diff --git a/Assets/Resources/Prefabs/Stage_Default.prefab b/Assets/Resources/Prefabs/Stage_Default.prefab
index 421fdd3dd1b558163c25543e88032dad8f1c7391..59bcda77dde1bac66e4ed198078c375de8a7b62e 100644
--- a/Assets/Resources/Prefabs/Stage_Default.prefab
+++ b/Assets/Resources/Prefabs/Stage_Default.prefab
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@@ -51,6 +52,7 @@ MeshRenderer:
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@@ -376,6 +385,7 @@ MeshRenderer:
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+    - target: {fileID: 446434371239698459, guid: b07552db700124a4680401e6fb94c186,
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       propertyPath: m_LocalPosition.y
@@ -58449,6 +58754,11 @@ PrefabInstance:
       propertyPath: m_IsActive
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+    - target: {fileID: 1155820748218459603, guid: b07552db700124a4680401e6fb94c186,
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       propertyPath: m_PresetInfoIsWorld
@@ -58514,6 +58824,11 @@ PrefabInstance:
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       value: 1
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+    - target: {fileID: 1429285302013784490, guid: b07552db700124a4680401e6fb94c186,
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         type: 3}
       propertyPath: m_IsActive
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         type: 3}
@@ -58989,6 +59304,16 @@ PrefabInstance:
       propertyPath: m_TagString
       value: CreatorMode
       objectReference: {fileID: 0}
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     - target: {fileID: 3020720019660533898, guid: b07552db700124a4680401e6fb94c186,
         type: 3}
       propertyPath: m_Mesh
@@ -59014,6 +59339,11 @@ PrefabInstance:
       propertyPath: m_IsActive
       value: 1
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+    - target: {fileID: 3021232554725858000, guid: b07552db700124a4680401e6fb94c186,
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@@ -59249,6 +59579,11 @@ PrefabInstance:
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       value: 0
       objectReference: {fileID: 0}
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         type: 3}
       propertyPath: m_IsActive
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         type: 3}
@@ -59614,6 +59949,16 @@ PrefabInstance:
       propertyPath: m_IsActive
       value: 0
       objectReference: {fileID: 0}
+    - target: {fileID: 6216518913023090809, guid: b07552db700124a4680401e6fb94c186,
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@@ -60042,7 +60387,7 @@ PrefabInstance:
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         type: 3}
       propertyPath: m_IsActive
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         type: 3}
@@ -60204,5 +60549,6 @@ PrefabInstance:
       propertyPath: m_IsActive
       value: 1
       objectReference: {fileID: 0}
-    m_RemovedComponents: []
+    m_RemovedComponents:
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   m_SourcePrefab: {fileID: 100100000, guid: b07552db700124a4680401e6fb94c186, type: 3}
diff --git a/Assets/Scripts/InteractionEngine/AlignText.cs b/Assets/Scripts/InteractionEngine/AlignText.cs
index 36d114d11f1d788c608ee705c590b7efe44c748e..27469c0d9dcb115e6bfa5eae0b96281db54abe70 100644
--- a/Assets/Scripts/InteractionEngine/AlignText.cs
+++ b/Assets/Scripts/InteractionEngine/AlignText.cs
@@ -1,6 +1,7 @@
 using System.Collections;
 using System.Linq;
 using UnityEngine;
+//using UnityEngine.EventSystems;
 using UnityEngine.UI;
 using static UIconfig;
 
@@ -12,11 +13,11 @@ public class AlignText : MonoBehaviour
     public Camera Cam1;
     public Camera Cam2;
     public Camera BackUPCam;
+    public GameObject Moving_GObj;
 
     void Start()
     {
-        Cam = toCamMain();
-        
+    
         StartCoroutine(CheckForNewMainCamRoutine());
     }
 
@@ -27,6 +28,12 @@ void Update()
         //Not yet the perfect solution
         //Problem is the relative rotation of the TextMesh to the Line-Parent
         //transform.rotation = Quaternion.Lerp(transform.parent.transform.rotation, Cam.transform.rotation, 0);
+
+        if (Moving_GObj)
+        {
+
+        }
+
     }
 
     Camera toCamMain()
@@ -69,5 +76,4 @@ IEnumerator CheckForNewMainCamRoutine()
         //Cam = Camera.main;
     }
 
-
 }
diff --git a/Assets/Scripts/InteractionEngine/Character_Animations/CharacterDialog.cs b/Assets/Scripts/InteractionEngine/Character_Animations/CharacterDialog.cs
index 73d32ce9a4b06b92cb65b01c7fcfa185937c231c..08abda0af9c06828f775e23cd331adc37a9456ca 100644
--- a/Assets/Scripts/InteractionEngine/Character_Animations/CharacterDialog.cs
+++ b/Assets/Scripts/InteractionEngine/Character_Animations/CharacterDialog.cs
@@ -7,6 +7,7 @@
 
 public class CharacterDialog : MonoBehaviour
 {
+    public RaycastHit Hit;
     public TextMeshPro textDisplay;
     public TextMeshPro textHint;
     public TaskCharakterAnimation CharakterAnimation;
@@ -19,7 +20,8 @@ public class CharacterDialog : MonoBehaviour
     private float timer = 0;
     private double numinputtrigger = 0;
     public float waitingBetweenInputs = 0.2f;
-
+    private int idleTime = 0;
+    private int oversentence = 0;
 
