diff --git a/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs b/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs index 3bbff355a87cb6c30c781e3b32ce8ec808979305..4012bda90524d6d1d0fee7a1105664d459088fed 100644 --- a/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs +++ b/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs @@ -97,7 +97,7 @@ void Update() //Face walkAroundObject to Player (but only on y-Axis, so ignore x-and z-axis) currentTransform.LookAt(new Vector3(player.transform.position.x, currentTransform.position.y, player.transform.position.z)); - if(taskCharacterAddressed && !LelvelVerifiedSolved && checkGameSolved()) + if(taskCharacterAddressed && !LelvelVerifiedSolved && StageStatic.stage.CheckSolved()) { startHappy(); LelvelVerifiedSolved = true; @@ -190,11 +190,6 @@ void Update() } } - public bool checkGameSolved() - { - return StageStatic.stage.CheckSolved(); - } - public void startHappy() { //Set Variable in animationController to change the state diff --git a/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs b/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs index 9df9852598ffaaaa35d924e2bb591c5c5ae171f0..06d0b7cf1ee40556951707f5477d4e9ee1e5cc68 100644 --- a/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs +++ b/Assets/Scripts/InteractionEngine/FactHandling/Fact.cs @@ -2123,7 +2123,9 @@ protected override bool EquivalentWrapped(CircleFact f1, CircleFact f2) PointFact p1f1 = (PointFact)_Facts[f1.Pid1]; PointFact p1f2 = (PointFact)_Facts[f2.Pid1]; - return (p1f1.Equivalent(p1f2) && f1.normal == f2.normal && f1.radius == f2.radius); + return p1f1.Equivalent(p1f2) + && Math3d.IsApproximatelyEqual(f1.normal, f2.normal) + && Mathf.Approximately(f1.radius, f2.radius); } } diff --git a/Assets/Scripts/InteractionEngine/FactHandling/FactManager.cs b/Assets/Scripts/InteractionEngine/FactHandling/FactManager.cs index 8290fcad3db2cf4bf431a5247a1ddebbdb99b99e..1a8844d8a158bd8d419432ec1e3aa3e62c8129d1 100644 --- a/Assets/Scripts/InteractionEngine/FactHandling/FactManager.cs +++ b/Assets/Scripts/InteractionEngine/FactHandling/FactManager.cs @@ -10,6 +10,7 @@ public static class FactManager { //TODO! communicate success/ failure + consequences + //TODO: solution for parsed-functions /// <summary> /// Adds <paramref name="fact"/> to <see cref="StageStatic.stage.factState"/> /// </summary> @@ -18,12 +19,12 @@ public static class FactManager /// \copydetails FactManager public static Fact AddFactIfNotFound(Fact fact, out bool exists, bool samestep, Gadget gadget, string scroll_label) { - if (fact is AngleCircleLineFact) + if (fact is AngleCircleLineFact) return AddParsedAngleCircleLineFactIfNotFound((AngleCircleLineFact)fact, out exists, samestep, null, scroll_label); else if (fact is AngleFact) - return AddParsedAngleFactIfNotFound((AngleFact) fact, out exists, samestep, null, scroll_label); - + return AddParsedAngleFactIfNotFound((AngleFact)fact, out exists, samestep, null, scroll_label); + else return StageStatic.stage.factState[ StageStatic.stage.factState.Add( @@ -159,7 +160,7 @@ public static AngleCircleLineFact AddAngleCircleLineFact(string cid, string lid, new AngleCircleLineFact(cid, lid, angleValue, StageStatic.stage.factState) , out _, samestep, gadget, scroll_label); - if (Mathf.Abs(Mathf.Abs(angleValue) - 90.0f) < 0.1) + if (Mathf.Approximately(Mathf.Abs(angleValue), 90.0f)) { AddFactIfNotFound( new OrthogonalCircleLineFact(cid, lid, StageStatic.stage.factState) @@ -171,7 +172,7 @@ public static AngleCircleLineFact AddAngleCircleLineFact(string cid, string lid, public static Fact AddParsedAngleCircleLineFactIfNotFound(AngleCircleLineFact fact, out bool exists, bool samestep, Gadget gadget, string scroll_label) { - if (Mathf.Abs(Mathf.Abs(fact.angle) - 90.0f) < 0.1) + if (Mathf.Approximately(Mathf.Abs(fact.angle), 90.0f)) { AddFactIfNotFound( new OrthogonalCircleLineFact(fact.Cid1, fact.Rid2, StageStatic.stage.factState) diff --git a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs index dd1f8cfaaca36bfb7ab97fca0c01411776b38fd8..df4350d548f6c36731d551d9c46ed74313159114 100644 --- a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs +++ b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs @@ -39,18 +39,6 @@ public Fact SpawnFactRepresentation(Fact fact) }; return func?.Invoke(fact); - - //TODO check if the above breaks anything - //return fact switch - //{ - // PointFact pointFact => SpawnPoint, - // LineFact lineFact => SpawnLine, - // AngleFact angleFact => SpawnAngle, - // RayFact rayFact => SpawnRay, - // CircleFact circleFact => SpawnRingAndCircle, - // _ => null, - //}; - } diff --git a/Assets/Scripts/InteractionEngine/ForestElementsManager.cs b/Assets/Scripts/InteractionEngine/ForestElementsManager.cs index 81a62c0489f12e1eea5c4e0d2a3f5ad2efb1da0a..c149aec7292d909129c7021b5d8ee92ce649269a 100644 --- a/Assets/Scripts/InteractionEngine/ForestElementsManager.cs +++ b/Assets/Scripts/InteractionEngine/ForestElementsManager.cs @@ -7,6 +7,7 @@ public class ForestElementsManager : MonoBehaviour [SerializeField] bool smallObjectsCollision = false; + //TODO: decide on convention: disable in editor, or here, not both private System.Action<GameObject> disableSmallObjectCollision = (gameObj) => { if (gameObj.name.Contains("Grass_01") || gameObj.name.Contains("Grass_02") || gameObj.name.Contains("Mushroom_01") || gameObj.name.Contains("Mushroom_02") || gameObj.name.Contains("Branch_01")) diff --git a/Assets/Scripts/InteractionEngine/Gadgets/AngleTool.cs b/Assets/Scripts/InteractionEngine/Gadgets/AngleTool.cs index 26dab0b3bbecafc69b712bfe7edb2bd1479c910b..f630fbccb3c0e7993e0a3e4fc45180decea8ee19 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/AngleTool.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/AngleTool.cs @@ -66,12 +66,12 @@ protected override void _UpdateLineDrawing() //Circle: p + r(cost)v1 + r(sint)v2: t real, v1&v2 unit orthogonal, r radius Vector3 v1 = (GadgetBehaviour.Cursor.transform.position - AnglePoints[1]).normalized; Vector3 v2 = (AnglePoints[2] - Math3d.ProjectPointOnLine(Vector3.zero, v1, AnglePoints[2])).normalized; - float increment = 2 * Mathf.PI / (curveDrawingVertexCount-1) * Vector3.Angle(v1, AnglePoints[2]) / 360; - float percentage = 0; - for (int i = 1; i < curveDrawingVertexCount + 1; i++, percentage += increment) + float increment = 2 * Mathf.PI / 360 * Vector3.Angle(v1, AnglePoints[2]) / (curveDrawingVertexCount - 1); + float rads = 0; + for (int i = 1; i < curveDrawingVertexCount + 1; i++, rads += increment) { Vector3 frag = AnglePoints[1] - + curveRadius * (Mathf.Cos(percentage) * v1 + Mathf.Sin(percentage) * v2); + + curveRadius * (Mathf.Cos(rads) * v1 + Mathf.Sin(rads) * v2); SetPosition(i, frag); } } diff --git a/Assets/Scripts/InteractionEngine/Gadgets/EqualCircleGadget.cs b/Assets/Scripts/InteractionEngine/Gadgets/EqualCircleGadget.cs index e92dc063d667158a804a0df77f916aee4bb1311a..75c5973b39b0d5da46ad81fd8c0e1d8ee4f59c7e 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/EqualCircleGadget.