diff --git a/Assets/Resources/Prefabs/Stage_Default.prefab b/Assets/Resources/Prefabs/Stage_Default.prefab index 421fdd3dd1b558163c25543e88032dad8f1c7391..59bcda77dde1bac66e4ed198078c375de8a7b62e 100644 --- a/Assets/Resources/Prefabs/Stage_Default.prefab +++ b/Assets/Resources/Prefabs/Stage_Default.prefab @@ -28,6 +28,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071067} m_LocalPosition: {x: -0, y: -2.3663206, z: 0} m_LocalScale: {x: 1.2156034, y: 1.2156034, z: 1.6505318} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 344342499745092470} m_RootOrder: 5 @@ -51,6 +52,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -109,6 +111,7 @@ Transform: m_LocalRotation: {x: 0.00000009163111, y: 0.72558, z: 0.68813795, w: -0.000000096616816} m_LocalPosition: {x: -0.18697172, y: 1.9200721, z: 5.56848} m_LocalScale: {x: 2.3788898, y: 0.99535114, z: 2.3788908} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2601310643523791630} m_RootOrder: 1 @@ -132,6 +135,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -190,6 +194,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0.41454008, y: 0.20676178, z: -0.000000007685469} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 793809492246323909} m_RootOrder: 1 @@ -213,6 +218,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -271,6 +277,7 @@ Transform: m_LocalRotation: {x: 0.000000059604645, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0.027123343, z: 0} m_LocalScale: {x: 0.877144, y: 1, z: 0.877144} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3555507727916303166} m_RootOrder: 4 @@ -294,6 +301,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -353,6 +361,7 @@ Transform: m_LocalRotation: {x: 0.000000091631094, y: 0.72558, z: 0.6881378, w: -0.000000096616816} m_LocalPosition: {x: -0.1869725, y: 1.6138662, z: -0.20825356} m_LocalScale: {x: 2.2279458, y: 2.5400007, z: 2.2279456} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3246420087839399409} m_RootOrder: 8 @@ -376,6 +385,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -433,6 +443,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5425053786450669704} 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m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1392746985259015030} m_RootOrder: 1 @@ -5989,6 +6184,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -6047,6 +6243,7 @@ Transform: m_LocalRotation: {x: 0.51306266, y: -0.48658693, z: 0.5130625, w: -0.486587} m_LocalPosition: {x: -0.18697327, y: 2.315078, z: -6.3159885} m_LocalScale: {x: 2.7027915, y: 2.5400007, z: 1.146885} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3132429956603025007} m_RootOrder: 6 @@ -6070,6 +6267,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -6128,6 +6326,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0.41454008, y: 0.20676178, z: -0.000000007685469} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4075369999662732153} m_RootOrder: 1 @@ -6151,6 +6350,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -6208,6 +6408,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3020720017683626808} m_RootOrder: 5 @@ -6248,6 +6449,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071067} m_LocalPosition: {x: -0, y: -2.3663206, z: 0} m_LocalScale: {x: 1.2156034, y: 1.2156034, z: 1.6505318} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3528429602073918148} m_RootOrder: 5 @@ -6271,6 +6473,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -6328,6 +6531,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3520651706266350384} m_Father: {fileID: 5425053786450669704} @@ -6381,6 +6585,7 @@ Transform: m_LocalRotation: {x: -0.0000000035254462, y: 0.99964947, z: -0.026475651, w: -0.00000013311137} m_LocalPosition: {x: -0.18697327, y: 1.2920719, z: -6.279079} m_LocalScale: {x: 3.0876324, y: 3.0876336, z: 4.1923523} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1392746985259015030} m_RootOrder: 7 @@ -6404,6 +6609,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -6461,6 +6667,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 793809492246323909} m_Father: {fileID: 5425053786450669704} @@ -6516,6 +6723,7 @@ Transform: m_LocalRotation: {x: -0.0000000035254462, y: 0.99964947, z: -0.026475651, w: -0.00000013311137} m_LocalPosition: {x: -0.18697172, y: 1.9071897, z: 5.325448} m_LocalScale: {x: 2.5681279, y: 2.5681279, z: 2.5400007} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2601310643523791630} m_RootOrder: 5 @@ -6539,6 +6747,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -6598,6 +6807,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071067} m_LocalPosition: {x: -0, y: -2.3663206, z: 0} m_LocalScale: {x: 1.2156034, y: 1.2156034, z: 1.6505318} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3555507727916303166} m_RootOrder: 5 @@ -6621,6 +6831,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -6677,6 +6888,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 0.395, y: -0.143, z: 0.253} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 6201736134506875659} - {fileID: 4324728361779114448} @@ -6718,6 +6930,7 @@ Transform: m_LocalRotation: {x: 0.000000091631094, y: 0.72558, z: 0.6881378, w: -0.000000096616816} m_LocalPosition: {x: -0.1869725, y: 1.6138662, z: -0.20825356} m_LocalScale: {x: 2.2279458, y: 2.5400007, z: 2.2279456} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3132429956603025007} m_RootOrder: 8 @@ -6741,6 +6954,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -6799,6 +7013,7 @@ Transform: m_LocalRotation: {x: -0.0000000035254462, y: 0.99964947, z: -0.026475651, w: -0.00000013311137} m_LocalPosition: {x: -0.18697172, y: 1.9071897, z: 5.325448} m_LocalScale: {x: 2.5681279, y: 2.5681279, z: 2.5400007} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1392746985259015030} m_RootOrder: 5 @@ -6822,6 +7037,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -6881,6 +7097,7 @@ Transform: m_LocalRotation: {x: -0.0000000035254462, y: 0.99964947, z: -0.026475651, w: -0.00000013311137} m_LocalPosition: {x: -0.18697172, y: 1.9071897, z: 5.325448} m_LocalScale: {x: 2.5681279, y: 2.5681279, z: 2.5400007} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3246420087839399409} m_RootOrder: 5 @@ -6904,6 +7121,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -6963,6 +7181,7 @@ Transform: m_LocalRotation: {x: 0.000000059604645, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0.027123343, z: 0} m_LocalScale: {x: 0.877144, y: 1, z: 0.877144} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3528429602073918148} m_RootOrder: 6 @@ -6986,6 +7205,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -7042,6 +7262,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 0.395, y: -0.143, z: 0.253} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5075446400021190927} - {fileID: 1127431603127395907} @@ -7083,6 +7304,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 2.3046205, z: 0} m_LocalScale: {x: 0.9365708, y: 0.39187068, z: 0.9365708} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5422041476427137612} m_RootOrder: 2 @@ -7106,6 +7328,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -7163,6 +7386,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3132429956603025007} m_Father: {fileID: 5425053786450669704} @@ -7216,6 +7440,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071067} m_LocalPosition: {x: -0, y: 2.2088046, z: 0} m_LocalScale: {x: 1.0110741, y: 1.0110741, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5422041476427137612} m_RootOrder: 1 @@ -7239,6 +7464,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -7296,6 +7522,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3555507727916303166} - {fileID: 1960233911319805652} @@ -7337,6 +7564,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071067} m_LocalPosition: {x: -0, y: -2.3663206, z: 0} m_LocalScale: {x: 1.2156034, y: 1.2156034, z: 1.6505318} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 270534301567447418} m_RootOrder: 5 @@ -7360,6 +7588,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -7418,6 +7647,7 @@ Transform: m_LocalRotation: {x: 0.000000059604645, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0.027123343, z: 0} m_LocalScale: {x: 0.877144, y: 1, z: 0.877144} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5422041476427137612} m_RootOrder: 6 @@ -7441,6 +7671,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -7499,6 +7730,7 @@ Transform: m_LocalRotation: {x: 0.000000091631094, y: 0.72558, z: 0.6881378, w: -0.000000096616816} m_LocalPosition: {x: -0.1869725, y: 1.6138662, z: -0.20825356} m_LocalScale: {x: 2.2279458, y: 2.5400007, z: 2.2279456} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3520651706266350384} m_RootOrder: 8 @@ -7522,6 +7754,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -7580,6 +7813,7 @@ Transform: m_LocalRotation: {x: 0.00000009163111, y: 0.72558, z: 0.68813795, w: -0.000000096616816} m_LocalPosition: {x: -0.18697172, y: 1.9200721, z: 5.56848} m_LocalScale: {x: 2.3788898, y: 0.99535114, z: 2.3788908} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3520651706266350384} m_RootOrder: 1 @@ -7603,6 +7837,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -7661,6 +7896,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071067} m_LocalPosition: {x: -0, y: -2.1821377, z: 0} m_LocalScale: {x: 1.2156034, y: 1.2156034, z: 1.6505318} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 270534301567447418} m_RootOrder: 0 @@ -7684,6 +7920,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -7741,6 +7978,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} m_LocalPosition: {x: -0, y: 