     //Only reset once after Player is out of range of the TaskCharacter
     private bool textReseted = true;
@@ -36,6 +38,7 @@ void Start()
         //Type first sentence
         typingActive = true;
         TypeFkt();
+        StartCoroutine(IdleTimer());
     }
 
     private void Awake()
@@ -58,46 +61,75 @@ private void OnDisable()
 
     }
 
+    
+
+
+    public void nextSentenceBttn_pressed()
+    {
+        if (numinputtrigger == 0)
+        {
+                numinputtrigger++;
+                StartCoroutine(slowInput());
+                //Type Next sentence if player is in the talkinZone around the TaskCharacter AND the player typed the return-Key
+                idleTime = 0;
+                NextSentence();
 
+        }
+    }
 
 
     private void Update()
     {
         TypeFkt();
 
-        if(!gameSucceeded && CharakterAnimation.getPlayerInTalkingZone())
+        if (!gameSucceeded && CharakterAnimation.getPlayerInTalkingZone())
         {
 
 
             //print("InTalkingZone");
             //print("CharacterDialog" + gameSucceeded + " && " + CharakterAnimation.getPlayerInTalkingZone());
 
-            if(UIconfig.InputManagerVersion==1){
-                if (Input.GetKeyDown(KeyCode.C)){
+            if (UIconfig.InputManagerVersion == 1) {
+                if (Input.GetKeyDown(KeyCode.C)) {
                     //Type Next sentence if player is in the talkinZone around the TaskCharacter AND the player typed the return-Key
                     NextSentence();
-                    print("CharacterDialogLos1");
+                    idleTime = 0;
+                    //print("CharacterDialogLos1");
                 }
             }
-            if (UIconfig.InputManagerVersion == 2 && numinputtrigger == 0)
+            if ((nextDialogPlease > 0 || UIconfig.InputManagerVersion == 2) && numinputtrigger == 0)
             {
-                if (input_ControlMapping.Actionmap1.Talking.ReadValue<float>() != 0)
+                if ((nextDialogPlease > 0 || input_ControlMapping.Actionmap1.Talking.ReadValue<float>() != 0))
                 {
-                    numinputtrigger++;
-                    StartCoroutine(slowInput());
-                    //Type Next sentence if player is in the talkinZone around the TaskCharacter AND the player typed the return-Key
-                    NextSentence();
-                    print("CharacterDialogLos2");
+                    nextSentenceBttn_pressed();
+
                 }
             }
         }
-        else if (!gameSucceeded && !CharakterAnimation.getPlayerInTalkingZone() && !textReseted)
+        
+        if ((!gameSucceeded) && (!textReseted) )
         {
-            //Reset Sentence if Player is out of range of the TaskCharacter and it's not already reseted
-            ResetSentence();
+            if ((!CharakterAnimation.getPlayerInTalkingZone()) || (idleTime > 7)) 
+            {
+                //Reset Sentence if Player is out of range of the TaskCharacter and it's not already reseted
+                ResetSentence();
+                idleTime = 0;
+            }
         }
     }
 
+    IEnumerator IdleTimer()
+    {
+        while (true)
+        {
+            yield return new WaitForSeconds(1);
+            if (idleTime < 100 && textReseted == false) { idleTime++; }
+            //print(idleTime);
+        }
+
+    }
+
+
     public void TypeFkt() {
         if (typingActive)
         {
@@ -143,6 +175,12 @@ public void NextSentence() {
             timer = 0;
             textReseted = false;
             textDisplay.text = "";
+            oversentence++;
+            if (oversentence > 2)
+            {
+                ResetSentence();
+                oversentence = 0;
+            }
         }
     }
 
@@ -195,6 +233,7 @@ IEnumerator slowInput()
         yield return new WaitForSecondsRealtime(waitingBetweenInputs);
 
         numinputtrigger = 0;
+        nextDialogPlease = 0;
 
 
         yield return null;
diff --git a/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs b/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs
index 985e01cfe817d6721f3aaa1b2919365649036591..087367a5c218279e3193a38407f0dcc8d996c071 100644
--- a/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs
+++ b/Assets/Scripts/InteractionEngine/Character_Animations/TaskCharakterAnimation.cs
@@ -2,6 +2,7 @@
 using System.Collections.Generic;
 using System.Linq;
 using UnityEngine;
+using static UIconfig;
 
 public class TaskCharakterAnimation : MonoBehaviour
 {
@@ -38,6 +39,8 @@ public class TaskCharakterAnimation : MonoBehaviour
 
     private bool playerInTalkingZone = false;
     private bool taskCharacterAddressed = false;
+    private float talkingZoneDistance_used;
+    private float radiusAroundObject_used;
 
 
     // Start is called before the first frame update
@@ -66,8 +69,20 @@ void Update()
         Ray ray = new Ray(player.transform.position, player.transform.forward);
         int layerMask = LayerMask.GetMask("TalkingZone"); //only hit TalkingZone
 
