From a29d709df5c0af6b2f699821eee1605f7092d45b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tobias=20Sch=C3=B6ner?= <tobias.stonehead@gmail.com> Date: Fri, 3 Jun 2022 12:24:04 +0200 Subject: [PATCH] Torus mesh collider shared mesh now set in TorusGenerator.cs Moved setting of collider shared mesh from FactSpawner to TorusGenerator Also adjusted position of Torus Text --- Assets/Resources/Prefabs/Facts/Ring.prefab | 4 ++-- .../Scripts/InteractionEngine/FactHandling/FactSpawner.cs | 8 ++------ Assets/Scripts/MeshGenerator/TorusGenerator.cs | 3 +++ 3 files changed, 7 insertions(+), 8 deletions(-) diff --git a/Assets/Resources/Prefabs/Facts/Ring.prefab b/Assets/Resources/Prefabs/Facts/Ring.prefab index da4ef280..9d550071 100644 --- a/Assets/Resources/Prefabs/Facts/Ring.prefab +++ b/Assets/Resources/Prefabs/Facts/Ring.prefab @@ -35,8 +35,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 1} - m_SizeDelta: {x: 4, y: 1} + m_AnchoredPosition: {x: 0, y: 1.5} + m_SizeDelta: {x: 2, y: 0.5} m_Pivot: {x: 0.5, y: 0.5} --- !u!23 &154494299464322201 MeshRenderer: diff --git a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs index 54e40d0e..44ec5398 100644 --- a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs +++ b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs @@ -227,16 +227,12 @@ public Fact SpawnRing(Fact fact) string text = $"○{middlePointFact.Label}"; tmpText.text = text; - //move TMP Text so it is on the edge of the circle - tmpText.rectTransform.position = tmpText.rectTransform.position - new Vector3(0, 0, -radius); + ////move TMP Text so it is on the edge of the circle + //tmpText.rectTransform.position = tmpText.rectTransform.position - new Vector3(0, 0, -radius); FactObj.URI = circleFact.Id; circleFact.Representation = ring; - //update MeshCollider to fit torus - MeshCollider meshCol = ring.GetComponentInChildren<MeshCollider>(); - meshCol.sharedMesh = meshCol.gameObject.GetComponent<MeshFilter>().sharedMesh; - return circleFact; } diff --git a/Assets/Scripts/MeshGenerator/TorusGenerator.cs b/Assets/Scripts/MeshGenerator/TorusGenerator.cs index 607f783b..95ef7746 100644 --- a/Assets/Scripts/MeshGenerator/TorusGenerator.cs +++ b/Assets/Scripts/MeshGenerator/TorusGenerator.cs @@ -25,6 +25,9 @@ protected override void GenerateShape() if (torusMesh.sharedMesh != null) torusMesh.sharedMesh.Clear(); torusMesh.mesh = CreateMesh(CreateTorus(torusRadius, ringRadius, ringSegmentCount, segmentSideCount)); + + if (torusMesh.transform.TryGetComponent(out MeshCollider meshCol)) + meshCol.sharedMesh = torusMesh.sharedMesh; } private static (Vector3[] vertices, int[] triangles) CreateTorus(float torusRadius, float ringRadius, int ringSegmentCount, int segmentSideCount) -- GitLab