1.2068384, z: -0.00000019378662} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3555507727916303166} m_RootOrder: 7 @@ -7835,6 +8073,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 4075369999662732153} m_RootOrder: 0 @@ -7858,6 +8097,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -7916,6 +8156,7 @@ Transform: m_LocalRotation: {x: 0.000000091631094, y: 0.72558, z: 0.6881378, w: -0.000000096616816} m_LocalPosition: {x: -0.1869725, y: 1.6138662, z: -0.20825356} m_LocalScale: {x: 2.2279458, y: 2.5400007, z: 2.2279456} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3132429956603025007} m_RootOrder: 3 @@ -7939,6 +8180,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -7999,6 +8241,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 2.3046205, z: 0} m_LocalScale: {x: 0.9365708, y: 0.39187068, z: 0.9365708} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 344342499745092470} m_RootOrder: 2 @@ -8022,6 +8265,7 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -8079,6 +8323,7 @@ Transform: m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} m_LocalPosition: {x: -0, y: 1.2068384, z: -0.00000019378662} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 344342499745092470} m_RootOrder: 7 @@ -8173,6 +8418,7 @@ Transform: m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0, y: 2.3046205, z: 0} m_LocalScale: {x: 0.9365708, y: 0.39187068, z: 0.9365708} + 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value: 0 objectReference: {fileID: 0} + - target: {fileID: 3447688504511772444, guid: b07552db700124a4680401e6fb94c186, + type: 3} + propertyPath: m_AutoTiling + value: 0 + objectReference: {fileID: 0} - target: {fileID: 3464836784535376508, guid: b07552db700124a4680401e6fb94c186, type: 3} propertyPath: ignoreLayerMask.m_Bits @@ -59427,7 +59762,7 @@ PrefabInstance: - target: {fileID: 5183107850734844792, guid: b07552db700124a4680401e6fb94c186, type: 3} propertyPath: m_IsActive - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 5251855878285085049, guid: b07552db700124a4680401e6fb94c186, type: 3} @@ -59614,6 +59949,16 @@ PrefabInstance: propertyPath: m_IsActive value: 0 objectReference: {fileID: 0} + - target: {fileID: 6216518913023090809, guid: b07552db700124a4680401e6fb94c186, + type: 3} + propertyPath: m_Enabled + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6216518913023090809, guid: b07552db700124a4680401e6fb94c186, + type: 3} + propertyPath: m_Transition + value: 1 + objectReference: {fileID: 0} - target: {fileID: 6257878582612889409, guid: b07552db700124a4680401e6fb94c186, type: 3} propertyPath: ignoreLayerMask.m_Bits @@ -60042,7 +60387,7 @@ PrefabInstance: - target: {fileID: 8073569130015367656, guid: b07552db700124a4680401e6fb94c186, type: 3} propertyPath: m_IsActive - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 8077970422851001925, guid: b07552db700124a4680401e6fb94c186, type: 3} @@ -60204,5 +60549,6 @@ PrefabInstance: propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} - m_RemovedComponents: [] + m_RemovedComponents: + - {fileID: 4400198892650236661, guid: b07552db700124a4680401e6fb94c186, type: 3} m_SourcePrefab: {fileID: 100100000, guid: b07552db700124a4680401e6fb94c186, type: 3} diff --git a/Assets/Scripts/InteractionEngine/AlignText.cs b/Assets/Scripts/InteractionEngine/AlignText.cs index 36d114d11f1d788c608ee705c590b7efe44c748e..27469c0d9dcb115e6bfa5eae0b96281db54abe70 100644 --- a/Assets/Scripts/InteractionEngine/AlignText.cs +++ b/Assets/Scripts/InteractionEngine/AlignText.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Linq; using UnityEngine; +//using UnityEngine.EventSystems; using UnityEngine.UI; using static UIconfig; @@ -12,11 +13,11 @@ public class AlignText : MonoBehaviour public Camera Cam1; public Camera Cam2; public Camera BackUPCam; + public GameObject Moving_GObj; void Start() { - Cam = toCamMain(); - + StartCoroutine(CheckForNewMainCamRoutine()); } @@ -27,6 +28,12 @@ void Update() //Not yet the perfect solution //Problem is the relative rotation of the TextMesh to the Line-Parent //transform.rotation = Quaternion.Lerp(transform.parent.transform.rotation, Cam.transform.rotation, 0); + + if (Moving_GObj) + { + + } + } Camera toCamMain() @@ -69,5 +76,4 @@ IEnumerator CheckForNewMainCamRoutine() //Cam = Camera.main; } - } diff --git a/Assets/Scripts/InteractionEngine/Character_Animations/CharacterDialog.cs b/Assets/Scripts/InteractionEngine/Character_Animations/CharacterDialog.cs index 73d32ce9a4b06b92cb65b01c7fcfa185937c231c..08abda0af9c06828f775e23cd331adc37a9456ca 100644 --- a/Assets/Scripts/InteractionEngine/Character_Animations/CharacterDialog.cs +++ b/Assets/Scripts/InteractionEngine/Character_Animations/CharacterDialog.cs @@ -7,6 +7,7 @@ public class CharacterDialog : MonoBehaviour { + public RaycastHit Hit; public