From c20a2a45cfa4ad2cd396a1b55295f9de1787951c Mon Sep 17 00:00:00 2001 From: Richard Marcus <richard.marcus@fau.de> Date: Sun, 29 Mar 2020 00:02:04 +0100 Subject: [PATCH] Introscene to start server --- .gitignore | 3 + Assets/InventoryStuff/Inventory.meta | 8 + Assets/Resources/FrameWorld.png | 3 + Assets/Resources/FrameWorld.png.meta | 99 +++ Assets/StartScreen.unity | 676 ++++++++++++++++++ Assets/StartScreen.unity.meta | 7 + Assets/StartServer.cs | 99 +++ Assets/StartServer.cs.meta | 11 + Assets/StreamingAssets.meta | 8 + .../com.unity.probuilder/Settings.json | 15 - 10 files changed, 914 insertions(+), 15 deletions(-) create mode 100644 Assets/InventoryStuff/Inventory.meta create mode 100644 Assets/Resources/FrameWorld.png create mode 100644 Assets/Resources/FrameWorld.png.meta create mode 100644 Assets/StartScreen.unity create mode 100644 Assets/StartScreen.unity.meta create mode 100644 Assets/StartServer.cs create mode 100644 Assets/StartServer.cs.meta create mode 100644 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diff --git a/Assets/StartScreen.unity.meta b/Assets/StartScreen.unity.meta new file mode 100644 index 00000000..38ac5a76 --- /dev/null +++ b/Assets/StartScreen.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 80736d45fa76e1b488eab0eb8650ff3d +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StartServer.cs b/Assets/StartServer.cs new file mode 100644 index 00000000..bbdda28e --- /dev/null +++ b/Assets/StartServer.cs @@ -0,0 +1,99 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Diagnostics; +using UnityEngine; +using UnityEngine.Networking; +using UnityEngine.SceneManagement; + +public class StartServer : MonoBehaviour +{ + [SerializeField] + TMPro.TextMeshProUGUI WaitingText; + + bool ServerRunning = false; + // Start is called before the first frame update + void Start() + { + StartCoroutine(ServerRoutine()); + } + void PrepareGame() + { + WaitingText.text = "Press any key to start the game"; + ServerRunning= true; + UnityEngine.Debug.Log("server fin"); + + } + + IEnumerator ServerRoutine() + { + + UnityWebRequest request = UnityWebRequest.Get("localhost:8081/scroll/list"); + yield return request.Send(); + if (request.isNetworkError || request.isHttpError) + { + UnityEngine.Debug.Log("no running server"); + + string command = Application.streamingAssetsPath + "/start.BAT " + Application.streamingAssetsPath; + UnityEngine.Debug.Log(command); + int exitCode; + ProcessStartInfo processInfo; + Process process; + + processInfo = new ProcessStartInfo("cmd.exe", "/c " + command); + processInfo.CreateNoWindow = true; + processInfo.UseShellExecute = false; + // *** Redirect the output *** + // processInfo.RedirectStandardError = true; + //processInfo.RedirectStandardOutput = true; + + process = Process.Start(processInfo); + yield return null; + + while (true) + { + request = UnityWebRequest.Get("localhost:8081/scroll/list"); + yield return request.Send(); + if (request.isNetworkError || request.isHttpError) + { + UnityEngine.Debug.Log("no running server"); + } + else + { + break; + } + + + + yield return null; + } + + // *** Read the streams *** + // Warning: This approach can lead to deadlocks, see Edit #2 + //string output = process.StandardOutput.ReadToEnd(); + //string error = process.StandardError.ReadToEnd(); + + // exitCode = process.ExitCode; + // UnityEngine.Debug.Log(output); + // UnityEngine.Debug.Log(error); + // Console.WriteLine("output>>" + (String.IsNullOrEmpty(output) ? "(none)" : output)); + // Console.WriteLine("error>>" + (String.IsNullOrEmpty(error) ? "(none)" : error)); + // Console.WriteLine("ExitCode: " + exitCode.ToString(), "ExecuteCommand"); + process.Close(); + } + + PrepareGame(); + yield return null; + } + + // Update is called once per frame + void Update() + { + if(ServerRunning && Input.anyKey) + { + SceneManager.LoadScene(1); + } + + //if(!ServerRunning) UnityEngine.Debug.Log("waiting " + ServerRunning); + } +} diff --git a/Assets/StartServer.cs.meta b/Assets/StartServer.cs.meta new file mode 100644 index 00000000..8bf90d19 --- /dev/null +++ b/Assets/StartServer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: babe08f71b7dbb44bbf6f30cb98d3170 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/StreamingAssets.meta b/Assets/StreamingAssets.meta new file mode 100644 index 00000000..b1b07ad2 --- /dev/null +++ b/Assets/StreamingAssets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b0574a63df238c64a82978b4879a0835 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/Packages/com.unity.probuilder/Settings.json b/ProjectSettings/Packages/com.unity.probuilder/Settings.json index 119c6fd4..a4c2b9e8 100644 --- a/ProjectSettings/Packages/com.unity.probuilder/Settings.json +++ b/ProjectSettings/Packages/com.unity.probuilder/Settings.json @@ -113,16 +113,6 @@ "key": "editor.showEditorNotifications", "value": "{\"m_Value\":false}" }, - { - "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", - "key": "editor.stripProBuilderScriptsOnBuild", - "value": "{\"m_Value\":true}" - }, - { - "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", - "key": "editor.closeWindowAfterShapeCreation", - "value": "{\"m_Value\":false}" - }, { "type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "key": "editor.rectSelectModifier", @@ -187,11 +177,6 @@ "type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "key": "editor.extrudeMethod", "value": "{\"m_Value\":2}" - }, - { - "type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", - "key": "uv.uvEditorGridSnapIncrement", - "value": "{\"m_Value\":0.125}" } ] } -- GitLab