using UnityEngine;
using static StreamingAssetLoader;


public class BackToButton_mobile : MonoBehaviour
{
    public GameObject backTo_GObj;
    public GameObject parentM_GObj;

    public void goBackButtonOPTM()
    {
        NetworkJSON_Save();

        if (parentM_GObj != null)
            parentM_GObj.SetActiveAllChildren(false);

        backTo_GObj.SetActive(true);
    }
}