TextMeshPro textDisplay; public TextMeshPro textHint; public TaskCharakterAnimation CharakterAnimation; @@ -19,7 +20,8 @@ public class CharacterDialog : MonoBehaviour private float timer = 0; private double numinputtrigger = 0; public float waitingBetweenInputs = 0.2f; - + private int idleTime = 0; + private int oversentence = 0; //Only reset once after Player is out of range of the TaskCharacter private bool textReseted = true; @@ -36,6 +38,7 @@ void Start() //Type first sentence typingActive = true; TypeFkt(); + StartCoroutine(IdleTimer()); } private void Awake() @@ -58,46 +61,75 @@ private void OnDisable() } + + + + public void nextSentenceBttn_pressed() + { + if (numinputtrigger == 0) + { + numinputtrigger++; + StartCoroutine(slowInput()); + //Type Next sentence if player is in the talkinZone around the TaskCharacter AND the player typed the return-Key + idleTime = 0; + NextSentence(); + } + } private void Update() { TypeFkt(); - if(!gameSucceeded && CharakterAnimation.getPlayerInTalkingZone()) + if (!gameSucceeded && CharakterAnimation.getPlayerInTalkingZone()) { //print("InTalkingZone"); //print("CharacterDialog" + gameSucceeded + " && " + CharakterAnimation.getPlayerInTalkingZone()); - if(UIconfig.InputManagerVersion==1){ - if (Input.GetKeyDown(KeyCode.C)){ + if (UIconfig.InputManagerVersion == 1) { + if (Input.GetKeyDown(KeyCode.C)) { //Type Next sentence if player is in the talkinZone around the TaskCharacter AND the player typed the return-Key NextSentence(); - print("CharacterDialogLos1"); + idleTime = 0; + //print("CharacterDialogLos1"); } } - if (UIconfig.InputManagerVersion == 2 && numinputtrigger == 0) + if ((nextDialogPlease > 0 || UIconfig.InputManagerVersion == 2) && numinputtrigger == 0) { - if (input_ControlMapping.Actionmap1.Talking.ReadValue<float>() != 0) + if ((nextDialogPlease > 0 || input_ControlMapping.Actionmap1.Talking.ReadValue<float>() != 0)) { - numinputtrigger++; - StartCoroutine(slowInput()); - //Type Next sentence if player is in the talkinZone around the TaskCharacter AND the player typed the return-Key - NextSentence(); - print("CharacterDialogLos2"); + nextSentenceBttn_pressed(); + } } } - else if (!gameSucceeded && !CharakterAnimation.getPlayerInTalkingZone() && !textReseted) + + if ((!gameSucceeded) && (!textReseted) ) { - //Reset Sentence if Player is out of range of the TaskCharacter and it's not already reseted - ResetSentence(); + if ((!CharakterAnimation.getPlayerInTalkingZone()) || (idleTime > 7)) + { + //Reset Sentence if Player is out of range of the TaskCharacter and it's not already reseted + ResetSentence(); + idleTime = 0; + } } } + IEnumerator IdleTimer() + { + while (true) + { + yield return new WaitForSeconds(1); + if (idleTime < 100 && textReseted == false) { idleTime++; } + //print(idleTime); + } + + } + + public void TypeFkt() { if (typingActive) { @@ -143,6 +175,12 @@ public void NextSentence() { timer = 0; textReseted = false; textDisplay.text = ""; + oversentence++; + if (oversentence > 2) + { + ResetSentence(); + oversentence = 0; + } } } @@ -195,6 +233,7 @@ IEnumerator slowInput() yield return new WaitForSecondsRealtime(waitingBetweenInputs); numinputtrigger = 0; + nextDialogPlease = 0; yield return null; diff --git a/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs b/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs index 985e01cfe817d6721f3aaa1b2919365649036591..087367a5c218279e3193a38407f0dcc8d996c071 100644 --- a/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs +++ b/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; +using static UIconfig; public class TaskCharakterAnimation : MonoBehaviour { @@ -38,6 +39,8 @@ public class TaskCharakterAnimation : MonoBehaviour private bool playerInTalkingZone = false; private bool taskCharacterAddressed = false; + private float talkingZoneDistance_used; + private float radiusAroundObject_used; // Start is called before the first frame update @@ -66,8 +69,20 @@ void Update() Ray ray = new Ray(player.transform.position, player.transform.forward); int layerMask = LayerMask.GetMask("TalkingZone"); //only hit TalkingZone + /* + if( UIconfig.interactingRangeMode == InteractingRangeMode.fromObserverView) + { + talkingZoneDistance_used = cursorMaxRange_fromObeserverView; + } + else + { + talkingZoneDistance_used = talkingZoneDistance; + } + */ + + talkingZoneDistance_used = talkingZoneDistance; //If Player is in TalkingZone: TaskCharacter should look to the Player, stop walking and enable enter-key for talking - if (Physics.Raycast(ray, out hit, talkingZoneDistance, layerMask)) + if (Physics.Raycast(ray, out hit, talkingZoneDistance_used, layerMask) || UIconfig.interactingRangeMode == InteractingRangeMode.fromObserverView) { this.walking = false; this.standing = true; diff --git