From ea3238ffaf709dece0feafede7f518dd9f4c4eeb Mon Sep 17 00:00:00 2001 From: MaZiFAU <marco.alexander.zimmer@fau.de> Date: Thu, 16 Sep 2021 00:42:44 +0200 Subject: [PATCH] +PoleTool +WorldCurser: added CameraCurserOption +misc --- Assets/Resources/Prefabs/MainPlayer.prefab | 1707 ++++++++++++++++- Assets/Resources/Prefabs/Stage_Default.prefab | 21 + Assets/Scenes/Menues/MainMenue.unity | 46 +- Assets/Scripts/GlobalBehaviour.cs | 11 + .../InteractionEngine/Gadgets/AngleTool.cs | 26 +- .../InteractionEngine/Gadgets/ExtraGadget.cs | 19 +- .../InteractionEngine/Gadgets/Gadget.cs | 16 +- .../InteractionEngine/Gadgets/LineTool.cs | 26 +- .../InteractionEngine/Gadgets/LotTool.cs | 19 +- .../InteractionEngine/Gadgets/Pendulum.cs | 19 +- .../InteractionEngine/Gadgets/Pointer.cs | 19 +- .../InteractionEngine/Gadgets/PoleTool.cs | 114 ++ .../Gadgets/PoleTool.cs.meta | 11 + .../InteractionEngine/Gadgets/Remover.cs | 20 +- .../Scripts/InteractionEngine/Gadgets/Tape.cs | 32 +- .../Scripts/InteractionEngine/ShinyThings.cs | 6 - .../Scripts/InteractionEngine/WorldCursor.cs | 79 +- Assets/Scripts/UI/HideUI.cs | 1 + 18 files changed, 1902 insertions(+), 290 deletions(-) create mode 100644 Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs create mode 100644 Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs.meta diff --git a/Assets/Resources/Prefabs/MainPlayer.prefab b/Assets/Resources/Prefabs/MainPlayer.prefab index 43420d7d..5d0b3336 100644 --- a/Assets/Resources/Prefabs/MainPlayer.prefab +++ b/Assets/Resources/Prefabs/MainPlayer.prefab @@ -82,6 +82,169 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &57981806354462040 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4591794594468451087} + - component: {fileID: 1984441910685670139} + - component: {fileID: 3367437837120071084} + m_Layer: 0 + m_Name: Tube002 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4591794594468451087 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 57981806354462040} + m_LocalRotation: {x: 0.7071068, y: 0.00000009415696, z: -0.7071067, w: 0.00000009415697} + m_LocalPosition: {x: -0, y: -2.359513, z: 0.40296298} + m_LocalScale: {x: 1.0640908, y: 1, z: 0.45152956} + m_Children: [] + m_Father: {fileID: 2042657099210439802} + m_RootOrder: 8 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &1984441910685670139 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 57981806354462040} + m_Mesh: {fileID: -8429489704275616702, guid: 1ed450acf42d68f4cbe65c36bce3da06, type: 3} +--- !u!23 &3367437837120071084 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 57981806354462040} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - 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m_Value: 1 + m_Value: 0 m_Size: 1 m_NumberOfSteps: 1 m_OnValueChanged: @@ -5868,7 +5868,7 @@ PrefabInstance: - target: {fileID: 6153207595148985676, guid: 1c1c6c2f9f2a4434ca1b3e55000a10d2, type: 3} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 6153207595148985676, guid: 1c1c6c2f9f2a4434ca1b3e55000a10d2, type: 3} @@ -5878,7 +5878,7 @@ PrefabInstance: - target: {fileID: 6153207595148985676, guid: 1c1c6c2f9f2a4434ca1b3e55000a10d2, type: 3} propertyPath: m_AnchorMin.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 6153207595148985676, guid: 1c1c6c2f9f2a4434ca1b3e55000a10d2, type: 3} diff --git a/Assets/Scripts/GlobalBehaviour.cs b/Assets/Scripts/GlobalBehaviour.cs index 32a448dd..9de3f3b6 100644 --- a/Assets/Scripts/GlobalBehaviour.cs +++ b/Assets/Scripts/GlobalBehaviour.cs @@ -12,6 +12,9 @@ public class GlobalBehaviour : MonoBehaviour public static Color StageNotYetAccomplished; public static Color StageError; + public static float GadgetLaserDistance = 30f; + public static float GadgetPhysicalDistance = 