+        /*
+        if( UIconfig.interactingRangeMode == InteractingRangeMode.fromObserverView)
+        {
+            talkingZoneDistance_used = cursorMaxRange_fromObeserverView;
+        }
+        else
+        {
+            talkingZoneDistance_used = talkingZoneDistance;
+        }
+        */
+
+        talkingZoneDistance_used = talkingZoneDistance;
         //If Player is in TalkingZone: TaskCharacter should look to the Player, stop walking and enable enter-key for talking
-        if (Physics.Raycast(ray, out hit, talkingZoneDistance, layerMask))
+        if (Physics.Raycast(ray, out hit, talkingZoneDistance_used, layerMask) || UIconfig.interactingRangeMode == InteractingRangeMode.fromObserverView)
         {
             this.walking = false;
             this.standing = true;
diff --git a/Assets/Scripts/InteractionEngine/WorldCursor.cs b/Assets/Scripts/InteractionEngine/WorldCursor.cs
index f8c05819e94f942295766c55bfe6cccf1b60a2ab..4843fecb33fa7bc300796a77674789c67c0a7e97 100644
--- a/Assets/Scripts/InteractionEngine/WorldCursor.cs
+++ b/Assets/Scripts/InteractionEngine/WorldCursor.cs
@@ -7,6 +7,7 @@
 using UnityEngine.EventSystems;
 using static GadgetManager;
 using UnityEngine.InputSystem;
+using static UIconfig;
 
 public class WorldCursor : MonoBehaviour
 {
@@ -16,6 +17,7 @@ public class WorldCursor : MonoBehaviour
     private int layerMask;
     public LayerMask snapLayerMask;
     public float MaxRange = 10f;
+    private float MaxRange_ = 10f;
     public bool useCamCurser = false;
     private int whichCheckMouseButton = 1;
 
@@ -41,6 +43,8 @@ public void setLayerMask(int layerMask) {
 
     void Update()
     {
+        updateMaxRange();
+
         Cam = Camera.main; //WARN: Should not called every Update;
         Vector3 mousePos = new Vector3(0, 0, 0);
         //************************************************
@@ -95,8 +99,8 @@ void Update()
             rayCastMask = this.layerMask;
         //************************************************
 
-        if (Physics.Raycast(ray, out Hit, MaxRange, rayCastMask)
-            || (MaxRange <= GlobalBehaviour.GadgetPhysicalDistance
+        if (Physics.Raycast(ray, out Hit, MaxRange_, rayCastMask)
+            || (MaxRange_ <= GlobalBehaviour.GadgetPhysicalDistance
             && Physics.Raycast(transform.position, Vector3.down, out Hit, GlobalBehaviour.GadgetPhysicalDistance, rayCastMask)))
         {
             Boolean deactSnapKey=false;
@@ -105,8 +109,9 @@ void Update()
                 Input.GetButton(this.deactivateSnapKey);
             }
 
+            
             if ((Hit.collider.transform.CompareTag("SnapZone") || Hit.collider.transform.CompareTag("Selectable"))
-                && !deactSnapKey)
+                && !deactSnapKey )
             {
                 if (Hit.collider.gameObject.layer == LayerMask.NameToLayer("Ray")
                     || Hit.collider.gameObject.layer == LayerMask.NameToLayer("Line"))
@@ -146,6 +151,49 @@ void Update()
 
     }
 
+    void updateMaxRange()
+    {
+        switch (UIconfig.GameplayMode) {
+            case 2:
+                UIconfig.interactingRangeMode = InteractingRangeMode.fromObserverView;
+                break;
+
+            case 5:
+                UIconfig.interactingRangeMode = InteractingRangeMode.fromCharacterView;
+                break;
+            case 6:
+                UIconfig.interactingRangeMode = InteractingRangeMode.fromCharacterView;
+                break;
+
+
+
+            default:
+                break;
+
+        }
+
+        switch (UIconfig.interactingRangeMode)
+        {
+            case InteractingRangeMode.fromCharacterView:
+                MaxRange_ = MaxRange;
+                break;
+            case InteractingRangeMode.fromObserverView:
+                MaxRange_ = cursorMaxRange_fromObeserverView;
+                break;
+            default:
+                //MaxRange_ = cursorMaxRange_fromFirstPersonView
+                MaxRange_ = MaxRange;
+                break;
+
+
+
+
+
+        }
+
+
+    }
+
     //Check if left Mouse-Button was pressed and handle it
     void CheckMouseButtons()
     {
@@ -166,10 +214,16 @@ void CheckMouseButtons1(bool OnSnap = false, bool onLine = false)
     {
         if (Input.GetMouseButtonDown(0) && checkClickPermission())
         {
+            //other Things todo first?
+            if (Hit.collider.transform.CompareTag("NPC1_text") && nextDialogPlease<2)
+            {
+                nextDialogPlease++;
+            }
+
             //if (EventSystem.current.IsPointerOverGameObject()) return; //this prevents rays from shooting through ui
 
             if (IsPointerOverUIObject()) return; //Needed for Android
-            if (Hit.transform.gameObject.layer == LayerMask.NameToLayer("Water")) return; // not allowed to meassure on water
+            if (!checkLayerAndTags()) return; // not allowed to meassure on water
             //if (Hit.transform.gameObject.layer == LayerMask.NameToLayer("TransparentFX")) return; // not allowed to meassure on TransparentFX
             if (!OnSnap)
             {
@@ -184,6 +238,14 @@ void CheckMouseButtons1(bool OnSnap = false, bool onLine = false)
         }
     }
 