a/Assets/Scripts/InteractionEngine/WorldCursor.cs b/Assets/Scripts/InteractionEngine/WorldCursor.cs index f8c05819e94f942295766c55bfe6cccf1b60a2ab..4843fecb33fa7bc300796a77674789c67c0a7e97 100644 --- a/Assets/Scripts/InteractionEngine/WorldCursor.cs +++ b/Assets/Scripts/InteractionEngine/WorldCursor.cs @@ -7,6 +7,7 @@ using UnityEngine.EventSystems; using static GadgetManager; using UnityEngine.InputSystem; +using static UIconfig; public class WorldCursor : MonoBehaviour { @@ -16,6 +17,7 @@ public class WorldCursor : MonoBehaviour private int layerMask; public LayerMask snapLayerMask; public float MaxRange = 10f; + private float MaxRange_ = 10f; public bool useCamCurser = false; private int whichCheckMouseButton = 1; @@ -41,6 +43,8 @@ public void setLayerMask(int layerMask) { void Update() { + updateMaxRange(); + Cam = Camera.main; //WARN: Should not called every Update; Vector3 mousePos = new Vector3(0, 0, 0); //************************************************ @@ -95,8 +99,8 @@ void Update() rayCastMask = this.layerMask; //************************************************ - if (Physics.Raycast(ray, out Hit, MaxRange, rayCastMask) - || (MaxRange <= GlobalBehaviour.GadgetPhysicalDistance + if (Physics.Raycast(ray, out Hit, MaxRange_, rayCastMask) + || (MaxRange_ <= GlobalBehaviour.GadgetPhysicalDistance && Physics.Raycast(transform.position, Vector3.down, out Hit, GlobalBehaviour.GadgetPhysicalDistance, rayCastMask))) { Boolean deactSnapKey=false; @@ -105,8 +109,9 @@ void Update() Input.GetButton(this.deactivateSnapKey); } + if ((Hit.collider.transform.CompareTag("SnapZone") || Hit.collider.transform.CompareTag("Selectable")) - && !deactSnapKey) + && !deactSnapKey ) { if (Hit.collider.gameObject.layer == LayerMask.NameToLayer("Ray") || Hit.collider.gameObject.layer == LayerMask.NameToLayer("Line")) @@ -146,6 +151,49 @@ void Update() } + void updateMaxRange() + { + switch (UIconfig.GameplayMode) { + case 2: + UIconfig.interactingRangeMode = InteractingRangeMode.fromObserverView; + break; + + case 5: + UIconfig.interactingRangeMode = InteractingRangeMode.fromCharacterView; + break; + case 6: + UIconfig.interactingRangeMode = InteractingRangeMode.fromCharacterView; + break; + + + + default: + break; + + } + + switch (UIconfig.interactingRangeMode) + { + case InteractingRangeMode.fromCharacterView: + MaxRange_ = MaxRange; + break; + case InteractingRangeMode.fromObserverView: + MaxRange_ = cursorMaxRange_fromObeserverView; + break; + default: + //MaxRange_ = cursorMaxRange_fromFirstPersonView + MaxRange_ = MaxRange; + break; + + + + + + } + + + } + //Check if left Mouse-Button was pressed and handle it void CheckMouseButtons() { @@ -166,10 +214,16 @@ void CheckMouseButtons1(bool OnSnap = false, bool onLine = false) { if (Input.GetMouseButtonDown(0) && checkClickPermission()) { + //other Things todo first? + if (Hit.collider.transform.CompareTag("NPC1_text") && nextDialogPlease<2) + { + nextDialogPlease++; + } + //if (EventSystem.current.IsPointerOverGameObject()) return; //this prevents rays from shooting through ui if (IsPointerOverUIObject()) return; //Needed for Android - if (Hit.transform.gameObject.layer == LayerMask.NameToLayer("Water")) return; // not allowed to meassure on water + if (!checkLayerAndTags()) return; // not allowed to meassure on water //if (Hit.transform.gameObject.layer == LayerMask.NameToLayer("TransparentFX")) return; // not allowed to meassure on TransparentFX if (!OnSnap) { @@ -184,6 +238,14 @@ void CheckMouseButtons1(bool OnSnap = false, bool onLine = false) } } + private bool checkLayerAndTags() + { + if (Hit.transform.gameObject.layer == LayerMask.NameToLayer("Water")) return false; // not allowed to meassure on water + if (Hit.collider.transform.CompareTag("NPC1_text")) return false; // not allowed to meassure on textfields + + return true; + } + private bool IsPointerOverUIObject() { diff --git a/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl1.cs b/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl1.cs index 3cc977acca2b25d9caa8113c839c8da03b593201..09df9af675fdd6b6221ef951a5ed3463a274b284 100644 --- a/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl1.cs +++ b/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl1.cs @@ -12,9 +12,46 @@ public class ThirdPersonUserControl1 : MonoBehaviour private Vector3 m_CamForward; // The current forward direction of the camera private Vector3 m_Move; private bool m_Jump; // the world-relative desired move direction, calculated from the camForward and user input. + private ControlMapping input_ControlMapping; - private void Start() + private void Awake() + { + //New InputSystem + input_ControlMapping = new