2.5f; + [SerializeField] private Color _hintAnimationStartColor; [SerializeField] @@ -26,6 +29,11 @@ public class GlobalBehaviour : MonoBehaviour [SerializeField] private Color _StageError; + [SerializeField] + private float _GadgetLaserDistance = 30f; + [SerializeField] + private float _GadgetPhysicalDistance = 2.5f; + void Awake() { //GenerateDemoFiles.GenerateAll(); @@ -38,6 +46,9 @@ void Awake() StageNotYetAccomplished = _StageNotYetAccomplished; StageError = _StageError; + GadgetLaserDistance = _GadgetLaserDistance; + GadgetPhysicalDistance = _GadgetPhysicalDistance; + StageStatic.ShallowLoadStages(); //DontDestroyOnLoad(gameObject); diff --git a/Assets/Scripts/InteractionEngine/Gadgets/AngleTool.cs b/Assets/Scripts/InteractionEngine/Gadgets/AngleTool.cs index 5efdb501..dceaf813 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/AngleTool.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/AngleTool.cs @@ -14,7 +14,6 @@ public class AngleTool : Gadget //Attributes for simulating the drawing of a curve private bool curveDrawingActivated; - public WorldCursor Cursor; public LineRenderer lineRenderer; private List<Vector3> linePositions = new List<Vector3>(); public Material anglePreviewMaterial; @@ -25,22 +24,23 @@ public class AngleTool : Gadget private Vector3 angleMiddlePoint; private float curveRadius; - void Awake() + new void Awake() { - if (FactManager == null) - FactManager = GameObject.FindObjectOfType<FactManager>(); - - if (this.Cursor == null) - this.Cursor = GameObject.FindObjectOfType<WorldCursor>(); - - this.UiName = "Angle Mode"; - CommunicationEvents.TriggerEvent.AddListener(OnHit); + base.Awake(); + UiName = "Angle Mode"; + if(MaxRange == 0) + MaxRange = GlobalBehaviour.GadgetLaserDistance; } //Initialize Gadget when enabled AND activated - void OnEnable() + new void OnEnable() + { + base.OnEnable(); + this.ResetGadget(); + } + + void OnDisable() { - this.Cursor.setLayerMask(~this.ignoreLayerMask.value); this.ResetGadget(); } @@ -116,6 +116,7 @@ private void ResetGadget() //Expect a LineFact here, where Line.Pid2 will be the Basis-Point of the angle public void ActivateCurveDrawing() { + this.lineRenderer.enabled = true; //In AngleMode with 3 Points we want to draw nearly a rectangle so we add a startPoint and an Endpoint to this preview this.lineRenderer.positionCount = curveDrawingVertexCount + 2; this.lineRenderer.material = this.anglePreviewMaterial; @@ -167,6 +168,7 @@ public void DeactivateCurveDrawing() this.lineRenderer.positionCount = 0; this.linePositions = new List<Vector3>(); this.curveDrawingActivated = false; + this.lineRenderer.enabled = false; } } diff --git a/Assets/Scripts/InteractionEngine/Gadgets/ExtraGadget.cs b/Assets/Scripts/InteractionEngine/Gadgets/ExtraGadget.cs index 68835b94..944e8f4c 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/ExtraGadget.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/ExtraGadget.cs @@ -2,23 +2,16 @@ public class ExtraGadget : Gadget { - public WorldCursor Cursor; - - void Awake() + new void Awake() { - if (FactManager == null) - FactManager = GameObject.FindObjectOfType<FactManager>(); - - if (this.Cursor == null) - this.Cursor = GameObject.FindObjectOfType<WorldCursor>(); - - this.UiName = "Extra Mode"; - CommunicationEvents.TriggerEvent.AddListener(OnHit); + base.Awake(); + UiName = "Extra Mode"; + MaxRange = GlobalBehaviour.GadgetPhysicalDistance; } - void OnEnable() + new void OnEnable() { - this.Cursor.setLayerMask(~this.ignoreLayerMask.value); + base.OnEnable(); } public override void OnHit(RaycastHit hit) diff --git a/Assets/Scripts/InteractionEngine/Gadgets/Gadget.cs b/Assets/Scripts/InteractionEngine/Gadgets/Gadget.cs index c4981d56..78c6e10f 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/Gadget.