+    private bool checkLayerAndTags()
+    {
+        if (Hit.transform.gameObject.layer == LayerMask.NameToLayer("Water")) return false; // not allowed to meassure on water
+        if (Hit.collider.transform.CompareTag("NPC1_text")) return false; // not allowed to meassure on textfields
+    
+        return true;
+    }
+
 
     private bool IsPointerOverUIObject()
     {
diff --git a/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl1.cs b/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl1.cs
index 3cc977acca2b25d9caa8113c839c8da03b593201..09df9af675fdd6b6221ef951a5ed3463a274b284 100644
--- a/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl1.cs
+++ b/Assets/Scripts/UI/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl1.cs
@@ -12,9 +12,46 @@ public class ThirdPersonUserControl1 : MonoBehaviour
         private Vector3 m_CamForward;             // The current forward direction of the camera
         private Vector3 m_Move;
         private bool m_Jump;                      // the world-relative desired move direction, calculated from the camForward and user input.
+        private ControlMapping input_ControlMapping;
 
 
-        private void Start()
+        private void Awake()
+        {
+            //New InputSystem
+            input_ControlMapping = new ControlMapping();
+            input_ControlMapping.Actionmap1.Movement.Enable();
+            input_ControlMapping.Actnmp_HC.Movement.Enable();
+            input_ControlMapping.Actnmp_HC.Move_Left.Enable();
+            input_ControlMapping.Actnmp_HC.Move_Right.Enable();
+            input_ControlMapping.Actnmp_HC.Move_Forward.Enable();
+            input_ControlMapping.Actnmp_HC.Move_Backwards.Enable();
+
+        }
+        private void OnEnable()
+        {
+            input_ControlMapping.Actionmap1.Movement.Enable();
+            input_ControlMapping.Actnmp_HC.Movement.Enable();
+            input_ControlMapping.Actnmp_HC.Move_Left.Enable();
+            input_ControlMapping.Actnmp_HC.Move_Right.Enable();
+            input_ControlMapping.Actnmp_HC.Move_Forward.Enable();
+            input_ControlMapping.Actnmp_HC.Move_Backwards.Enable();
+
+        }
+
+        private void OnDisable()
+        {
+            input_ControlMapping.Actionmap1.Movement.Disable();
+            input_ControlMapping.Actnmp_HC.Movement.Disable();
+            input_ControlMapping.Actnmp_HC.Move_Left.Disable();
+            input_ControlMapping.Actnmp_HC.Move_Right.Disable();
+            input_ControlMapping.Actnmp_HC.Move_Forward.Disable();
+            input_ControlMapping.Actnmp_HC.Move_Backwards.Disable();
+
+        }
+
+
+
+            private void Start()
         {
             // get the transform of the main camera
             if (Camera.main != null)
@@ -49,6 +86,17 @@ private void Update()
 
         // Fixed update is called in sync with physics
         private void FixedUpdate()
+        {
+            defaultInput();
+
+
+
+
+
+        }
+
+
+        private void defaultInput()
         {
             // read inputs
             float h = CrossPlatformInputManager.GetAxis("Horizontal");
@@ -77,4 +125,8 @@ private void FixedUpdate()
             m_Jump = false;
         }
     }
+
+
+
+
 }
diff --git a/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs b/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs
index 2b03251f5317c30bf8831d6758f71fab5b1dfc11..3defed8c3c9c90a2144345a8eb17f7d9fbe1737d 100644
--- a/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs
+++ b/Assets/Scripts/UI/InGame/MainPlayerMode_Ctrl.cs
@@ -30,6 +30,7 @@ public class MainPlayerMode_Ctrl : MonoBehaviour
     public GameObject ThirdPerson_manualCam_GObj;
     public GameObject Escaperoom_GObj;
     public GameObject Sidescroller_GObj;
+    public GameObject Moorhuhn_GObj;
 
     private int GpMode_before = -99;
 
@@ -66,8 +67,7 @@ private void Update2(){
                 //otherSidescrolle
                 break;
             case 1:
-                Sidescroller_GObj.gameObject.SetActive(true);
-
+                Moorhuhn_GObj.gameObject.SetActive(true);
                 break;
             case 2:
                 Escaperoom_GObj.gameObject.SetActive(true);
@@ -88,6 +88,9 @@ private void Update2(){
             case 7:
                 ThirdPerson_Shoulder_GObj.gameObject.SetActive(true);
                 break;
+            case 8:
+                Sidescroller_GObj.gameObject.SetActive(true);
+                break;
 
             default:
                 
