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{fileID: 860476871792549140} - {fileID: 7489380102296983229} @@ -4070,6 +4323,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6527117206558925176} m_RootOrder: 1 @@ -4120,6 +4374,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 8076591056917572243} - {fileID: 8290988048086566216} diff --git a/Assets/Resources/Prefabs/UI/Ingame/MainPlayer 1.prefab b/Assets/Resources/Prefabs/UI/Ingame/MainPlayer 1.prefab index f84ea2b8d748446f701993cadbc913b6af09d475..82d0a81028fdcb45b9af3f5ce61d726331d585f1 100644 --- a/Assets/Resources/Prefabs/UI/Ingame/MainPlayer 1.prefab +++ b/Assets/Resources/Prefabs/UI/Ingame/MainPlayer 1.prefab @@ -32,6 +32,7 @@ Transform: m_LocalRotation: {x: -0, y: -0.9659258, z: -0, w: 0.2588191} m_LocalPosition: {x: -1.3759477, y: -1, z: 2.976788} m_LocalScale: {x: 0.2, y: 0.01, z: 0.2} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 9183505011529533554} m_RootOrder: 1 @@ -55,6 +56,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -114,6 +116,7 @@ LineRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 0 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -251,6 +254,7 @@ GameObject: - 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m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 5584827954987032784} + m_TargetAssemblyTypeName: Characters.FirstPerson.FirstPersonController1, + Assembly-CSharp + m_MethodName: callbackMovement + m_Mode: 0 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + m_ActionId: f1c2c6f3-2542-45df-8f4e-7660f5fe7215 + m_ActionName: Actionmap1/Movement[/Keyboard/numpad8,/Keyboard/numpad5,/Keyboard/numpad4,/Keyboard/numpad6,/Keyboard/w,/Keyboard/s,/Keyboard/a,/Keyboard/d] + - m_PersistentCalls: + m_Calls: [] + m_ActionId: c189c0be-0f75-45a9-94b3-d0dd52a2af19 + m_ActionName: Actionmap1/LookCamera[/Mouse/delta,/Keyboard/numpad3,/Keyboard/numpad1,/Keyboard/numpad7,/Keyboard/numpad9] + - m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 5584827954987032784} + m_TargetAssemblyTypeName: Characters.FirstPerson.FirstPersonController1, + Assembly-CSharp + m_MethodName: callbackMovement + m_Mode: 0 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + m_ActionId: 25f93509-8bb3-4fe7-9ce3-a1b44d6a0c6c + m_ActionName: Actionmap1/Fire1 or Mouse left[/Mouse/leftButton,/Keyboard/p] + - 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The component + /// hooks into <see cref="RebindActionUI.updateBindingUIEvent"/> which is triggered when UI display + /// of a binding should be refreshed. It then checks whether we have an icon for the current binding + /// and if so, replaces the default text display with an icon. + /// </summary> + public class GamepadIconsExample : MonoBehaviour + { + public GamepadIcons xbox; + public GamepadIcons ps4; + + protected void OnEnable() + { + // Hook into all updateBindingUIEvents on all RebindActionUI components in our hierarchy. + var rebindUIComponents = transform.GetComponentsInChildren<RebindActionUI>(); + foreach (var component in rebindUIComponents) + { + component.updateBindingUIEvent.AddListener(OnUpdateBindingDisplay); + component.UpdateBindingDisplay(); + } + } + + protected void OnUpdateBindingDisplay(RebindActionUI component, string bindingDisplayString, string deviceLayoutName, string controlPath) + { + if (string.IsNullOrEmpty(deviceLayoutName) || string.IsNullOrEmpty(controlPath)) + return; + + var icon = default(Sprite); + if (InputSystem.IsFirstLayoutBasedOnSecond(deviceLayoutName, "DualShockGamepad")) + icon = ps4.GetSprite(controlPath); + else if (InputSystem.IsFirstLayoutBasedOnSecond(deviceLayoutName, "Gamepad")) + icon = xbox.GetSprite(controlPath); + + var textComponent = component.bindingText; + + // Grab Image component. + var imageGO = textComponent.transform.parent.Find("ActionBindingIcon"); + var imageComponent = imageGO.GetComponent<Image>(); + + if (icon != null) + { + textComponent.gameObject.SetActive(false); + imageComponent.sprite = icon; + imageComponent.gameObject.SetActive(true); + } + else + { + textComponent.gameObject.SetActive(true); + imageComponent.gameObject.SetActive(false); + } + } + + [Serializable] + public struct GamepadIcons + { + public Sprite buttonSouth; + public Sprite buttonNorth; + public Sprite buttonEast; + public Sprite buttonWest; + public Sprite startButton; + public Sprite selectButton; + public Sprite leftTrigger; + public Sprite rightTrigger; + public Sprite leftShoulder; + public Sprite rightShoulder; + public Sprite dpad; + public Sprite dpadUp; + public Sprite dpadDown; + public Sprite dpadLeft; + public Sprite dpadRight; + public Sprite leftStick; + public Sprite rightStick; + public Sprite leftStickPress; + public Sprite rightStickPress; + + public Sprite GetSprite(string controlPath) + { + // From the input system, we get the path of the control on device. So we can just + // map from that to the sprites we have for gamepads. + switch (controlPath) + { + case "buttonSouth": return buttonSouth; + case "buttonNorth": return buttonNorth; + case "buttonEast": return buttonEast; + case "buttonWest": return buttonWest; + case "start": return startButton; + case "select": return selectButton; + case "leftTrigger": return leftTrigger; + case "rightTrigger": return rightTrigger; + case "leftShoulder": return leftShoulder; + case "rightShoulder": return rightShoulder; + case "dpad": return dpad; + case "dpad/up": return dpadUp; + case "dpad/down": return dpadDown; + case "dpad/left": return dpadLeft; + case "dpad/right": return dpadRight; + case "leftStick": return leftStick; + case "rightStick": return rightStick; + case "leftStickPress": return leftStickPress; + case "rightStickPress": return rightStickPress; + } + return null; + } + } + } +} diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/GamepadIconsExample.cs.meta b/Assets/Samples/Input System/1.3.0/Rebinding UI/GamepadIconsExample.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..979963778d81e8133e76368555f77343bccbe419 --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/GamepadIconsExample.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 84cd9b84e0604a9abafb77712f1df90a +timeCreated: 1574980060 \ No newline at end of file diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/Icons.meta b/Assets/Samples/Input System/1.3.0/Rebinding UI/Icons.meta new file mode 100644 index 0000000000000000000000000000000000000000..d881b064699c5036c6b6f9901a59d775e928b13e --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/Icons.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 370689f044cad8a40bfbbb9a5a1575c1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/Icons/PS4_Circle.png b/Assets/Samples/Input System/1.3.0/Rebinding UI/Icons/PS4_Circle.png new file mode 100644 index 0000000000000000000000000000000000000000..d8c1764c618b1cc7ef0fe26aa3315c7faeacb774 --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/Icons/PS4_Circle.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:068c1b4708af7f04b6d2cdee172b19cd0f6645ddc8777acd75c856cc431abb0e +size 4559 diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/Icons/PS4_Circle.png.meta b/Assets/Samples/Input System/1.3.0/Rebinding UI/Icons/PS4_Circle.png.meta new file mode 100644 index 0000000000000000000000000000000000000000..aa8061e2483ce9496a806477815d27854a177c72 --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/Icons/PS4_Circle.png.meta @@ -0,0 +1,103 @@ +fileFormatVersion: 2 +guid: c7f381483fb41f14e935b2d6d9fec62f +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 10 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: -1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - 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The main file is [RebindActionUI](./RebindActionUI.cs) which, aside from serving as an example, contains a reusable `MonoBehaviour` component for composing rebinding UIs. The [RebindUIPrefab](./RebindUIPrefab.prefab) contains a ready-made prefab that can be used as a simple drop-in setup for rebinding an individual action. + + To demonstrate how to use images instead of textual display strings, take a look at [GamepadIconsExample](./GamepadIconsExample.cs). + + Finally, the [RebindSaveLoad](./RebindSaveLoad.cs) script demonstrates how to persist user rebinds in `PlayerPrefs` and how to restore them from there. + + The icons used in the sample are taken from [Free Prompts Pack](https://opengameart.org/content/free-keyboard-and-controllers-prompts-pack) made by Nicolae Berbece. diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/README.md.meta b/Assets/Samples/Input System/1.3.0/Rebinding UI/README.md.meta new file mode 100644 index 0000000000000000000000000000000000000000..645f570867fe4d11a37e0dfa15d38feee22779e5 --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/README.md.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 986714cc7e144e9d8c01496d4b2687d4 +timeCreated: 1574956713 \ No newline at end of file diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUI.cs b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUI.cs new file mode 100644 index 0000000000000000000000000000000000000000..a325a0ae59dd98a47e44a9789316707950300005 --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUI.cs @@ -0,0 +1,444 @@ +using System; +using System.Collections.Generic; +using UnityEngine.Events; +using UnityEngine.UI; + +////TODO: localization support + +////TODO: deal with composites that have parts bound in different control schemes + +namespace UnityEngine.InputSystem.Samples.RebindUI +{ + /// <summary> + /// A reusable component with a self-contained UI for rebinding a single action. + /// </summary> + public class RebindActionUI : MonoBehaviour + { + /// <summary> + /// Reference to the action that is to be rebound. + /// </summary> + public InputActionReference actionReference + { + get => m_Action; + set + { + m_Action = value; + UpdateActionLabel(); + UpdateBindingDisplay(); + } + } + + /// <summary> + /// ID (in string form) of the binding that is to be rebound on the action. + /// </summary> + /// <seealso cref="InputBinding.id"/> + public string bindingId + { + get => m_BindingId; + set + { + m_BindingId = value; + UpdateBindingDisplay(); + } + } + + public InputBinding.DisplayStringOptions displayStringOptions + { + get => m_DisplayStringOptions; + set + { + m_DisplayStringOptions = value; + UpdateBindingDisplay(); + } + } + + /// <summary> + /// Text component that receives the name of the action. Optional. + /// </summary> + public Text actionLabel + { + get => m_ActionLabel; + set + { + m_ActionLabel = value; + UpdateActionLabel(); + } + } + + /// <summary> + /// Text component that receives the display string of the binding. Can be <c>null</c> in which + /// case the component entirely relies on <see cref="updateBindingUIEvent"/>. + /// </summary> + public Text bindingText + { + get => m_BindingText; + set + { + m_BindingText = value; + UpdateBindingDisplay(); + } + } + + /// <summary> + /// Optional text component that receives a text prompt when waiting for a control to be actuated. + /// </summary> + /// <seealso cref="startRebindEvent"/> + /// <seealso cref="rebindOverlay"/> + public Text rebindPrompt + { + get => m_RebindText; + set => m_RebindText = value; + } + + /// <summary> + /// Optional UI that is activated when an interactive rebind is started and deactivated when the rebind + /// is finished. This is normally used to display an overlay over the current UI while the system is + /// waiting for a control to be actuated. + /// </summary> + /// <remarks> + /// If neither <see cref="rebindPrompt"/> nor <c>rebindOverlay</c> is set, the component will temporarily + /// replaced the <see cref="bindingText"/> (if not <c>null</c>) with <c>"Waiting..."</c>. + /// </remarks> + /// <seealso cref="startRebindEvent"/> + /// <seealso cref="rebindPrompt"/> + public GameObject rebindOverlay + { + get => m_RebindOverlay; + set => m_RebindOverlay = value; + } + + /// <summary> + /// Event that is triggered every time the UI updates to reflect the current binding. + /// This can be used to tie custom visualizations to bindings. + /// </summary> + public UpdateBindingUIEvent updateBindingUIEvent + { + get + { + if (m_UpdateBindingUIEvent == null) + m_UpdateBindingUIEvent = new UpdateBindingUIEvent(); + return m_UpdateBindingUIEvent; + } + } + + /// <summary> + /// Event that is triggered when an interactive rebind is started on the action. + /// </summary> + public InteractiveRebindEvent startRebindEvent + { + get + { + if (m_RebindStartEvent == null) + m_RebindStartEvent = new InteractiveRebindEvent(); + return m_RebindStartEvent; + } + } + + /// <summary> + /// Event that is triggered when an interactive rebind has been completed or canceled. + /// </summary> + public InteractiveRebindEvent stopRebindEvent + { + get + { + if (m_RebindStopEvent == null) + m_RebindStopEvent = new InteractiveRebindEvent(); + return m_RebindStopEvent; + } + } + + /// <summary> + /// When an interactive rebind is in progress, this is the rebind operation controller. + /// Otherwise, it is <c>null</c>. + /// </summary> + public InputActionRebindingExtensions.RebindingOperation ongoingRebind => m_RebindOperation; + + /// <summary> + /// Return the action and binding index for the binding that is targeted by the component + /// according to + /// </summary> + /// <param name="action"></param> + /// <param name="bindingIndex"></param> + /// <returns></returns> + public bool ResolveActionAndBinding(out InputAction action, out int bindingIndex) + { + bindingIndex = -1; + + action = m_Action?.action; + if (action == null) + return false; + + if (string.IsNullOrEmpty(m_BindingId)) + return false; + + // Look up binding index. + var bindingId = new Guid(m_BindingId); + bindingIndex = action.bindings.IndexOf(x => x.id == bindingId); + if (bindingIndex == -1) + { + Debug.LogError($"Cannot find binding with ID '{bindingId}' on '{action}'", this); + return false; + } + + return true; + } + + /// <summary> + /// Trigger a refresh of the currently displayed binding. + /// </summary> + public void UpdateBindingDisplay() + { + var displayString = string.Empty; + var deviceLayoutName = default(string); + var controlPath = default(string); + + // Get display string from action. + var action = m_Action?.action; + if (action != null) + { + var bindingIndex = action.bindings.IndexOf(x => x.id.ToString() == m_BindingId); + if (bindingIndex != -1) + displayString = action.GetBindingDisplayString(bindingIndex, out deviceLayoutName, out controlPath, displayStringOptions); + } + + // Set on label (if any). + if (m_BindingText != null) + m_BindingText.text = displayString; + + // Give listeners a chance to configure UI in response. + m_UpdateBindingUIEvent?.Invoke(this, displayString, deviceLayoutName, controlPath); + } + + /// <summary> + /// Remove currently applied binding overrides. + /// </summary> + public void ResetToDefault() + { + if (!ResolveActionAndBinding(out var action, out var bindingIndex)) + return; + + if (action.bindings[bindingIndex].isComposite) + { + // It's a composite. Remove overrides from part bindings. + for (var i = bindingIndex + 1; i < action.bindings.Count && action.bindings[i].isPartOfComposite; ++i) + action.RemoveBindingOverride(i); + } + else + { + action.RemoveBindingOverride(bindingIndex); + } + UpdateBindingDisplay(); + } + + /// <summary> + /// Initiate an interactive rebind that lets the player actuate a control to choose a new binding + /// for the action. + /// </summary> + public void StartInteractiveRebind() + { + if (!ResolveActionAndBinding(out var action, out var bindingIndex)) + return; + + // If the binding is a composite, we need to rebind each part in turn. + if (action.bindings[bindingIndex].isComposite) + { + var firstPartIndex = bindingIndex + 1; + if (firstPartIndex < action.bindings.Count && action.bindings[firstPartIndex].isPartOfComposite) + PerformInteractiveRebind(action, firstPartIndex, allCompositeParts: true); + } + else + { + PerformInteractiveRebind(action, bindingIndex); + } + } + + private void PerformInteractiveRebind(InputAction action, int bindingIndex, bool allCompositeParts = false) + { + m_RebindOperation?.Cancel(); // Will null out m_RebindOperation. + + void CleanUp() + { + m_RebindOperation?.Dispose(); + m_RebindOperation = null; + } + + // Configure the rebind. + m_RebindOperation = action.PerformInteractiveRebinding(bindingIndex) + .OnCancel( + operation => + { + m_RebindStopEvent?.Invoke(this, operation); + m_RebindOverlay?.SetActive(false); + UpdateBindingDisplay(); + CleanUp(); + }) + .OnComplete( + operation => + { + m_RebindOverlay?.SetActive(false); + m_RebindStopEvent?.Invoke(this, operation); + UpdateBindingDisplay(); + CleanUp(); + + // If there's more composite parts we should bind, initiate a rebind + // for the next part. + if (allCompositeParts) + { + var nextBindingIndex = bindingIndex + 1; + if (nextBindingIndex < action.bindings.Count && action.bindings[nextBindingIndex].isPartOfComposite) + PerformInteractiveRebind(action, nextBindingIndex, true); + } + }); + + // If it's a part binding, show the name of the part in the UI. + var partName = default(string); + if (action.bindings[bindingIndex].isPartOfComposite) + partName = $"Binding '{action.bindings[bindingIndex].name}'. "; + + // Bring up rebind overlay, if we have one. + m_RebindOverlay?.SetActive(true); + if (m_RebindText != null) + { + var text = !string.IsNullOrEmpty(m_RebindOperation.expectedControlType) + ? $"{partName}Waiting for {m_RebindOperation.expectedControlType} input..." + : $"{partName}Waiting for input..."; + m_RebindText.text = text; + } + + // If we have no rebind overlay and no callback but we have a binding text label, + // temporarily set the binding text label to "<Waiting>". + if (m_RebindOverlay == null && m_RebindText == null && m_RebindStartEvent == null && m_BindingText != null) + m_BindingText.text = "<Waiting...