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/Gadget.cs @@ -4,19 +4,29 @@ public class Gadget : MonoBehaviour { - public int id; - public string UiName; + public int id = -1; + public string UiName = "Name Not Set"; public Sprite Sprite; public FactManager FactManager; public LayerMask ignoreLayerMask; + public WorldCursor Cursor; + public float MaxRange; - void Awake() + protected void Awake() { if (FactManager == null) FactManager = GameObject.FindObjectOfType<FactManager>(); + if (Cursor == null) + Cursor = GameObject.FindObjectOfType<WorldCursor>(); + CommunicationEvents.TriggerEvent.AddListener(OnHit); + } + protected void OnEnable() + { + this.Cursor.setLayerMask(~this.ignoreLayerMask.value); + Cursor.MaxRange = MaxRange; } public virtual void OnHit(RaycastHit hit) { } diff --git a/Assets/Scripts/InteractionEngine/Gadgets/LineTool.cs b/Assets/Scripts/InteractionEngine/Gadgets/LineTool.cs index 43279b5e..3143cf34 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/LineTool.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/LineTool.cs @@ -11,27 +11,27 @@ public class LineTool : Gadget //Attributes for simulating the drawing of a line private bool lineDrawingActivated; - public WorldCursor Cursor; public LineRenderer lineRenderer; private List<Vector3> linePositions = new List<Vector3>(); public Material linePreviewMaterial; - void Awake() + new void Awake() { - if (FactManager == null) - FactManager = GameObject.FindObjectOfType<FactManager>(); - - if (this.Cursor == null) - this.Cursor = GameObject.FindObjectOfType<WorldCursor>(); - - this.UiName = "Line Mode"; - CommunicationEvents.TriggerEvent.AddListener(OnHit); + base.Awake(); + UiName = "Line Mode"; + if (MaxRange == 0) + MaxRange = GlobalBehaviour.GadgetLaserDistance; } //Initialize Gadget when enabled AND activated - void OnEnable() + new void OnEnable() + { + base.OnEnable(); + this.ResetGadget(); + } + + void OnDisable() { - this.Cursor.setLayerMask(~this.ignoreLayerMask.value); this.ResetGadget(); } @@ -109,6 +109,7 @@ private void ResetGadget() private void ActivateLineDrawing() { + this.lineRenderer.enabled = true; this.lineRenderer.positionCount = 2; this.lineRenderer.material = this.linePreviewMaterial; @@ -139,5 +140,6 @@ private void DeactivateLineDrawing() this.lineRenderer.positionCount = 0; this.linePositions = new List<Vector3>(); this.lineDrawingActivated = false; + this.lineRenderer.enabled = false; } } diff --git a/Assets/Scripts/InteractionEngine/Gadgets/LotTool.cs b/Assets/Scripts/InteractionEngine/Gadgets/LotTool.cs index f89edbf3..71348c4f 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/LotTool.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/LotTool.cs @@ -16,27 +16,22 @@ public class LotTool : Gadget //Attributes for simulating the drawing of a line private bool lineDrawingActivated; - public WorldCursor Cursor; public LineRenderer lineRenderer; private List<Vector3> linePositions = new List<Vector3>(); public Material linePreviewMaterial; - void Awake() + new void Awake() { - if (FactManager == null) - FactManager = GameObject.FindObjectOfType<FactManager>(); - - if (this.Cursor == null) - this.Cursor = GameObject.FindObjectOfType<WorldCursor>(); - + base.Awake(); this.UiName = "Lot Mode"; - CommunicationEvents.TriggerEvent.AddListener(OnHit); + if (MaxRange == 0) + MaxRange = GlobalBehaviour.GadgetLaserDistance; } //Initialize Gadget when enabled AND activated - void OnEnable() + new void OnEnable() { - this.Cursor.setLayerMask(~this.ignoreLayerMask.value); + base.OnEnable(); this.ResetGadget(); } @@ -144,6 +139,7 @@ private void ResetGadget() private void ActivateLineDrawing() { + this.lineRenderer.enabled = true; this.lineRenderer.positionCount = 3; this.lineRenderer.material = this.linePreviewMaterial; @@ -189,5 +185,6 @@ private void DeactivateLineDrawing() this.lineRenderer.positionCount = 0; this.linePositions = new List<Vector3>(); this.lineDrawingActivated = false; + this.lineRenderer.enabled = false; } } diff --git a/Assets/Scripts/InteractionEngine/Gadgets/Pendulum.cs b/Assets/Scripts/InteractionEngine/Gadgets/Pendulum.cs index 1c47d928..eab9afe7 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/Pendulum.