diff --git a/Assets/Scripts/UI/InGame/SceneStartMenue_101.cs b/Assets/Scripts/UI/InGame/SceneStartMenue_101.cs
index 36682b81db7b1faf3090351fe135884163417a99..80d9d1b228efd320bbf516aa86d84834aeb86b54 100644
--- a/Assets/Scripts/UI/InGame/SceneStartMenue_101.cs
+++ b/Assets/Scripts/UI/InGame/SceneStartMenue_101.cs
@@ -33,13 +33,15 @@ public class SceneStartMenue_101 : MonoBehaviour//, IPointerDownHandler, IPointe
     //public int switchToScene_ID_;
     string missionbriefing = "";
     string missionbriefing1 = "After a long trip through the forest, you have found a resting place near a stream. After drinking some water you have heared cracking of branches. It seems you are not alone.";
-    string missionbriefing330 = "as a Sidescroller Game with camera change";
-    string missionbriefing331 = "as a Sidescroller Game";
-    string missionbriefing332 = "as a Escaperoom Game";
-    string missionbriefing333 = "as a Third Person Game with high Camera";
-    string missionbriefing334 = "as a Third Person Game";
-    string missionbriefing335 = "as a First Person Game";
-    string missionbriefing336 = "as a First Person Game with old mainplayer version";
+    string missionbriefing330 = "other gameplay";
+    string missionbriefing331 = "Moorhuhn-like 2D Jump and Run ";
+    string missionbriefing332 = "Point and click gameplay with predefined camera positions";
+    string missionbriefing333 = "Third person gameplay with manual following camera";
+    string missionbriefing334 = "Third person gameplay with camera holding distance.";
+    string missionbriefing335 = "First person gameplay";
+    string missionbriefing336 = "First person game with old input";
+    string missionbriefing337 = "Third person gameplay with near following camera";
+    string missionbriefing338 = "Mario-like 2D Jump and Run";
 
 
 
@@ -61,67 +63,73 @@ void Start()
                         break;
             case 2:
                 missionbriefing = missionbriefing1;
-                myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
+                myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                     //"\n"+
                     missionbriefing;
                 break;
             case 330:
                 missionbriefing = missionbriefing1;
-                myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
+                myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                     //"\n"+
                     missionbriefing330;
              
                 break;
             case 331:
                 missionbriefing = missionbriefing1;
-                myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
+                myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                     //"\n"+
                     missionbriefing331;
                
                 break;
             case 332:
                 missionbriefing = missionbriefing1;
-                myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
+                myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                     //"\n"+
                     missionbriefing332;
                
                 break;
             case 333:
                 missionbriefing = missionbriefing1;
-                myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
+                myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                     //"\n"+
                     missionbriefing333;
                   
                 break;
             case 334:
                 missionbriefing = missionbriefing1;
-                myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
+                myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                     //"\n"+
                     missionbriefing334;
                    
                 break;
             case 335:
                 missionbriefing = missionbriefing1;
-                myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
+                myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                     //"\n"+
                     missionbriefing335;
                   
                 break;
             case 336:
                 missionbriefing = missionbriefing1;
-                myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
+                myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                     //"\n"+
                     missionbriefing336;
 
                 break;
             case 337:
                 missionbriefing = missionbriefing1;
-                myself_GObj_Txt.text = StageStatic.stage.description + "\n" +
+                myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
                     //"\n"+
-                    missionbriefing336;
+                    missionbriefing337;
 
                 break;
+            case 338:
+                missionbriefing = missionbriefing1;
+                myself_GObj_Txt.text = StageStatic.stage.description + "\n" + "\n" +
+                    //"\n"+
+                    missionbriefing338;
 
+                break;
         }
 
     }
diff --git a/Assets/Scripts/UI/UIconfig.cs b/Assets/Scripts/UI/UIconfig.cs
index b9f25769bbe298f25f8bd9696d119070184a08bc..990d5b8647594b271176fc0f7d613b320865ade3 100644
--- a/Assets/Scripts/UI/UIconfig.cs
+++ b/Assets/Scripts/UI/UIconfig.cs
@@ -11,6 +11,18 @@ public static class UIconfig
     public static int EventSystemModule = 2;// 1= InputManager, 2=InputSystemPackage ; 3=overConfigfile
     public static int GameplayMode = 5; //5=First Person, 4=third, 3=third+, 2=Escaperoom, 1=Sidescroller, 0=Sidescroller+
 
+    public static float cursorMaxRange_fromFirstPersonView = 10f; //used in World cursor
+    public static float cursorMaxRange_fromObeserverView = float.MaxValue; //used in World cursor
+    public static InteractingRangeMode interactingRangeMode = InteractingRangeMode.fromCharacterView;
+
+    public enum InteractingRangeMode
+    {
+        fromCharacterView = 1,
+        fromObserverView = 2,
+    }
+
+    public static int nextDialogPlease = 0; //WorldCursor to CharacterDialog
+
     public static int MainCameraID = 0; //0=Camera.main; 1=Cam1, 2=Cam2
 