>"; + + // Give listeners a chance to act on the rebind starting. + m_RebindStartEvent?.Invoke(this, m_RebindOperation); + + m_RebindOperation.Start(); + } + + protected void OnEnable() + { + if (s_RebindActionUIs == null) + s_RebindActionUIs = new List<RebindActionUI>(); + s_RebindActionUIs.Add(this); + if (s_RebindActionUIs.Count == 1) + InputSystem.onActionChange += OnActionChange; + } + + protected void OnDisable() + { + m_RebindOperation?.Dispose(); + m_RebindOperation = null; + + s_RebindActionUIs.Remove(this); + if (s_RebindActionUIs.Count == 0) + { + s_RebindActionUIs = null; + InputSystem.onActionChange -= OnActionChange; + } + } + + // When the action system re-resolves bindings, we want to update our UI in response. While this will + // also trigger from changes we made ourselves, it ensures that we react to changes made elsewhere. If + // the user changes keyboard layout, for example, we will get a BoundControlsChanged notification and + // will update our UI to reflect the current keyboard layout. + private static void OnActionChange(object obj, InputActionChange change) + { + if (change != InputActionChange.BoundControlsChanged) + return; + + var action = obj as InputAction; + var actionMap = action?.actionMap ?? obj as InputActionMap; + var actionAsset = actionMap?.asset ?? obj as InputActionAsset; + + for (var i = 0; i < s_RebindActionUIs.Count; ++i) + { + var component = s_RebindActionUIs[i]; + var referencedAction = component.actionReference?.action; + if (referencedAction == null) + continue; + + if (referencedAction == action || + referencedAction.actionMap == actionMap || + referencedAction.actionMap?.asset == actionAsset) + component.UpdateBindingDisplay(); + } + } + + [Tooltip("Reference to action that is to be rebound from the UI.")] + [SerializeField] + private InputActionReference m_Action; + + [SerializeField] + private string m_BindingId; + + [SerializeField] + private InputBinding.DisplayStringOptions m_DisplayStringOptions; + + [Tooltip("Text label that will receive the name of the action. Optional. Set to None to have the " + + "rebind UI not show a label for the action.")] + [SerializeField] + private Text m_ActionLabel; + + [Tooltip("Text label that will receive the current, formatted binding string.")] + [SerializeField] + private Text m_BindingText; + + [Tooltip("Optional UI that will be shown while a rebind is in progress.")] + [SerializeField] + private GameObject m_RebindOverlay; + + [Tooltip("Optional text label that will be updated with prompt for user input.")] + [SerializeField] + private Text m_RebindText; + + [Tooltip("Event that is triggered when the way the binding is display should be updated. This allows displaying " + + "bindings in custom ways, e.g. using images instead of text.")] + [SerializeField] + private UpdateBindingUIEvent m_UpdateBindingUIEvent; + + [Tooltip("Event that is triggered when an interactive rebind is being initiated. This can be used, for example, " + + "to implement custom UI behavior while a rebind is in progress. It can also be used to further " + + "customize the rebind.")] + [SerializeField] + private InteractiveRebindEvent m_RebindStartEvent; + + [Tooltip("Event that is triggered when an interactive rebind is complete or has been aborted.")] + [SerializeField] + private InteractiveRebindEvent m_RebindStopEvent; + + private InputActionRebindingExtensions.RebindingOperation m_RebindOperation; + + private static List<RebindActionUI> s_RebindActionUIs; + + // We want the label for the action name to update in edit mode, too, so + // we kick that off from here. + #if UNITY_EDITOR + protected void OnValidate() + { + UpdateActionLabel(); + UpdateBindingDisplay(); + } + + #endif + + private void UpdateActionLabel() + { + if (m_ActionLabel != null) + { + var action = m_Action?.action; + m_ActionLabel.text = action != null ? action.name : string.Empty; + } + } + + [Serializable] + public class UpdateBindingUIEvent : UnityEvent<RebindActionUI, string, string, string> + { + } + + [Serializable] + public class InteractiveRebindEvent : UnityEvent<RebindActionUI, InputActionRebindingExtensions.RebindingOperation> + { + } + } +} diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUI.cs.meta b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUI.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..7aa634cb2b58a9fc9223fb89e94e4d9df3b6841f --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cc11d99b1a6682f4cbc4aba1fcd9ac5d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUIEditor.cs b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUIEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..8fe6589b9c80e71845aaf9e6dda0b0f4083eb4ec --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUIEditor.cs @@ -0,0 +1,177 @@ +#if UNITY_EDITOR +using System.Linq; +using UnityEditor; + +////TODO: support multi-object editing + +namespace UnityEngine.InputSystem.Samples.RebindUI +{ + /// <summary> + /// A custom inspector for <see cref="RebindActionUI"/> which provides a more convenient way for + /// picking the binding which to rebind. + /// </summary> + [CustomEditor(typeof(RebindActionUI))] + public class RebindActionUIEditor : UnityEditor.Editor + { + protected void OnEnable() + { + m_ActionProperty = serializedObject.FindProperty("m_Action"); + m_BindingIdProperty = serializedObject.FindProperty("m_BindingId"); + m_ActionLabelProperty = serializedObject.FindProperty("m_ActionLabel"); + m_BindingTextProperty = serializedObject.FindProperty("m_BindingText"); + m_RebindOverlayProperty = serializedObject.FindProperty("m_RebindOverlay"); + m_RebindTextProperty = serializedObject.FindProperty("m_RebindText"); + m_UpdateBindingUIEventProperty = serializedObject.FindProperty("m_UpdateBindingUIEvent"); + m_RebindStartEventProperty = serializedObject.FindProperty("m_RebindStartEvent"); + m_RebindStopEventProperty = serializedObject.FindProperty("m_RebindStopEvent"); + m_DisplayStringOptionsProperty = serializedObject.FindProperty("m_DisplayStringOptions"); + + RefreshBindingOptions(); + } + + public override void OnInspectorGUI() + { + EditorGUI.BeginChangeCheck(); + + // Binding section. + EditorGUILayout.LabelField(m_BindingLabel, Styles.boldLabel); + using (new EditorGUI.IndentLevelScope()) + { + EditorGUILayout.PropertyField(m_ActionProperty); + + var newSelectedBinding = EditorGUILayout.Popup(m_BindingLabel, m_SelectedBindingOption, m_BindingOptions); + if (newSelectedBinding != m_SelectedBindingOption) + { + var bindingId = m_BindingOptionValues[newSelectedBinding]; + m_BindingIdProperty.stringValue = bindingId; + m_SelectedBindingOption = newSelectedBinding; + } + + var optionsOld = (InputBinding.DisplayStringOptions)m_DisplayStringOptionsProperty.intValue; + var optionsNew = (InputBinding.DisplayStringOptions)EditorGUILayout.EnumFlagsField(m_DisplayOptionsLabel, optionsOld); + if (optionsOld != optionsNew) + m_DisplayStringOptionsProperty.intValue = (int)optionsNew; + } + + // UI section. + EditorGUILayout.Space(); + EditorGUILayout.LabelField(m_UILabel, Styles.boldLabel); + using (new EditorGUI.IndentLevelScope()) + { + EditorGUILayout.PropertyField(m_ActionLabelProperty); + EditorGUILayout.PropertyField(m_BindingTextProperty); + EditorGUILayout.PropertyField(m_RebindOverlayProperty); + EditorGUILayout.PropertyField(m_RebindTextProperty); + } + + // Events section. + EditorGUILayout.Space(); + EditorGUILayout.LabelField(m_EventsLabel, Styles.boldLabel); + using (new EditorGUI.IndentLevelScope()) + { + EditorGUILayout.PropertyField(m_RebindStartEventProperty); + EditorGUILayout.PropertyField(m_RebindStopEventProperty); + EditorGUILayout.PropertyField(m_UpdateBindingUIEventProperty); + } + + if (EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + RefreshBindingOptions(); + } + } + + protected void RefreshBindingOptions() + { + var actionReference = (InputActionReference)m_ActionProperty.objectReferenceValue; + var action = actionReference?.action; + + if (action == null) + { + m_BindingOptions = new GUIContent[0]; + m_BindingOptionValues = new string[0]; + m_SelectedBindingOption = -1; + return; + } + + var bindings = action.bindings; + var bindingCount = bindings.Count; + + m_BindingOptions = new GUIContent[bindingCount]; + m_BindingOptionValues = new string[bindingCount]; + m_SelectedBindingOption = -1; + + var currentBindingId = m_BindingIdProperty.stringValue; + for (var i = 0; i < bindingCount; ++i) + { + var binding = bindings[i]; + var bindingId = binding.id.ToString(); + var haveBindingGroups = !string.IsNullOrEmpty(binding.groups); + + // If we don't have a binding groups (control schemes), show the device that if there are, for example, + // there are two bindings with the display string "A", the user can see that one is for the keyboard + // and the other for the gamepad. + var displayOptions = + InputBinding.DisplayStringOptions.DontUseShortDisplayNames | InputBinding.DisplayStringOptions.IgnoreBindingOverrides; + if (!haveBindingGroups) + displayOptions |= InputBinding.DisplayStringOptions.DontOmitDevice; + + // Create display string. + var displayString = action.GetBindingDisplayString(i, displayOptions); + + // If binding is part of a composite, include the part name. + if (binding.isPartOfComposite) + displayString = $"{ObjectNames.NicifyVariableName(binding.name)}: {displayString}"; + + // Some composites use '/' as a separator. When used in popup, this will lead to to submenus. Prevent + // by instead using a backlash. + displayString = displayString.Replace('/', '\\'); + + // If the binding is part of control schemes, mention them. + if (haveBindingGroups) + { + var asset = action.actionMap?.asset; + if (asset != null) + { + var controlSchemes = string.Join(", ", + binding.groups.Split(InputBinding.Separator) + .Select(x => asset.controlSchemes.FirstOrDefault(c => c.bindingGroup == x).name)); + + displayString = $"{displayString} ({controlSchemes})"; + } + } + + m_BindingOptions[i] = new GUIContent(displayString); + m_BindingOptionValues[i] = bindingId; + + if (currentBindingId == bindingId) + m_SelectedBindingOption = i; + } + } + + private SerializedProperty m_ActionProperty; + private SerializedProperty m_BindingIdProperty; + private SerializedProperty m_ActionLabelProperty; + private SerializedProperty m_BindingTextProperty; + private SerializedProperty m_RebindOverlayProperty; + private SerializedProperty m_RebindTextProperty; + private SerializedProperty m_RebindStartEventProperty; + private SerializedProperty m_RebindStopEventProperty; + private SerializedProperty m_UpdateBindingUIEventProperty; + private SerializedProperty m_DisplayStringOptionsProperty; + + private GUIContent m_BindingLabel = new GUIContent("Binding"); + private GUIContent m_DisplayOptionsLabel = new GUIContent("Display Options"); + private GUIContent m_UILabel = new GUIContent("UI"); + private GUIContent m_EventsLabel = new GUIContent("Events"); + private GUIContent[] m_BindingOptions; + private string[] m_BindingOptionValues; + private int m_SelectedBindingOption; + + private static class Styles + { + public static GUIStyle boldLabel = new GUIStyle("MiniBoldLabel"); + } + } +} +#endif diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUIEditor.cs.meta b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUIEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..e5b3d161578ce0d2d8ed27eb01743fd94587af41 --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindActionUIEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fa7fa75d154b431893a88cd8aa9c1d10 +timeCreated: 1574957258 \ No newline at end of file diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindSaveLoad.cs b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindSaveLoad.cs new file mode 100644 index 0000000000000000000000000000000000000000..9da08f0fbb9eb438911ed2987c433adaa0bf287b --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindSaveLoad.cs @@ -0,0 +1,20 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class RebindSaveLoad : MonoBehaviour +{ + public InputActionAsset actions; + + public void OnEnable() + { + var rebinds = PlayerPrefs.GetString("rebinds"); + if (!string.IsNullOrEmpty(rebinds)) + actions.LoadBindingOverridesFromJson(rebinds); + } + + public void OnDisable() + { + var rebinds = actions.SaveBindingOverridesAsJson(); + PlayerPrefs.SetString("rebinds", rebinds); + } +} diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindSaveLoad.cs.meta b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindSaveLoad.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..15856cc3b8fef044663d47cb9ef75f6ddbf93a34 --- /dev/null +++ b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindSaveLoad.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5b6c2da2db9374dada6761b5e35121c8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindUIPrefab.prefab b/Assets/Samples/Input System/1.3.0/Rebinding UI/RebindUIPrefab.prefab new file mode 100644 index 0000000000000000000000000000000000000000..afaa29c9b4dfce0d5ab6fd0db196d6472ddd4b06 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b/Assets/Scripts/InteractionEngine/AlignText.cs @@ -13,7 +13,7 @@ public class AlignText : MonoBehaviour public Camera Cam1; public Camera Cam2; public Camera BackUPCam; - public GameObject Moving_GObj; + // public GameObject Moving_GObj; void Start() { @@ -24,16 +24,17 @@ void Start() // Update is called once per frame void Update() { + //print("Cam" + Cam); + //CheckForNewMainCamRoutine(); + if (Cam==null) { return; } + transform.forward = Cam.transform.forward; + //Not yet the perfect solution //Problem is the relative rotation of the TextMesh to the Line-Parent //transform.rotation = Quaternion.Lerp(transform.parent.transform.rotation, Cam.transform.rotation, 0); - if (Moving_GObj) - { - - } - + //if (Moving_GObj) { } } Camera toCamMain() @@ -42,9 +43,8 @@ Camera toCamMain() { return Camera.main; } - - - return BackUPCam; + //return BackUPCam; + return Camera.main; } @@ -52,11 +52,9 @@ Camera toCamMain() IEnumerator CheckForNewMainCamRoutine() { - yield return new WaitForSeconds(2); + yield return new WaitForSeconds(0);//Verzögerung für Bug aufhebung hinzugefügt, Bug selbst aktuell vergessen switch (UIconfig.MainCameraID) - { - - + { case 0: Cam = toCamMain(); break; @@ -69,7 +67,6 @@ IEnumerator CheckForNewMainCamRoutine() default: Cam = toCamMain(); break; - } //StopCoroutine(CheckForNewMainCamRoutine()); //print("Stopped:CheckForNewMainCamRoutine()"); diff --git a/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/FirstPersonController1.cs b/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/FirstPersonController1.cs index a4c525ba5e0e87577ff21423a562f0c9839b4c9e..d15609fbb8dd662ca2588c8dcba7c53a1c389d20 100644 --- a/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/FirstPersonController1.cs +++ b/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/FirstPersonController1.cs @@ -4,6 +4,7 @@ using UnityStandardAssets.Utility; using Random = UnityEngine.Random; using static UIconfig; +using UnityEngine.InputSystem; //using ControlMapping; //namespace UnityStandardAssets.Characters.FirstPerson @@ -50,42 +51,74 @@ public class FirstPersonController1 : MonoBehaviour public GameObject PositionOfActivePlayer_GObj; + private PlayerInput playerInput; + + private Vector2 Movement_fromCallback; + + //public TaskCharakterAnimation NPC1; + //Store the controls + private InputAction action_jump; + private InputAction action_movement; + private InputAction action_run; + + private void Awake() { //New InputSystem input_ControlMapping = new ControlMapping(); + /* input_ControlMapping.Actionmap1.Movement.Enable(); - input_ControlMapping.Actnmp_HC.Movement.Enable(); - input_ControlMapping.Actnmp_HC.Move_Left.Enable(); - input_ControlMapping.Actnmp_HC.Move_Right.Enable(); - input_ControlMapping.Actnmp_HC.Move_Forward.Enable(); - input_ControlMapping.Actnmp_HC.Move_Backwards.Enable(); + input_ControlMapping.Actnmp_HC.Movement.Enable(); + input_ControlMapping.Actnmp_HC.Move_Left.Enable(); + input_ControlMapping.Actnmp_HC.Move_Right.Enable(); + input_ControlMapping.Actnmp_HC.Move_Forward.Enable(); + input_ControlMapping.Actnmp_HC.Move_Backwards.Enable(); + */ + + playerInput = GetComponent<PlayerInput>(); + + + //unity event; + action_jump = playerInput.actions["Jump"]; + action_run = playerInput.actions["Run"]; + action_movement = playerInput.actions["Movement"]; + //action_movement.performed+=callbackMovement; + + //playerInput -> C# event + //playerInput.onActionTriggered += PlayerInput_onActionTriggered; + + } + //playerInput -> C# event + private void PlayerInput_onActionTriggered(InputAction.CallbackContext context) + { + Debug.Log(context); } + + private void OnEnable() { - input_ControlMapping.Actionmap1.Movement.Enable(); - input_ControlMapping.Actnmp_HC.Movement.Enable(); - input_ControlMapping.Actnmp_HC.Move_Left.Enable(); - input_ControlMapping.Actnmp_HC.Move_Right.Enable(); - input_ControlMapping.Actnmp_HC.Move_Forward.Enable(); - input_ControlMapping.Actnmp_HC.Move_Backwards.Enable(); - //NPC1.setPlayer(gameObject); - + input_ControlMapping.Actionmap1.Movement.Enable(); + input_ControlMapping.Actnmp_HC.Movement.Enable(); + input_ControlMapping.Actnmp_HC.Move_Left.Enable(); + input_ControlMapping.Actnmp_HC.Move_Right.Enable(); + input_ControlMapping.Actnmp_HC.Move_Forward.Enable(); + input_ControlMapping.Actnmp_HC.Move_Backwards.Enable(); + } private void OnDisable() { input_ControlMapping.Actionmap1.Movement.Disable(); - input_ControlMapping.Actnmp_HC.Movement.Disable(); - input_ControlMapping.Actnmp_HC.Move_Left.Disable(); - input_ControlMapping.Actnmp_HC.Move_Right.Disable(); - input_ControlMapping.Actnmp_HC.Move_Forward.Disable(); - input_ControlMapping.Actnmp_HC.Move_Backwards.Disable(); - + input_ControlMapping.Actnmp_HC.Movement.Disable(); + input_ControlMapping.Actnmp_HC.Move_Left.Disable(); + input_ControlMapping.Actnmp_HC.Move_Right.Disable(); + input_ControlMapping.Actnmp_HC.Move_Forward.Disable(); + input_ControlMapping.Actnmp_HC.Move_Backwards.Disable(); + } // Use this for initialization @@ -192,6 +225,15 @@ private void FixedUpdate() m_MouseLook.UpdateCursorLock(); } + public void callbackMovement(InputAction.CallbackContext ctx) + { + //print("ddgdg"); + if (ctx.performed) + { + Movement_fromCallback = ctx.ReadValue<Vector2>(); + } + + } private void PlayJumpSound() { @@ -293,6 +335,7 @@ private void GetInput(out float speed) if (UIconfig.InputManagerVersion == 2) { Vector2 a = Vector2.zero; + float b = 0f; if (CommunicationEvents.Opsys == CommunicationEvents.OperationSystem.Android) { switch (UIconfig.touchControlMode) @@ -328,10 +371,19 @@ private void GetInput(out float speed) } else { - a = input_ControlMapping.Actionmap1.Movement.ReadValue<Vector2>(); - + //a = input_ControlMapping.Actionmap1.Movement.ReadValue<Vector2>(); + a = action_movement.ReadValue<Vector2>(); + //print("ActionMovement: " + action_movement.ReadValue<Vector2>() +"+"+ Movement_fromCallback + " +" + action_jump.ReadValue<float>() + "bbisher " + input_ControlMapping.Actionmap1.Movement.ReadValue<Vector2>()); + b = action_run.ReadValue<float>(); } + + if (b != 0) + { + m_IsWalking = false; + }else{ + m_IsWalking = true; + } m_Input = a; diff --git a/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/MouseLook1.cs b/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/MouseLook1.cs index 5e0438266dbe0e29bed54575bab5ae5a08e90e9e..fa7c66a701d75bd8e6171e1d5c15dd24b97be39a 100644 --- a/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/MouseLook1.cs +++ b/Assets/Scripts/UI/Characters/FirstPersonCharacter/Scripts/MouseLook1.cs @@ -4,6 +4,7 @@ using PlayerCtrl; using static UIconfig; using static CommunicationEvents; +using UnityEngine.InputSystem; //namespace UnityStandardAssets.Characters.FirstPerson namespace Characters.FirstPerson @@ -26,6 +27,12 @@ public class MouseLook1 private Quaternion m_CameraTargetRot; private bool m_cursorIsLocked = false; + + //private PlayerInput playerInput; + //Store the controls + // private InputAction action_LookCamera; + + public void Init(Transform character, Transform camera) { m_CharacterTargetRot = character.localRotation; @@ -33,6 +40,8 @@ public void Init(Transform character, Transform camera) input_ControlMapping = new ControlMapping(); input_ControlMapping.Actionmap1.LookCamera.Enable(); input_ControlMapping.Actnmp_HC.LookCamera.Enable(); + + } private void OnEnable() { diff --git a/Assets/Scripts/UI/HideUI.cs b/Assets/Scripts/UI/HideUI.cs index 98e018fe34625d5e2bebce1f84ebc560d5f98558..f85756581e68643e3b2cb2c7d683479ea7e9d2af 100644 --- a/Assets/Scripts/UI/HideUI.cs +++ b/Assets/Scripts/UI/HideUI.cs @@ -3,6 +3,7 @@ using static CommunicationEvents; using static UIconfig; using System.Collections; +using UnityEngine.InputSystem; //using static CamControl_1; public class HideUI : MonoBehaviour @@ -36,6 +37,31 @@ public string //public int whichCursor; private ControlMapping input_ControlMapping; + private PlayerInput playerInput; + //Store the controls + private InputAction action_MathM; + private InputAction action_ToolM; + private InputAction action_Cancel_PM; + private InputAction action_modifier; + private InputAction action_load; + private InputAction action_save; + private InputAction action_reset; + private InputAction action_undo; + private InputAction action_redo; + + private int action_MathM_int =0; + private int action_ToolM_int = 0; + private int action_Cancel_PM_int = 0; + private int action_modifier_int = 0; + private int action_load_int = 0; + private int action_save_int = 0; + private int action_reset_int = 0; + private int action_undo_int = 0; + private int action_redo_int = 0; + + + + internal Canvas UICanvas; @@ -43,41 +69,52 @@ private void Awake() { //New InputSystem input_ControlMapping = new