ControlMapping(); + input_ControlMapping.Actionmap1.Movement.Enable(); + input_ControlMapping.Actnmp_HC.Movement.Enable(); + input_ControlMapping.Actnmp_HC.Move_Left.Enable(); + input_ControlMapping.Actnmp_HC.Move_Right.Enable(); + input_ControlMapping.Actnmp_HC.Move_Forward.Enable(); + input_ControlMapping.Actnmp_HC.Move_Backwards.Enable(); + + } + private void OnEnable() + { + input_ControlMapping.Actionmap1.Movement.Enable(); + input_ControlMapping.Actnmp_HC.Movement.Enable(); + input_ControlMapping.Actnmp_HC.Move_Left.Enable(); + input_ControlMapping.Actnmp_HC.Move_Right.Enable(); + input_ControlMapping.Actnmp_HC.Move_Forward.Enable(); + input_ControlMapping.Actnmp_HC.Move_Backwards.Enable(); + + } + + private void OnDisable() + { + input_ControlMapping.Actionmap1.Movement.Disable(); + input_ControlMapping.Actnmp_HC.Movement.Disable(); + input_ControlMapping.Actnmp_HC.Move_Left.Disable(); + input_ControlMapping.Actnmp_HC.Move_Right.Disable(); + input_ControlMapping.Actnmp_HC.Move_Forward.Disable(); + input_ControlMapping.Actnmp_HC.Move_Backwards.Disable(); + + } + + + + private void Start() { // get the transform of the main camera if (Camera.main != null) @@ -49,6 +86,17 @@ private void Update() // Fixed update is called in sync with physics private void FixedUpdate() + { + defaultInput(); + + + + + + } + + + private void defaultInput() { // read inputs float h = CrossPlatformInputManager.GetAxis("Horizontal"); @@ -77,4 +125,8 @@ private void FixedUpdate() m_Jump = false; } } + + + + } diff --git a/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs b/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs index 2b03251f5317c30bf8831d6758f71fab5b1dfc11..3defed8c3c9c90a2144345a8eb17f7d9fbe1737d 100644 --- a/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs +++ b/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs @@ -30,6 +30,7 @@ public class MainPlayerMode_Ctrl : MonoBehaviour public GameObject ThirdPerson_manualCam_GObj; public GameObject Escaperoom_GObj; public GameObject Sidescroller_GObj; + public GameObject Moorhuhn_GObj; private int GpMode_before = -99; @@ -66,8 +67,7 @@ private void Update2(){ //otherSidescrolle break; case 1: - Sidescroller_GObj.gameObject.SetActive(true); - + Moorhuhn_GObj.gameObject.SetActive(true); break; case 2: Escaperoom_GObj.gameObject.SetActive(true); @@ -88,6 +88,9 @@ private void Update2(){ case 7: ThirdPerson_Shoulder_GObj.gameObject.SetActive(true); break; + case 8: + Sidescroller_GObj.gameObject.SetActive(true); + break; default: diff --git a/Assets/Scripts/UI/InGame/SceneStartMenue_101.cs b/Assets/Scripts/UI/InGame/SceneStartMenue_101.cs index 36682b81db7b1faf3090351fe135884163417a99..80d9d1b228efd320bbf516aa86d84834aeb86b54 100644 --- a/Assets/Scripts/UI/InGame/SceneStartMenue_101.cs +++ b/Assets/Scripts/UI/InGame/SceneStartMenue_101.cs @@ -33,13 +33,15 @@ public class SceneStartMenue_101 : MonoBehaviour//, IPointerDownHandler, IPointe //public int switchToScene_ID_; string missionbriefing = ""; string missionbriefing1 = "After a long trip through the forest, you have found a resting place near a stream. After drinking some water you have heared cracking of branches. It seems you are not alone."; - string missionbriefing330 = "as a Sidescroller Game with camera change"; - string missionbriefing331 = "as a Sidescroller Game"; - string missionbriefing332 = "as a Escaperoom Game"; - string missionbriefing333 = "as a Third Person Game with high Camera"; - string missionbriefing334 = "as a Third Person Game"; - string missionbriefing335 = "as a First Person Game"; - string missionbriefing336 = "as a First Person Game with old mainplayer version"; + string missionbriefing330 = "other gameplay"; + string missionbriefing331 = "Moorhuhn-like 2D Jump and Run "; + string missionbriefing332 = "Point and click gameplay with predefined camera positions"; + string missionbriefing333 = "Third person gameplay with manual following camera"; + string missionbriefing334 = "Third person gameplay with camera holding distance."; + string missionbriefing335 = "First person gameplay"; + string missionbriefing336 = "First person game with old input"; + string missionbriefing337 = "Third person gameplay with near following camera"; + string missionbriefing338 = "Mario-like 2D Jump and Run"; @@ -61,67 +63,73 @@ void Start() break; case 2: missionbriefing = missionbriefing1; - myself_GObj_Txt.text = StageStatic.stage.description + "\n" + + myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing; break; case 330: missionbriefing = missionbriefing1; - myself_GObj_Txt.text = StageStatic.stage.description + "\n" + + myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing330; break; case 331: missionbriefing = missionbriefing1; - myself_GObj_Txt.text = StageStatic.stage.description + "\n" + + myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing331; break; case 332: missionbriefing = missionbriefing1; - myself_GObj_Txt.text = StageStatic.stage.description + "\n" + + myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing332; break; case 333: missionbriefing = missionbriefing1; - myself_GObj_Txt.text = StageStatic.stage.description + "\n" + + myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing333; break; case 334: missionbriefing = missionbriefing1; - myself_GObj_Txt.text = StageStatic.stage.description + "\n" + + myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing334; break; case 335: missionbriefing = missionbriefing1; - myself_GObj_Txt.text = StageStatic.stage.description + "\n" + + myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing335; break; case 336: missionbriefing = missionbriefing1; - myself_GObj_Txt.text = StageStatic.stage.description + "\n" + + myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ missionbriefing336; break; case 337: missionbriefing = missionbriefing1; - myself_GObj_Txt.text = StageStatic.stage.description + "\n" + + myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + //"\n"+ - missionbriefing336; + missionbriefing337; break; + case 338: + missionbriefing = missionbriefing1; + myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" + + //"\n"+ + missionbriefing338; + break; } } diff --git a/Assets/Scripts/UI/UIconfig.cs b/Assets/Scripts/UI/UIconfig.cs index b9f25769bbe298f25f8bd9696d119070184a08bc..990d5b8647594b271176fc0f7d613b320865ade3 100644 --- a/Assets/Scripts/UI/UIconfig.cs +++ b/Assets/Scripts/UI/UIconfig.cs @@ -11,6 +11,18 @@ public static class UIconfig public static int EventSystemModule = 2;// 1= InputManager, 2=InputSystemPackage ; 3=overConfigfile public static int GameplayMode = 5; //5=First Person, 4=third, 3=third+, 2=Escaperoom, 1=Sidescroller, 0=Sidescroller+ + public static float cursorMaxRange_fromFirstPersonView = 10f; //used in World cursor + public static float cursorMaxRange_fromObeserverView = float.MaxValue; //used in World cursor + public static InteractingRangeMode interactingRangeMode = InteractingRangeMode.fromCharacterView; + + public enum InteractingRangeMode + { + fromCharacterView = 1, + fromObserverView = 2, + } + + public static int nextDialogPlease = 0; //WorldCursor to CharacterDialog + public static int MainCameraID = 0; //0=Camera.main; 1=Cam1, 2=Cam2 public static float[,] DPAD = new float[2, 4] { { 0, 0,0,0 }, { 0, 0, 0, 0 } } ; //Movement, Camera //Up, Down, Left, Right// diff --git a/Assets/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat b/Assets/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat index 5d77dc13c4abc2aabac6b715b04d93cc76558bca..726c8aec538f7b312217285bb80f10243e3a06e0 100644 --- a/Assets/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat +++ b/Assets/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat @@ -2,174 +2,104 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: EthanGrey m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _LIGHTMAPPING_STATIC_LIGHTMAPS _NORMALMAP _UVPRIM_UV1 _UVSEC_UV1 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + m_InvalidKeywords: + - _LIGHTMAPPING_STATIC_LIGHTMAPS + - _UVPRIM_UV1 + - _UVSEC_UV1 m_LightmapFlags: 0 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} + disabledShaderPasses: [] m_SavedProperties: - serializedVersion: 2 + serializedVersion: 3 m_TexEnvs: - - first: - name: _BumpMap - second: + - _BumpMap: m_Texture: {fileID: 2800000, guid: 3b5b7be0f2332c24f89a2af018daa62d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - - first: - name: _Cube - second: + - _Cube: m_Texture: {fileID: 8900000, guid: 6c5668bb9f9669342bfdd3eaddebb56b, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - 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CreatorMode - DevelopingMode - PlayerCharacterShoulder + - NPC1_text layers: - Default - TransparentFX diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index c228ed3e7c81f8502ec524f53a75f45f62a2bf4a..0896c38ada2fbb2a6d0f262abc13722c16f18fbf 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,10 +9,10 @@ EditorUserSettings: value: 57505505560608585a56557116730644404e4d7b7c7b7562787e4f66e4b1313e flags: 0 RecentlyUsedSceneGuid-1: - value: 0709560454055c0d0c5e5c2444740b4413154a72792d22627c714963e0b6373d + value: 0502505152005e020c0d0e2446275e44144f19287f707e362c7c4b60b2b9353c flags: 0 RecentlyUsedSceneGuid-2: - value: 0502505152005e020c0d0e2446275e44144f19287f707e362c7c4b60b2b9353c + value: 0709560454055c0d0c5e5c2444740b4413154a72792d22627c714963e0b6373d flags: 0 RecentlyUsedScenePath-0: value: 22424703114646680e0b0227036c721518021d39630928343f162e27e3f22076f7e93ffdfe diff --git a/UserSettings/Layouts/default-2021.dwlt b/UserSettings/Layouts/default-2021.dwlt index 00eabc0acc64ae1e1c4b52f50c2dff5eb5145606..459707aae6551378333e544a37229fd05257cb2c 