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/EqualCircleGadget.cs @@ -8,74 +8,43 @@ /// </summary> public class EqualCircleGadget : Gadget { - + /// \copydoc Gadget.s_type [Newtonsoft.Json.JsonProperty] protected static new string s_type = "EqualCircles"; - //Variables to safe if one circle has already been selected - private bool FirstCircleSelected = false; - private CircleFact FirstCircle = null; - - - - - new void Awake() - { - base.Awake(); - UiName = "EqualCircles Mode"; - if (MaxRange == 0) - MaxRange = GlobalBehaviour.GadgetLaserDistance; - } public override void _Hit(RaycastHit[] hit) { - if (hit[0].transform.gameObject.layer == LayerMask.NameToLayer("Circle")) - { - CircleFact tempFact = (CircleFact)StageStatic.stage.factState[hit[0].transform.GetComponent<FactObject>().URI]; - - //If the first circle got already selected - if (this.FirstCircleSelected) - { - // Debug.Log("hit it"); - // Debug.Log("data: radius dif" + Mathf.Abs(this.FirstCircle.radius - tempFact.radius) +" ids: 1. "+ this.FirstCircle.Id+", 2."+ tempFact.Id); - //Create EqualCirclesFact - //Check if new Point is equal to one of the previous points -> if true -> cancel - if ((Mathf.Abs(this.FirstCircle.radius - tempFact.radius) < 0.01) && !(this.FirstCircle.Id == tempFact.Id)) - { - FactManager.AddEqualCirclesFact(((CircleFact)this.FirstCircle).Id, ((CircleFact)tempFact).Id); - } - else { - if(!(this.FirstCircle.Id == tempFact.Id)) - FactManager.AddUnEqualCirclesFact(((CircleFact)this.FirstCircle).Id, ((CircleFact)tempFact).Id); + if (hit[0].transform.gameObject.layer != LayerMask.NameToLayer("Circle")) + //No Circles were hit + ResetGadget(); - } + string tempFactId = hit[0].transform.GetComponent<FactObject>().URI; + if (!Workflow.Contains(tempFactId)) // filters double hits / exact ones + Workflow.Add(tempFactId); - ResetGadget(); - } - //If no circle was selected before - else - { - //Save the first point selected - this.FirstCircleSelected = true; - this.FirstCircle= tempFact; - } - } - //No Circles were hit - else + switch (Workflow.Count) { - ResetGadget(); + case 1: //If no circle was selected before + break; - } - } + case 2: //If the first circle got already selected + //Debug.Log("hit it"); + //Debug.Log("data: radius dif" + Mathf.Abs(this.FirstCircle.radius - tempFact.radius) +" ids: 1. "+ this.FirstCircle.Id+", 2."+ tempFact.Id); - protected override void _ResetGadget() - { - this.FirstCircleSelected= false; - this.FirstCircle = null; + CircleFact tempFact = (CircleFact)StageStatic.stage.factState[Workflow[0]]; + CircleFact FirstCircle = (CircleFact)StageStatic.stage.factState[tempFactId]; - } + if (Mathf.Approximately(FirstCircle.radius, tempFact.radius)) + FactManager.AddEqualCirclesFact (Workflow[0], tempFactId); + else + FactManager.AddUnEqualCirclesFact(Workflow[0], tempFactId); + ResetGadget(); + break; + } + } } diff --git a/Assets/Scripts/InteractionEngine/Gadgets/Pointer.cs b/Assets/Scripts/InteractionEngine/Gadgets/Pointer.cs index 3b4fc008cc6a1fe37973e05fde68ababb125b7c3..09785d868d8ee3f9793f6dea163cc2f0bcb0fe29 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/Pointer.