ControlMapping(); - input_ControlMapping.Actionmap1.Cancel.Enable(); - input_ControlMapping.Actionmap1.ToolMode.Enable(); - input_ControlMapping.Actionmap1.MathMode.Enable(); - input_ControlMapping.Actionmap1.Modifier.Enable(); - input_ControlMapping.Actionmap1.Load.Enable(); - input_ControlMapping.Actionmap1.Save.Enable(); - input_ControlMapping.Actionmap1.Reset.Enable(); - input_ControlMapping.Actionmap1.Undo.Enable(); - input_ControlMapping.Actionmap1.Redo.Enable(); + input_ControlMapping.Actionmap1.Cancel_or_PauseMenue.Enable(); + input_ControlMapping.Actionmap1.ToolMode.Enable(); + input_ControlMapping.Actionmap1.MathMode.Enable(); + input_ControlMapping.Actionmap1.Modifier.Enable(); + input_ControlMapping.Actionmap1.Load.Enable(); + input_ControlMapping.Actionmap1.Save.Enable(); + input_ControlMapping.Actionmap1.Reset.Enable(); + input_ControlMapping.Actionmap1.Undo.Enable(); + input_ControlMapping.Actionmap1.Redo.Enable(); + + playerInput = GetComponent<PlayerInput>(); + action_MathM = playerInput.actions["MathMode"]; + action_ToolM = playerInput.actions["ToolMode"]; + action_Cancel_PM = playerInput.actions["Cancel_or_PauseMenue"]; + action_modifier = playerInput.actions["Modifier"]; + action_load = playerInput.actions["Load"]; + action_save = playerInput.actions["Save"]; + action_reset = playerInput.actions["Reset"]; + action_undo = playerInput.actions["Undo"]; + action_redo = playerInput.actions["Redo"]; - } +} private void OnEnable() { - input_ControlMapping.Actionmap1.Cancel.Enable(); - input_ControlMapping.Actionmap1.ToolMode.Enable(); - input_ControlMapping.Actionmap1.MathMode.Enable(); - input_ControlMapping.Actionmap1.Modifier.Enable(); - input_ControlMapping.Actionmap1.Load.Enable(); - input_ControlMapping.Actionmap1.Save.Enable(); - input_ControlMapping.Actionmap1.Reset.Enable(); - input_ControlMapping.Actionmap1.Undo.Enable(); - input_ControlMapping.Actionmap1.Redo.Enable(); + input_ControlMapping.Actionmap1.Cancel_or_PauseMenue.Enable(); + input_ControlMapping.Actionmap1.ToolMode.Enable(); + input_ControlMapping.Actionmap1.MathMode.Enable(); + input_ControlMapping.Actionmap1.Modifier.Enable(); + input_ControlMapping.Actionmap1.Load.Enable(); + input_ControlMapping.Actionmap1.Save.Enable(); + input_ControlMapping.Actionmap1.Reset.Enable(); + input_ControlMapping.Actionmap1.Undo.Enable(); + input_ControlMapping.Actionmap1.Redo.Enable(); } private void OnDisable() { - input_ControlMapping.Actionmap1.Cancel.Disable(); - input_ControlMapping.Actionmap1.ToolMode.Disable(); - input_ControlMapping.Actionmap1.MathMode.Disable(); - input_ControlMapping.Actionmap1.Modifier.Enable(); - input_ControlMapping.Actionmap1.Load.Disable(); - input_ControlMapping.Actionmap1.Save.Disable(); - input_ControlMapping.Actionmap1.Reset.Disable(); - input_ControlMapping.Actionmap1.Undo.Disable(); - input_ControlMapping.Actionmap1.Redo.Disable(); + input_ControlMapping.Actionmap1.Cancel_or_PauseMenue.Disable(); + input_ControlMapping.Actionmap1.ToolMode.Disable(); + input_ControlMapping.Actionmap1.MathMode.Disable(); + input_ControlMapping.Actionmap1.Modifier.Enable(); + input_ControlMapping.Actionmap1.Load.Disable(); + input_ControlMapping.Actionmap1.Save.Disable(); + input_ControlMapping.Actionmap1.Reset.Disable(); + input_ControlMapping.Actionmap1.Undo.Disable(); + input_ControlMapping.Actionmap1.Redo.Disable(); } @@ -168,6 +205,15 @@ IEnumerator slowInput() yield return new WaitForSecondsRealtime(waitingBetweenInputs); numinputtrigger = 0; + action_MathM_int = 0; + action_ToolM_int = 0; + action_Cancel_PM_int = 0; + action_modifier_int = 0; + action_load_int = 0; + action_save_int = 0; + action_reset_int = 0; + action_undo_int = 0; + action_redo_int = 0; yield return null; @@ -212,9 +258,10 @@ void CheckIf() if (UIconfig.InputManagerVersion == 2 && numinputtrigger == 0) { - if (input_ControlMapping.Actionmap1.Cancel.ReadValue<float>() != 0) + if (action_Cancel_PM.ReadValue<float>() != 0 || action_Cancel_PM_int !=0)//input_ControlMapping.Actionmap1.Cancel_or_PauseMenue.ReadValue<float>() != 0) { numinputtrigger++; + action_Cancel_PM_int = 0; StartCoroutine(slowInput()); UIconfig.CanvasOnOff_Array[02] = 1; @@ -222,10 +269,12 @@ void CheckIf() return; } - if (input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0) + if (action_MathM.ReadValue<float>() != 0 || action_MathM_int !=0)//(input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0) { numinputtrigger++; + action_MathM_int = 0; StartCoroutine(slowInput()); + if (LockOnly) { @@ -284,37 +333,43 @@ void Update2() { } if (UIconfig.InputManagerVersion == 2) { - if (input_ControlMapping.Actionmap1.Modifier.ReadValue<float>() != 0) + if (action_modifier.ReadValue<float>() != 0 || action_modifier_int!=0)//input_ControlMapping.Actionmap1.Modifier.ReadValue<float>() != 0) { - if (input_ControlMapping.Actionmap1.Undo.ReadValue<float>() != 0 && numinputtrigger == 0) + action_modifier_int = 0; + if (numinputtrigger == 0 && (action_undo.ReadValue<float>() != 0 || action_undo_int!=0))//input_ControlMapping.Actionmap1.Undo.ReadValue<float>() != 0 ) { StageStatic.stage.factState.undo(); numinputtrigger++; + action_undo_int = 0; StartCoroutine(slowInput()); } - else if (input_ControlMapping.Actionmap1.Redo.ReadValue<float>() != 0 && numinputtrigger == 0) + else if (numinputtrigger == 0 && (action_redo.ReadValue<float>() != 0 || action_redo_int != 0))//input_ControlMapping.Actionmap1.Redo.ReadValue<float>() != 0 ) { StageStatic.stage.factState.redo(); numinputtrigger++; + action_redo_int = 0; StartCoroutine(slowInput()); } - else if (input_ControlMapping.Actionmap1.Reset.ReadValue<float>() != 0 && numinputtrigger == 0) + else if (numinputtrigger == 0 && (action_reset.ReadValue<float>() != 0 || action_reset_int != 0))//input_ControlMapping.Actionmap1.Reset.ReadValue<float>() != 0 ) { StageStatic.stage.factState.softreset(); numinputtrigger++; + action_reset_int = 0; StartCoroutine(slowInput()); } - else if (input_ControlMapping.Actionmap1.Save.ReadValue<float>() != 0 && numinputtrigger < 10) + else if (numinputtrigger < 0 && (action_save.ReadValue<float>() != 0 || action_save_int != 0))//input_ControlMapping.Actionmap1.Save.ReadValue<float>() != 0 ) { StageStatic.stage.push_record(); numinputtrigger = numinputtrigger + 10; + action_save_int = 0; StartCoroutine(slowInput()); } - else if (input_ControlMapping.Actionmap1.Load.ReadValue<float>() != 0 && numinputtrigger == 0) + else if (numinputtrigger == 0 && (action_load.ReadValue<float>() != 0 || action_load_int != 0))//input_ControlMapping.Actionmap1.Load.ReadValue<float>() != 0 ) { StageStatic.stage.factState.hardreset(); StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder); numinputtrigger++; + action_load_int = 0; StartCoroutine(slowInput()); } } @@ -359,4 +414,47 @@ private void SetCamControl123(bool opt) CamControl_StdAsset.enabled = opt; CamControl_ScriptChar.enabled = opt; } + + + + + public void SetCancelOrPauseMenue() + { + action_Cancel_PM_int = 1; + } + public void SetMathM() + { + action_MathM_int = 1; + } + public void SetToolM() + { + action_ToolM_int = 1; +} + public void SetModifier() + { + action_modifier_int = 1; + } + public void SetMLoad() + { + action_load_int = 1; + } + public void SetMSave() + { + action_save_int = 1; + } + public void SetMReset() + { + action_reset_int = 1; + } + public void SetMUndo() + { + action_undo_int = 1; + } + public void SetMRedo() + { + action_redo_int = 1; + } + + + } diff --git a/Assets/Scripts/UI/HideUI_mobile.cs b/Assets/Scripts/UI/HideUI_mobile.cs index 026e20a9ad15d7afb3a1b47b9869c27a8390f5f9..ea14e4c2b975d90fb628ea648ff62aca2e06a174 100644 --- a/Assets/Scripts/UI/HideUI_mobile.cs +++ b/Assets/Scripts/UI/HideUI_mobile.cs @@ -4,6 +4,7 @@ using static UIconfig; using static Restart; using System.Collections; +using UnityEngine.InputSystem; public class HideUI_mobile : MonoBehaviour { @@ -34,47 +35,79 @@ public string internal Canvas UICanvas; private ControlMapping input_ControlMapping; + private PlayerInput playerInput; + //Store the controls + private InputAction action_MathM; + private InputAction action_ToolM; + private InputAction action_Cancel_PM; + private InputAction action_modifier; + private InputAction action_load; + private InputAction action_save; + private InputAction action_reset; + private InputAction action_undo; + private InputAction action_redo; + + + private int action_MathM_int = 0; + private int action_ToolM_int = 0; + private int action_Cancel_PM_int = 0; + private int action_modifier_int = 0; + private int action_load_int = 0; + private int action_save_int = 0; + private int action_reset_int = 0; + private int action_undo_int = 0; + private int action_redo_int = 0; private void Awake() { //New InputSystem input_ControlMapping = new ControlMapping(); - input_ControlMapping.Actionmap1.Cancel.Enable(); - input_ControlMapping.Actionmap1.ToolMode.Enable(); - input_ControlMapping.Actionmap1.MathMode.Enable(); - input_ControlMapping.Actionmap1.Modifier.Enable(); - input_ControlMapping.Actionmap1.Load.Enable(); - input_ControlMapping.Actionmap1.Save.Enable(); - input_ControlMapping.Actionmap1.Reset.Enable(); - input_ControlMapping.Actionmap1.Undo.Enable(); - input_ControlMapping.Actionmap1.Redo.Enable(); - + input_ControlMapping.Actionmap1.Cancel_or_PauseMenue.Enable(); + input_ControlMapping.Actionmap1.ToolMode.Enable(); + input_ControlMapping.Actionmap1.MathMode.Enable(); + input_ControlMapping.Actionmap1.Modifier.Enable(); + input_ControlMapping.Actionmap1.Load.Enable(); + input_ControlMapping.Actionmap1.Save.Enable(); + input_ControlMapping.Actionmap1.Reset.Enable(); + input_ControlMapping.Actionmap1.Undo.Enable(); + input_ControlMapping.Actionmap1.Redo.Enable(); + + playerInput = GetComponent<PlayerInput>(); + action_MathM = playerInput.actions["MathMode"]; + action_ToolM = playerInput.actions["ToolMode"]; + action_Cancel_PM = playerInput.actions["Cancel_or_PauseMenue"]; + action_modifier = playerInput.actions["Modifier"]; + action_load = playerInput.actions["Load"]; + action_save = playerInput.actions["Save"]; + action_reset = playerInput.actions["Reset"]; + action_undo = playerInput.actions["Undo"]; + action_redo = playerInput.actions["Redo"]; } private void OnEnable() { - input_ControlMapping.Actionmap1.Cancel.Enable(); - input_ControlMapping.Actionmap1.ToolMode.Enable(); - input_ControlMapping.Actionmap1.MathMode.Enable(); - input_ControlMapping.Actionmap1.Modifier.Enable(); - input_ControlMapping.Actionmap1.Load.Enable(); - input_ControlMapping.Actionmap1.Save.Enable(); - input_ControlMapping.Actionmap1.Reset.Enable(); - input_ControlMapping.Actionmap1.Undo.Enable(); - input_ControlMapping.Actionmap1.Redo.Enable(); + input_ControlMapping.Actionmap1.Cancel_or_PauseMenue.Enable(); + input_ControlMapping.Actionmap1.ToolMode.Enable(); + input_ControlMapping.Actionmap1.MathMode.Enable(); + input_ControlMapping.Actionmap1.Modifier.Enable(); + input_ControlMapping.Actionmap1.Load.Enable(); + input_ControlMapping.Actionmap1.Save.Enable(); + input_ControlMapping.Actionmap1.Reset.Enable(); + input_ControlMapping.Actionmap1.Undo.Enable(); + input_ControlMapping.Actionmap1.Redo.Enable(); } private void OnDisable() { - input_ControlMapping.Actionmap1.Cancel.Disable(); - input_ControlMapping.Actionmap1.ToolMode.Disable(); - input_ControlMapping.Actionmap1.MathMode.Disable(); - input_ControlMapping.Actionmap1.Modifier.Enable(); - input_ControlMapping.Actionmap1.Load.Disable(); - input_ControlMapping.Actionmap1.Save.Disable(); - input_ControlMapping.Actionmap1.Reset.Disable(); - input_ControlMapping.Actionmap1.Undo.Disable(); - input_ControlMapping.Actionmap1.Redo.Disable(); + input_ControlMapping.Actionmap1.Cancel_or_PauseMenue.Disable(); + input_ControlMapping.Actionmap1.ToolMode.Disable(); + input_ControlMapping.Actionmap1.MathMode.Disable(); + input_ControlMapping.Actionmap1.Modifier.Enable(); + input_ControlMapping.Actionmap1.Load.Disable(); + input_ControlMapping.Actionmap1.Save.Disable(); + input_ControlMapping.Actionmap1.Reset.Disable(); + input_ControlMapping.Actionmap1.Undo.Disable(); + input_ControlMapping.Actionmap1.Redo.Disable(); } @@ -221,9 +254,18 @@ IEnumerator slowInput() yield return new WaitForSecondsRealtime(waitingBetweenInputs); numinputtrigger = 0; - - - yield return null; + action_MathM_int = 0; + action_ToolM_int = 0; + action_Cancel_PM_int = 0; + action_modifier_int = 0; + action_load_int = 0; + action_save_int = 0; + action_reset_int = 0; + action_undo_int = 0; + action_redo_int = 0; + + + yield return null; } void CheckIf() @@ -260,30 +302,33 @@ void CheckIf() } if (UIconfig.InputManagerVersion == 2 && numinputtrigger==0) { - if (input_ControlMapping.Actionmap1.ToolMode.ReadValue<float>() != 0) + if (action_ToolM.ReadValue<float>()!=0 || action_ToolM_int!=0)//input_ControlMapping.Actionmap1.ToolMode.ReadValue<float>() != 0) { UIconfig.CanvasOnOff_Array[14] = 1; UIconfig.CanvasOnOff_Array[20] = 0; numinputtrigger++; + action_ToolM_int = 0; StartCoroutine(slowInput()); return; } - if (input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0) + if (action_MathM.ReadValue<float>() != 0 || action_MathM_int!=0)//input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0) { UIconfig.CanvasOnOff_Array[16] = 1; UIconfig.CanvasOnOff_Array[20] = 0; numinputtrigger++; + action_MathM_int = 0; StartCoroutine(slowInput()); return; } - if (input_ControlMapping.Actionmap1.Cancel.ReadValue<float>() != 0) - { + if (action_Cancel_PM.ReadValue<float>() != 0 || action_Cancel_PM_int!=0)//input_ControlMapping.Actionmap1.Cancel_or_PauseMenue.ReadValue<float>() != 0) + { UIconfig.CanvasOnOff_Array[02] = 1; UIconfig.CanvasOnOff_Array[10] = 0; numinputtrigger++; - StartCoroutine(slowInput()); + action_Cancel_PM_int = 0; + StartCoroutine(slowInput()); return; } return; @@ -320,29 +365,32 @@ void CheckIf() } if (UIconfig.InputManagerVersion == 2 && numinputtrigger == 0) { - if (input_ControlMapping.Actionmap1.ToolMode.ReadValue<float>() != 0) + if (action_ToolM.ReadValue<float>() != 0 || action_ToolM_int!=0)//input_ControlMapping.Actionmap1.ToolMode.ReadValue<float>() != 0) { UIconfig.CanvasOnOff_Array[14] = 0; UIconfig.CanvasOnOff_Array[20] = 1; numinputtrigger++; + action_ToolM_int = 0; StartCoroutine(slowInput()); return; } - if (input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0) + if (action_MathM.ReadValue<float>() != 0 || action_MathM_int!=0)//input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0) { UIconfig.CanvasOnOff_Array[14] = 0; UIconfig.CanvasOnOff_Array[16] = 1; numinputtrigger++; + action_MathM_int = 0; StartCoroutine(slowInput()); return; } - if (input_ControlMapping.Actionmap1.Cancel.ReadValue<float>() != 0) + if (action_Cancel_PM.ReadValue<float>() != 0 || action_Cancel_PM_int!=0)//input_ControlMapping.Actionmap1.Cancel_or_PauseMenue.ReadValue<float>() != 0) { UIconfig.CanvasOnOff_Array[02] = 1; UIconfig.CanvasOnOff_Array[10] = 0; numinputtrigger++; + action_Cancel_PM_int = 0; StartCoroutine(slowInput()); return; } @@ -372,21 +420,23 @@ void CheckIf() } if (UIconfig.InputManagerVersion == 2 && numinputtrigger == 0) { - if (input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0) + if (action_MathM.ReadValue<float>() != 0f || action_MathM_int!=0)//input_ControlMapping.Actionmap1.MathMode.ReadValue<float>() != 0) { UIconfig.CanvasOnOff_Array[16] = 0; UIconfig.CanvasOnOff_Array[20] = 1; numinputtrigger++; - StartCoroutine(slowInput()); + action_MathM_int = 0; + StartCoroutine(slowInput()); return; } - if (input_ControlMapping.Actionmap1.Cancel.ReadValue<float>() != 0) + if (action_Cancel_PM.ReadValue<float>() != 0f || action_Cancel_PM_int!=0)//input_ControlMapping.Actionmap1.Cancel_or_PauseMenue.ReadValue<float>() != 0) { UIconfig.CanvasOnOff_Array[02] = 1; UIconfig.CanvasOnOff_Array[10] = 0; numinputtrigger++; + action_Cancel_PM_int = 0; StartCoroutine(slowInput()); return; } @@ -565,37 +615,43 @@ void Update2() } if (UIconfig.InputManagerVersion == 2) { - if (input_ControlMapping.Actionmap1.Modifier.ReadValue<float>() != 0) + if (action_modifier.ReadValue<float>() != 0 || action_modifier_int != 0)//input_ControlMapping.Actionmap1.Modifier.ReadValue<float>() != 0) { - if (input_ControlMapping.Actionmap1.Undo.ReadValue<float>() != 0 && numinputtrigger == 0) + action_modifier_int = 0; + if (numinputtrigger == 0 && (action_undo.ReadValue<float>() != 0 || action_undo_int != 0))//input_ControlMapping.Actionmap1.Undo.ReadValue<float>() != 0 ) { StageStatic.stage.factState.undo(); numinputtrigger++; + action_undo_int = 0; StartCoroutine(slowInput()); } - else if (input_ControlMapping.Actionmap1.Redo.ReadValue<float>() != 0 && numinputtrigger == 0) + else if (numinputtrigger == 0 && (action_redo.ReadValue<float>() != 0 || action_redo_int != 0))//input_ControlMapping.Actionmap1.Redo.ReadValue<float>() != 0 ) { StageStatic.stage.factState.redo(); numinputtrigger++; + action_redo_int = 0; StartCoroutine(slowInput()); } - else if (input_ControlMapping.Actionmap1.Reset.ReadValue<float>() != 0 && numinputtrigger == 0) + else if (numinputtrigger == 0 && (action_reset.ReadValue<float>() != 0 || action_reset_int != 0))//input_ControlMapping.Actionmap1.Reset.ReadValue<float>() != 0 ) { StageStatic.stage.factState.softreset(); numinputtrigger++; + action_reset_int = 0; StartCoroutine(slowInput()); } - else if (input_ControlMapping.Actionmap1.Save.ReadValue<float>() != 0 && numinputtrigger < 10) + else if (numinputtrigger < 0 && (action_save.ReadValue<float>() != 0 || action_save_int != 0))//input_ControlMapping.Actionmap1.Save.ReadValue<float>() != 0 ) { StageStatic.stage.push_record(); - numinputtrigger= numinputtrigger+10; + numinputtrigger = numinputtrigger + 10; + action_save_int = 0; StartCoroutine(slowInput()); } - else if (input_ControlMapping.Actionmap1.Load.ReadValue<float>() != 0 && numinputtrigger == 0) + else if (numinputtrigger == 0 && (action_load.ReadValue<float>() != 0 || action_load_int != 0))//input_ControlMapping.Actionmap1.Load.ReadValue<float>() != 0 ) { StageStatic.stage.factState.hardreset(); StageStatic.LoadInitStage(StageStatic.stage.name, !StageStatic.stage.use_install_folder); numinputtrigger++; + action_load_int = 0; StartCoroutine(slowInput()); } } @@ -622,7 +678,42 @@ private void SetCamControl123(bool opt) CamControl_ScriptChar.enabled = opt; } - + public void SetCancelOrPauseMenue() + { + action_Cancel_PM_int = 1; + } + public void SetMathM() + { + action_MathM_int = 1; + } + public void SetToolM() + { + action_ToolM_int = 1; + } + public void SetModifier() + { + action_modifier_int = 1; + } + public void SetMLoad() + { + action_load_int = 1; + } + public void SetMSave() + { + action_save_int = 1; + } + public void SetMReset() + { + action_reset_int = 1; + } + public void SetMUndo() + { + action_undo_int = 1; + } + public void SetMRedo() + { + action_redo_int = 1; + } diff --git a/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs b/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs index 3defed8c3c9c90a2144345a8eb17f7d9fbe1737d..af60fc87bfb85db4268e7b7efb69857575be081f 100644 --- a/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs +++ b/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs @@ -31,6 +31,9 @@ public class MainPlayerMode_Ctrl : MonoBehaviour public GameObject Escaperoom_GObj; public GameObject Sidescroller_GObj; public GameObject Moorhuhn_GObj; + public GameObject NoInput_GObj; + //public GameObject Position_ofActivePlayer; + public GameObject Camera_ofActivePlayer; private int GpMode_before = -99; @@ -47,10 +50,22 @@ void Start() private void Update() { - if (GpMode_before!= UIconfig.GameplayMode) + if (InputDisable) + { + if (GpMode_before!