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/Pendulum.cs @@ -9,26 +9,21 @@ public class Pendulum : Gadget //Attributes for simulating the drawing of a line private bool lineDrawingActivated; public LayerMask LayerPendulumHits; - public WorldCursor Cursor; public LineRenderer lineRenderer; private List<Vector3> linePositions = new List<Vector3>(); public Material linePreviewMaterial; - void Awake() + new void Awake() { - if (FactManager == null) - FactManager = GameObject.FindObjectOfType<FactManager>(); - - if (this.Cursor == null) - this.Cursor = GameObject.FindObjectOfType<WorldCursor>(); - + base.Awake(); this.UiName = "Pendulum"; - CommunicationEvents.TriggerEvent.AddListener(OnHit); + if (MaxRange == 0) + MaxRange = GlobalBehaviour.GadgetLaserDistance; } - void OnEnable() + new void OnEnable() { - this.Cursor.setLayerMask(~this.ignoreLayerMask.value); + base.OnEnable(); this.ResetGadget(); ActivateLineDrawing(); } @@ -71,6 +66,7 @@ private void ResetGadget() private void ActivateLineDrawing() { + this.lineRenderer.enabled = true; this.lineRenderer.positionCount = 2; this.lineRenderer.material = this.linePreviewMaterial; @@ -108,6 +104,7 @@ private void DeactivateLineDrawing() this.lineRenderer.positionCount = 0; this.linePositions = new List<Vector3>(); this.lineDrawingActivated = false; + this.lineRenderer.enabled = false; } } diff --git a/Assets/Scripts/InteractionEngine/Gadgets/Pointer.cs b/Assets/Scripts/InteractionEngine/Gadgets/Pointer.cs index 2a24d607..4e3cb1c7 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/Pointer.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/Pointer.cs @@ -5,23 +5,12 @@ public class Pointer : Gadget { - public WorldCursor Cursor; - - void Awake() + new void Awake() { - if (FactManager == null) - FactManager = GameObject.FindObjectOfType<FactManager>(); - - if (this.Cursor == null) - this.Cursor = GameObject.FindObjectOfType<WorldCursor>(); - + base.Awake(); this.UiName = "Point Mode"; - CommunicationEvents.TriggerEvent.AddListener(OnHit); - } - - void OnEnable() - { - this.Cursor.setLayerMask(~this.ignoreLayerMask.value); + if (MaxRange == 0) + MaxRange = GlobalBehaviour.GadgetLaserDistance; } public override void OnHit(RaycastHit hit) diff --git a/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs b/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs new file mode 100644 index 00000000..d9fa86ff --- /dev/null +++ b/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs @@ -0,0 +1,114 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using static CommunicationEvents; + +public class PoleTool : Gadget + //Acts as a Pendulum starting at a Point +{ + //Attributes for simulating the drawing of a line + public LayerMask LayerPendulumHits; + public LineRenderer lineRenderer; + private List<Vector3> linePositions = new List<Vector3>(); + public Material linePreviewMaterial; + + public float poleHeight = 1f; + public float maxHeight; + + new void Awake() + { + base.Awake(); + UiName = "PoleTool"; + if (MaxRange == 0) + MaxRange = GlobalBehaviour.GadgetPhysicalDistance; + if (maxHeight == 0) + maxHeight = 0.1f; + } + + new void OnEnable() + { + base.OnEnable(); + this.ResetGadget(); + ActivateLineDrawing(); + } + + void OnDisable() + { + this.ResetGadget(); + } + + public