"name":"TechDemo B","description":"River Stage","scene":"RiverWorld","use_install_folder":true,"hierarchie":[],"player_record_list":{"TechDemo B_save_0":{"solved":false,"date":-8585445539369229758,"seconds":27.484050800001569,"name":"TechDemo B_save_0"},"TechDemo 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AssetLoader.cs -- GitLab