= -100) + { + //Camera_ofActivePlayer.SetActive(false); + //Camera_ofActivePlayer.SetActive(true); + ClearUIC(); + GpMode_before = -100; + NoInput_GObj.gameObject.SetActive(true); + } + } + if (!InputDisable && GpMode_before != UIconfig.GameplayMode) { Update2(); //print(UIconfig.GameplayMode); + } } diff --git a/Assets/Scripts/UI/InGame/PointAndClick_changeCam.cs b/Assets/Scripts/UI/InGame/PointAndClick_changeCam.cs new file mode 100644 index 0000000000000000000000000000000000000000..9500eb462b171b066454a0fb02e54b7ae83c94c1 --- /dev/null +++ b/Assets/Scripts/UI/InGame/PointAndClick_changeCam.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; //andr +using UnityEngine.SceneManagement; +using System.IO; // +using UnityEngine.Video;//streaming +using UnityEngine.Networking; +//using static StreamingAssetLoader; +//using static CheckServer; +//using static CommunicationEvents; +using static UIconfig; + + +public class PointAndClick_changeCam : MonoBehaviour +{ + + public GameObject myCamera_GObj; + + + + public GameObject Position1_GObj; + public GameObject Position2_GObj; + + + + + + + void Start() + { + myCamera_GObj.transform.position = Position1_GObj.transform.position; + myCamera_GObj.transform.rotation = Position1_GObj.transform.rotation; + } + + private void Update() + { + if (GameplayMode==2) + { + //Position1_GObj. + + } + } + + + + + + + +} \ No newline at end of file diff --git a/Assets/Scripts/UI/InGame/PointAndClick_changeCam.cs.meta b/Assets/Scripts/UI/InGame/PointAndClick_changeCam.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a5d3c9de47c8104aa8bb6cf683403d390debcf47 --- /dev/null +++ b/Assets/Scripts/UI/InGame/PointAndClick_changeCam.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f9f5830f10fd93c499033f416ccf504e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/NetwMenue/ControlOptionsMenue_mobile.cs b/Assets/Scripts/UI/NetwMenue/ControlOptionsMenue_mobile.cs index 49e247ed163e31acda131ee4d4cc588b02ee9675..89dd33f63f02c05d96a2a7c25163903e55f38c67 100644 --- a/Assets/Scripts/UI/NetwMenue/ControlOptionsMenue_mobile.cs +++ b/Assets/Scripts/UI/NetwMenue/ControlOptionsMenue_mobile.cs @@ -42,6 +42,15 @@ void Start() InputTXTupdate(); } + private void OnEnable() + { + UIconfig.InputDisable = true; + } + private void OnDisable() + { + UIconfig.InputDisable = false; + } + private void Update() { TAV_Slider.GetComponent<Slider>().value = UIconfig.TAvisibility; @@ -62,6 +71,7 @@ public void InputTXTupdate() //"\n" + "Action 1: " + "\n" + "Action 2: " + "\n" + + "Talk: " + "\n" + "Change Tool: " + "\n" + //"\n" + "Menue Tools: " + "\n" + @@ -83,6 +93,7 @@ public void InputTXTupdate() //"\n" + InputManager_KeyBinding_Fire1_1 + "\n" + InputManager_KeyBinding_Fire2_1 + "\n" + + InputManager_KeyBinding_talk_1 + "\n" + InputManager_KeyBinding_MouseScrollWheel_1 + "\n" + //"\n" + InputManager_KeyBinding_ToolmMenue_1 + "\n" + diff --git a/Assets/Scripts/UI/PlayerControls/ControlMapping.cs b/Assets/Scripts/UI/PlayerControls/ControlMapping.cs index ce0ad5d5252ca7ab3fa486cf4dacbd8b35a929d1..daf102228825a8cd4c3b53c3a9cd947f9e7459c3 100644 --- a/Assets/Scripts/UI/PlayerControls/ControlMapping.cs +++ b/Assets/Scripts/UI/PlayerControls/ControlMapping.cs @@ -29,9 +29,9 @@ public @ControlMapping() ""actions"": [ { ""name"": ""Movement"", - ""type"": ""PassThrough"", + ""type"": ""Button"", ""id"": ""f1c2c6f3-2542-45df-8f4e-7660f5fe7215"", - ""expectedControlType"": ""Vector2"", + ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false @@ -46,7 +46,7 @@ public @ControlMapping() ""initialStateCheck"": true }, { - ""name"": ""Fire1 or Mouse left"", + ""name"": ""Fire1_or_Interacting"", ""type"": ""Button"", ""id"": ""25f93509-8bb3-4fe7-9ce3-a1b44d6a0c6c"", ""expectedControlType"": ""Button"", @@ -64,8 +64,8 @@ public @ControlMapping() ""initialStateCheck"": false }, { - ""name"": ""Cancel"", - ""type"": ""Button"", + ""name"": ""Cancel_or_PauseMenue"", + ""type"": ""PassThrough"", ""id"": ""d5aafbfd-31bc-402e-89dc-c21c91212bbc"", ""expectedControlType"": ""Button"", ""processors"": """", @@ -99,6 +99,24 @@ public @ControlMapping() ""interactions"": """", ""initialStateCheck"": false }, + { + ""name"": ""Run"", + ""type"": ""Button"", + ""id"": ""c52bbb33-deae-4385-b534-214efe1a8fab"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Jump"", + ""type"": ""Button"", + ""id"": ""a3bd3701-579b-40af-bb30-b3922e103742"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, { ""name"": ""Modifier"", ""type"": ""Button"", @@ -156,486 +174,508 @@ public @ControlMapping() ], ""bindings"": [ { - ""name"": ""2D Vector"", - ""id"": ""9a56b898-3054-40a9-8d2e-0583e12cf6b3"", - ""path"": ""2DVector"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Movement"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""up"", - ""id"": ""ec0e7879-f8bd-4a05-8800-b9072a51cb21"", - ""path"": ""<Keyboard>/numpad8"", + ""name"": """", + ""id"": ""74b23070-b002-405d-880f-612ed4af5d02"", + ""path"": ""<Mouse>/delta"", ""interactions"": """", ""processors"": """", - ""groups"": ""KeyboardMouse;Keyboard"", - ""action"": ""Movement"", + ""groups"": ""KeyboardMouse"", + ""action"": ""LookCamera"", ""isComposite"": false, - ""isPartOfComposite"": true + ""isPartOfComposite"": false }, { - ""name"": ""down"", - ""id"": ""32643cd1-2b6b-4906-b490-acdebf557b8b"", - ""path"": ""<Keyboard>/numpad5"", + ""name"": """", + ""id"": ""0d155468-d43f-4cf5-83b5-b4747878be94"", + ""path"": ""<Mouse>/leftButton"", ""interactions"": """", ""processors"": """", - ""groups"": ""KeyboardMouse;Keyboard"", - ""action"": ""Movement"", + ""groups"": """", + ""action"": ""Fire1_or_Interacting"", ""isComposite"": false, - ""isPartOfComposite"": true + ""isPartOfComposite"": false }, { - ""name"": ""left"", - ""id"": ""e127598c-a7df-435e-8bef-a3729e07cd84"", - ""path"": ""<Keyboard>/numpad4"", + ""name"": """", + ""id"": ""2872ba6f-d166-41d1-b940-2cc49ef513ee"", + ""path"": ""<Touchscreen>/primaryTouch/tap"", ""interactions"": """", ""processors"": """", - ""groups"": ""KeyboardMouse;Keyboard"", - ""action"": ""Movement"", + ""groups"": ""Android;KeyboardMouse;test;Gamepad;Keyboard"", + ""action"": ""Fire1_or_Interacting"", ""isComposite"": false, - ""isPartOfComposite"": true + ""isPartOfComposite"": false }, { - ""name"": ""right"", - ""id"": ""93c98071-3376-40f4-92c1-3abfa49a2d9c"", - ""path"": ""<Keyboard>/numpad6"", + ""name"": """", + ""id"": ""a79d2bc0-9552-457e-b6a9-dae57d992831"", + ""path"": ""<Keyboard>/#(p)"", ""interactions"": """", ""processors"": """", - ""groups"": ""KeyboardMouse;Keyboard"", - ""action"": ""Movement"", + ""groups"": ""KeyboardMouse;test;Android;Gamepad;Keyboard"", + ""action"": ""Fire1_or_Interacting"", ""isComposite"": false, - ""isPartOfComposite"": true + ""isPartOfComposite"": false }, { - ""name"": ""2D Vector _2"", - ""id"": ""3c9ff928-bcd0-4d9e-b369-67fa808e18c5"", - ""path"": ""2DVector"", + ""name"": ""1D Axis"", + ""id"": ""c96cb1e3-eaac-42f2-a01a-622f458b0f5f"", + ""path"": ""1DAxis"", ""interactions"": """", ""processors"": """", ""groups"": """", - ""action"": ""Movement"", + ""action"": ""Camerazoom"", ""isComposite"": true, ""isPartOfComposite"": false }, { - ""name"": ""up"", - ""id"": ""149852c8-e380-4408-a0fb-3ad271a4d960"", - ""path"": ""<Keyboard>/w"", + ""name"": ""negative"", + ""id"": ""a57d64de-9c4f-488d-a913-9f8e5aa7978f"", + ""path"": ""<Keyboard>/n"", ""interactions"": """", ""processors"": """", - ""groups"": ""KeyboardMouse;Keyboard;test;Android;Gamepad"", - ""action"": ""Movement"", + ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", + ""action"": ""Camerazoom"", ""isComposite"": false, ""isPartOfComposite"": true }, { - ""name"": ""down"", - ""id"": ""585d2784-c676-4972-b4d5-c6e01ebcc1b5"", - ""path"": ""<Keyboard>/s"", + ""name"": ""positive"", + ""id"": ""c365ad40-94d3-43b9-bf80-477fdba6e91e"", + ""path"": ""<Keyboard>/h"", ""interactions"": """", ""processors"": """", - ""groups"": ""KeyboardMouse;Keyboard;test;Android;Gamepad"", - ""action"": ""Movement"", + ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", + ""action"": ""Camerazoom"", ""isComposite"": false, ""isPartOfComposite"": true }, { - ""name"": ""left"", - ""id"": ""cb0f3e9a-7486-467a-ad99-c32b33848c58"", - ""path"": ""<Keyboard>/a"", + ""name"": """", + ""id"": ""488eb74e-6048-4108-9c2d-3d6f45cea232"", + ""path"": ""<Mouse>/scroll"", ""interactions"": """", ""processors"": """", - ""groups"": ""KeyboardMouse;Keyboard;Gamepad;Android;test"", - ""action"": ""Movement"", + ""groups"": "";Keyboard&Mouse"", + ""action"": ""ScrollWheel"", ""isComposite"": false, - ""isPartOfComposite"": true + ""isPartOfComposite"": false }, { - ""name"": ""right"", - ""id"": ""a50f6022-a01b-4188-9292-dd6c13a6b65e"", - ""path"": ""<Keyboard>/d"", + ""name"": """", + ""id"": ""4f4b5569-ca43-4388-b5a3-4e0bb8c0aeb6"", + ""path"": ""<Mouse>/scroll"", ""interactions"": """", ""processors"": """", - ""groups"": ""KeyboardMouse;Keyboard;Gamepad;Android;test"", - ""action"": ""Movement"", + ""groups"": ""Keyboard&Mouse;KeyboardMouse;test;Gamepad;Keyboard"", + ""action"": ""Camerazoom"", ""isComposite"": false, - ""isPartOfComposite"": true + ""isPartOfComposite"": false }, { ""name"": ""2D Vector"", - ""id"": ""4e99003d-6514-4514-a962-82d576a0599c"", + ""id"": ""decbe076-f3ef-4110-8971-21b6ee602241"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", - ""action"": ""Movement"", + ""action"": ""LookCamera"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", - ""id"": ""c3d3e2e7-843a-497f-b3a3-a32f4986243e"", - ""path"": ""<Gamepad>/leftStick/up"", + ""id"": ""7d56a2a0-5950-4aa1-898e-32855d5f7256"", + ""path"": ""<Keyboard>/numpad3"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""Movement"", + ""groups"": ""Keyboard"", + ""action"": ""LookCamera"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", - ""id"": ""90983903-8f82-477f-8cdc-a74fd847388f"", - ""path"": ""<Gamepad>/leftStick/down"", + ""id"": ""a24afabd-506f-4388-87eb-33cfbaaaa35d"", + ""path"": ""<Keyboard>/numpad1"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""Movement"", + ""groups"": ""Keyboard"", + ""action"": ""LookCamera"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", - ""id"": ""e93492be-6b12-435d-820c-926efa9cc98d"", - ""path"": ""<Gamepad>/leftStick/left"", + ""id"": ""69383c90-a869-4729-a411-59df74ef0f39"", + ""path"": ""<Keyboard>/numpad7"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""Movement"", + ""groups"": ""Keyboard"", + ""action"": ""LookCamera"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", - ""id"": ""a1196479-b8aa-4f70-a014-36a12152cb7b"", - ""path"": ""<Gamepad>/leftStick/right"", + ""id"": ""37505022-8b8d-4d6a-80b1-55712e986989"", + ""path"": ""<Keyboard>/numpad9"", ""interactions"": """", ""processors"": """", - ""groups"": ""Gamepad;Android;KeyboardMouse;Keyboard;test"", - ""action"": ""Movement"", + ""groups"": ""Keyboard"", + ""action"": ""LookCamera"", ""isComposite"": false, ""isPartOfComposite"": true }, { - ""name"": ""2D Vector"", - ""id"": ""4d4f3df3-0f42-4ed0-8c68-96dfe3967cce"", - ""path"": ""2DVector"", + ""name"": """", + ""id"": ""63d0cd85-5b9a-4354-9a00-37167c9756fe"", + ""path"": ""<Keyboard>/escape"", ""interactions"": """", ""processors"": """", - ""groups"": """", - ""action"": ""Movement"", - ""isComposite"": true, + ""groups"": ""KeyboardMouse;Keyboard;Gamepad;test;Android"", + ""action"": ""Cancel_or_PauseMenue"", + ""isComposite"": false, ""isPartOfComposite"": false }, { - ""name"": ""up"", - ""id"": ""1603a694-00a7-4077-b427-30b2c201b2b4"", - ""path"": ""<Gamepad>/leftStick/up"", + ""name"": """", + ""id"": ""9b7bf0e3-7480-4381-bee8-9c3bcc373bf6"", + ""path"": ""<Keyboard>/e"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""Movement"", + ""action"": ""ToolMode"", ""isComposite"": false, - ""isPartOfComposite"": true + ""isPartOfComposite"": false }, { - ""name"": ""down"", - ""id"": ""d67b9667-baad-44df-a7bc-5fc5dadf677d"", - ""path"": ""<Gamepad>/leftStick/down"", + ""name"": """", + ""id"": ""d4c7df8f-769c-4d15-a143-815f5c86b485"", + ""path"": ""<Keyboard>/tab"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""Movement"", + ""action"": ""MathMode"", ""isComposite"": false, - ""isPartOfComposite"": true + ""isPartOfComposite"": false }, { - ""name"": ""left"", - ""id"": ""322909e9-974e-41ab-86b8-0ebe2f17b81e"", - ""path"": ""<AndroidGamepad>/leftStick/left"", + ""name"": """", + ""id"": ""c0ba9d0f-646d-40cb-bed8-9ac73f005494"", + ""path"": ""<Keyboard>/c"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""Movement"", + ""groups"": """", + ""action"": ""Talking"", ""isComposite"": false, - ""isPartOfComposite"": true + ""isPartOfComposite"": false }, { - ""name"": ""right"", - ""id"": ""daf8bd19-cb0b-40ad-ac35-fb4f15a28b9f"", - ""path"": ""<Gamepad>/leftStick/right"", + ""name"": """", + ""id"": ""85df03b3-004a-42f1-9305-910a2a23c72c"", + ""path"": ""<Keyboard>/m"", ""interactions"": """", ""processors"": """", - ""groups"": ""Gamepad;Android;KeyboardMouse;Keyboard;test"", - ""action"": ""Movement"", + ""groups"": """", + ""action"": ""Modifier"", ""isComposite"": false, - ""isPartOfComposite"": true + ""isPartOfComposite"": false }, { ""name"": """", - ""id"": ""74b23070-b002-405d-880f-612ed4af5d02"", - ""path"": ""<Mouse>/delta"", + ""id"": ""3d9f5766-f379-403b-adca-e68c3a59646f"", + ""path"": ""<Keyboard>/l"", ""interactions"": """", ""processors"": """", - ""groups"": ""KeyboardMouse"", - ""action"": ""LookCamera"", + ""groups"": """", + ""action"": ""Load"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", - ""id"": ""0d155468-d43f-4cf5-83b5-b4747878be94"", - ""path"": ""<Mouse>/leftButton"", + ""id"": ""00a13e97-1c6c-45bd-85e0-ae69f4d6ae99"", + ""path"": ""<Keyboard>/s"", ""interactions"": """", ""processors"": """", ""groups"": """", - ""action"": ""Fire1 or Mouse left"", + ""action"": ""Save"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", - ""id"": ""2872ba6f-d166-41d1-b940-2cc49ef513ee"", - ""path"": ""<Touchscreen>/primaryTouch/tap"", + ""id"": ""a02a919b-c908-4739-bb38-0d78bf336bc5"", + ""path"": ""<Keyboard>/backspace"", ""interactions"": """", ""processors"": """", - ""groups"": ""Android;KeyboardMouse;test;Gamepad;Keyboard"", - ""action"": ""Fire1 or Mouse left"", + ""groups"": """", + ""action"": ""Reset"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", - ""id"": ""a79d2bc0-9552-457e-b6a9-dae57d992831"", - ""path"": ""<Keyboard>/#(p)"", + ""id"": ""bb711fbe-cc20-4036-b440-6ccabba2354c"", + ""path"": ""<Keyboard>/u"", ""interactions"": """", ""processors"": """", - ""groups"": ""KeyboardMouse;test;Android;Gamepad;Keyboard"", - ""action"": ""Fire1 or Mouse left"", + ""groups"": """", + ""action"": ""Undo"", ""isComposite"": false, ""isPartOfComposite"": false }, { - ""name"": ""1D Axis"", - ""id"": ""c96cb1e3-eaac-42f2-a01a-622f458b0f5f"", - ""path"": ""1DAxis"", + ""name"": """", + ""id"": ""fc16e4e3-32ae-4e08-8314-fe84f611e0ad"", + ""path"": ""<Keyboard>/r"", ""interactions"": """", ""processors"": """", ""groups"": """", - ""action"": ""Camerazoom"", + ""action"": ""Redo"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""fdf75913-052c-4679-a11f-e7ffdd50c9b6"", + ""path"": ""<Keyboard>/space"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Jump"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": ""WASD"", + ""id"": ""3c9ff928-bcd0-4d9e-b369-67fa808e18c5"", + ""path"": ""2DVector"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Movement"", ""isComposite"": true, ""isPartOfComposite"": false }, { - ""name"": ""negative"", - ""id"": ""a57d64de-9c4f-488d-a913-9f8e5aa7978f"", - ""path"": ""<Keyboard>/n"", + ""name"": ""up"", + ""id"": ""149852c8-e380-4408-a0fb-3ad271a4d960"", + ""path"": ""<Keyboard>/w"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""Camerazoom"", + ""groups"": ""KeyboardMouse;Keyboard"", + ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { - ""name"": ""positive"", - ""id"": ""c365ad40-94d3-43b9-bf80-477fdba6e91e"", - ""path"": ""<Keyboard>/h"", + ""name"": ""down"", + ""id"": ""585d2784-c676-4972-b4d5-c6e01ebcc1b5"", + ""path"": ""<Keyboard>/s"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""Camerazoom"", + ""groups"": ""KeyboardMouse;Keyboard"", + ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { - ""name"": """", - ""id"": ""488eb74e-6048-4108-9c2d-3d6f45cea232"", - ""path"": ""<Mouse>/scroll"", + ""name"": ""left"", + ""id"": ""cb0f3e9a-7486-467a-ad99-c32b33848c58"", + ""path"": ""<Keyboard>/a"", ""interactions"": """", ""processors"": """", - ""groups"": "";Keyboard&Mouse"", - ""action"": ""ScrollWheel"", + ""groups"": ""KeyboardMouse;Keyboard"", + ""action"": ""Movement"", ""isComposite"": false, - ""isPartOfComposite"": false + ""isPartOfComposite"": true }, { - ""name"": """", - ""id"": ""4f4b5569-ca43-4388-b5a3-4e0bb8c0aeb6"", - ""path"": ""<Mouse>/scroll"", + ""name"": ""right"", + ""id"": ""a50f6022-a01b-4188-9292-dd6c13a6b65e"", + ""path"": ""<Keyboard>/d"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard&Mouse;KeyboardMouse;test;Gamepad;Keyboard"", - ""action"": ""Camerazoom"", + ""groups"": ""Keyboard;KeyboardMouse"", + ""action"": ""Movement"", ""isComposite"": false, - ""isPartOfComposite"": false + ""isPartOfComposite"": true }, { - ""name"": ""2D Vector"", - ""id"": ""decbe076-f3ef-4110-8971-21b6ee602241"", + ""name"": ""test_key2"", + ""id"": ""9a56b898-3054-40a9-8d2e-0583e12cf6b3"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", - ""action"": ""LookCamera"", + ""action"": ""Movement"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", - ""id"": ""7d56a2a0-5950-4aa1-898e-32855d5f7256"", - ""path"": ""<Keyboard>/numpad3"", + ""id"": ""ec0e7879-f8bd-4a05-8800-b9072a51cb21"", + ""path"": ""<Keyboard>/numpad8"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard"", - ""action"": ""LookCamera"", + ""groups"": ""test;Keyboard"", + ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", - ""id"": ""a24afabd-506f-4388-87eb-33cfbaaaa35d"", - ""path"": ""<Keyboard>/numpad1"", + ""id"": ""32643cd1-2b6b-4906-b490-acdebf557b8b"", + ""path"": ""<Keyboard>/numpad5"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard"", - ""action"": ""LookCamera"", + ""groups"": ""test;Keyboard"", + ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", - ""id"": ""69383c90-a869-4729-a411-59df74ef0f39"", - ""path"": ""<Keyboard>/numpad7"", + ""id"": ""e127598c-a7df-435e-8bef-a3729e07cd84"", + ""path"": ""<Keyboard>/numpad4"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard"", - ""action"": ""LookCamera"", + ""groups"": ""test;Keyboard"", + ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", - ""id"": ""37505022-8b8d-4d6a-80b1-55712e986989"", - ""path"": ""<Keyboard>/numpad9"", + ""id"": ""93c98071-3376-40f4-92c1-3abfa49a2d9c"", + ""path"": ""<Keyboard>/numpad6"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard"", - ""action"": ""LookCamera"", + ""groups"": ""test;Keyboard"", + ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { - ""name"": """", - ""id"": ""737cc53a-9e90-4fc4-b809-b0a203eaffd6"", - ""path"": ""*/{Cancel}"", + ""name"": ""Gamepad"", + ""id"": ""4e99003d-6514-4514-a962-82d576a0599c"", + ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""Cancel"", - ""isComposite"": false, + ""groups"": """", + ""action"": ""Movement"", + ""isComposite"": true, ""isPartOfComposite"": false }, { - ""name"": """", - ""id"": ""9b7bf0e3-7480-4381-bee8-9c3bcc373bf6"", - ""path"": ""<Keyboard>/e"", + ""name"": ""up"", + ""id"": ""c3d3e2e7-843a-497f-b3a3-a32f4986243e"", + ""path"": ""<Gamepad>/leftStick/up"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""ToolMode"", + ""groups"": ""Gamepad"", + ""action"": ""Movement"", ""isComposite"": false, - ""isPartOfComposite"": false + ""isPartOfComposite"": true }, { - ""name"": """", - ""id"": ""d4c7df8f-769c-4d15-a143-815f5c86b485"", - ""path"": ""<Keyboard>/tab"", + ""name"": ""down"", + ""id"": ""90983903-8f82-477f-8cdc-a74fd847388f"", + ""path"": ""<Gamepad>/leftStick/down"", ""interactions"": """", ""processors"": """", - ""groups"": ""Keyboard;Gamepad;Android;test;KeyboardMouse"", - ""action"": ""MathMode"", + ""groups"": ""Gamepad"", + ""action"": ""Movement"", ""isComposite"": false, - ""isPartOfComposite"": false + ""isPartOfComposite"": true }, { - ""name"": """", - ""id"": ""c0ba9d0f-646d-40cb-bed8-9ac73f005494"", - ""path"": ""<Keyboard>/c"", + ""name"": ""left"", + ""id"": ""e93492be-6b12-435d-820c-926efa9cc98d"", + ""path"": ""<Gamepad>/leftStick/left"", ""interactions"": """", ""processors"": """", - ""groups"": """", - ""action"": ""Talking"", + ""groups"": ""Gamepad"", + ""action"": ""Movement"", ""isComposite"": false, - ""isPartOfComposite"": false + ""isPartOfComposite"": true }, { - ""name"": """", - ""id"": ""85df03b3-004a-42f1-9305-910a2a23c72c"", - ""path"": ""<Keyboard>/m"", + ""name"": ""right"", + ""id"": ""a1196479-b8aa-4f70-a014-36a12152cb7b"", + ""path"": ""<Gamepad>/leftStick/right"", ""interactions"": """", ""processors"": """", - ""groups"": """", - ""action"": ""Modifier"", + ""groups"": ""Gamepad"", + ""action"": ""Movement"", ""isComposite"": false, - ""isPartOfComposite"": false + ""isPartOfComposite"": true }, { - ""name"": """", - ""id"": ""3d9f5766-f379-403b-adca-e68c3a59646f"", - ""path"": ""<Keyboard>/l"", + ""name"": ""test_g2"", + ""id"": ""4d4f3df3-0f42-4ed0-8c68-96dfe3967cce"", + ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", - ""action"": ""Load"", - ""isComposite"": false, + ""action"": ""Movement"", + ""isComposite"": true, ""isPartOfComposite"": false }, { - ""name"": """", - ""id"": ""00a13e97-1c6c-45bd-85e0-ae69f4d6ae99"", - ""path"": ""<Keyboard>/s"", + ""name"": ""up"", + ""id"": ""1603a694-00a7-4077-b427-30b2c201b2b4"", + ""path"": ""<Gamepad>/leftStick/up"", ""interactions"": """", ""processors"": """", - ""groups"": """", - ""action"": ""Save"", + ""groups"": ""test"", + ""action"": ""Movement"", ""isComposite"": false, - ""isPartOfComposite"": false + ""isPartOfComposite"": true }, { - ""name"": """", - ""id"": ""a02a919b-c908-4739-bb38-0d78bf336bc5"", - ""path"": ""<Keyboard>/backspace"", + ""name"": ""down"", + ""id"": ""d67b9667-baad-44df-a7bc-5fc5dadf677d"", + ""path"": ""<Gamepad>/leftStick/down"", ""interactions"": """", ""processors"": """", - ""groups"": """", - ""action"": ""Reset"", + ""groups"": ""test"", + ""action"": ""Movement"", ""isComposite"": false, - ""isPartOfComposite"": false + ""isPartOfComposite"": true }, { - ""name"": """", - ""id"": ""bb711fbe-cc20-4036-b440-6ccabba2354c"", - ""path"": ""<Keyboard>/u"", + ""name"": ""left"", + ""id"": ""322909e9-974e-41ab-86b8-0ebe2f17b81e"", + ""path"": ""<AndroidGamepad>/leftStick/left"", ""interactions"": """", ""processors"": """", - ""groups"": """", - ""action"": ""Undo"", + ""groups"": ""test"", + ""action"": ""Movement"", ""isComposite"": false, - ""isPartOfComposite"": false + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""daf8bd19-cb0b-40ad-ac35-fb4f15a28b9f"", + ""path"": ""<Gamepad>/leftStick/right"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""test"", + ""action"": ""Movement"", + ""isComposite"": false, + ""isPartOfComposite"": true }, { ""name"": """", - ""id"": ""fc16e4e3-32ae-4e08-8314-fe84f611e0ad"", - ""path"": ""<Keyboard>/r"", + ""id"": ""070bfdfa-6fae-4d38-80df-f37d07ad82b2"", + ""path"": ""<Keyboard>/leftShift"", ""interactions"": """", ""processors"": """", - ""groups"": """", - ""action"": ""Redo"", + ""groups"": ""Keyboard;KeyboardMouse"", + ""action"": ""Run"", ""isComposite"": false, ""isPartOfComposite"": false } @@ -1794,12 +1834,14 @@ public @ControlMapping() m_Actionmap1 = asset.FindActionMap("Actionmap1", throwIfNotFound: true); m_Actionmap1_Movement = m_Actionmap1.FindAction("Movement", throwIfNotFound: true); m_Actionmap1_LookCamera = m_Actionmap1.FindAction("LookCamera", throwIfNotFound: true); - m_Actionmap1_Fire1orMouseleft = m_Actionmap1.FindAction("Fire1 or Mouse left", throwIfNotFound: true); + m_Actionmap1_Fire1_or_Interacting = m_Actionmap1.FindAction("Fire1_or_Interacting", throwIfNotFound: true); m_Actionmap1_Camerazoom = m_Actionmap1.FindAction("Camerazoom", throwIfNotFound: true); - m_Actionmap1_Cancel = m_Actionmap1.FindAction("Cancel", throwIfNotFound: true); + m_Actionmap1_Cancel_or_PauseMenue = m_Actionmap1.FindAction("Cancel_or_PauseMenue", throwIfNotFound: true); m_Actionmap1_ToolMode = m_Actionmap1.FindAction("ToolMode", throwIfNotFound: true); m_Actionmap1_MathMode = m_Actionmap1.FindAction("MathMode", throwIfNotFound: true); m_Actionmap1_Talking = m_Actionmap1.FindAction("Talking", throwIfNotFound: true); + m_Actionmap1_Run = m_Actionmap1.FindAction("Run", throwIfNotFound: true); + m_Actionmap1_Jump = m_Actionmap1.FindAction("Jump", throwIfNotFound: true); m_Actionmap1_Modifier = m_Actionmap1.FindAction("Modifier", throwIfNotFound: true); m_Actionmap1_Load = m_Actionmap1.FindAction("Load", throwIfNotFound: true); m_Actionmap1_Save = m_Actionmap1.FindAction("Save", throwIfNotFound: true); @@ -1900,12 +1942,14 @@ public int FindBinding(InputBinding bindingMask, out InputAction action) private IActionmap1Actions m_Actionmap1ActionsCallbackInterface; private readonly InputAction m_Actionmap1_Movement; private readonly InputAction m_Actionmap1_LookCamera; - private readonly InputAction m_Actionmap1_Fire1orMouseleft; + private readonly InputAction m_Actionmap1_Fire1_or_Interacting; private readonly InputAction m_Actionmap1_Camerazoom; - private readonly InputAction m_Actionmap1_Cancel; + private readonly InputAction m_Actionmap1_Cancel_or_PauseMenue; private readonly InputAction m_Actionmap1_ToolMode; private readonly InputAction m_Actionmap1_MathMode; private readonly InputAction m_Actionmap1_Talking; + private readonly InputAction m_Actionmap1_Run; + private readonly InputAction m_Actionmap1_Jump; private readonly InputAction m_Actionmap1_Modifier; private readonly InputAction m_Actionmap1_Load; private readonly InputAction m_Actionmap1_Save; @@ -1918,12 +1962,14 @@ public struct Actionmap1Actions public Actionmap1Actions(@ControlMapping wrapper) { m_Wrapper = wrapper; } public InputAction @Movement => m_Wrapper.m_Actionmap1_Movement; public InputAction @LookCamera => m_Wrapper.m_Actionmap1_LookCamera; - public InputAction @Fire1orMouseleft => m_Wrapper.m_Actionmap1_Fire1orMouseleft; + public InputAction @Fire1_or_Interacting => m_Wrapper.m_Actionmap1_Fire1_or_Interacting; public InputAction @Camerazoom => m_Wrapper.m_Actionmap1_Camerazoom; - public InputAction @Cancel => m_Wrapper.m_Actionmap1_Cancel; + public InputAction @Cancel_or_PauseMenue => m_Wrapper.m_Actionmap1_Cancel_or_PauseMenue; public InputAction @ToolMode => m_Wrapper.m_Actionmap1_ToolMode; public InputAction @MathMode => m_Wrapper.m_Actionmap1_MathMode; public InputAction @Talking => m_Wrapper.m_Actionmap1_Talking; + public InputAction @Run => m_Wrapper.m_Actionmap1_Run; + public InputAction @Jump => m_Wrapper.m_Actionmap1_Jump; public InputAction @Modifier => m_Wrapper.m_Actionmap1_Modifier; public InputAction @Load => m_Wrapper.m_Actionmap1_Load; public InputAction @Save => m_Wrapper.m_Actionmap1_Save; @@ -1945,15 +1991,15 @@ public void SetCallbacks(IActionmap1Actions instance) @LookCamera.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnLookCamera; @LookCamera.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnLookCamera; @LookCamera.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnLookCamera; - @Fire1orMouseleft.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnFire1orMouseleft; - @Fire1orMouseleft.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnFire1orMouseleft; - @Fire1orMouseleft.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnFire1orMouseleft; + @Fire1_or_Interacting.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnFire1_or_Interacting; + @Fire1_or_Interacting.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnFire1_or_Interacting; + @Fire1_or_Interacting.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnFire1_or_Interacting; @Camerazoom.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnCamerazoom; @Camerazoom.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnCamerazoom; @Camerazoom.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnCamerazoom; - @Cancel.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnCancel; - @Cancel.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnCancel; - @Cancel.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnCancel; + @Cancel_or_PauseMenue.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnCancel_or_PauseMenue; + @Cancel_or_PauseMenue.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnCancel_or_PauseMenue; + @Cancel_or_PauseMenue.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnCancel_or_PauseMenue; @ToolMode.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnToolMode; @ToolMode.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnToolMode; @ToolMode.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnToolMode; @@ -1963,6 +2009,12 @@ public void SetCallbacks(IActionmap1Actions instance) @Talking.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnTalking; @Talking.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnTalking; @Talking.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnTalking; + @Run.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnRun; + @Run.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnRun; + @Run.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnRun; + @Jump.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnJump; + @Jump.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnJump; + @Jump.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnJump; @Modifier.started -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnModifier; @Modifier.performed -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnModifier; @Modifier.canceled -= m_Wrapper.m_Actionmap1ActionsCallbackInterface.OnModifier; @@ -1991,15 +2043,15 @@ public void SetCallbacks(IActionmap1Actions instance) @LookCamera.started += instance.OnLookCamera; @LookCamera.performed += instance.OnLookCamera; @LookCamera.canceled += instance.OnLookCamera; - @Fire1orMouseleft.started += instance.OnFire1orMouseleft; - @Fire1orMouseleft.performed += instance.OnFire1orMouseleft; - @Fire1orMouseleft.canceled += instance.OnFire1orMouseleft; + @Fire1_or_Interacting.started += instance.OnFire1_or_Interacting; + @Fire1_or_Interacting.performed += instance.OnFire1_or_Interacting; + @Fire1_or_Interacting.canceled += instance.OnFire1_or_Interacting; @Camerazoom.started += instance.OnCamerazoom; @Camerazoom.performed += instance.OnCamerazoom; @Camerazoom.canceled += instance.OnCamerazoom; - @Cancel.started += instance.OnCancel; - @Cancel.performed += instance.OnCancel; - @Cancel.canceled += instance.OnCancel; + @Cancel_or_PauseMenue.started += instance.OnCancel_or_PauseMenue; + @Cancel_or_PauseMenue.performed += instance.OnCancel_or_PauseMenue; + @Cancel_or_PauseMenue.canceled += instance.OnCancel_or_PauseMenue; @ToolMode.started += instance.OnToolMode; @ToolMode.performed += instance.OnToolMode; @ToolMode.canceled += instance.OnToolMode; @@ -2009,6 +2061,12 @@ public void SetCallbacks(IActionmap1Actions instance) @Talking.started += instance.OnTalking; @Talking.performed += instance.OnTalking; @Talking.canceled += instance.OnTalking; + @Run.started += instance.OnRun; + @Run.performed += instance.OnRun; + @Run.canceled += instance.OnRun; + @Jump.started += instance.OnJump; + @Jump.performed += instance.OnJump; + @Jump.canceled += instance.OnJump; @Modifier.started += instance.OnModifier; @Modifier.performed += instance.OnModifier; @Modifier.canceled += instance.OnModifier; @@ -2362,12 +2420,14 @@ public interface IActionmap1Actions { void OnMovement(InputAction.CallbackContext context); void OnLookCamera(InputAction.CallbackContext context); - void OnFire1orMouseleft(InputAction.CallbackContext context); + void OnFire1_or_Interacting(InputAction.CallbackContext context); void OnCamerazoom(InputAction.CallbackContext context); - void OnCancel(InputAction.CallbackContext context); + void OnCancel_or_PauseMenue(InputAction.CallbackContext context); void OnToolMode(InputAction.CallbackContext context); void OnMathMode(InputAction.CallbackContext context); void OnTalking(InputAction.CallbackContext context); + void OnRun(InputAction.CallbackContext context); + void OnJump(InputAction.CallbackContext context); void OnModifier(InputAction.CallbackContext context); void OnLoad(InputAction.CallbackContext context); void OnSave(InputAction.CallbackContext context); diff --git a/Assets/Scripts/UI/PlayerControls/ControlMapping.inputactions b/Assets/Scripts/UI/PlayerControls/ControlMapping.inputactions index 0ea8c105af74ba02257737a5ea0c6d15e4a3a96c..9fc419eec5bde551450cd00142a271e000ca598b 100644 --- a/Assets/Scripts/UI/PlayerControls/ControlMapping.inputactions +++ b/Assets/Scripts/UI/PlayerControls/ControlMapping.inputactions @@ -7,9 +7,9 @@ "actions": [ { "name": "Movement", - "type": "PassThrough", + "type": "Button", "id": "f1c2c6f3-2542-45df-8f4e-7660f5fe7215", - "expectedControlType": "Vector2", + "expectedControlType": "Button", "processors": "", "interactions": "", "initialStateCheck": false @@ -24,7 +24,7 @@ "initialStateCheck": true }, { - "name": "Fire1 or Mouse left", + "name": "Fire1_or_Interacting", "type": "Button", "id": "25f93509-8bb3-4fe7-9ce3-a1b44d6a0c6c", "expectedControlType": "Button", @@ -42,8 +42,8 @@ "initialStateCheck": false }, { - "name": "Cancel", - "type": "Button", + "name": "Cancel_or_PauseMenue", + "type": "PassThrough", "id": "d5aafbfd-31bc-402e-89dc-c21c91212bbc", "expectedControlType": "Button", "processors": "", @@ -77,6 +77,24 @@ "interactions": "", "initialStateCheck": false }, + { + "name": "Run", + "type": "Button", + "id": "c52bbb33-deae-4385-b534-214efe1a8fab", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Jump", + "type": "Button", + "id": "a3bd3701-579b-40af-bb30-b3922e103742", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, { "name": "Modifier", "type": "Button", @@ -134,486 +152,508 @@ ], "bindings": [ { - "name": "2D Vector", - "id": "9a56b898-3054-40a9-8d2e-0583e12cf6b3", - "path": "2DVector", - "interactions": "", - "processors": "", - "groups": "", - "action": "Movement", - "isComposite": true, - "isPartOfComposite": false - }, - { - "name": "up", - "id": "ec0e7879-f8bd-4a05-8800-b9072a51cb21", - "path": "<Keyboard>/numpad8", + "name": "", + "id": "74b23070-b002-405d-880f-612ed4af5d02", + "path": "<Mouse>/delta", "interactions": "", "processors": "", - "groups": "KeyboardMouse;Keyboard", - "action": "Movement", + "groups": "KeyboardMouse", + "action": "LookCamera", "isComposite": false, - "isPartOfComposite": true + "isPartOfComposite": false }, { - "name": "down", - "id": "32643cd1-2b6b-4906-b490-acdebf557b8b", - "path": "<Keyboard>/numpad5", + "name": "", + "id": "0d155468-d43f-4cf5-83b5-b4747878be94", + "path": "<Mouse>/leftButton", "interactions": "", "processors": "", - "groups": "KeyboardMouse;Keyboard", - "action": "Movement", + "groups": "", + "action": "Fire1_or_Interacting", "isComposite": false, - "isPartOfComposite": true + "isPartOfComposite": false }, { - "name": "left", - "id": "e127598c-a7df-435e-8bef-a3729e07cd84", - "path": "<Keyboard>/numpad4", + "name": "", + "id": "2872ba6f-d166-41d1-b940-2cc49ef513ee", + "path": "<Touchscreen>/primaryTouch/tap", "interactions": "", "processors": "", - "groups": "KeyboardMouse;Keyboard", - "action": "Movement", + "groups": "Android;KeyboardMouse;test;Gamepad;Keyboard", + "action": "Fire1_or_Interacting", "isComposite": false, - "isPartOfComposite": true + "isPartOfComposite": false }, { - "name": "right", - "id": "93c98071-3376-40f4-92c1-3abfa49a2d9c", - "path": "<Keyboard>/numpad6", + "name": "", + "id": "a79d2bc0-9552-457e-b6a9-dae57d992831", + "path": "<Keyboard>/#(p)", "interactions": "", "processors": "", - "groups": "KeyboardMouse;Keyboard", - "action": "Movement", + "groups": "KeyboardMouse;test;Android;Gamepad;Keyboard", + "action": "Fire1_or_Interacting", "isComposite": false, - "isPartOfComposite": true + "isPartOfComposite": false }, { - "name": "2D Vector _2", - "id": "3c9ff928-bcd0-4d9e-b369-67fa808e18c5", - "path": "2DVector", + "name": "1D Axis", + "id": "c96cb1e3-eaac-42f2-a01a-622f458b0f5f", + "path": "1DAxis", "interactions": "", "processors": "", "groups": "", - "action": "Movement", + "action": "Camerazoom", "isComposite": true, "isPartOfComposite": false }, { - "name": "up", - "id": "149852c8-e380-4408-a0fb-3ad271a4d960", - "path": "<Keyboard>/w", + "name": "negative", + "id": "a57d64de-9c4f-488d-a913-9f8e5aa7978f", + "path": "<Keyboard>/n", "interactions": "", "processors": "", - "groups": "KeyboardMouse;Keyboard;test;Android;Gamepad", - "action": "Movement", + "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", + "action": "Camerazoom", "isComposite": false, "isPartOfComposite": true }, { - "name": "down", - "id": "585d2784-c676-4972-b4d5-c6e01ebcc1b5", - "path": "<Keyboard>/s", + "name": "positive", + "id": "c365ad40-94d3-43b9-bf80-477fdba6e91e", + "path": "<Keyboard>/h", "interactions": "", "processors": "", - "groups": "KeyboardMouse;Keyboard;test;Android;Gamepad", - "action": "Movement", + "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", + "action": "Camerazoom", "isComposite": false, "isPartOfComposite": true }, { - "name": "left", - "id": "cb0f3e9a-7486-467a-ad99-c32b33848c58", - "path": "<Keyboard>/a", + "name": "", + "id": "488eb74e-6048-4108-9c2d-3d6f45cea232", + "path": "<Mouse>/scroll", "interactions": "", "processors": "", - "groups": "KeyboardMouse;Keyboard;Gamepad;Android;test", - "action": "Movement", + "groups": ";Keyboard&Mouse", + "action": "ScrollWheel", "isComposite": false, - "isPartOfComposite": true + "isPartOfComposite": false }, { - "name": "right", - "id": "a50f6022-a01b-4188-9292-dd6c13a6b65e", - "path": "<Keyboard>/d", + "name": "", + "id": "4f4b5569-ca43-4388-b5a3-4e0bb8c0aeb6", + "path": "<Mouse>/scroll", "interactions": "", "processors": "", - "groups": "KeyboardMouse;Keyboard;Gamepad;Android;test", - "action": "Movement", + "groups": "Keyboard&Mouse;KeyboardMouse;test;Gamepad;Keyboard", + "action": "Camerazoom", "isComposite": false, - "isPartOfComposite": true + "isPartOfComposite": false }, { "name": "2D Vector", - "id": "4e99003d-6514-4514-a962-82d576a0599c", + "id": "decbe076-f3ef-4110-8971-21b6ee602241", "path": "2DVector", "interactions": "", "processors": "", "groups": "", - "action": "Movement", + "action": "LookCamera", "isComposite": true, "isPartOfComposite": false }, { "name": "up", - "id": "c3d3e2e7-843a-497f-b3a3-a32f4986243e", - "path": "<Gamepad>/leftStick/up", + "id": "7d56a2a0-5950-4aa1-898e-32855d5f7256", + "path": "<Keyboard>/numpad3", "interactions": "", "processors": "", - "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "Movement", + "groups": "Keyboard", + "action": "LookCamera", "isComposite": false, "isPartOfComposite": true }, { "name": "down", - "id": "90983903-8f82-477f-8cdc-a74fd847388f", - "path": "<Gamepad>/leftStick/down", + "id": "a24afabd-506f-4388-87eb-33cfbaaaa35d", + "path": "<Keyboard>/numpad1", "interactions": "", "processors": "", - "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "Movement", + "groups": "Keyboard", + "action": "LookCamera", "isComposite": false, "isPartOfComposite": true }, { "name": "left", - "id": "e93492be-6b12-435d-820c-926efa9cc98d", - "path": "<Gamepad>/leftStick/left", + "id": "69383c90-a869-4729-a411-59df74ef0f39", + "path": "<Keyboard>/numpad7", "interactions": "", "processors": "", - "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "Movement", + "groups": "Keyboard", + "action": "LookCamera", "isComposite": false, "isPartOfComposite": true }, { "name": "right", - "id": "a1196479-b8aa-4f70-a014-36a12152cb7b", - "path": "<Gamepad>/leftStick/right", + "id": "37505022-8b8d-4d6a-80b1-55712e986989", + "path": "<Keyboard>/numpad9", "interactions": "", "processors": "", - "groups": "Gamepad;Android;KeyboardMouse;Keyboard;test", - "action": "Movement", + "groups": "Keyboard", + "action": "LookCamera", "isComposite": false, "isPartOfComposite": true }, { - "name": "2D Vector", - "id": "4d4f3df3-0f42-4ed0-8c68-96dfe3967cce", - "path": "2DVector", + "name": "", + "id": "63d0cd85-5b9a-4354-9a00-37167c9756fe", + "path": "<Keyboard>/escape", "interactions": "", "processors": "", - "groups": "", - "action": "Movement", - "isComposite": true, + "groups": "KeyboardMouse;Keyboard;Gamepad;test;Android", + "action": "Cancel_or_PauseMenue", + "isComposite": false, "isPartOfComposite": false }, { - "name": "up", - "id": "1603a694-00a7-4077-b427-30b2c201b2b4", - "path": "<Gamepad>/leftStick/up", + "name": "", + "id": "9b7bf0e3-7480-4381-bee8-9c3bcc373bf6", + "path": "<Keyboard>/e", "interactions": "", "processors": "", "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "Movement", + "action": "ToolMode", "isComposite": false, - "isPartOfComposite": true + "isPartOfComposite": false }, { - "name": "down", - "id": "d67b9667-baad-44df-a7bc-5fc5dadf677d", - "path": "<Gamepad>/leftStick/down", + "name": "", + "id": "d4c7df8f-769c-4d15-a143-815f5c86b485", + "path": "<Keyboard>/tab", "interactions": "", "processors": "", "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "Movement", + "action": "MathMode", "isComposite": false, - "isPartOfComposite": true + "isPartOfComposite": false }, { - "name": "left", - "id": "322909e9-974e-41ab-86b8-0ebe2f17b81e", - "path": "<AndroidGamepad>/leftStick/left", + "name": "", + "id": "c0ba9d0f-646d-40cb-bed8-9ac73f005494", + "path": "<Keyboard>/c", "interactions": "", "processors": "", - "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "Movement", + "groups": "", + "action": "Talking", "isComposite": false, - "isPartOfComposite": true + "isPartOfComposite": false }, { - "name": "right", - "id": "daf8bd19-cb0b-40ad-ac35-fb4f15a28b9f", - "path": "<Gamepad>/leftStick/right", + "name": "", + "id": "85df03b3-004a-42f1-9305-910a2a23c72c", + "path": "<Keyboard>/m", "interactions": "", "processors": "", - "groups": "Gamepad;Android;KeyboardMouse;Keyboard;test", - "action": "Movement", + "groups": "", + "action": "Modifier", "isComposite": false, - "isPartOfComposite": true + "isPartOfComposite": false }, { "name": "", - "id": "74b23070-b002-405d-880f-612ed4af5d02", - "path": "<Mouse>/delta", + "id": "3d9f5766-f379-403b-adca-e68c3a59646f", + "path": "<Keyboard>/l", "interactions": "", "processors": "", - "groups": "KeyboardMouse", - "action": "LookCamera", + "groups": "", + "action": "Load", "isComposite": false, "isPartOfComposite": false }, { "name": "", - "id": "0d155468-d43f-4cf5-83b5-b4747878be94", - "path": "<Mouse>/leftButton", + "id": "00a13e97-1c6c-45bd-85e0-ae69f4d6ae99", + "path": "<Keyboard>/s", "interactions": "", "processors": "", "groups": "", - "action": "Fire1 or Mouse left", + "action": "Save", "isComposite": false, "isPartOfComposite": false }, { "name": "", - "id": "2872ba6f-d166-41d1-b940-2cc49ef513ee", - "path": "<Touchscreen>/primaryTouch/tap", + "id": "a02a919b-c908-4739-bb38-0d78bf336bc5", + "path": "<Keyboard>/backspace", "interactions": "", "processors": "", - "groups": "Android;KeyboardMouse;test;Gamepad;Keyboard", - "action": "Fire1 or Mouse left", + "groups": "", + "action": "Reset", "isComposite": false, "isPartOfComposite": false }, { "name": "", - "id": "a79d2bc0-9552-457e-b6a9-dae57d992831", - "path": "<Keyboard>/#(p)", + "id": "bb711fbe-cc20-4036-b440-6ccabba2354c", + "path": "<Keyboard>/u", "interactions": "", "processors": "", - "groups": "KeyboardMouse;test;Android;Gamepad;Keyboard", - "action": "Fire1 or Mouse left", + "groups": "", + "action": "Undo", "isComposite": false, "isPartOfComposite": false }, { - "name": "1D Axis", - "id": "c96cb1e3-eaac-42f2-a01a-622f458b0f5f", - "path": "1DAxis", + "name": "", + "id": "fc16e4e3-32ae-4e08-8314-fe84f611e0ad", + "path": "<Keyboard>/r", "interactions": "", "processors": "", "groups": "", - "action": "Camerazoom", + "action": "Redo", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "fdf75913-052c-4679-a11f-e7ffdd50c9b6", + "path": "<Keyboard>/space", + "interactions": "", + "processors": "", + "groups": "", + "action": "Jump", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "WASD", + "id": "3c9ff928-bcd0-4d9e-b369-67fa808e18c5", + "path": "2DVector", + "interactions": "", + "processors": "", + "groups": "", + "action": "Movement", "isComposite": true, "isPartOfComposite": false }, { - "name": "negative", - "id": "a57d64de-9c4f-488d-a913-9f8e5aa7978f", - "path": "<Keyboard>/n", + "name": "up", + "id": "149852c8-e380-4408-a0fb-3ad271a4d960", + "path": "<Keyboard>/w", "interactions": "", "processors": "", - "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "Camerazoom", + "groups": "KeyboardMouse;Keyboard", + "action": "Movement", "isComposite": false, "isPartOfComposite": true }, { - "name": "positive", - "id": "c365ad40-94d3-43b9-bf80-477fdba6e91e", - "path": "<Keyboard>/h", + "name": "down", + "id": "585d2784-c676-4972-b4d5-c6e01ebcc1b5", + "path": "<Keyboard>/s", "interactions": "", "processors": "", - "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "Camerazoom", + "groups": "KeyboardMouse;Keyboard", + "action": "Movement", "isComposite": false, "isPartOfComposite": true }, { - "name": "", - "id": "488eb74e-6048-4108-9c2d-3d6f45cea232", - "path": "<Mouse>/scroll", + "name": "left", + "id": "cb0f3e9a-7486-467a-ad99-c32b33848c58", + "path": "<Keyboard>/a", "interactions": "", "processors": "", - "groups": ";Keyboard&Mouse", - "action": "ScrollWheel", + "groups": "KeyboardMouse;Keyboard", + "action": "Movement", "isComposite": false, - "isPartOfComposite": false + "isPartOfComposite": true }, { - "name": "", - "id": "4f4b5569-ca43-4388-b5a3-4e0bb8c0aeb6", - "path": "<Mouse>/scroll", + "name": "right", + "id": "a50f6022-a01b-4188-9292-dd6c13a6b65e", + "path": "<Keyboard>/d", "interactions": "", "processors": "", - "groups": "Keyboard&Mouse;KeyboardMouse;test;Gamepad;Keyboard", - "action": "Camerazoom", + "groups": "Keyboard;KeyboardMouse", + "action": "Movement", "isComposite": false, - "isPartOfComposite": false + "isPartOfComposite": true }, { - "name": "2D Vector", - "id": "decbe076-f3ef-4110-8971-21b6ee602241", + "name": "test_key2", + "id": "9a56b898-3054-40a9-8d2e-0583e12cf6b3", "path": "2DVector", "interactions": "", "processors": "", "groups": "", - "action": "LookCamera", + "action": "Movement", "isComposite": true, "isPartOfComposite": false }, { "name": "up", - "id": "7d56a2a0-5950-4aa1-898e-32855d5f7256", - "path": "<Keyboard>/numpad3", + "id": "ec0e7879-f8bd-4a05-8800-b9072a51cb21", + "path": "<Keyboard>/numpad8", "interactions": "", "processors": "", - "groups": "Keyboard", - "action": "LookCamera", + "groups": "test;Keyboard", + "action": "Movement", "isComposite": false, "isPartOfComposite": true }, { "name": "down", - "id": "a24afabd-506f-4388-87eb-33cfbaaaa35d", - "path": "<Keyboard>/numpad1", + "id": "32643cd1-2b6b-4906-b490-acdebf557b8b", + "path": "<Keyboard>/numpad5", "interactions": "", "processors": "", - "groups": "Keyboard", - "action": "LookCamera", + "groups": "test;Keyboard", + "action": "Movement", "isComposite": false, "isPartOfComposite": true }, { "name": "left", - "id": "69383c90-a869-4729-a411-59df74ef0f39", - "path": "<Keyboard>/numpad7", + "id": "e127598c-a7df-435e-8bef-a3729e07cd84", + "path": "<Keyboard>/numpad4", "interactions": "", "processors": "", - "groups": "Keyboard", - "action": "LookCamera", + "groups": "test;Keyboard", + "action": "Movement", "isComposite": false, "isPartOfComposite": true }, { "name": "right", - "id": "37505022-8b8d-4d6a-80b1-55712e986989", - "path": "<Keyboard>/numpad9", + "id": "93c98071-3376-40f4-92c1-3abfa49a2d9c", + "path": "<Keyboard>/numpad6", "interactions": "", "processors": "", - "groups": "Keyboard", - "action": "LookCamera", + "groups": "test;Keyboard", + "action": "Movement", "isComposite": false, "isPartOfComposite": true }, { - "name": "", - "id": "737cc53a-9e90-4fc4-b809-b0a203eaffd6", - "path": "*/{Cancel}", + "name": "Gamepad", + "id": "4e99003d-6514-4514-a962-82d576a0599c", + "path": "2DVector", "interactions": "", "processors": "", - "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "Cancel", - "isComposite": false, + "groups": "", + "action": "Movement", + "isComposite": true, "isPartOfComposite": false }, { - "name": "", - "id": "9b7bf0e3-7480-4381-bee8-9c3bcc373bf6", - "path": "<Keyboard>/e", + "name": "up", + "id": "c3d3e2e7-843a-497f-b3a3-a32f4986243e", + "path": "<Gamepad>/leftStick/up", "interactions": "", "processors": "", - "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "ToolMode", + "groups": "Gamepad", + "action": "Movement", "isComposite": false, - "isPartOfComposite": false + "isPartOfComposite": true }, { - "name": "", - "id": "d4c7df8f-769c-4d15-a143-815f5c86b485", - "path": "<Keyboard>/tab", + "name": "down", + "id": "90983903-8f82-477f-8cdc-a74fd847388f", + "path": "<Gamepad>/leftStick/down", "interactions": "", "processors": "", - "groups": "Keyboard;Gamepad;Android;test;KeyboardMouse", - "action": "MathMode", + "groups": "Gamepad", + "action": "Movement", "isComposite": false, - "isPartOfComposite": false + "isPartOfComposite": true }, { - "name": "", - "id": "c0ba9d0f-646d-40cb-bed8-9ac73f005494", - "path": "<Keyboard>/c", + "name": "left", + "id": "e93492be-6b12-435d-820c-926efa9cc98d", + "path": "<Gamepad>/leftStick/left", "interactions": "", "processors": "", - "groups": "", - "action": "Talking", + "groups": "Gamepad", + "action": "Movement", "isComposite": false, - "isPartOfComposite": false + "isPartOfComposite": true }, { - "name": "", - "id": "85df03b3-004a-42f1-9305-910a2a23c72c", - "path": "<Keyboard>/m", + "name": "right", + "id": "a1196479-b8aa-4f70-a014-36a12152cb7b", + "path": "<Gamepad>/leftStick/right", "interactions": "", "processors": "", - "groups": "", - "action": "Modifier", + "groups": "Gamepad", + "action": "Movement", "isComposite": false, - "isPartOfComposite": false + "isPartOfComposite": true }, { - "name": "", - "id": "3d9f5766-f379-403b-adca-e68c3a59646f", - "path": "<Keyboard>/l", + "name": "test_g2", + "id": "4d4f3df3-0f42-4ed0-8c68-96dfe3967cce", + "path": "2DVector", "interactions": "", "processors": "", "groups": "", - "action": "Load", - "isComposite": false, + "action": "Movement", + "isComposite": true, "isPartOfComposite": false }, { - "name": "", - "id": "00a13e97-1c6c-45bd-85e0-ae69f4d6ae99", - "path": "<Keyboard>/s", + "name": "up", + "id": "1603a694-00a7-4077-b427-30b2c201b2b4", + "path": "<Gamepad>/leftStick/up", "interactions": "", "processors": "", - "groups": "", - "action": "Save", + "groups": "test", + "action": "Movement", "isComposite": false, - "isPartOfComposite": false + "isPartOfComposite": true }, { - "name": "", - "id": "a02a919b-c908-4739-bb38-0d78bf336bc5", - "path": "<Keyboard>/backspace", + "name": "down", + "id": "d67b9667-baad-44df-a7bc-5fc5dadf677d", + "path": "<Gamepad>/leftStick/down", "interactions": "", "processors": "", - "groups": "", - "action": "Reset", + "groups": "test", + "action": "Movement", "isComposite": false, - "isPartOfComposite": false + "isPartOfComposite": true }, { - "name": "", - "id": "bb711fbe-cc20-4036-b440-6ccabba2354c", - "path": "<Keyboard>/u", + "name": "left", + "id": "322909e9-974e-41ab-86b8-0ebe2f17b81e", + "path": "<AndroidGamepad>/leftStick/left", "interactions": "", "processors": "", - "groups": "", - "action": "Undo", + "groups": "test", + "action": "Movement", "isComposite": false, - "isPartOfComposite": false + "isPartOfComposite": true + }, + { + "name": "right", + "id": "daf8bd19-cb0b-40ad-ac35-fb4f15a28b9f", + "path": "<Gamepad>/leftStick/right", + "interactions": "", + "processors": "", + "groups": "test", + "action": "Movement", + "isComposite": false, + "isPartOfComposite": true }, { "name": "", - "id": "fc16e4e3-32ae-4e08-8314-fe84f611e0ad", - "path": "<Keyboard>/r", + "id": "070bfdfa-6fae-4d38-80df-f37d07ad82b2", + "path": "<Keyboard>/leftShift", "interactions": "", "processors": "", - "groups": "", - "action": "Redo", + "groups": "Keyboard;KeyboardMouse", + "action": "Run", "isComposite": false, "isPartOfComposite": false } diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage.meta b/Assets/Scripts/UI/PlayerControls/InputSystemPackage.meta new file mode 100644 index 0000000000000000000000000000000000000000..e037977f39c40f379bd5d173a934f4500a564999 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e47a991ce4d77344eb9c3c65845ad5fc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/GamepadIconsExample.cs b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/GamepadIconsExample.cs new file mode 100644 index 0000000000000000000000000000000000000000..30f97188b25173362e6dba83b2f7c002777bbec2 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/GamepadIconsExample.cs @@ -0,0 +1,113 @@ +using System; +using UnityEngine.UI; + +////TODO: have updateBindingUIEvent receive a control path string, too (in addition to the device layout name) + +namespace UnityEngine.InputSystem.PlayerControls.RebindUI +{ + /// <summary> + /// This is an example for how to override the default display behavior of bindings. The component + /// hooks into <see cref="RebindActionUI.updateBindingUIEvent"/> which is triggered when UI display + /// of a binding should be refreshed. It then checks whether we have an icon for the current binding + /// and if so, replaces the default text display with an icon. + /// </summary> + public class GamepadIconsExample : MonoBehaviour + { + public GamepadIcons xbox; + public GamepadIcons ps4; + + protected void OnEnable() + { + // Hook into all updateBindingUIEvents on all RebindActionUI components in our hierarchy. + var rebindUIComponents = transform.GetComponentsInChildren<RebindActionUI>(); + foreach (var component in rebindUIComponents) + { + component.updateBindingUIEvent.AddListener(OnUpdateBindingDisplay); + component.UpdateBindingDisplay(); + } + } + + protected void OnUpdateBindingDisplay(RebindActionUI component, string bindingDisplayString, string deviceLayoutName, string controlPath) + { + if (string.IsNullOrEmpty(deviceLayoutName) || string.IsNullOrEmpty(controlPath)) + return; + + var icon = default(Sprite); + if (InputSystem.IsFirstLayoutBasedOnSecond(deviceLayoutName, "DualShockGamepad")) + icon = ps4.GetSprite(controlPath); + else if (InputSystem.IsFirstLayoutBasedOnSecond(deviceLayoutName, "Gamepad")) + icon = xbox.GetSprite(controlPath); + + var textComponent = component.bindingText; + + // Grab Image component. + var imageGO = textComponent.transform.parent.Find("ActionBindingIcon"); + var imageComponent = imageGO.GetComponent<Image>(); + + if (icon != null) + { + textComponent.gameObject.SetActive(false); + imageComponent.sprite = icon; + imageComponent.gameObject.SetActive(true); + } + else + { + textComponent.gameObject.SetActive(true); + imageComponent.gameObject.SetActive(false); + } + } + + [Serializable] + public struct GamepadIcons + { + public Sprite buttonSouth; + public Sprite buttonNorth; + public Sprite buttonEast; + public Sprite buttonWest; + public Sprite startButton; + public Sprite selectButton; + public Sprite leftTrigger; + public Sprite rightTrigger; + public Sprite leftShoulder; + public Sprite rightShoulder; + public Sprite dpad; + public Sprite dpadUp; + public Sprite dpadDown; + public Sprite dpadLeft; + public Sprite dpadRight; + public Sprite leftStick; + public Sprite rightStick; + public Sprite leftStickPress; + public Sprite rightStickPress; + + public Sprite GetSprite(string controlPath) + { + // From the input system, we get the path of the control on device. So we can just + // map from that to the sprites we have for gamepads. + switch (controlPath) + { + case "buttonSouth": return buttonSouth; + case "buttonNorth": return buttonNorth; + case "buttonEast": return buttonEast; + case "buttonWest": return buttonWest; + case "start": return startButton; + case "select": return selectButton; + case "leftTrigger": return leftTrigger; + case "rightTrigger": return rightTrigger; + case "leftShoulder": return leftShoulder; + case "rightShoulder": return rightShoulder; + case "dpad": return dpad; + case "dpad/up": return dpadUp; + case "dpad/down": return dpadDown; + case "dpad/left": return dpadLeft; + case "dpad/right": return dpadRight; + case "leftStick": return leftStick; + case "rightStick": return rightStick; + case "leftStickPress": return leftStickPress; + case "rightStickPress": return rightStickPress; + } + return null; + } + } + } +} diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/GamepadIconsExample.cs.meta b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/GamepadIconsExample.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a4fc00e60ca9d19e3f6022fe399029893147e616 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/GamepadIconsExample.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 89b475f1fa8ccc145bd61b7fccfc3914 +timeCreated: 1574980060 \ No newline at end of file diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUI.cs b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUI.cs new file mode 100644 index 0000000000000000000000000000000000000000..cf661b6da735a19fd29c8f228b7873a04d1e8573 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUI.cs @@ -0,0 +1,444 @@ +using System; +using System.Collections.Generic; +using UnityEngine.Events; +using UnityEngine.UI; + +////TODO: localization support + +////TODO: deal with composites that have parts bound in different control schemes + +namespace UnityEngine.InputSystem.PlayerControls.RebindUI +{ + /// <summary> + /// A reusable component with a self-contained UI for rebinding a single action. + /// </summary> + public class RebindActionUI : MonoBehaviour + { + /// <summary> + /// Reference to the action that is to be rebound. + /// </summary> + public InputActionReference actionReference + { + get => m_Action; + set + { + m_Action = value; + UpdateActionLabel(); + UpdateBindingDisplay(); + } + } + + /// <summary> + /// ID (in string form) of the binding that is to be rebound on the action. + /// </summary> + /// <seealso cref="InputBinding.id"/> + public string bindingId + { + get => m_BindingId; + set + { + m_BindingId = value; + UpdateBindingDisplay(); + } + } + + public InputBinding.DisplayStringOptions displayStringOptions + { + get => m_DisplayStringOptions; + set + { + m_DisplayStringOptions = value; + UpdateBindingDisplay(); + } + } + + /// <summary> + /// Text component that receives the name of the action. Optional. + /// </summary> + public Text actionLabel + { + get => m_ActionLabel; + set + { + m_ActionLabel = value; + UpdateActionLabel(); + } + } + + /// <summary> + /// Text component that receives the display string of the binding. Can be <c>null</c> in which + /// case the component entirely relies on <see cref="updateBindingUIEvent"/>. + /// </summary> + public Text bindingText + { + get => m_BindingText; + set + { + m_BindingText = value; + UpdateBindingDisplay(); + } + } + + /// <summary> + /// Optional text component that receives a text prompt when waiting for a control to be actuated. + /// </summary> + /// <seealso cref="startRebindEvent"/> + /// <seealso cref="rebindOverlay"/> + public Text rebindPrompt + { + get => m_RebindText; + set => m_RebindText = value; + } + + /// <summary> + /// Optional UI that is activated when an interactive rebind is started and deactivated when the rebind + /// is finished. This is normally used to display an overlay over the current UI while the system is + /// waiting for a control to be actuated. + /// </summary> + /// <remarks> + /// If neither <see cref="rebindPrompt"/> nor <c>rebindOverlay</c> is set, the component will temporarily + /// replaced the <see cref="bindingText"/> (if not <c>null</c>) with <c>"Waiting..."