diff --git a/DEPLOY.md b/DEPLOY.md
index 8081ace60f597fccfecadbc41d42f1d7ca64fef6..37325ca20a97833eefda7e311dfbb371da0394a3 100644
--- a/DEPLOY.md
+++ b/DEPLOY.md
@@ -43,8 +43,8 @@ at the same time with the *same* version number.
     - Via Unity-UI: File -> Build Settings... -> Choose "Target Platform" and "Architecture" -> Build
 				
 ### Building Archives
-- For Windows: zip -r <TARGET-DIR>/FrameWorld_Windows.zip <SOURCE-DIR>
-- For Linux/macOS: tar -zcvf UFrameIT-3.0-<TARGET>.tar.gz <SOURCE-DIR>
+- For Windows: zip -r <TARGET-DIR>/UFrameIT-<version>-Windows.zip <SOURCE-DIR>
+- For Linux/macOS: tar -zcvf UFrameIT-<version>-<TARGET>.tar.gz <SOURCE-DIR>
 		
 ### Hints for deployment
 - The build for macOS usually only works if it's built from a Mac
diff --git a/MultiBuild.bat b/MultiBuild.bat
index e18f5dafc781843610b307101032ddd1eac462ef..649a73ece2e49b6cb5c7fedf199c7c9ab8144873 100644
--- a/MultiBuild.bat
+++ b/MultiBuild.bat
@@ -7,14 +7,14 @@ set /p unityDir=Please enter your absolute unity installation path:
 set /p projectPath=Please enter your absolute project path: 
 
 echo Windows-Build...
-start "Windows-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Win64 -projectPath "%projectPath%" -buildWindows64Player Build/FrameWorld1.exe -quit
+start "Windows-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Win64 -projectPath "%projectPath%" -buildWindows64Player Build/FrameWorld.exe -quit
 if %errorlevel% neq 0 (
 	set /p=An error occured. Hit ENTER to exit...
 	exit %errorlevel%
 )
 
 echo Linux-Build...
-start "Linux-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Linux64 -projectPath "%projectPath%" -buildLinux64Player Linux/frameworld.x86_64 -quit
+start "Linux-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Linux64 -projectPath "%projectPath%" -buildLinux64Player Linux/FrameWorld.x86_64 -quit
 if %errorlevel% neq 0 (
 	set /p=An error occured. Hit ENTER to exit...
 	exit %errorlevel%