using UnityEngine; /// <summary> /// <see cref="Fact.Id"/>/ <c>MonoBehaviour</c> wrapper to be attached to <see cref="Fact.Representation"/> /// </summary> public class FactObject : MonoBehaviour { /// <summary> /// <see cref="Fact.Id"/> to identify arbitrary <see cref="Fact"/> by its <see cref="Fact.Representation"/> /// </summary> public string URI; }