diff --git a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs
index 85df7957d5c4881789e914d72a2c847e9f254e22..17fd6d0dcb5ef31c36ce98551d6ab289b4e1fb96 100644
--- a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs
+++ b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs
@@ -130,10 +130,19 @@ public void SpawnRectangle(RectangleFact fact){
 
         GameObject rectangle = GameObject.Instantiate(Rectangle);
 
+        fact.WorldRepresentation = rectangle.GetComponent<FactObject3D>();
+        fact.WorldRepresentation.Fact = fact;
+
         rectangle.transform.SetPositionAndRotation(fact.Position, fact.Rotation);
-        rectangle.transform.localScale = Vector3.Scale(rectangle.transform.localScale, fact.LocalScale);
         rectangle.GetComponentInChildren<TextMeshPro>().text = fact.GetLabel(StageStatic.stage.factState) + " = " + System.Math.Round(fact.Area, 2) + "m²";
 
+        RectangleGenerator[] rectangleGenerators = rectangle.GetComponentsInChildren<RectangleGenerator>();
+        foreach (var gen in rectangleGenerators)
+        {
+            gen.ab = Vector3.Distance(fact.A, fact.B);
+            gen.bc = Vector3.Distance(fact.B, fact.C);
+        }
+
     }
 
     public void SpawnSimpleCircle(SimpleCircleFact fact){
diff --git a/Assets/Scripts/MeshGenerator/RectangleGenerator.cs b/Assets/Scripts/MeshGenerator/RectangleGenerator.cs
new file mode 100644
index 0000000000000000000000000000000000000000..b93da7dc7f24c2b40fac4904c1c536a39160b1a8
--- /dev/null
+++ b/Assets/Scripts/MeshGenerator/RectangleGenerator.cs
@@ -0,0 +1,53 @@
+using Microsoft.Win32;
+using System.Linq;
+using UnityEngine;
+
+public class RectangleGenerator : ShapeGenerator
+{
+    #region InspectorVariables
+    [Header("Rectangle values")]
+    [SerializeField] protected float _ab = 1f;
+    [SerializeField] protected float _bc = 1f;
+
+    public float ab
+    {
+        get { return _ab; }
+        set
+        {
+            _ab = value;
+            GenerateShapeForAll();
+        }
+    }
+    public float bc
+    {
+        get { return _bc; }
+        set
+        {
+            _bc = value;
+            GenerateShapeForAll();
+        }
+    }
+    #endregion InspectorVariables
+
+    #region Implementation
+
+    public static (Vector3[], int[]) CreateRectangle(float ab, float bc, Vector3 offset, bool invert = false)
+    {
+        Vector3[] edge = GetRectanglePoints(ab, bc);
+        Vector3[] vertices = new Vector3[] { offset }
+                            .AppendRange(edge)
+                            .Append(edge[0])
+                            .ToArray();
+
+        return CreatePlane(vertices, invert);
+    }
+    public static (Vector3[], int[]) CreateRectangle(float ab, float bc, bool invert = false)
+    {
+
+        return CreateRectangle(ab, bc, Vector3.zero, invert);
+    }
+
+    protected override (Vector3[] vertices, int[] triangles) GenerateTopology()
+        => CreateRectangle(ab, bc);
+    #endregion Implementation
+}
\ No newline at end of file
diff --git a/Assets/Scripts/MeshGenerator/RectangleGenerator.cs.meta b/Assets/Scripts/MeshGenerator/RectangleGenerator.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..937bb74c3e001da760186c679cf343186ae148b4
--- /dev/null
+++ b/Assets/Scripts/MeshGenerator/RectangleGenerator.cs.meta
@@ -0,0 +1,11 @@
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+guid: 07751329564032247ae66477c3d5d600
+MonoImporter:
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+  serializedVersion: 2
+  defaultReferences: []
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+  icon: {instanceID: 0}
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