override void OnHit(RaycastHit hit) + { + + if (!this.isActiveAndEnabled || + !Physics.Raycast(Cursor.transform.position + Vector3.up * (float)Math3d.vectorPrecission, + Vector3.down, maxHeight + (float)Math3d.vectorPrecission, LayerMask.GetMask(new string[]{"Default", "Tree"}))) + return; + + UpdateLineDrawing(); + + if (hit.transform.gameObject.layer == LayerMask.NameToLayer("Point")) + { + var pid2 = FactManager.AddPointFact(linePositions[1], Vector3.up).Id; + FactManager.AddLineFact(hit.transform.gameObject.GetComponent<FactObject>().URI, pid2, true); + } + else + { + FactManager.AddPointFact(hit); + } + } + + void Update() + { + if (!this.isActiveAndEnabled) + return; + + if (lineRenderer.enabled) + UpdateLineDrawing(); + } + + private void ResetGadget() + { + DeactivateLineDrawing(); + } + + private void ActivateLineDrawing() + { + this.lineRenderer.enabled = true; + this.lineRenderer.positionCount = 2; + this.lineRenderer.material = this.linePreviewMaterial; + + lineRenderer.startWidth = 0.095f; + lineRenderer.endWidth = 0.095f; + + //initiate linePositions-Array + linePositions.Add(this.Cursor.transform.position); + linePositions.Add(this.Cursor.transform.position); + + UpdateLineDrawing(); + } + + //Updates the points of the Lines when baseLine was selected in LineMode + private void UpdateLineDrawing() + { + this.linePositions[0] = this.Cursor.transform.position; + + //Raycast upwoard + if (Physics.Raycast(this.linePositions[0], Vector3.up, out RaycastHit ceiling, poleHeight, this.LayerPendulumHits.value)) + this.linePositions[1] = ceiling.point; + else + this.linePositions[1] = this.linePositions[0] + Vector3.up * poleHeight; + + this.lineRenderer.SetPosition(0, this.linePositions[0]); + this.lineRenderer.SetPosition(1, this.linePositions[1]); + } + + //Deactivate LineDrawing so that no Line gets drawn when Cursor changes + private void DeactivateLineDrawing() + { + this.lineRenderer.positionCount = 0; + this.linePositions = new List<Vector3>(); + this.lineRenderer.enabled = false; + } + +} diff --git a/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs.meta b/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs.meta new file mode 100644 index 00000000..a0f1c099 --- /dev/null +++ b/Assets/Scripts/InteractionEngine/Gadgets/PoleTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f173d1c5aec16f04893f07d8dd5de8b5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InteractionEngine/Gadgets/Remover.cs b/Assets/Scripts/InteractionEngine/Gadgets/Remover.cs index 4eed1221..f12fa415 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/Remover.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/Remover.cs @@ -5,23 +5,12 @@ public class Remover : Gadget { - public WorldCursor Cursor; - - void Awake() + new void Awake() { - if (FactManager == null) - FactManager = GameObject.FindObjectOfType<FactManager>(); - - if (this.Cursor == null) - this.Cursor = GameObject.FindObjectOfType<WorldCursor>(); - + base.Awake(); this.UiName = "Remove Mode"; - CommunicationEvents.TriggerEvent.AddListener(OnHit); - } - - void OnEnable() - { - this.Cursor.setLayerMask(~this.ignoreLayerMask.value); + if (MaxRange == 0) + MaxRange = GlobalBehaviour.GadgetLaserDistance; } public override void OnHit(RaycastHit hit) @@ -34,5 +23,4 @@ public override void OnHit(RaycastHit hit) var hid = hit.transform.GetComponent<FactObject>().URI; StageStatic.stage.factState.Remove(hid); } - } diff --git a/Assets/Scripts/InteractionEngine/Gadgets/Tape.cs b/Assets/Scripts/InteractionEngine/Gadgets/Tape.cs index 90d9bd65..feca7181 100644 --- a/Assets/Scripts/InteractionEngine/Gadgets/Tape.cs +++ b/Assets/Scripts/InteractionEngine/Gadgets/Tape.cs @@ -12,28 +12,27 @@ public class Tape : Gadget private Fact