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/Pointer.cs @@ -30,8 +30,6 @@ public override void _Hit(RaycastHit[] hit) } } - - ResetGadget(); } } diff --git a/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs b/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs index a208558eea00f82cfb2150ef20ff3558d3ba5476..0b66a4f9ca2c8af2292a3afed8b44232876faae1 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs @@ -28,15 +28,9 @@ public override void _Hit(RaycastHit[] hit) UpdateLineDrawing(); - - if (hit[0].transform.gameObject.layer == LayerMask.NameToLayer("Point")) { - Workflow.Add(hit[0].transform.gameObject.GetComponent<FactObject>().URI); - //TODO check if below works else fix with the commented stuff - // var pid2 = FactManager.AddPointFact(linePositions[1], Vector3.up).Id; - // FactManager.AddLineFact(hit[0].transform.gameObject.GetComponent<FactObject>().URI, pid2, true); var pid2 = FactManager.AddPointFact(GetPosition(1), Vector3.up, gadget: this).Id; FactManager.AddLineFact(Workflow[0], pid2, true, gadget: this); @@ -44,7 +38,6 @@ public override void _Hit(RaycastHit[] hit) else { FactManager.AddPointFact(hit[0], gadget: this); - } ResetGadget(); diff --git a/Assets/Scripts/InteractionEngine/Gadgets/Tape.cs b/Assets/Scripts/InteractionEngine/Gadgets/Tape.cs index 7cdc692c8b0093c0e977876e133bdeeaaa581dc1..d512a1e785089f0136b1b393531f2415c08ffc65 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/Tape.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/Tape.cs @@ -55,8 +55,6 @@ protected override void _UpdateLineDrawing() SetPosition(1, GadgetBehaviour.Cursor.transform.position); } - - protected override void _Update_Range() { float NewMaxRange = UIconfig.interactingRangeMode switch diff --git a/Assets/Scripts/InteractionEngine/Gadgets/TestMiddlePoint.cs b/Assets/Scripts/InteractionEngine/Gadgets/TestMiddlePoint.cs index f697556a58e3d65a2e8c9c83dfe33fb75b1bf200..12672bbfa21135055e72d7588cc98ca422361a7b 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/TestMiddlePoint.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/TestMiddlePoint.cs @@ -29,19 +29,12 @@ public override void _Hit(RaycastHit[] hit) break; case 2: - //FactManager.AddLineFact(Workflow[0], Workflow[1], gadget: this); //Insert point in the middle - Vector3 middle = new Vector3(); PointFact p1 = (PointFact)StageStatic.stage.factState[Workflow[0]]; PointFact p2 = (PointFact)StageStatic.stage.factState[Workflow[1]]; - middle = p1.Point + (p2.Point - p1.Point) * 0.5f; - - //Debug.Log("p1:" + p1.Point); - //Debug.Log("middle:" + middle); - //Debug.Log("p2:" + p2.Point); - + Vector3 middle = p1.Point + (p2.Point - p1.Point) * 0.5f; FactManager.AddPointFact(middle, Vector3.up); ResetGadget(); diff --git a/Assets/Scripts/InteractionEngine/ImageHintAnimation.cs b/Assets/Scripts/InteractionEngine/ImageHintAnimation.cs index 51e59deb9e6fc41b4331fe6651c6c338dda21653..7f9c33d7203b9c3cbe74829614c0a0b9b014451d 100644 --- a/Assets/Scripts/InteractionEngine/ImageHintAnimation.cs +++ b/Assets/Scripts/InteractionEngine/ImageHintAnimation.cs @@ -25,7 +25,7 @@ public void AnimationTrigger() IEnumerator Animation() { - for ( var track = 0f.LerpInTime(0, 0, GlobalBehaviour.hintAnimationDuration) + for ( var track = 0f.LerpInTime(0, GlobalBehaviour.hintAnimationDuration) ; track.MoveNext();) yield return imageToChange.color = diff --git a/Assets/Scripts/InteractionEngine/MMTInterface.cs b/Assets/Scripts/InteractionEngine/MMTInterface.cs deleted file mode 100644 index 7d97d9d8b06b797a395c2b2b9aa771b3587ef4d4..0000000000000000000000000000000000000000 --- a/Assets/Scripts/InteractionEngine/MMTInterface.cs +++ /dev/null @@ -1,44 +0,0 @@ -using System.Diagnostics; -using UnityEngine; - -public