</c>. + /// </remarks> + /// <seealso cref="startRebindEvent"/> + /// <seealso cref="rebindPrompt"/> + public GameObject rebindOverlay + { + get => m_RebindOverlay; + set => m_RebindOverlay = value; + } + + /// <summary> + /// Event that is triggered every time the UI updates to reflect the current binding. + /// This can be used to tie custom visualizations to bindings. + /// </summary> + public UpdateBindingUIEvent updateBindingUIEvent + { + get + { + if (m_UpdateBindingUIEvent == null) + m_UpdateBindingUIEvent = new UpdateBindingUIEvent(); + return m_UpdateBindingUIEvent; + } + } + + /// <summary> + /// Event that is triggered when an interactive rebind is started on the action. + /// </summary> + public InteractiveRebindEvent startRebindEvent + { + get + { + if (m_RebindStartEvent == null) + m_RebindStartEvent = new InteractiveRebindEvent(); + return m_RebindStartEvent; + } + } + + /// <summary> + /// Event that is triggered when an interactive rebind has been completed or canceled. + /// </summary> + public InteractiveRebindEvent stopRebindEvent + { + get + { + if (m_RebindStopEvent == null) + m_RebindStopEvent = new InteractiveRebindEvent(); + return m_RebindStopEvent; + } + } + + /// <summary> + /// When an interactive rebind is in progress, this is the rebind operation controller. + /// Otherwise, it is <c>null</c>. + /// </summary> + public InputActionRebindingExtensions.RebindingOperation ongoingRebind => m_RebindOperation; + + /// <summary> + /// Return the action and binding index for the binding that is targeted by the component + /// according to + /// </summary> + /// <param name="action"></param> + /// <param name="bindingIndex"></param> + /// <returns></returns> + public bool ResolveActionAndBinding(out InputAction action, out int bindingIndex) + { + bindingIndex = -1; + + action = m_Action?.action; + if (action == null) + return false; + + if (string.IsNullOrEmpty(m_BindingId)) + return false; + + // Look up binding index. + var bindingId = new Guid(m_BindingId); + bindingIndex = action.bindings.IndexOf(x => x.id == bindingId); + if (bindingIndex == -1) + { + Debug.LogError($"Cannot find binding with ID '{bindingId}' on '{action}'", this); + return false; + } + + return true; + } + + /// <summary> + /// Trigger a refresh of the currently displayed binding. + /// </summary> + public void UpdateBindingDisplay() + { + var displayString = string.Empty; + var deviceLayoutName = default(string); + var controlPath = default(string); + + // Get display string from action. + var action = m_Action?.action; + if (action != null) + { + var bindingIndex = action.bindings.IndexOf(x => x.id.ToString() == m_BindingId); + if (bindingIndex != -1) + displayString = action.GetBindingDisplayString(bindingIndex, out deviceLayoutName, out controlPath, displayStringOptions); + } + + // Set on label (if any). + if (m_BindingText != null) + m_BindingText.text = displayString; + + // Give listeners a chance to configure UI in response. + m_UpdateBindingUIEvent?.Invoke(this, displayString, deviceLayoutName, controlPath); + } + + /// <summary> + /// Remove currently applied binding overrides. + /// </summary> + public void ResetToDefault() + { + if (!ResolveActionAndBinding(out var action, out var bindingIndex)) + return; + + if (action.bindings[bindingIndex].isComposite) + { + // It's a composite. Remove overrides from part bindings. + for (var i = bindingIndex + 1; i < action.bindings.Count && action.bindings[i].isPartOfComposite; ++i) + action.RemoveBindingOverride(i); + } + else + { + action.RemoveBindingOverride(bindingIndex); + } + UpdateBindingDisplay(); + } + + /// <summary> + /// Initiate an interactive rebind that lets the player actuate a control to choose a new binding + /// for the action. + /// </summary> + public void StartInteractiveRebind() + { + if (!ResolveActionAndBinding(out var action, out var bindingIndex)) + return; + + // If the binding is a composite, we need to rebind each part in turn. + if (action.bindings[bindingIndex].isComposite) + { + var firstPartIndex = bindingIndex + 1; + if (firstPartIndex < action.bindings.Count && action.bindings[firstPartIndex].isPartOfComposite) + PerformInteractiveRebind(action, firstPartIndex, allCompositeParts: true); + } + else + { + PerformInteractiveRebind(action, bindingIndex); + } + } + + private void PerformInteractiveRebind(InputAction action, int bindingIndex, bool allCompositeParts = false) + { + m_RebindOperation?.Cancel(); // Will null out m_RebindOperation. + + void CleanUp() + { + m_RebindOperation?.Dispose(); + m_RebindOperation = null; + } + + // Configure the rebind. + m_RebindOperation = action.PerformInteractiveRebinding(bindingIndex) + .OnCancel( + operation => + { + m_RebindStopEvent?.Invoke(this, operation); + m_RebindOverlay?.SetActive(false); + UpdateBindingDisplay(); + CleanUp(); + }) + .OnComplete( + operation => + { + m_RebindOverlay?.SetActive(false); + m_RebindStopEvent?.Invoke(this, operation); + UpdateBindingDisplay(); + CleanUp(); + + // If there's more composite parts we should bind, initiate a rebind + // for the next part. + if (allCompositeParts) + { + var nextBindingIndex = bindingIndex + 1; + if (nextBindingIndex < action.bindings.Count && action.bindings[nextBindingIndex].isPartOfComposite) + PerformInteractiveRebind(action, nextBindingIndex, true); + } + }); + + // If it's a part binding, show the name of the part in the UI. + var partName = default(string); + if (action.bindings[bindingIndex].isPartOfComposite) + partName = $"Binding '{action.bindings[bindingIndex].name}'. "; + + // Bring up rebind overlay, if we have one. + m_RebindOverlay?.SetActive(true); + if (m_RebindText != null) + { + var text = !string.IsNullOrEmpty(m_RebindOperation.expectedControlType) + ? $"{partName}Waiting for {m_RebindOperation.expectedControlType} input..." + : $"{partName}Waiting for input..."; + m_RebindText.text = text; + } + + // If we have no rebind overlay and no callback but we have a binding text label, + // temporarily set the binding text label to "<Waiting>". + if (m_RebindOverlay == null && m_RebindText == null && m_RebindStartEvent == null && m_BindingText != null) + m_BindingText.text = "<Waiting...>"; + + // Give listeners a chance to act on the rebind starting. + m_RebindStartEvent?.Invoke(this, m_RebindOperation); + + m_RebindOperation.Start(); + } + + protected void OnEnable() + { + if (s_RebindActionUIs == null) + s_RebindActionUIs = new List<RebindActionUI>(); + s_RebindActionUIs.Add(this); + if (s_RebindActionUIs.Count == 1) + InputSystem.onActionChange += OnActionChange; + } + + protected void OnDisable() + { + m_RebindOperation?.Dispose(); + m_RebindOperation = null; + + s_RebindActionUIs.Remove(this); + if (s_RebindActionUIs.Count == 0) + { + s_RebindActionUIs = null; + InputSystem.onActionChange -= OnActionChange; + } + } + + // When the action system re-resolves bindings, we want to update our UI in response. While this will + // also trigger from changes we made ourselves, it ensures that we react to changes made elsewhere. If + // the user changes keyboard layout, for example, we will get a BoundControlsChanged notification and + // will update our UI to reflect the current keyboard layout. + private static void OnActionChange(object obj, InputActionChange change) + { + if (change != InputActionChange.BoundControlsChanged) + return; + + var action = obj as InputAction; + var actionMap = action?.actionMap ?? obj as InputActionMap; + var actionAsset = actionMap?.asset ?? obj as InputActionAsset; + + for (var i = 0; i < s_RebindActionUIs.Count; ++i) + { + var component = s_RebindActionUIs[i]; + var referencedAction = component.actionReference?.action; + if (referencedAction == null) + continue; + + if (referencedAction == action || + referencedAction.actionMap == actionMap || + referencedAction.actionMap?.asset == actionAsset) + component.UpdateBindingDisplay(); + } + } + + [Tooltip("Reference to action that is to be rebound from the UI.")] + [SerializeField] + private InputActionReference m_Action; + + [SerializeField] + private string m_BindingId; + + [SerializeField] + private InputBinding.DisplayStringOptions m_DisplayStringOptions; + + [Tooltip("Text label that will receive the name of the action. Optional. Set to None to have the " + + "rebind UI not show a label for the action.")] + [SerializeField] + private Text m_ActionLabel; + + [Tooltip("Text label that will receive the current, formatted binding string.")] + [SerializeField] + private Text m_BindingText; + + [Tooltip("Optional UI that will be shown while a rebind is in progress.")] + [SerializeField] + private GameObject m_RebindOverlay; + + [Tooltip("Optional text label that will be updated with prompt for user input.")] + [SerializeField] + private Text m_RebindText; + + [Tooltip("Event that is triggered when the way the binding is display should be updated. This allows displaying " + + "bindings in custom ways, e.g. using images instead of text.")] + [SerializeField] + private UpdateBindingUIEvent m_UpdateBindingUIEvent; + + [Tooltip("Event that is triggered when an interactive rebind is being initiated. This can be used, for example, " + + "to implement custom UI behavior while a rebind is in progress. It can also be used to further " + + "customize the rebind.")] + [SerializeField] + private InteractiveRebindEvent m_RebindStartEvent; + + [Tooltip("Event that is triggered when an interactive rebind is complete or has been aborted.")] + [SerializeField] + private InteractiveRebindEvent m_RebindStopEvent; + + private InputActionRebindingExtensions.RebindingOperation m_RebindOperation; + + private static List<RebindActionUI> s_RebindActionUIs; + + // We want the label for the action name to update in edit mode, too, so + // we kick that off from here. + #if UNITY_EDITOR + protected void OnValidate() + { + UpdateActionLabel(); + UpdateBindingDisplay(); + } + + #endif + + private void UpdateActionLabel() + { + if (m_ActionLabel != null) + { + var action = m_Action?.action; + m_ActionLabel.text = action != null ? action.name : string.Empty; + } + } + + [Serializable] + public class UpdateBindingUIEvent : UnityEvent<RebindActionUI, string, string, string> + { + } + + [Serializable] + public class InteractiveRebindEvent : UnityEvent<RebindActionUI, InputActionRebindingExtensions.RebindingOperation> + { + } + } +} diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUI.cs.meta b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUI.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..1da9960a1788927fc9aeeb4a4cb65bab3e65e8eb --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e30fba313c4d9aa4795ee8a110b0c471 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUIEditor.cs b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUIEditor.cs new file mode 100644 index 0000000000000000000000000000000000000000..69f885b5b8d2a4fb52ce25ddbeae4f2004e016fd --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUIEditor.cs @@ -0,0 +1,177 @@ +#if UNITY_EDITOR +using System.Linq; +using UnityEditor; + +////TODO: support multi-object editing + +namespace UnityEngine.InputSystem.PlayerControls.RebindUI +{ + /// <summary> + /// A custom inspector for <see cref="RebindActionUI"/> which provides a more convenient way for + /// picking the binding which to rebind. + /// </summary> + [CustomEditor(typeof(RebindActionUI))] + public class RebindActionUIEditor : UnityEditor.Editor + { + protected void OnEnable() + { + m_ActionProperty = serializedObject.FindProperty("m_Action"); + m_BindingIdProperty = serializedObject.FindProperty("m_BindingId"); + m_ActionLabelProperty = serializedObject.FindProperty("m_ActionLabel"); + m_BindingTextProperty = serializedObject.FindProperty("m_BindingText"); + m_RebindOverlayProperty = serializedObject.FindProperty("m_RebindOverlay"); + m_RebindTextProperty = serializedObject.FindProperty("m_RebindText"); + m_UpdateBindingUIEventProperty = serializedObject.FindProperty("m_UpdateBindingUIEvent"); + m_RebindStartEventProperty = serializedObject.FindProperty("m_RebindStartEvent"); + m_RebindStopEventProperty = serializedObject.FindProperty("m_RebindStopEvent"); + m_DisplayStringOptionsProperty = serializedObject.FindProperty("m_DisplayStringOptions"); + + RefreshBindingOptions(); + } + + public override void OnInspectorGUI() + { + EditorGUI.BeginChangeCheck(); + + // Binding section. + EditorGUILayout.LabelField(m_BindingLabel, Styles.boldLabel); + using (new EditorGUI.IndentLevelScope()) + { + EditorGUILayout.PropertyField(m_ActionProperty); + + var newSelectedBinding = EditorGUILayout.Popup(m_BindingLabel, m_SelectedBindingOption, m_BindingOptions); + if (newSelectedBinding != m_SelectedBindingOption) + { + var bindingId = m_BindingOptionValues[newSelectedBinding]; + m_BindingIdProperty.stringValue = bindingId; + m_SelectedBindingOption = newSelectedBinding; + } + + var optionsOld = (InputBinding.DisplayStringOptions)m_DisplayStringOptionsProperty.intValue; + var optionsNew = (InputBinding.DisplayStringOptions)EditorGUILayout.EnumFlagsField(m_DisplayOptionsLabel, optionsOld); + if (optionsOld != optionsNew) + m_DisplayStringOptionsProperty.intValue = (int)optionsNew; + } + + // UI section. + EditorGUILayout.Space(); + EditorGUILayout.LabelField(m_UILabel, Styles.boldLabel); + using (new EditorGUI.IndentLevelScope()) + { + EditorGUILayout.PropertyField(m_ActionLabelProperty); + EditorGUILayout.PropertyField(m_BindingTextProperty); + EditorGUILayout.PropertyField(m_RebindOverlayProperty); + EditorGUILayout.PropertyField(m_RebindTextProperty); + } + + // Events section. + EditorGUILayout.Space(); + EditorGUILayout.LabelField(m_EventsLabel, Styles.boldLabel); + using (new EditorGUI.IndentLevelScope()) + { + EditorGUILayout.PropertyField(m_RebindStartEventProperty); + EditorGUILayout.PropertyField(m_RebindStopEventProperty); + EditorGUILayout.PropertyField(m_UpdateBindingUIEventProperty); + } + + if (EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + RefreshBindingOptions(); + } + } + + protected void RefreshBindingOptions() + { + var actionReference = (InputActionReference)m_ActionProperty.objectReferenceValue; + var action = actionReference?.action; + + if (action == null) + { + m_BindingOptions = new GUIContent[0]; + m_BindingOptionValues = new string[0]; + m_SelectedBindingOption = -1; + return; + } + + var bindings = action.bindings; + var bindingCount = bindings.Count; + + m_BindingOptions = new GUIContent[bindingCount]; + m_BindingOptionValues = new string[bindingCount]; + m_SelectedBindingOption = -1; + + var currentBindingId = m_BindingIdProperty.stringValue; + for (var i = 0; i < bindingCount; ++i) + { + var binding = bindings[i]; + var bindingId = binding.id.ToString(); + var haveBindingGroups = !string.IsNullOrEmpty(binding.groups); + + // If we don't have a binding groups (control schemes), show the device that if there are, for example, + // there are two bindings with the display string "A", the user can see that one is for the keyboard + // and the other for the gamepad. + var displayOptions = + InputBinding.DisplayStringOptions.DontUseShortDisplayNames | InputBinding.DisplayStringOptions.IgnoreBindingOverrides; + if (!haveBindingGroups) + displayOptions |= InputBinding.DisplayStringOptions.DontOmitDevice; + + // Create display string. + var displayString = action.GetBindingDisplayString(i, displayOptions); + + // If binding is part of a composite, include the part name. + if (binding.isPartOfComposite) + displayString = $"{ObjectNames.NicifyVariableName(binding.name)}: {displayString}"; + + // Some composites use '/' as a separator. When used in popup, this will lead to to submenus. Prevent + // by instead using a backlash. + displayString = displayString.Replace('/', '\\'); + + // If the binding is part of control schemes, mention them. + if (haveBindingGroups) + { + var asset = action.actionMap?.asset; + if (asset != null) + { + var controlSchemes = string.Join(", ", + binding.groups.Split(InputBinding.Separator) + .Select(x => asset.controlSchemes.FirstOrDefault(c => c.bindingGroup == x).name)); + + displayString = $"{displayString} ({controlSchemes})"; + } + } + + m_BindingOptions[i] = new GUIContent(displayString); + m_BindingOptionValues[i] = bindingId; + + if (currentBindingId == bindingId) + m_SelectedBindingOption = i; + } + } + + private SerializedProperty m_ActionProperty; + private SerializedProperty m_BindingIdProperty; + private SerializedProperty m_ActionLabelProperty; + private SerializedProperty m_BindingTextProperty; + private SerializedProperty m_RebindOverlayProperty; + private SerializedProperty m_RebindTextProperty; + private SerializedProperty m_RebindStartEventProperty; + private SerializedProperty m_RebindStopEventProperty; + private SerializedProperty m_UpdateBindingUIEventProperty; + private SerializedProperty m_DisplayStringOptionsProperty; + + private GUIContent m_BindingLabel = new GUIContent("Binding"); + private GUIContent m_DisplayOptionsLabel = new GUIContent("Display Options"); + private GUIContent m_UILabel = new GUIContent("UI"); + private GUIContent m_EventsLabel = new GUIContent("Events"); + private GUIContent[] m_BindingOptions; + private string[] m_BindingOptionValues; + private int m_SelectedBindingOption; + + private static class Styles + { + public static GUIStyle boldLabel = new GUIStyle("MiniBoldLabel"); + } + } +} +#endif diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUIEditor.cs.meta b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUIEditor.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..699d6107f01f4322c1661050c62e414f35b13015 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindActionUIEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0682fee8e609a4e498b80a3680ee9bf3 +timeCreated: 1574957258 \ No newline at end of file diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindSaveLoad.cs b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindSaveLoad.cs new file mode 100644 index 0000000000000000000000000000000000000000..9da08f0fbb9eb438911ed2987c433adaa0bf287b --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindSaveLoad.cs @@ -0,0 +1,20 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class RebindSaveLoad : MonoBehaviour +{ + public InputActionAsset actions; + + public void OnEnable() + { + var rebinds = PlayerPrefs.GetString("rebinds"); + if (!string.IsNullOrEmpty(rebinds)) + actions.LoadBindingOverridesFromJson(rebinds); + } + + public void OnDisable() + { + var rebinds = actions.SaveBindingOverridesAsJson(); + PlayerPrefs.SetString("rebinds", rebinds); + } +} diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindSaveLoad.cs.meta b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindSaveLoad.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..51897e078170da70efb015952029807e93745a9d --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/RebindSaveLoad.