     public static float[,] DPAD = new float[2, 4] { { 0, 0,0,0 }, { 0, 0, 0, 0 } } ; //Movement, Camera   //Up, Down, Left, Right//
diff --git a/Assets/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat b/Assets/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat
index 5d77dc13c4abc2aabac6b715b04d93cc76558bca..726c8aec538f7b312217285bb80f10243e3a06e0 100644
--- a/Assets/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat	
+++ b/Assets/Standard Assets/Characters/ThirdPersonCharacter/Materials/EthanGrey.mat	
@@ -2,174 +2,104 @@
 %TAG !u! tag:unity3d.com,2011:
 --- !u!21 &2100000
 Material:
-  serializedVersion: 6
+  serializedVersion: 8
   m_ObjectHideFlags: 0
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 0}
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_Name: EthanGrey
   m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _LIGHTMAPPING_STATIC_LIGHTMAPS _NORMALMAP _UVPRIM_UV1 _UVSEC_UV1
+  m_ValidKeywords:
+  - _EMISSION
+  - _NORMALMAP
+  m_InvalidKeywords:
+  - _LIGHTMAPPING_STATIC_LIGHTMAPS
+  - _UVPRIM_UV1
+  - _UVSEC_UV1
   m_LightmapFlags: 0
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
   m_CustomRenderQueue: -1
   stringTagMap: {}
+  disabledShaderPasses: []
   m_SavedProperties:
-    serializedVersion: 2
+    serializedVersion: 3
     m_TexEnvs:
-    - first:
-        name: _BumpMap
-      second:
+    - _BumpMap:
         m_Texture: {fileID: 2800000, guid: 3b5b7be0f2332c24f89a2af018daa62d, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
-    - first:
-        name: _Cube
-      second:
+    - _Cube:
         m_Texture: {fileID: 8900000, guid: 6c5668bb9f9669342bfdd3eaddebb56b, type: 2}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
-    - first:
-        name: _DetailAlbedoMap
-      second:
+    - _DetailAlbedoMap:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
-    - first:
-        name: _DetailMask
-      second:
+    - _DetailMask:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
-    - first:
-        name: _DetailNormalMap
-      second:
+    - _DetailNormalMap:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
-    - first:
-        name: _EmissionMap
-      second:
+    - _EmissionMap:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
-    - first:
-        name: _MainTex
-      second:
+    - _MainTex:
         m_Texture: {fileID: 2800000, guid: 0ca09a4614a0daa44ba043de90181896, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
-    - first:
-        name: _Occlusion
-      second:
+    - _Occlusion:
         m_Texture: {fileID: 2800000, guid: 4e2f32e9a1fefc24092337ae061f3dbc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
-    - first:
-        name: _OcclusionMap
-      second:
+    - _OcclusionMap:
         m_Texture: {fileID: 2800000, guid: 4e2f32e9a1fefc24092337ae061f3dbc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
-    - first:
-        name: _ParallaxMap
-      second:
+    - _ParallaxMap:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
-    - first:
-        name: _SpecGlossMap
-      second:
+    - _SpecGlossMap:
         m_Texture: {fileID: 2800000, guid: c6093d6055cd6a44ebf0637f17fca0e8, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
+    m_Ints: []
     m_Floats:
-    - first:
-        name: _AlphaTestRef
-      second: 0.5
-    - first:
-        name: _BumpScale
-      second: 1
-    - first:
-        name: _Cutoff
-      second: 0.5
-    - first:
-        name: _DetailAlbedoMultiplier
-      second: 2
-    - first:
-        name: _DetailMode
-      second: 0
-    - first:
-        name: _DetailNormalMapScale
-      second: 1
-    - first:
-        name: _DstBlend
-      second: 0
-    - first:
-        name: _EmissionScale
-      second: 1
-    - first:
-        name: _EmissionScaleUI
-      second: 1
-    - first:
-        name: _GlossMapScale
-      second: 1
-    - first:
-        name: _Glossiness
-      second: 0.4
-    - first:
-        name: _GlossyReflections
-      second: 1
-    - first:
-        name: _Lightmapping
-      second: 0
-    - first:
-        name: _Mode
-      second: 0
-    - first:
-        name: _OcclusionStrength
-      second: 1
-    - first:
-        name: _Parallax
-      second: 0.02
-    - first:
-        name: _Shininess
-      second: 0.41313845
-    - first:
-        name: _SmoothnessTextureChannel
-      second: 0
-    - first:
-        name: _SpecularHighlights
-      second: 1
-    - first:
-        name: _SrcBlend
-      second: 1
-    - first:
-        name: _UVPrim
-      second: 0
-    - first:
-        name: _UVSec
-      second: 0
-    - first:
-        name: _ZWrite
-      second: 1
+    - _AlphaTestRef: 0.5
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailAlbedoMultiplier: 2
+    - _DetailMode: 0
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _EmissionScale: 1
+    - _EmissionScaleUI: 1
+    - _GlossMapScale: 1
+    - _Glossiness: 0.4
+    - _GlossyReflections: 1
+    - _Lightmapping: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _Shininess: 0.41313845
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVPrim: 0
+    - _UVSec: 0
+    - _ZWrite: 1
     m_Colors:
-    - first:
-        name: _Color
-      second: {r: 0.49803922, g: 0.49803922, b: 0.49803922, a: 1}
-    - first:
-        name: _EmissionColor
-      second: {r: 0, g: 0, b: 0, a: 0.99999994}
-    - first:
-        name: _EmissionColorUI
-      second: {r: 0, g: 0, b: 0, a: 1}
-    - first:
-        name: _EmissionColorWithMapUI
-      second: {r: 1, g: 1, b: 1, a: 1}
-    - first:
-        name: _ReflectColor
-      second: {r: 1, g: 1, b: 1, a: 0.5}
-    - first:
-        name: _SpecColor
-      second: {r: 0.09803922, g: 0.09803922, b: 0.09803922, a: 1}
-    - first:
-        name: _SpecularColor
-      second: {r: 0.24264705, g: 0.24264705, b: 0.24264705, a: 1}
+    - _Color: {r: 0.49803922, g: 0.49803922, b: 0.49803922, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0.99999994}
+    - _EmissionColorUI: {r: 0, g: 0, b: 0, a: 1}
+    - _EmissionColorWithMapUI: {r: 1, g: 1, b: 1, a: 1}
+    - _ReflectColor: {r: 1, g: 1, b: 1, a: 0.5}
+    - _SpecColor: {r: 0.09803922, g: 0.09803922, b: 0.09803922, a: 1}
+    - _SpecularColor: {r: 0.24264705, g: 0.24264705, b: 0.24264705, a: 1}
+  m_BuildTextureStacks: []
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 98411597e3d78289918a9d4ad7e09b955ea88854..b8f2d4b3f3f3f864be8bab244615a00d245eddf2 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -10,6 +10,7 @@ TagManager:
   - CreatorMode
   - DevelopingMode
   - PlayerCharacterShoulder
+  - NPC1_text
   layers:
   - Default
   - TransparentFX
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index c228ed3e7c81f8502ec524f53a75f45f62a2bf4a..0896c38ada2fbb2a6d0f262abc13722c16f18fbf 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -9,10 +9,10 @@ EditorUserSettings:
       value: 57505505560608585a56557116730644404e4d7b7c7b7562787e4f66e4b1313e
       flags: 0
     RecentlyUsedSceneGuid-1:
-      value: 0709560454055c0d0c5e5c2444740b4413154a72792d22627c714963e0b6373d
+      value: 0502505152005e020c0d0e2446275e44144f19287f707e362c7c4b60b2b9353c
       flags: 0
     RecentlyUsedSceneGuid-2:
-      value: 0502505152005e020c0d0e2446275e44144f19287f707e362c7c4b60b2b9353c
+      value: 0709560454055c0d0c5e5c2444740b4413154a72792d22627c714963e0b6373d
       flags: 0
     RecentlyUsedScenePath-0:
       value: 22424703114646680e0b0227036c721518021d39630928343f162e27e3f22076f7e93ffdfe
diff --git a/UserSettings/Layouts/default-2021.dwlt b/UserSettings/Layouts/default-2021.dwlt
index 00eabc0acc64ae1e1c4b52f50c2dff5eb5145606..459707aae6551378333e544a37229fd05257cb2c 100644
--- a/UserSettings/Layouts/default-2021.dwlt
+++ b/UserSettings/Layouts/default-2021.dwlt
@@ -43,7 +43,7 @@ MonoBehaviour:
     width: 1920
     height: 1037
   m_ShowMode: 4
-  m_Title: Game
+  m_Title: Hierarchy
   m_RootView: {fileID: 9}
   m_MinSize: {x: 875, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
@@ -67,8 +67,8 @@ MonoBehaviour:
     y: 0
     width: 640
     height: 661
-  m_MinSize: {x: 640, y: 601}
-  m_MaxSize: {x: 4000, y: 4021}
+  m_MinSize: {x: 640, y: 580}
+  m_MaxSize: {x: 4000, y: 4000}
   m_ActualView: {fileID: 15}
   m_Panes:
   - {fileID: 15}
@@ -97,7 +97,7 @@ MonoBehaviour:
   m_MinSize: {x: 640, y: 601}
   m_MaxSize: {x: 4000, y: 4021}
   vertical: 0
-  controlID: 52
+  controlID: 54
 --- !u!114 &5
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -122,7 +122,7 @@ MonoBehaviour:
   m_MinSize: {x: 300, y: 200}
   m_MaxSize: {x: 24288, y: 16192}
   vertical: 0
-  controlID: 223
+  controlID: 220
 --- !u!114 &6