class MMTInterface : MonoBehaviour -{ - private Process mmtServerProcess; - private ProcessStartInfo mmtServerProcessInfo; - - // Start is called before the first frame update - - - void Start() - { - //Start the mmt.bat for carrying out http-Requests - //TODO: Putting the absolute path to mmt.bat here should soon be changed - /*mmtServerProcessInfo = new ProcessStartInfo("cmd.exe", "/c " + "C:\\Users\\John\\Downloads\\Program_Downloads\\For_FAU_PROJECT_MA_MMT\\MMT\\deploy\\mmt.bat"); - //CreateNoWindow = flase -> For now only for testing purposes - mmtServerProcessInfo.CreateNoWindow = false; - mmtServerProcessInfo.UseShellExecute = false; - mmtServerProcessInfo.RedirectStandardError = true; - mmtServerProcessInfo.RedirectStandardOutput = true; - - mmtServerProcess = Process.Start(mmtServerProcessInfo); - */ - - // CommunicationEvents.AddPointEvent.AddListener(AddFactToMMT); - // CommunicationEvents.RemoveEvent.AddListener(RemoveFactFromMMT); - - - } - /* - void AddFactToMMT(RaycastHit hit, int id ) - { - //send new fact to MMT - UnityEngine.Debug.Log("add fact"+ id); - } - - void RemoveFactFromMMT( int id) - { - UnityEngine.Debug.Log("remove fact"+ id); - } - */ - -} diff --git a/Assets/Scripts/InteractionEngine/ShinyThings.cs b/Assets/Scripts/InteractionEngine/ShinyThings.cs index e1ba577f03444cfdc2478ed47ee1a05ab0d3e5a8..39781b0e58dbef1c964eda471a4f59786884070a 100644 --- a/Assets/Scripts/InteractionEngine/ShinyThings.cs +++ b/Assets/Scripts/InteractionEngine/ShinyThings.cs @@ -133,7 +133,7 @@ public void LetItRain(Fact startFact, Scroll.ScrollApplicationInfo _) StopCoroutine(rain); StartCoroutine(rain = BlossomAndDie()); } - rain_wait = 0f.LerpInTime(0, 0, timerDuration); //reset timer + rain_wait = 0f.LerpInTime(0, timerDuration); //reset timer IEnumerator BlossomAndDie() { diff --git a/Assets/Scripts/InteractionEngine/TBD.meta b/Assets/Scripts/InteractionEngine/TBD.meta new file mode 100644 index 0000000000000000000000000000000000000000..bbf515c8ab1d17248bd4ac0e5cb154bfecef3e59 --- /dev/null +++ b/Assets/Scripts/InteractionEngine/TBD.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7a496c91ae6574f4882d379b5e8430a4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InteractionEngine/TBD/Interactable.cs b/Assets/Scripts/InteractionEngine/TBD/Interactable.cs new file mode 100644 index 0000000000000000000000000000000000000000..1e818d2b5ad37331c669dfe1016af6dbe71fcced --- /dev/null +++ b/Assets/Scripts/InteractionEngine/TBD/Interactable.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Interactable : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/InteractionEngine/MMTInterface.cs.meta b/Assets/Scripts/InteractionEngine/TBD/Interactable.cs.meta similarity index 83% rename from Assets/Scripts/InteractionEngine/MMTInterface.cs.meta rename to Assets/Scripts/InteractionEngine/TBD/Interactable.cs.meta index 1d00c6ef36853be4f5552802ff36b6a906fc76e3..cc395cf0f6a25c884f465e2057b47f90f06c4ba9 100644 --- a/Assets/Scripts/InteractionEngine/MMTInterface.cs.meta +++ b/Assets/Scripts/InteractionEngine/TBD/Interactable.