diff --git a/DEPLOY.md b/DEPLOY.md index 8081ace60f597fccfecadbc41d42f1d7ca64fef6..37325ca20a97833eefda7e311dfbb371da0394a3 100644 --- a/DEPLOY.md +++ b/DEPLOY.md @@ -43,8 +43,8 @@ at the same time with the *same* version number. - Via Unity-UI: File -> Build Settings... -> Choose "Target Platform" and "Architecture" -> Build ### Building Archives -- For Windows: zip -r <TARGET-DIR>/FrameWorld_Windows.zip <SOURCE-DIR> -- For Linux/macOS: tar -zcvf UFrameIT-3.0-<TARGET>.tar.gz <SOURCE-DIR> +- For Windows: zip -r <TARGET-DIR>/UFrameIT-<version>-Windows.zip <SOURCE-DIR> +- For Linux/macOS: tar -zcvf UFrameIT-<version>-<TARGET>.tar.gz <SOURCE-DIR> ### Hints for deployment - The build for macOS usually only works if it's built from a Mac diff --git a/MultiBuild.bat b/MultiBuild.bat index e18f5dafc781843610b307101032ddd1eac462ef..649a73ece2e49b6cb5c7fedf199c7c9ab8144873 100644 --- a/MultiBuild.bat +++ b/MultiBuild.bat @@ -7,14 +7,14 @@ set /p unityDir=Please enter your absolute unity installation path: set /p projectPath=Please enter your absolute project path: echo Windows-Build... -start "Windows-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Win64 -projectPath "%projectPath%" -buildWindows64Player Build/FrameWorld1.exe -quit +start "Windows-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Win64 -projectPath "%projectPath%" -buildWindows64Player Build/FrameWorld.exe -quit if %errorlevel% neq 0 ( set /p=An error occured. Hit ENTER to exit... exit %errorlevel% ) echo Linux-Build... -start "Linux-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Linux64 -projectPath "%projectPath%" -buildLinux64Player Linux/frameworld.x86_64 -quit +start "Linux-Build" /D "%projectPath%" /W "%unityDir%"/Unity.exe -batchmode -buildTarget Linux64 -projectPath "%projectPath%" -buildLinux64Player Linux/FrameWorld.x86_64 -quit if %errorlevel% neq 0 ( set /p=An error occured. Hit ENTER to exit... exit %errorlevel%