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -142,8 +142,8 @@ MonoBehaviour:
     y: 0
     width: 436
     height: 987
-  m_MinSize: {x: 275, y: 50}
-  m_MaxSize: {x: 4000, y: 4000}
+  m_MinSize: {x: 276, y: 71}
+  m_MaxSize: {x: 4001, y: 4021}
   m_ActualView: {fileID: 17}
   m_Panes:
   - {fileID: 17}
@@ -194,8 +194,8 @@ MonoBehaviour:
     y: 588
     width: 1484
     height: 399
-  m_MinSize: {x: 100, y: 100}
-  m_MaxSize: {x: 4000, y: 4000}
+  m_MinSize: {x: 101, y: 121}
+  m_MaxSize: {x: 4001, y: 4021}
   m_ActualView: {fileID: 21}
   m_Panes:
   - {fileID: 16}
@@ -297,7 +297,7 @@ MonoBehaviour:
   m_MinSize: {x: 200, y: 200}
   m_MaxSize: {x: 16192, y: 16192}
   vertical: 1
-  controlID: 166
+  controlID: 170
 --- !u!114 &13
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -322,7 +322,7 @@ MonoBehaviour:
   m_MinSize: {x: 200, y: 100}
   m_MaxSize: {x: 16192, y: 8096}
   vertical: 0
-  controlID: 167
+  controlID: 171
 --- !u!114 &14
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -421,10 +421,10 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: -1856
-    y: 560
-    width: 1389
-    height: 408
+    x: -1920
+    y: 661
+    width: 1483
+    height: 378
   m_ViewDataDictionary: {fileID: 0}
   m_OverlayCanvas:
     m_LastAppliedPresetName: Default
@@ -442,22 +442,22 @@ MonoBehaviour:
     m_SkipHidden: 0
     m_SearchArea: 1
     m_Folders:
-    - Assets/Scenes/Menues
+    - Assets/Scripts/UI/NetwMenue
     m_Globs: []
     m_OriginalText: 
   m_ViewMode: 1
   m_StartGridSize: 64
   m_LastFolders:
-  - Assets/Scenes/Menues
+  - Assets/Scripts/UI/NetwMenue
   m_LastFoldersGridSize: -1
   m_LastProjectPath: C:\Users\o-s-r\Documents\fau\Projekt_KI\OHNELEER\fresh\UFrameIT
   m_LockTracker:
     m_IsLocked: 0
   m_FolderTreeState:
-    scrollPos: {x: 0, y: 573}
-    m_SelectedIDs: 4c720100
-    m_LastClickedID: 94796
-    m_ExpandedIDs: 00000000cc7e0000ce7e0000d07e0000d27e0000d47e0000d67e0000d87e0000da7e0000dc7e0000de7e0000e07e0000e27e0000e47e0000e67e0000e87e0000ea7e0000ec7e0000ee7e0000f07e0000f27e0000f47e0000f67e0000f87e0000
+    scrollPos: {x: 0, y: 202}
+    m_SelectedIDs: d2ee0000
+    m_LastClickedID: 61138
+    m_ExpandedIDs: 00000000a67e0000aa7e0000ac7e0000ae7e0000b07e0000b27e0000b47e0000b67e0000b87e0000ba7e0000bc7e0000be7e0000c07e0000c27e0000c47e0000c67e0000c87e0000ca7e0000cc7e0000ce7e0000d07e0000d27e000000ca9a3bffffff7f
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -485,7 +485,7 @@ MonoBehaviour:
     scrollPos: {x: 0, y: 0}
     m_SelectedIDs: 
     m_LastClickedID: 0
-    m_ExpandedIDs: 00000000cc7e0000ce7e0000d07e0000d27e0000d47e0000d67e0000d87e0000da7e0000dc7e0000de7e0000e07e0000e27e0000e47e0000e67e0000e87e0000ea7e0000ec7e0000ee7e0000f07e0000f27e0000f47e0000f67e0000f87e0000
+    m_ExpandedIDs: 00000000a67e0000a87e0000aa7e0000ac7e0000ae7e0000b07e0000b27e0000b47e0000b67e0000b87e0000ba7e0000bc7e0000be7e0000c07e0000c27e0000c47e0000c67e0000c87e0000ca7e0000cc7e0000ce7e0000d07e0000d27e0000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -510,8 +510,8 @@ MonoBehaviour:
       m_Icon: {fileID: 0}
       m_ResourceFile: 
   m_ListAreaState:
-    m_SelectedInstanceIDs: 1a9b0400
-    m_LastClickedInstanceID: 301850
+    m_SelectedInstanceIDs: 1c560d00
+    m_LastClickedInstanceID: 874012
     m_HadKeyboardFocusLastEvent: 1
     m_ExpandedInstanceIDs: c6230000
     m_RenameOverlay:
@@ -615,9 +615,9 @@ MonoBehaviour:
   m_SceneHierarchy:
     m_TreeViewState:
       scrollPos: {x: 0, y: 0}
-      m_SelectedIDs: f8d8fbff
+      m_SelectedIDs: 
       m_LastClickedID: 0
-      m_ExpandedIDs: c8c9fbff02cdfbff08cdfbff0ad9fbff14d9fbff26d9fbff2cd9fbff34d9fbff7edafbff88dafbff8edafbff92dafbff040cfcff8cdafcff90dafcff96dafcfff4dbfcff34dffcffaaecfcffb4ecfcffbaecfcffbeecfcffd00cfdff301efdfff429fffffa29ffff8437fffff668ffff6473ffff6a73fffff480ffff66b2ffff9afaffffccfaffffa6630000d8980100
+      m_ExpandedIDs: 9cfcedffdefcedffde27eefffc6deeff066eeeff06a0eefffaadeeffe4bef6ffdc4ef7ff0e4ff7ff5a4ff7ff664ff7ff2e55f7ff3a55f7ff4455f7ff4e55f7ff5655f7ff6055f7ff8c55f7ff9655f7ff1c56f7ff4e56f7ff20dbfbff62dbfbff6006fcffd64bfcffe04bfcffd07dfcffbe8bfcfface0feffcae1feffcee1feffd4e1feff32e3fefffcf3feff0e14ffff6825ffff326bfffff8fafffffafaffff80630000badd0c00
       m_RenameOverlay:
         m_UserAcceptedRename: 0
         m_Name: