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LocalScale = new Vector3(sidelengthBA+0.1F, sidelengthBC+0.1F, sidelengthTB+0.1F); + LocalScale = new Vector3(sidelengthBA+0.1F, sidelengthTB+0.1F, sidelengthBC+0.1F); Volume = sidelengthBA * sidelengthBC * sidelengthTB; Position = B + 0.5F * ((A - B) + (T - B) + (C - B)); - Vector3 cross = Vector3.Cross((A-B), (C-B)); - Rotation = Quaternion.LookRotation(cross, Vector3.up); + Vector3 cross = Vector3.Cross((T - B), (A - B)); + Rotation = Quaternion.LookRotation(cross.normalized, (T - B).normalized); + Rotation = Quaternion.identity; } public CuboidFact() : base(){