100644 --- a/UserSettings/Layouts/default-2021.dwlt +++ b/UserSettings/Layouts/default-2021.dwlt @@ -43,7 +43,7 @@ MonoBehaviour: width: 1920 height: 1037 m_ShowMode: 4 - m_Title: Game + m_Title: Hierarchy m_RootView: {fileID: 9} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -67,8 +67,8 @@ MonoBehaviour: y: 0 width: 640 height: 661 - m_MinSize: {x: 640, y: 601} - m_MaxSize: {x: 4000, y: 4021} + m_MinSize: {x: 640, y: 580} + m_MaxSize: {x: 4000, y: 4000} m_ActualView: {fileID: 15} m_Panes: - {fileID: 15} @@ -97,7 +97,7 @@ MonoBehaviour: m_MinSize: {x: 640, y: 601} m_MaxSize: {x: 4000, y: 4021} vertical: 0 - controlID: 52 + controlID: 54 --- !u!114 &5 MonoBehaviour: m_ObjectHideFlags: 52 @@ -122,7 +122,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 200} m_MaxSize: {x: 24288, y: 16192} vertical: 0 - controlID: 223 + controlID: 220 --- !u!114 &6 MonoBehaviour: m_ObjectHideFlags: 52 @@ -142,8 +142,8 @@ MonoBehaviour: y: 0 width: 436 height: 987 - m_MinSize: {x: 275, y: 50} - m_MaxSize: {x: 4000, y: 4000} + m_MinSize: {x: 276, y: 71} + m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 17} m_Panes: - {fileID: 17} @@ -194,8 +194,8 @@ MonoBehaviour: y: 588 width: 1484 height: 399 - m_MinSize: {x: 100, y: 100} - m_MaxSize: {x: 4000, y: 4000} + m_MinSize: {x: 101, y: 121} + m_MaxSize: {x: 4001, y: 4021} m_ActualView: {fileID: 21} m_Panes: - {fileID: 16} @@ -297,7 +297,7 @@ MonoBehaviour: m_MinSize: {x: 200, y: 200} m_MaxSize: {x: 16192, y: 16192} vertical: 1 - controlID: 166 + controlID: 170 --- !u!114 &13 MonoBehaviour: m_ObjectHideFlags: 52 @@ -322,7 +322,7 @@ MonoBehaviour: m_MinSize: {x: 200, y: 100} m_MaxSize: {x: 16192, y: 8096} vertical: 0 - controlID: 167 + controlID: 171 --- !u!114 &14 MonoBehaviour: m_ObjectHideFlags: 52 @@ -421,10 +421,10 @@ MonoBehaviour: m_Tooltip: m_Pos: serializedVersion: 2 - x: -1856 - y: 560 - width: 1389 - height: 408 + x: -1920 + y: 661 + width: 1483 + height: 378 m_ViewDataDictionary: {fileID: 0} m_OverlayCanvas: m_LastAppliedPresetName: Default @@ -442,22 +442,22 @@ MonoBehaviour: m_SkipHidden: 0 m_SearchArea: 1 m_Folders: - - Assets/Scenes/Menues + - Assets/Scripts/UI/NetwMenue m_Globs: [] m_OriginalText: m_ViewMode: 1 m_StartGridSize: 64 m_LastFolders: - - Assets/Scenes/Menues + - Assets/Scripts/UI/NetwMenue m_LastFoldersGridSize: -1 m_LastProjectPath: C:\Users\o-s-r\Documents\fau\Projekt_KI\OHNELEER\fresh\UFrameIT m_LockTracker: m_IsLocked: 0 m_FolderTreeState: - scrollPos: {x: 0, y: 573} - m_SelectedIDs: 4c720100 - m_LastClickedID: 94796 - m_ExpandedIDs: 00000000cc7e0000ce7e0000d07e0000d27e0000d47e0000d67e0000d87e0000da7e0000dc7e0000de7e0000e07e0000e27e0000e47e0000e67e0000e87e0000ea7e0000ec7e0000ee7e0000f07e0000f27e0000f47e0000f67e0000f87e0000 + scrollPos: {x: 0, y: 202} + m_SelectedIDs: d2ee0000 + m_LastClickedID: 61138 + m_ExpandedIDs: 00000000a67e0000aa7e0000ac7e0000ae7e0000b07e0000b27e0000b47e0000b67e0000b87e0000ba7e0000bc7e0000be7e0000c07e0000c27e0000c47e0000c67e0000c87e0000ca7e0000cc7e0000ce7e0000d07e0000d27e000000ca9a3bffffff7f m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -485,7 +485,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: 00000000cc7e0000ce7e0000d07e0000d27e0000d47e0000d67e0000d87e0000da7e0000dc7e0000de7e0000e07e0000e27e0000e47e0000e67e0000e87e0000ea7e0000ec7e0000ee7e0000f07e0000f27e0000f47e0000f67e0000f87e0000 + m_ExpandedIDs: 00000000a67e0000a87e0000aa7e0000ac7e0000ae7e0000b07e0000b27e0000b47e0000b67e0000b87e0000ba7e0000bc7e0000be7e0000c07e0000c27e0000c47e0000c67e0000c87e0000ca7e0000cc7e0000ce7e0000d07e0000d27e0000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -510,8 +510,8 @@ MonoBehaviour: m_Icon: {fileID: 0} m_ResourceFile: m_ListAreaState: - m_SelectedInstanceIDs: 1a9b0400 - m_LastClickedInstanceID: 301850 + m_SelectedInstanceIDs: 1c560d00 + m_LastClickedInstanceID: 874012 m_HadKeyboardFocusLastEvent: 1 m_ExpandedInstanceIDs: c6230000 m_RenameOverlay: @@ -615,9 +615,9 @@ MonoBehaviour: m_SceneHierarchy: m_TreeViewState: scrollPos: {x: 0, y: 0} - m_SelectedIDs: f8d8fbff + m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: c8c9fbff02cdfbff08cdfbff0ad9fbff14d9fbff26d9fbff2cd9fbff34d9fbff7edafbff88dafbff8edafbff92dafbff040cfcff8cdafcff90dafcff96dafcfff4dbfcff34dffcffaaecfcffb4ecfcffbaecfcffbeecfcffd00cfdff301efdfff429fffffa29ffff8437fffff668ffff6473ffff6a73fffff480ffff66b2ffff9afaffffccfaffffa6630000d8980100 + m_ExpandedIDs: 9cfcedffdefcedffde27eefffc6deeff066eeeff06a0eefffaadeeffe4bef6ffdc4ef7ff0e4ff7ff5a4ff7ff664ff7ff2e55f7ff3a55f7ff4455f7ff4e55f7ff5655f7ff6055f7ff8c55f7ff9655f7ff1c56f7ff4e56f7ff20dbfbff62dbfbff6006fcffd64bfcffe04bfcffd07dfcffbe8bfcfface0feffcae1feffcee1feffd4e1feff32e3fefffcf3feff0e14ffff6825ffff326bfffff8fafffffafaffff80630000badd0c00 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: