From b2388c6283768ea4362449cb70d14bb3d9eb45c6 Mon Sep 17 00:00:00 2001
From: Paul-Walcher <paulwalcher12@gmail.com>
Date: Sun, 11 Aug 2024 11:48:01 +0200
Subject: [PATCH] rectangle generator save

---
 .../FactHandling/FactSpawner.cs               | 11 +++-
 .../MeshGenerator/RectangleGenerator.cs       | 53 +++++++++++++++++++
 .../MeshGenerator/RectangleGenerator.cs.meta  | 11 ++++
 3 files changed, 74 insertions(+), 1 deletion(-)
 create mode 100644 Assets/Scripts/MeshGenerator/RectangleGenerator.cs
 create mode 100644 Assets/Scripts/MeshGenerator/RectangleGenerator.cs.meta

diff --git a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs
index 85df7957..17fd6d0d 100644
--- a/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs
+++ b/Assets/Scripts/InteractionEngine/FactHandling/FactSpawner.cs
@@ -130,10 +130,19 @@ public void SpawnRectangle(RectangleFact fact){
 
         GameObject rectangle = GameObject.Instantiate(Rectangle);
 
+        fact.WorldRepresentation = rectangle.GetComponent<FactObject3D>();
+        fact.WorldRepresentation.Fact = fact;
+
         rectangle.transform.SetPositionAndRotation(fact.Position, fact.Rotation);
-        rectangle.transform.localScale = Vector3.Scale(rectangle.transform.localScale, fact.LocalScale);
         rectangle.GetComponentInChildren<TextMeshPro>().text = fact.GetLabel(StageStatic.stage.factState) + " = " + System.Math.Round(fact.Area, 2) + "m²";
 
+        RectangleGenerator[] rectangleGenerators = rectangle.GetComponentsInChildren<RectangleGenerator>();
+        foreach (var gen in rectangleGenerators)
+        {
+            gen.ab = Vector3.Distance(fact.A, fact.B);
+            gen.bc = Vector3.Distance(fact.B, fact.C);
+        }
+
     }
 
     public void SpawnSimpleCircle(SimpleCircleFact fact){
diff --git a/Assets/Scripts/MeshGenerator/RectangleGenerator.cs b/Assets/Scripts/MeshGenerator/RectangleGenerator.cs
new file mode 100644
index 00000000..b93da7dc
--- /dev/null
+++ b/Assets/Scripts/MeshGenerator/RectangleGenerator.cs
@@ -0,0 +1,53 @@
+using Microsoft.Win32;
+using System.Linq;
+using UnityEngine;
+
+public class RectangleGenerator : ShapeGenerator
+{
+    #region InspectorVariables
+    [Header("Rectangle values")]
+    [SerializeField] protected float _ab = 1f;
+    [SerializeField] protected float _bc = 1f;
+
+    public float ab
+    {
+        get { return _ab; }
+        set
+        {
+            _ab = value;
+            GenerateShapeForAll();
+        }
+    }
+    public float bc
+    {
+        get { return _bc; }
+        set
+        {
+            _bc = value;
+            GenerateShapeForAll();
+        }
+    }
+    #endregion InspectorVariables
+
+    #region Implementation
+
+    public static (Vector3[], int[]) CreateRectangle(float ab, float bc, Vector3 offset, bool invert = false)
+    {
+        Vector3[] edge = GetRectanglePoints(ab, bc);
+        Vector3[] vertices = new Vector3[] { offset }
+                            .AppendRange(edge)
+                            .Append(edge[0])
+                            .ToArray();
+
+        return CreatePlane(vertices, invert);
+    }
+    public static (Vector3[], int[]) CreateRectangle(float ab, float bc, bool invert = false)
+    {
+
+        return CreateRectangle(ab, bc, Vector3.zero, invert);
+    }
+
+    protected override (Vector3[] vertices, int[] triangles) GenerateTopology()
+        => CreateRectangle(ab, bc);
+    #endregion Implementation
+}
\ No newline at end of file
diff --git a/Assets/Scripts/MeshGenerator/RectangleGenerator.cs.meta b/Assets/Scripts/MeshGenerator/RectangleGenerator.cs.meta
new file mode 100644
index 00000000..937bb74c
--- /dev/null
+++ b/Assets/Scripts/MeshGenerator/RectangleGenerator.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 07751329564032247ae66477c3d5d600
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
-- 
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