TapeModeFirstPointSelected = null; //Attributes for simulating the drawing of a line - private bool lineDrawingActivated; - public WorldCursor Cursor; public LineRenderer lineRenderer; private List<Vector3> linePositions = new List<Vector3>(); public Material linePreviewMaterial; - void Awake() + new void Awake() { - if (FactManager == null) - FactManager = GameObject.FindObjectOfType<FactManager>(); - - if (this.Cursor == null) - this.Cursor = GameObject.FindObjectOfType<WorldCursor>(); - + base.Awake(); this.UiName = "Distance Mode"; - CommunicationEvents.TriggerEvent.AddListener(OnHit); + if (MaxRange == 0) + MaxRange = GlobalBehaviour.GadgetPhysicalDistance; } //Initialize Gadget when enabled AND activated - void OnEnable() + new void OnEnable() + { + base.OnEnable(); + this.ResetGadget(); + } + + void OnDisable() { - this.Cursor.setLayerMask(~this.ignoreLayerMask.value); this.ResetGadget(); } @@ -71,9 +70,7 @@ public override void OnHit(RaycastHit hit) { if (this.TapeModeIsFirstPointSelected) { - RaycastHit downHit; - if (Physics.Raycast(hit.transform.gameObject.transform.position - Vector3.down * 2, Vector3.down, out downHit)) { var idA = downHit.transform.gameObject.GetComponent<FactObject>().URI; @@ -102,7 +99,7 @@ public override void OnHit(RaycastHit hit) void Update() { if (!this.isActiveAndEnabled) return; - if (this.lineDrawingActivated) + if (lineRenderer.enabled) UpdateLineDrawing(); } @@ -115,13 +112,12 @@ private void ResetGadget() private void ActivateLineDrawing() { + this.lineRenderer.enabled = true; this.lineRenderer.positionCount = 2; this.lineRenderer.material = this.linePreviewMaterial; lineRenderer.startWidth = 0.095f; lineRenderer.endWidth = 0.095f; - //Set LineDrawing activated - this.lineDrawingActivated = true; //Add the position of the Fact for the start of the Line linePositions.Add(this.TapeModeFirstPointSelected.Representation.transform.position); //The second point is the same point at the moment @@ -144,6 +140,6 @@ private void DeactivateLineDrawing() { this.lineRenderer.positionCount = 0; this.linePositions = new List<Vector3>(); - this.lineDrawingActivated = false; + this.lineRenderer.enabled = false; } } diff --git a/Assets/Scripts/InteractionEngine/ShinyThings.cs b/Assets/Scripts/InteractionEngine/ShinyThings.cs index dc0bf970..6f93fd1f 100644 --- a/Assets/Scripts/InteractionEngine/ShinyThings.cs +++ b/Assets/Scripts/InteractionEngine/ShinyThings.cs @@ -141,8 +141,6 @@ private void OnMouseOverSnapZoneEnd(Transform selection) var oldCol = selectionRenderer.material.color; oldCol.a = .25f; selectionRenderer.material.color = oldCol; - //Unhide Mouse cursor - UnityEngine.Cursor.visible = true; } } } @@ -157,10 +155,6 @@ private void OnMouseOverSnapZone(Transform selection) var oldCol = selectionRenderer.material.color; oldCol.a = .75f; selectionRenderer.material.color = oldCol; - - //Hide Mouse cursor - UnityEngine.Cursor.visible = false; - } } diff --git a/Assets/Scripts/InteractionEngine/WorldCursor.cs b/Assets/Scripts/InteractionEngine/WorldCursor.cs index 57d3803d..b1edd222 100644 --- a/Assets/Scripts/InteractionEngine/WorldCursor.cs +++ b/Assets/Scripts/InteractionEngine/WorldCursor.cs @@ -14,6 +14,8 @@ public class WorldCursor : MonoBehaviour private Camera Cam; private int layerMask; public LayerMask snapLayerMask; + public float MaxRange = 10f; + public bool useCamCurser = false; private void Awake() { @@ -35,42 +37,13 @@ public void setLayerMask(int layerMask) { this.layerMask = layerMask; } - - /// <summary> - /// Gets the coordinates of the intersection point of two lines. - /// </summary> - /// <param name="A1">A point on the first line.</param> - /// <param name="A2">Another point on the first line.</param> - /// <param name="B1">A point on the second line.