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 16a2fe6807e083a458307ea229d1e08e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm.meta b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm.meta new file mode 100644 index 0000000000000000000000000000000000000000..e3f0d089da2d58b04c77570671bbcb976b881517 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fe59ea5abab777948b16161bc7bd0b3f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/ControlsRemapping.cs b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/ControlsRemapping.cs new file mode 100644 index 0000000000000000000000000000000000000000..c6956f9298105068da0d3f857eda7491b4a25ab7 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/ControlsRemapping.cs @@ -0,0 +1,108 @@ +using System; +using System.IO; +using System.Runtime.Serialization.Formatters.Binary; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +public class ControlsRemapping : MonoBehaviour +{ + //public static GameControls Controls; + public static ControlMapping Controls; + public static Action<InputAction> SuccessfulRebinding; + + public static Dictionary<string, string> OverridesDictionary = new Dictionary<string, string>(); + + private void Awake() + { + + if (Controls != null) + { + Destroy(this); + return; + } + + //Controls = new GameControls(); + + if (File.Exists(Application.persistentDataPath + "/controlsOverrides.dat")) + { + LoadControlOverrides(); + } + } + + public static void RemapKeyboardAction(InputAction actionToRebind, int targetBinding) + { + var rebindOperation = actionToRebind.PerformInteractiveRebinding(targetBinding) + .WithControlsHavingToMatchPath("<Keyboard>") + .WithBindingGroup("Keyboard") + .WithCancelingThrough("<Keyboard>/escape") + .OnCancel(operation => SuccessfulRebinding?.Invoke(null)) + .OnComplete(operation => { + operation.Dispose(); + AddOverrideToDictionary(actionToRebind.id, actionToRebind.bindings[targetBinding].effectivePath, targetBinding); + SaveControlOverrides(); + SuccessfulRebinding?.Invoke(actionToRebind); + }) + .Start(); + } + + public static void RemapGamepadAction(InputAction actionToRebind, int targetBinding) + { + var rebindOperation = actionToRebind.PerformInteractiveRebinding(targetBinding) + .WithControlsHavingToMatchPath("<Gamepad>") + .WithBindingGroup("Gamepad") + .WithCancelingThrough("<Keyboard>/escape") + .OnCancel(operation => SuccessfulRebinding?.Invoke(null)) + .OnComplete(operation => { + operation.Dispose(); + AddOverrideToDictionary(actionToRebind.id, actionToRebind.bindings[targetBinding].effectivePath, targetBinding); + SaveControlOverrides(); + SuccessfulRebinding?.Invoke(actionToRebind); + }) + .Start(); + } + + private static void AddOverrideToDictionary(Guid actionId, string path, int bindingIndex) + { + string key = string.Format("{0} : {1}", actionId.ToString(), bindingIndex); + + if (OverridesDictionary.ContainsKey(key)) + { + OverridesDictionary[key] = path; + } + else + { + OverridesDictionary.Add(key, path); + } + } + + private static void SaveControlOverrides() + { + FileStream file = new FileStream(Application.persistentDataPath + "/controlsOverrides.dat", FileMode.OpenOrCreate); + BinaryFormatter bf = new BinaryFormatter(); + bf.Serialize(file, OverridesDictionary); + file.Close(); + } + + private static void LoadControlOverrides() + { + if (!File.Exists(Application.persistentDataPath + "/controlsOverrides.dat")) + { + return; + } + + FileStream file = new FileStream(Application.persistentDataPath + "/controlsOverrides.dat", FileMode.OpenOrCreate); + BinaryFormatter bf = new BinaryFormatter(); + OverridesDictionary = bf.Deserialize(file) as Dictionary<string, string>; + file.Close(); + + foreach (var item in OverridesDictionary) + { + string[] split = item.Key.Split(new string[] { " : " }, StringSplitOptions.None); + Guid id = Guid.Parse(split[0]); + int index = int.Parse(split[1]); + //Controls.asset.FindAction(id).ApplyBindingOverride(index, item.Value); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/ControlsRemapping.cs.meta b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/ControlsRemapping.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..c720b8652f59e2c7e88dd38c2d76d66e34c0ebe6 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/ControlsRemapping.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 80d1792d430a5334bb575c9d8a310103 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/InputActionDisplay.cs b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/InputActionDisplay.cs new file mode 100644 index 0000000000000000000000000000000000000000..44746646098f2e22758b1fa1718b5c745653281f --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/InputActionDisplay.cs @@ -0,0 +1,68 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using TMPro; +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.UI; + +public class InputActionDisplay : MonoBehaviour +{ + [SerializeField] private InputActionReference actionReference; + [SerializeField] private int bindingIndex; + + + private InputAction action; + + private Button rebindButton; + + private void Awake() + { + rebindButton = GetComponentInChildren<Button>(); + rebindButton.onClick.AddListener(RebindAction); + } + + private void OnEnable() + { + print("hier" + ControlsRemapping.Controls.asset.FindAction(actionReference.action.id)); + action = ControlsRemapping.Controls.asset.FindAction(actionReference.action.id);//action.id); + + SetButtonText(); + } + + private void SetButtonText() + { + rebindButton.GetComponentInChildren<TextMeshProUGUI>().text = action.GetBindingDisplayString(bindingIndex, InputBinding.DisplayStringOptions.DontUseShortDisplayNames); + rebindButton.GetComponentInChildren<TextMeshProUGUI>().text = "dfgdg"; + } + + private void RebindAction() + { + rebindButton.GetComponentInChildren<TextMeshProUGUI>().text = "..."; + + ControlsRemapping.SuccessfulRebinding += OnSuccessfulRebinding; + + bool isGamepad = action.bindings[bindingIndex].path.Contains("Gamepad"); + + if (isGamepad) + { + ControlsRemapping.RemapGamepadAction(action, bindingIndex); + } + else + { + ControlsRemapping.RemapKeyboardAction(action, bindingIndex); + } + } + + private void OnSuccessfulRebinding(InputAction action) + { + ControlsRemapping.SuccessfulRebinding -= OnSuccessfulRebinding; + SetButtonText(); + } + + private void OnDestroy() + { + rebindButton.onClick.RemoveAllListeners(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/InputActionDisplay.cs.meta b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/InputActionDisplay.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a22e4a888eccbbf22402f654d051485d6b511715 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/dm/InputActionDisplay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f5aa4e9339ee4a74999a238c3a2c06de +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/yt_RebindingDisplay.cs b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/yt_RebindingDisplay.cs new file mode 100644 index 0000000000000000000000000000000000000000..a2a25c96fbbd8144f3f52ffc775b5d5543d2f500 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/yt_RebindingDisplay.cs @@ -0,0 +1,73 @@ +using TMPro; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace DapperDino.InputSystemTutorials +{ + /* + public class yt_RebindingDisplay : MonoBehaviour + { + [SerializeField] private InputActionReference jumpAction = null; + [SerializeField] private PlayerController playerController = null; + [SerializeField] private TMP_Text bindingDisplayNameText = null; + [SerializeField] private GameObject startRebindObject = null; + [SerializeField] private GameObject waitingForInputObject = null; + + private InputActionRebindingExtensions.RebindingOperation rebindingOperation; + + private const string RebindsKey = "rebinds"; + + private void Start() + { + string rebinds = PlayerPrefs.GetString(RebindsKey, string.Empty); + + if (string.IsNullOrEmpty(rebinds)) { return; } + + playerController.PlayerInput.actions.LoadBindingOverridesFromJson(rebinds); + + int bindingIndex = jumpAction.action.GetBindingIndexForControl(jumpAction.action.controls[0]); + + bindingDisplayNameText.text = InputControlPath.ToHumanReadableString( + jumpAction.action.bindings[bindingIndex].effectivePath, + InputControlPath.HumanReadableStringOptions.OmitDevice); + } + + public void Save() + { + string rebinds = playerController.PlayerInput.actions.SaveBindingOverridesAsJson(); + + PlayerPrefs.SetString(RebindsKey, rebinds); + } + + public void StartRebinding() + { + startRebindObject.SetActive(false); + waitingForInputObject.SetActive(true); + + playerController.PlayerInput.SwitchCurrentActionMap("Menu"); + + rebindingOperation = jumpAction.action.PerformInteractiveRebinding() + .WithControlsExcluding("Mouse") + .OnMatchWaitForAnother(0.1f) + .OnComplete(operation => RebindComplete()) + .Start(); + } + + private void RebindComplete() + { + int bindingIndex = jumpAction.action.GetBindingIndexForControl(jumpAction.action.controls[0]); + + bindingDisplayNameText.text = InputControlPath.ToHumanReadableString( + jumpAction.action.bindings[bindingIndex].effectivePath, + InputControlPath.HumanReadableStringOptions.OmitDevice); + + rebindingOperation.Dispose(); + + startRebindObject.SetActive(true); + waitingForInputObject.SetActive(false); + + playerController.PlayerInput.SwitchCurrentActionMap("Gameplay"); + } + } + */ +} \ No newline at end of file diff --git a/Assets/Scripts/UI/PlayerControls/InputSystemPackage/yt_RebindingDisplay.cs.meta b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/yt_RebindingDisplay.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..6a40346967930d707048c70be92cb5c563fc046a --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/InputSystemPackage/yt_RebindingDisplay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1cb51fae69326f548ad0899e839112c9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/PlayerControls/TestInput.cs b/Assets/Scripts/UI/PlayerControls/TestInput.cs new file mode 100644 index 0000000000000000000000000000000000000000..b54b9b223a585196998b2eb8e435e847d850ab16 --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/TestInput.cs @@ -0,0 +1,66 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.UI; + +public class TestInput : MonoBehaviour +{ + private ControlMapping input_ControlMapping; + //private RebindUISampleActions input_ControlMapping; + public Image image; + public Color imageColorToBeUsed = Color.green; + public Color imageColorToBeUsed_w = Color.white; + public float currentImageColorAlpha = 0.5f; + // public InputActionAsset actions; + + // Start is called before the first frame update + void Start() + { + + } + private void Awake() + { + //New InputSystem + input_ControlMapping = new ControlMapping(); + input_ControlMapping.Actionmap1.Movement.Enable(); + + } + private void OnEnable() + { + input_ControlMapping = new ControlMapping(); + input_ControlMapping.Actionmap1.Movement.Enable(); + + + } + + private void OnDisable() + { + + input_ControlMapping.Actionmap1.Movement.Disable(); + } + + + // Update is called once per frame + void Update() + { + + + image = GetComponent<Image>(); + //Get the alpha value of Color + currentImageColorAlpha = image.color.a; + //Assign Color + + float vertical = input_ControlMapping.Actionmap1.Movement.ReadValue<Vector2>().x; + if (vertical != 0) + { + image.color = imageColorToBeUsed; + } + else + { + image.color = imageColorToBeUsed_w; + + } + + } +} diff --git a/Assets/Scripts/UI/PlayerControls/TestInput.cs.meta b/Assets/Scripts/UI/PlayerControls/TestInput.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..53e87120a038fdd8fd0f38e65112dfbc37b79f9b --- /dev/null +++ b/Assets/Scripts/UI/PlayerControls/TestInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c32bb0a0f22ff345999a0a2e086936b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/UIconfig.cs b/Assets/Scripts/UI/UIconfig.cs index 990d5b8647594b271176fc0f7d613b320865ade3..88b31b7194c68f02c9639d3bc539add5dfdf1e91 100644 --- a/Assets/Scripts/UI/UIconfig.cs +++ b/Assets/Scripts/UI/UIconfig.cs @@ -10,6 +10,7 @@ public static class UIconfig public static int InputManagerVersion = 1; // 1= InputManager, 2=InputSystemPackage ; 3=overConfigfile public static int EventSystemModule = 2;// 1= InputManager, 2=InputSystemPackage ; 3=overConfigfile public static int GameplayMode = 5; //5=First Person, 4=third, 3=third+, 2=Escaperoom, 1=Sidescroller, 0=Sidescroller+ + public static bool InputDisable = false; //deactivate all Objects with access to the input system, so Bindings can be rebinded. public static float cursorMaxRange_fromFirstPersonView = 10f; //used in World cursor public static float cursorMaxRange_fromObeserverView = float.MaxValue; //used in World cursor @@ -135,7 +136,6 @@ public class NetworkJSONonlyString } //------------------------------------------------------------------------------------------------------ - //INPUTMANAGER KEY BINDINGS LIST for display Purpose public static string InputManager_KeyBinding_Horizontal_01 = "left"; public static string InputManager_KeyBinding_Horizontal_1 = "right"; @@ -158,6 +158,7 @@ public class NetworkJSONonlyString public static string InputManager_KeyBinding_mod_undo_1 = "u"; public static string InputManager_KeyBinding_Fire1_1 = "Mouse 0"; public static string InputManager_KeyBinding_Fire2_1 = "Mouse 1"; + public static string InputManager_KeyBinding_talk_1 = "c"; public static string InputManager_KeyBinding_MouseScrollWheel_1 = "MouseScrollWheel"; diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 0896c38ada2fbb2a6d0f262abc13722c16f18fbf..2f207849f510bace4da2f77d78a287820e1cd07d 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,11 +9,14 @@ EditorUserSettings: value: 57505505560608585a56557116730644404e4d7b7c7b7562787e4f66e4b1313e flags: 0 RecentlyUsedSceneGuid-1: - value: 0502505152005e020c0d0e2446275e44144f19287f707e362c7c4b60b2b9353c + value: 05070d5f50535d5e0c0c5472427008444e4e1b2f7a7170622e784e37bab3636a flags: 0 RecentlyUsedSceneGuid-2: value: 0709560454055c0d0c5e5c2444740b4413154a72792d22627c714963e0b6373d flags: 0 + RecentlyUsedSceneGuid-3: + value: 0502505152005e020c0d0e2446275e44144f19287f707e362c7c4b60b2b9353c + flags: 0 RecentlyUsedScenePath-0: value: 22424703114646680e0b0227036c721518021d39630928343f162e27e3f22076f7e93ffdfe flags: 0 diff --git a/UserSettings/Layouts/default-2021.dwlt b/UserSettings/Layouts/default-2021.dwlt index 459707aae6551378333e544a37229fd05257cb2c..a3aaca8698cb2c8d2d4bd97b2d795f77017cef53 100644 --- a/UserSettings/Layouts/default-2021.dwlt +++ b/UserSettings/Layouts/default-2021.dwlt @@ -38,12 +38,12 @@ MonoBehaviour: m_EditorClassIdentifier: m_PixelRect: serializedVersion: 2 - x: -1920 + x: 0 y: 43 width: 1920 - height: 1037 + height: 1157 m_ShowMode: 4 - m_Title: Hierarchy + m_Title: Game m_RootView: {fileID: 9} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -97,7 +97,7 @@ MonoBehaviour: m_MinSize: {x: 640, y: 601} m_MaxSize: {x: 4000, y: 4021} vertical: 0 - controlID: 54 + controlID: 112 --- !u!114 &5 MonoBehaviour: m_ObjectHideFlags: 52 @@ -118,11 +118,11 @@ MonoBehaviour: x: 0 y: 30 width: 1920 - height: 987 + height: 1107 m_MinSize: {x: 300, y: 200} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 220 + controlID: 49 --- !u!114 &6 MonoBehaviour: m_ObjectHideFlags: 52 @@ -141,9 +141,9 @@ MonoBehaviour: x: 1484 y: 0 width: 436 - height: 987 - m_MinSize: {x: 276, y: 71} - m_MaxSize: {x: 4001, y: 4021} + height: 1107 + m_MinSize: {x: 275, y: 50} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 17} m_Panes: - {fileID: 17} @@ -167,7 +167,7 @@ MonoBehaviour: x: 0 y: 0 width: 561 - height: 588 + height: 659 m_MinSize: {x: 201, y: 221} m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 18} @@ -191,11 +191,11 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 588 + y: 659 width: 1484 - height: 399 - m_MinSize: {x: 101, y: 121} - m_MaxSize: {x: 4001, y: 4021} + height: 448 + m_MinSize: {x: 100, y: 100} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 21} m_Panes: - {fileID: 16} @@ -223,7 +223,7 @@ MonoBehaviour: x: 0 y: 0 width: 1920 - height: 1037 + height: 1157 m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} m_UseTopView: 1 @@ -268,7 +268,7 @@ MonoBehaviour: m_Position: serializedVersion: 2 x: 0 - y: 1017 + y: 1137 width: 1920 height: 20 m_MinSize: {x: 0, y: 0} @@ -293,11 +293,11 @@ MonoBehaviour: x: 0 y: 0 width: 1484 - height: 987 + height: 1107 m_MinSize: {x: 200, y: 200} m_MaxSize: {x: 16192, y: 16192} vertical: 1 - controlID: 170 + controlID: 50 --- !u!114 &13 MonoBehaviour: m_ObjectHideFlags: 52 @@ -318,11 +318,11 @@ MonoBehaviour: x: 0 y: 0 width: 1484 - height: 588 + height: 659 m_MinSize: {x: 200, y: 100} m_MaxSize: {x: 16192, y: 8096} vertical: 0 - controlID: 171 + controlID: 51 --- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 @@ -341,7 +341,7 @@ MonoBehaviour: x: 561 y: 0 width: 923 - height: 588 + height: 659 m_MinSize: {x: 200, y: 200} m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 20} @@ -457,7 +457,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 202} m_SelectedIDs: d2ee0000 m_LastClickedID: 61138 - m_ExpandedIDs: 00000000a67e0000aa7e0000ac7e0000ae7e0000b07e0000b27e0000b47e0000b67e0000b87e0000ba7e0000bc7e0000be7e0000c07e0000c27e0000c47e0000c67e0000c87e0000ca7e0000cc7e0000ce7e0000d07e0000d27e000000ca9a3bffffff7f + m_ExpandedIDs: 0000000072d4000074d4000076d4000078d400007ad400007cd400007ed4000080d4000082d4000084d4000086d4000088d400008ad400008cd400008ed4000090d4000092d4000094d4000096d4000098d400009ad400009cd40000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -485,7 +485,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000a67e0000a87e0000aa7e0000ac7e0000ae7e0000b07e0000b27e0000b47e0000b67e0000b87e0000ba7e0000bc7e0000be7e0000c07e0000c27e0000c47e0000c67e0000c87e0000ca7e0000cc7e0000ce7e0000d07e0000d27e0000 + m_ExpandedIDs: 0000000072d4000074d4000076d4000078d400007ad400007cd400007ed4000080d4000082d4000084d4000086d4000088d400008ad400008cd400008ed4000090d4000092d4000094d4000096d4000098d400009ad400009cd40000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -562,10 +562,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: -436 + x: 1484 y: 73 width: 435 - height: 966 + height: 1086 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -604,10 +604,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: -1920 + x: 0 y: 73 width: 560 - height: 567 + height: 638 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -617,7 +617,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 9cfcedffdefcedffde27eefffc6deeff066eeeff06a0eefffaadeeffe4bef6ffdc4ef7ff0e4ff7ff5a4ff7ff664ff7ff2e55f7ff3a55f7ff4455f7ff4e55f7ff5655f7ff6055f7ff8c55f7ff9655f7ff1c56f7ff4e56f7ff20dbfbff62dbfbff6006fcffd64bfcffe04bfcffd07dfcffbe8bfcfface0feffcae1feffcee1feffd4e1feff32e3fefffcf3feff0e14ffff6825ffff326bfffff8fafffffafaffff80630000badd0c00 + m_ExpandedIDs: f4b5ffff16b6ffff1cb6ffff4ab7ffff52b7ffff18c8ffff1cc8ffff0afbffff m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -938,17 +938,17 @@ MonoBehaviour: m_GridAxis: 1 m_gridOpacity: 0.5 m_Rotation: - m_Target: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} + m_Target: {x: -0.03362025, y: 0.96576387, z: -0.19859657, w: -0.16349317} speed: 2 - m_Value: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} + m_Value: {x: -0.03362024, y: 0.9657635, z: -0.19859649, w: -0.16349311} m_Size: - m_Target: 14.562745 + m_Target: 7.754022 speed: 2 - m_Value: 14.562745 + m_Value: 7.754022 m_Ortho: - m_Target: 0 + m_Target: 1 speed: 2 - m_Value: 0 + m_Value: 1 m_CameraSettings: m_Speed: 1 m_SpeedNormalized: 0.5 @@ -990,10 +990,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: -1359 + x: 561 y: 73 width: 921 - height: 567 + height: 638 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -1028,7 +1028,7 @@ MonoBehaviour: m_VAllowExceedBaseRangeMin: 1 m_VAllowExceedBaseRangeMax: 1 m_ScaleWithWindow: 0 - m_HSlider: 1 + m_HSlider: 0 m_VSlider: 0 m_IgnoreScrollWheelUntilClicked: 0 m_EnableMouseInput: 1 @@ -1041,22 +1041,22 @@ MonoBehaviour: x: 0 y: 21 width: 921 - height: 546 - m_Scale: {x: 0.47968754, y: 0.47968754} - m_Translation: {x: 460.5, y: 273} + height: 617 + m_Scale: {x: 0.4796875, y: 0.4796875} + m_Translation: {x: 460.5, y: 308.5} m_MarginLeft: 0 m_MarginRight: 0 m_MarginTop: 0 m_MarginBottom: 0 m_LastShownAreaInsideMargins: serializedVersion: 2 - x: -959.99994 - y: -569.1205 - width: 1919.9999 - height: 1138.241 + x: -960 + y: -643.127 + width: 1920 + height: 1286.254 m_MinimalGUI: 1 m_defaultScale: 0.4796875 - m_LastWindowPixelSize: {x: 921, y: 567} + m_LastWindowPixelSize: {x: 921, y: 638} m_ClearInEditMode: 1 m_NoCameraWarning: 1 m_LowResolutionForAspectRatios: 01000000000000000000 @@ -1083,10 +1083,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: -1920 - y: 661 + x: 0 + y: 732 width: 1483 - height: 378 + height: 427 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default