diff --git a/Assets/Scripts/InteractionEngine/Fact.cs b/Assets/Scripts/InteractionEngine/Fact.cs
index 13e47deead6f7ed1d32281ccb6373be8f7007b73..20e1dfdc71485330c4f279f5daf2446d34957d57 100644
--- a/Assets/Scripts/InteractionEngine/Fact.cs
+++ b/Assets/Scripts/InteractionEngine/Fact.cs
@@ -46,7 +46,7 @@ public string format(float t)
 
     public abstract int[] getDependentFactIds();
 
-    public abstract GameObject instantiateRepresentation(GameObject prefab, Transform transform);
+    public abstract GameObject instantiateDisplay(GameObject prefab, Transform transform);
 
     public abstract override bool Equals(System.Object obj);
 
@@ -163,7 +163,7 @@ public override int[] getDependentFactIds() {
         return null;
     }
 
-    public override GameObject instantiateRepresentation(GameObject prefab, Transform transform) {
+    public override GameObject instantiateDisplay(GameObject prefab, Transform transform) {
         var obj = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity, transform);
         obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = "" + getLetter(this.Id);
         obj.GetComponent<FactWrapper>().fact = this;
@@ -208,7 +208,7 @@ public LineFact(int i, int pid1, int pid2)
 
         //Label is currently set to Fact.setId
         //Set Label to StringConcatenation of Points
-        this.Label = "|" + pf1.Label + pf2.Label + "|";
+        this.Label = pf1.Label + pf2.Label;
 
         string p1URI = pf1.backendURI;
         string p2URI = pf2.backendURI;
@@ -269,7 +269,7 @@ public override int[] getDependentFactIds()
         return new int[] { Pid1, Pid2 };
     }
 
-    public override GameObject instantiateRepresentation(GameObject prefab, Transform transform)
+    public override GameObject instantiateDisplay(GameObject prefab, Transform transform)
     {
         var obj = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity, transform);
         obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = "" + getLetter(CommunicationEvents.Facts[this.Pid1].Id);
@@ -316,9 +316,6 @@ public RayFact(int i, int pid1, int pid2)
         string p1URI = pf1.backendURI;
         string p2URI = pf2.backendURI;
 
-        //Set Label to StringConcatenation of Points
-        this.Label = pf1.Label + pf2.Label;
-
         List<MMTTerm> arguments = new List<MMTTerm>
         {
             new OMS(p1URI),
@@ -380,7 +377,7 @@ public override int[] getDependentFactIds()
         return new int[] { Pid1, Pid2 };
     }
 
-    public override GameObject instantiateRepresentation(GameObject prefab, Transform transform) {
+    public override GameObject instantiateDisplay(GameObject prefab, Transform transform) {
         var obj = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity, transform);
         obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = "" + getLetter(this.Id);
         //obj.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>().text = "" + getLetter(CommunicationEvents.Facts[f.Pid2].Id);
@@ -425,7 +422,7 @@ public OnLineFact(int i, int pid, int rid)
         string rURI = rf.backendURI;
 
         //Set Label to StringConcatenation of Points
-        this.Label = pf.Label + " ∊ " + rf.Label;
+        this.Label = pf.Label + " ∈ " + rf.Label;
 
         List<MMTTerm> innerArguments = new List<MMTTerm>
         {
@@ -486,7 +483,7 @@ public override int[] getDependentFactIds()
         return new int[] { Pid, Rid };
     }
 
-    public override GameObject instantiateRepresentation(GameObject prefab, Transform transform)
+    public override GameObject instantiateDisplay(GameObject prefab, Transform transform)
     {
         var obj = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity, transform);
         obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = "" + getLetter(CommunicationEvents.Facts[this.Pid].Id);
@@ -678,7 +675,7 @@ public override int[] getDependentFactIds()
         return new int[] { Pid1, Pid2, Pid3 };
     }
 
-    public override GameObject instantiateRepresentation(GameObject prefab, Transform transform) {
+    public override GameObject instantiateDisplay(GameObject prefab, Transform transform) {
         var obj = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity, transform);
         obj.transform.GetChild(0).gameObject.GetComponent<TextMeshProUGUI>().text = "" + getLetter(CommunicationEvents.Facts[this.Pid1].Id);
         obj.transform.GetChild(1).gameObject.GetComponent<TextMeshProUGUI>().text = "" + getLetter(CommunicationEvents.Facts[this.Pid2].Id);
diff --git a/Assets/Scripts/InventoryStuff/DisplayFacts.cs b/Assets/Scripts/InventoryStuff/DisplayFacts.cs
index 3fbc3814b13eddb14aef7b3a7bca93e98e4d5807..68c35a2b161b8da8126f006b8ee45a018d77e90d 100644
--- a/Assets/Scripts/InventoryStuff/DisplayFacts.cs
+++ b/Assets/Scripts/InventoryStuff/DisplayFacts.cs
@@ -6,6 +6,8 @@
 
 public class DisplayFacts : MonoBehaviour
 {
+    public Dictionary<Type, GameObject> prefabDictionary;
+
     public Dictionary<string, GameObject> displayedFacts = new Dictionary<string, GameObject>();
 
     public GameObject prefab_Point;
@@ -15,8 +17,6 @@ public class DisplayFacts : MonoBehaviour
     public GameObject prefab_OnLine;
     public GameObject prefab_Line;
 
-    public Dictionary<string, GameObject> prefabDictionary;
-
     public int x_Start;
     public int y_Start;
     public int X_Pacece_Between_Items;
@@ -26,6 +26,14 @@ public class DisplayFacts : MonoBehaviour
     //Start is called before the first frame update
     void Start()
     {
+        prefabDictionary = new Dictionary<Type, GameObject>() {
+            {typeof(PointFact), prefab_Point},
+            {typeof(LineFact), prefab_Distance},
+            {typeof(RayFact), prefab_Line},
+            {typeof(AngleFact), prefab_Angle},
+            {typeof(OnLineFact), prefab_OnLine}
+        };
+
         var rect = GetComponent<RectTransform>();
         x_Start = (int)(rect.rect.x + X_Pacece_Between_Items * .5f);
         y_Start = (int)(-rect.rect.y - y_Pacece_Between_Items * .5f);//);
@@ -33,14 +41,6 @@ void Start()
 
         AddFactEvent.AddListener(AddFact);
         AnimateExistingFactEvent.AddListener(AnimateFact);
-
-         prefabDictionary = new Dictionary<string, GameObject>() {
-            {"PointFact", prefab_Point},
-            {"LineFact", prefab_Distance},
-            {"RayFact", prefab_Line},
-            {"AngleFact", prefab_Angle},
-            {"OnLineFact", prefab_OnLine}
-        };
     }
 
     public void AddFact(Fact fact) {
@@ -61,7 +61,7 @@ string getLetter(int Id) {
 
     private GameObject CreateDisplay(Transform transform, Fact fact)
     {
-        return fact.instantiateRepresentation(prefabDictionary[fact.GetType().Name], transform);
+        return fact.instantiateDisplay(prefabDictionary[fact.GetType()], transform);
     }
 
     public Vector3 GetPosition(int i)