using UnityEngine; using UnityEngine.UI; //andr public class GraphicOptionsMenu_mobile : MonoBehaviour { public GameObject cursorScaler_Slider; public GameObject cursorScaler_SliderT; /* public GameObject TAV_Slider; public GameObject TAvisibilityT; */ private Color colChangeable = new Color(1f, 1f, 1f, 0.5f); private Color colChangeable2 = new Color(1f, 1f, 1f, 0.5f); //public GameObject TouchModeButton; //public GameObject back_GObj; void Start() { } private void Update() { cursorScaler_Slider.GetComponent<Slider>().value = (float)((UIconfig.cursorSize) / (UIconfig.cursorsize_default * UIconfig.cursorSize_SliderMax)); mousePointerScaleBttn(); } public void mousePointerScaleBttn() { UIconfig.cursorSize = cursorScaler_Slider.GetComponent<Slider>().value * UIconfig.cursorSize_SliderMax * UIconfig.cursorsize_default; double zwischenRechn = 100 * (UIconfig.cursorSize) / (UIconfig.cursorsize_default); cursorScaler_SliderT.GetComponent<Text>().text = "Size of MouseCursor is " + (int)(zwischenRechn) + "%"; setMouse(); } public void setMouse() { updateMouseCursor.setMouse(); } }