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 42f653bda20b4e141a65e0ff147cb10e +guid: c01ff6c7ff85cb74d80f6abec8271dbe MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/UI/MainMenue/SceneSwitcher.cs b/Assets/Scripts/UI/MainMenue/SceneSwitcher.cs index 8662363fce45a0445550fddfdecd14f7bf611903..d9466e2010ddedc8aa41d70bc75c2c67fc739dae 100644 --- a/Assets/Scripts/UI/MainMenue/SceneSwitcher.cs +++ b/Assets/Scripts/UI/MainMenue/SceneSwitcher.cs @@ -25,7 +25,7 @@ void Start() private void Update() { - if (false) { Debug.Log(debug_path); } + // Debug.Log(debug_path); } diff --git a/Assets/Scripts/Utility/Extensions/MathfExtensions.cs b/Assets/Scripts/Utility/Extensions/MathfExtensions.cs index 89fc33b01f042f733a2ee046103190a0bb685d6c..0f8cfd3fe2873733d54208b141fd1576e0099a81 100644 --- a/Assets/Scripts/Utility/Extensions/MathfExtensions.cs +++ b/Assets/Scripts/Utility/Extensions/MathfExtensions.cs @@ -4,6 +4,17 @@ public static class MathfExtensions { + /// <summary> + /// Checks whether two floats are approximately the same with given precission + /// </summary> + /// <param name="floatA">first float</param> + /// <param name="floatB">second float</param> + /// <param name="precission">precission to use, default: <see cref="Math3d.vectorPrecission"/></param> + /// <returns>true if two floats are approximately equal with given precission</returns> + /// <seealso cref="Mathf.Approximately"/> + public static bool IsApproximatelyEqual(this float floatA, float floatB, float precission = (float) Math3d.vectorPrecission) + => Mathf.Abs(floatA - floatB) < precission; + /// <summary> /// Lineary Lerps between <paramref name="start"/> and <paramref name="end"/> within <paramref name="time"/>, using <see cref="Time.deltaTime"/>. /// Guarantees returning <paramref name="end"/> at last step, @@ -12,7 +23,7 @@ public static class MathfExtensions /// <param name="end">Value to end</param> /// <param name="time">Time to pass</param> /// <returns>IEnumerator<float> with statet behaviour</returns> - public static IEnumerator<float> LerpInTime(float start, float end, float time) + public static IEnumerator<float> LerpInTime(this float start, float end, float time) { if (time < 0) yield break; @@ -21,11 +32,4 @@ public static IEnumerator<float> LerpInTime(float start, float end, float time) yield return end; } - - /// \copydoc LerpInTime(float, float, float) - /// <remarks>Wrappes static method and exposes it as Extension.</remarks> - /// <param name="iotta">Ignored. Here to expose Extension.</param> - public static IEnumerator<float> LerpInTime(this float iotta, float start, float end, float time) - => LerpInTime(start, end, time); - } diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index c0df12af4211b2b907fafbb821f764d388d02cb7..2e49119cae911d1bd871b95e5094e44ed5bba1bf 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -12,19 +12,16 @@ EditorUserSettings: value: 0702005254070d5d5d5a5d7145210f444116487c282d7f357e7a1e66b6b0313a flags: 0 RecentlyUsedSceneGuid-2: - value: 0709560454055c0d0c5e5c2444740b4413154a72792d22627c714963e0b6373d + value: 5b01035553515d0e0b0f5b7415725d444e4f1d2b2e782332757f4863e4e6673c flags: 0 RecentlyUsedSceneGuid-3: - value: 57505505560608585a56557116730644404e4d7b7c7b7562787e4f66e4b1313e + value: 0709560454055c0d0c5e5c2444740b4413154a72792d22627c714963e0b6373d flags: 0 RecentlyUsedSceneGuid-4: - value: 5b01035553515d0e0b0f5b7415725d444e4f1d2b2e782332757f4863e4e6673c - flags: 0 - RecentlyUsedSceneGuid-5: value: 0502505152005e020c0d0e2446275e44144f19287f707e362c7c4b60b2b9353c flags: 0 RecentlyUsedSceneGuid-5: - value: 0709560454055c0d0c5e5c2444740b4413154a72792d22627c714963e0b6373d + value: 57505505560608585a56557116730644404e4d7b7c7b7562787e4f66e4b1313e flags: 0 RecentlyUsedScenePath-0: value: 22424703114646680e0b0227036c681f041b1c39631c3435281e1221eee47a2decee22f0