using System; using System.Collections; using UnityEngine; using UnityEngine.EventSystems; public class EventSystemChecker : MonoBehaviour { //public GameObject eventSystem; // Use this for initialization void Awake () { if(!FindObjectOfType<EventSystem>()) { //Instantiate(eventSystem); GameObject obj = new GameObject("EventSystem"); obj.AddComponent<EventSystem>(); obj.AddComponent<StandaloneInputModule>().forceModuleActive = true; } } }