using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //andr using UnityEngine.SceneManagement; using System.IO; // using UnityEngine.Video;//streaming using UnityEngine.Networking; //using static CheckServer; ///using static CommunicationEvents; using static StreamingAssetLoader; using static UIconfig; using static CommunicationEvents; using UnityEngine.EventSystems; public class QuitApp : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { void Start() { } private void Update() { } public void OnPointerDown(PointerEventData data) { } public void OnPointerUp(PointerEventData data) { QuitApp1(); } public void QuitApp1() { //Input.backButtonLeavesApp = true; NetworkJSON_Save(); if (process_mmt_frameIT_server != null) { if (!process_mmt_frameIT_server.HasExited) { process_mmt_frameIT_server.Kill(); } } #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif Application.Quit(); } }