</param> - /// <param name="B2">Another point on the second line.</param> - /// <param name="found">Is set to false of there are no solution. true otherwise.</param> - /// <returns>The intersection point coordinates. Returns Vector2.zero if there is no solution.</returns> - public Vector2 GetIntersectionPointCoordinates(Vector2 A1, Vector2 A2, Vector2 B1, Vector2 B2, out bool found) - { - float tmp = (B2.x - B1.x) * (A2.y - A1.y) - (B2.y - B1.y) * (A2.x - A1.x); - - if (tmp == 0) - { - // No solution! - found = false; - return Vector2.zero; - } - - float mu = ((A1.x - B1.x) * (A2.y - A1.y) - (A1.y - B1.y) * (A2.x - A1.x)) / tmp; - - found = true; - - return new Vector2( - B1.x + (B2.x - B1.x) * mu, - B1.y + (B2.y - B1.y) * mu - ); - } - - void Update() { - Ray ray = Cam.ScreenPointToRay(Input.mousePosition); - RaycastHit tempHit; + Ray ray = useCamCurser ? new Ray(Cam.transform.position, Cam.transform.forward) : Cam.ScreenPointToRay(Input.mousePosition); + + this.Hit = new RaycastHit(); + transform.up = Cam.transform.forward; + transform.position = ray.GetPoint(GlobalBehaviour.GadgetPhysicalDistance); int rayCastMask; if (Input.GetButton(this.deactivateSnapKey)) @@ -78,10 +51,10 @@ void Update() else rayCastMask = this.layerMask; - if (Physics.Raycast(ray, out tempHit, 30f, rayCastMask)){ - - this.Hit = tempHit; - // Debug.Log(Hit.transform.tag); + if (Physics.Raycast(ray, out Hit, MaxRange, rayCastMask) + || (MaxRange <= GlobalBehaviour.GadgetPhysicalDistance + && Physics.Raycast(transform.position, Vector3.down, out Hit, GlobalBehaviour.GadgetPhysicalDistance, rayCastMask))) + { if ((Hit.collider.transform.CompareTag("SnapZone") || Hit.collider.transform.CompareTag("Selectable")) && !Input.GetButton(this.deactivateSnapKey)) { @@ -93,13 +66,11 @@ void Update() PointFact p1 = StageStatic.stage.factState[lineFact.Pid1] as PointFact; Hit.point = Math3d.ProjectPointOnLine(p1.Point, lineFact.Dir, Hit.point); - CheckMouseButtons(true,true); } else { Hit.point = Hit.collider.transform.position; Hit.normal = Vector3.up; - CheckMouseButtons(true); } transform.position = Hit.point; @@ -111,37 +82,23 @@ void Update() transform.position = Hit.point; transform.up = Hit.normal; transform.position += .01f * Hit.normal; - CheckMouseButtons(); } - } - else - { - this.Hit = new RaycastHit(); - var dist = 10f; - if (tempHit.transform!=null) - dist = (Camera.main.transform.position - tempHit.transform.position).magnitude; - transform.position = Cam.ScreenToWorldPoint(Input.mousePosition + new Vector3(0,0,1) *dist); - transform.up = -Cam.transform.forward; + CheckMouseButtons(); + } } //Check if left Mouse-Button was pressed and handle it - void CheckMouseButtons(bool OnSnap=false, bool onLine = false) + void CheckMouseButtons() { if (Input.GetMouseButtonDown(0)) { - if (EventSystem.current.IsPointerOverGameObject()) return; //this prevents rays from shooting through ui + if (EventSystem.current.IsPointerOverGameObject() //this prevents rays from shooting through ui + || Hit.transform.gameObject.layer == LayerMask.NameToLayer("Water")) // not allowed to meassure on water + return; - if (!OnSnap) - { - CommunicationEvents.TriggerEvent.Invoke(Hit); - } - else{ - //if(!onLine) Hit.collider.enabled = false; - CommunicationEvents.TriggerEvent.Invoke(Hit); - // CommunicationEvents.SnapEvent.Invoke(Hit); - } + CommunicationEvents.TriggerEvent.Invoke(Hit); } } diff --git a/Assets/Scripts/UI/HideUI.cs b/Assets/Scripts/UI/HideUI.cs index dc2a46e0..ad66ba06 100644 --- a/Assets/Scripts/UI/HideUI.cs +++ b/Assets/Scripts/UI/HideUI.cs @@ -46,6 +46,7 @@ void Update() } else { + Cursor.visible = !UICanvas.enabled; CamControl.enabled = UICanvas.enabled; CursorRenderer.enabled = UICanvas.enabled; -- GitLab